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Author Topic: Nolan's Farm, a Svaq brewery  (Read 5399 times)
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Arceon Barrurbeleth
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« on: 24 October 2006, 01:42:09 »

Nolan's Farm, a Svaq brewery

OVERVIEW:

Nolanís farm or as on gnomish, Daraísaqíturik (which means Daran drinks brewery) is very famous for itís Svaq producing purpose. Located in northwest of port town Ciosa it has large control over trading in that section of Manthria, not only with Svaq but with other useful products as well. Administrated by Nolan the XVI. the farm grants him a large income in trade and commendation.

DESCRIPTION:

On the small hill facing to the Caeytharin mountain, just south of Castle Ironwell and west of Mount Kinmor lies Nolanís Farm, most famous by itís produce of Svaq and lesser known as the great place to rest with excellent food and drinks.

The main fence surrounding the whole estate is made of wood and is three peds high, which is, for gnomish measure, very big. From the main gate a path follows a straight line to the main house, the Nolanís Inn, with exactly seven smaller houses standing by him. These houses are the homes of seven Daran gnomesí families working in the brewery. They are small circular shape with a cone shaped wooden roof. The gate to the path a guarded by two small guard towers each of them reaching ten peds in height.

Next stands the Nolanís Inn, which is also the place for storage Svaq. From the outside it doesn't look like an Gnomish house at all, while typical Gnorian gnome houses are usually small and squat and Golgnomes build their homes up in trees, the Daran try to impress with very human structures. This is the case at Nolan's Inn as well, which is quite a large, square shaped building, the lower floor made out of the granite stone from the Hawkeye Quarry and the upper one made all of wood. The wooden roof is a triangular shape and it is covered with straw. The Inn itself is on two floors, each with three bedrooms with lower floor having also a great dinning room and a kitchen. Underground is a musty cellar in which gnomes keep their already made Svaq in barrels and in flasks. On the top floor we see a balcony with chairs and tables for relaxation and fresh air. The first floor is richer then the second one, having much more rooms in it. A dining room has eight tables all over it. The small stage in the middle is used by rare brave performances and there is also a bar with some shelves behind it with bottles of many kinds of drinks. Another room in the first floor is an entrance hallway with a staircase that leads on the upper floor and two doors, one on each side of the room. By the inn stands the house of the innkeeper and his family. The inn is also used as a trade post.

The large brewery stands a bit west from the main path. It is on one floor with couple of windows on each side. The red walls are made of Black Oak wood. The red triangular roof is made of Red iron.  Big two sided door lead inside the building where we can find all equipment for making Svaq (barrels, hammers, storage for ingredients). On the breweries left side we can also find a Basiloc field which is around a quarter holds in land measure. A natural Black Oak fence is defending the field. On the other side of the field we can find a seven peds tall stable for holding draught ponies (bought from hobbits). The wooden square stable is with a half-cylindrical also wooden roof. There is also another clasic wooden human house, which belongs to the human stable boy and his family.

In the stable are couple of carts with big wheels and that are deep enough to hold a barrel.
Also there are three cart-stands, which are used by the gnomes in their many trade routes.
Besides the stable boyís house there are also another three houses of workers.

On the east side of the path stands Nolanís manor with five other worker shacks. The manor is on three floors all of them made of nice decorated stones with flowers and animals carved on them. The manor is also square shaped with expressed wooden  corners. The roof of the building is made of red fine shaped tiles. First floor is a big entrance hall and few rooms for supplies. The second floor is the one where servants live. The third floor is where Nolan the XVI. lives in one big bedroom. Although his ancestor lived in this room before him and their families lived one floor lower, Nolan the XVI. doesnít have a family yet so he put some servants in the rooms downstairs.

There are also small wooden houses and holding pens for domesticanimals mostly cows,sheeps and goats.

u]LOCATION:[/u]

Nolan's Farm lies on the small hill facing to the Caeytharin mountain, just south of Castle Ironwell and west of Mount Kinmor.


PEOPLE:

As mentioned before Daran gnomes inhabit the Nolanís Farm. Because of the careful leading of farms books, we can know today how many gnomes where on the farm and why at almost any time. There are actually two copies of this book, one on the entrance and one in the Nolanís room. According to this book there are 63 gnomes currently living on the farm with seven humans. In the year 1582. a.S. there were 95 gnomes and 30 humans living here, but their homes are now abandoned and empty because under bad management of Nolan the XII. the farm started to ruin but after his death everything was right again but many gnomes and humans left to find other places to live and prosper so the number of inhabitants didnít changed until this day.

There are also some Mithraim dwarves working for Nolan. They are mainly representing Mithral Mountains and do the trade route between the farm and the seaside.

COAT OF ARMS:


Workers wear a small symbol on their chest, which represents the farm. This symbol is also used for catching the intruder, if there is one on the farm grounds. It is a big tharian letter N with a house drawn under it with "Daran drinks brewery" written on the house in big white circle. Also for measures of security Nolan uses his personal handwriting on each of those symbols. Of course with each new Nolan come new dark blue uniforms.


FUNCTION:


As the farm itself was builded for one cause people on the farm live of Svaq selling (making) and providing tired travellers with a shelter for the night. The farm became famous after the miners from the near Ironwell Mines discovered it's potential of being a great place for rest over night with excelent gnomish food and, of course, Svaq. We can even find some gnomes selling fresh Basiloc at the town market to get an extra income but only the Basiloc that is left after a making of an average amount of Svaq per crop.
 

MYTH/LORE:


There are two different legends about Nolanís Farm:

The first one is about how they could have so many male descendants:
The people tell that they produce a special kind of drink for private uses only. It is said that the female who drinks this drink every day can have much more chance to delivering a male child. Although the recipe is unknown for anyone except the Nolanís line, some people say that they use Basiloc in producing  it.

Another legend told by a guard on the main gates is about how Nolan the V. appeared on the farm:

ďHe just arrogantly walked thru the main gate without noticing a guard standing right over by it and continued down the path to the brewery. He was hooded and we didnít saw his face. On his way to the brewery he spat on an Oak tree standing before one of the houses. Me and two other guards ran to see what is he up too. When we asked him what is he doing, he just nodded his head and said:
ĎStrange little farm my cousin made out of this hill. I think that it will be enough for me!í, then he put the hood down and we saw his face. It was Lonald. He came by often now and then.  He was a cousin of our dear administrator who died almost three hundred years ago (even my granddad canít remember him)the father of his granfather was Nolan's best friend so we saw an opportunity to make this farm famous again..Ē

Strange thing is that Nolan the V. died of falling from one of the highest branches of the Oak tree he spat on.





« Last Edit: 11 November 2006, 16:36:22 by Artimidor Federkiel » Logged

Ralhag Silverskin
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« Reply #1 on: 24 October 2006, 01:58:11 »

No time to comment,

BUT, facility is too modern.

Brewery will do...

Or something similar, but not facility.

Ralhag
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Artimidor Federkiel
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« Reply #2 on: 27 October 2006, 04:22:14 »

Another Places entry, one placed in Manthria as well, that's good :) Something I'll gladly comment on!

- If you describe a building (see here, last section) then you'd know that it suffices at buildings to write about sections like Description, Location, Function and History. Fauna, Flora, Coat of Arms, Resources, People etc. aren't all really necessary, you could put such stuff into the mentioned section. Keep such sections only if they make major sense.

- "On the small hill facing to the Caeytharin mountains" is quite unspecific, especially in the Location section. There are lots of hills and mountains, nw of Ciosa is the Hawkeye Quarry and the Castle Ironwell. You could mean that it is located on the hill south of Fang Julin and north of the Kaimun Marsh Road, but I'm just guessing. It is nowhere precisely written.

- The inn seems pretty well shielded off and guarded - whom are they fearing? Is it a good idea to shield off an inn so much?

- "The Inn itself is on two flours, each with three bedrooms with lower flour having also a great dinning room and a kitchen" - it's not a mill, right? ;) - Well, seriously: it's "floor", not "flour".

- You get into a bit too much details with mentioning single flowerpots and staff. You wouldn't find such things in a guide - people could just have move the flowerpot away and your description isn't accurate anymore, you know ;) You have a bit too much of these very specific details, which doesn't really fit into a general entry on an inn. Suggest to tone it down a bit. Important is the inn and its function.

Such detail you have here would be something one could use for room descriptions in Santhtalk for example. Maybe we could give Nolan's Inn a place in that, in case you'd like to develop some room descriptions in this regard. One could meet guests in the inn and talk to them, learn about svaq and some gnomish tales. We could also give a face to Nolan - we have a picture of a gnome (here), which we haven't used yet for a person.

- The most important section in this entry would be the Function section, which isn't there.

- Coat of Arms section isn't really necessary, besides: What does DíSíT mean? It's nowhere explained as far as I can see.

- Flora, Fauna, could be mentioned a bit in the Description section, while at the same time reducing the amount of unnecessary detail in the description.

- Resources: This is what should be the Function section actually - expand more on what this farm and brewery is about!

- "spitted" should be "spat"

- At your second tale you should somehow mention who is recounting that tale here.

- History section wouldn't really be needed in that much detail either, but well, now that we have it we can keep it that way - it doesn't really contain that much information that would be essential to know. In these cases I would suggest to simply omit it.

Doesn't look bad, Arceon! grin You still have a bunch of things to learn, but you're on the best way. Take a look again to adjust the entry a bit, and I'll give it another check once you're done :)
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Arceon Barrurbeleth
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« Reply #3 on: 27 October 2006, 21:04:51 »

The picture could be good for Nolan.
I actually imagine that Nolan's Farm is a kind of village not a building so I worked on that kind of template.
 grin grin grin grin grin grin grin grin grin grin grin grin

The update will come soon.

« Last Edit: 28 October 2006, 01:13:00 by Arceon » Logged

Arceon Barrurbeleth
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« Reply #4 on: 28 October 2006, 01:54:33 »

The update is done! grin
Deleted the History, Flora and Fauna.
Lesser details on the interior.
Location updated.
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xerampelinae deicida
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« Reply #5 on: 28 October 2006, 10:26:05 »

What about the architecture?
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Arceon Barrurbeleth
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« Reply #6 on: 29 October 2006, 05:22:32 »

What about it?
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Miraran Tehuriden
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« Reply #7 on: 29 October 2006, 06:45:19 »

heheh.. she meanth; "What kind of architecture is used on this building... in other words, what does it look like from the outside?"

or at least i think she does :P
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Arceon Barrurbeleth
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« Reply #8 on: 29 October 2006, 06:47:36 »

Ehm...
Well that shouldn't take long!
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Arceon Barrurbeleth
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« Reply #9 on: 29 October 2006, 06:55:57 »

There!
Made architecture changes!
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Miraran Tehuriden
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« Reply #10 on: 29 October 2006, 06:58:05 »

and what SHAPE do the buildings have? for all i know, they could be one-ped-wide towers!
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Arceon Barrurbeleth
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« Reply #11 on: 29 October 2006, 07:01:40 »

That will take a bit of thinking so I'l update it tomorow.
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Arceon Barrurbeleth
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« Reply #12 on: 29 October 2006, 07:17:49 »

Nope, actually I squized it in my busy schedule for tonight and uptaded it with building shapes.
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Miraran Tehuriden
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« Reply #13 on: 29 October 2006, 07:44:34 »

oh, but i'll be wanting them on all the buildings, and have you include roof shape and materials, and general appearance. (does the building look realy strong and fortress-like, or does it have thin walls and orc would bash right through?) (provided that there are any orcs about of cource, which they arent)

*twisted smile*
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Arceon Barrurbeleth
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« Reply #14 on: 29 October 2006, 22:11:44 »

...Hm.. I am putting the "Work in progress" icon then.
« Last Edit: 29 October 2006, 22:19:50 by Arceon » Logged

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