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Author Topic: The Town of Mylthis - Masterwork  (Read 14911 times)
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Miraran Tehuriden
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« Reply #60 on: 27 July 2007, 04:49:35 »

*happily passes the "Needs Nybelmar Check" sign onward to Coren.* I do not feel bad for not doing this in any way at all.. nope.. *keeps his fingers crossed for Decipher, hoping Coren will be there soon*
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« Reply #61 on: 29 July 2007, 02:21:17 »

The Town of Mylthis

Mylthis, commonly referred to as the spine of Sihitara, is a moderately large town found a brisk two hour walk east of Sihitara, deep in the exotic jungles of Shar. Though known predominately for providing the bulk of Sihitara’s labouring force (around three fifths of Sihitaran construction workers can be traced to Mylthis) the town has many delights within itself, such as its great market located in the northeast and the great monument to the Greater Malise Bird, the town’s patron animal.

DESCRIPTION

The town of Mylthis fills an area of roughly circular deforested rainforest land, but from above it appears as a blot of splashed white ink over the endless expanse of dense, green foliage. It is thought that the Lillivear who supervised the felling of the trees intended the town to be perfectly circular, but as more people came to Mylthis the housing districts had to be expanded to accommodate them . Although this went against the strict plans that the Lillivear had set out, it was allowed as the expansion generated a lot of income for the town (as they charged ridiculous fees for upsetting their perfect shape).

Due to the mass commuting of Mylthisians to Sihitara, there are areas cleared of the dense foliage between the two settlements. The jungles though grow very quickly so every morning one will normally see an army of machette weilding men slicing the green expanse to keep the roads clear.

HOUSING DISTRICTS.

The housing districts located to the western half of Mylthis are the main divergence in the flawlessness of the envisaged contour, the added houses creating a large bulge pointing west. The Housing districts were what Mylthis was originally designed for, mass accommodation. Mylthis’ housing district is shaped like an oval (it was initially part of the circle but the building of many more structures lead to a transformation in its shape) and, like all of Mylthis, heavily utilise white stone in its building. Though it is possible to say that the homes are three-floored cubic structures, this description (though gemometrically accurate) cannot truly articulate the magnificence of the exterior of these buildings, adorned with various spectacular scenes and landscapes carved into the stone. A common Sarvonian may mistake a Mylthisian home for small palace from its exterior brilliance. Since beauty is the basis of the Krean's philosophy such exquisite architecture was deemed neccesary - but perhaps the extravagance of the Krean Uristran School of architecture in Sithara had a part to play too:

It is a well known fact that when Mylthis was concieved by the High Council, it was going to be simple (by Krean standards) and was planned to have very little artistic significance. However, Lie'sha Harai (the principal lecturer at the school) proposed something that was quite innovative: that Mylthis be used as a test for some of her students. They would be given a work-force and a criteria (which they had to stick to meticulously) by the High Council, but they would have to find a way to incorporate their own design ideas. She believed this would be a brilliant sight into what the life of an architect was truly about, finding a way for something to work but be beautiful at the same time.

Her request was granted by the Council, but under the condition that their plans were not distorted at all, only improved (probably why so much was charged for upsetting the circle). Lie'sha chose a team of twelve individuals who would command a much larger work-force. It all worked relatively well, the team cooperating and progressing through the plans quickly but still finding novel ways to incorporate some imagination. This was until Jufra Gie'sal disagreed.

Jufra was undeniably the most intelligent and most resourceful student Lie'sha had ever seen, but he lacked essential social and communication skills. Jufra had a very cold demeanour and was always reluctant to compromise with his colleagues. When his ideas were repeatedly rejected by the rest of the group he decided he would have to work alone (the reason why there are many quirky looking buildings scattered over the Town).When Lie'sha found out about his 'freelance' (though some might say 'rebellious) manner she removed him from the project.

Each and every house has the phrase ‘It is the pillar that holds the pedestal that is the most important’ chiselled in marble above the entrance as a tribute to Mylthis and its role vis-a-vis Sihitara, as well as a limestone sculpture of one of the surrounding forest creatures as a ‘familiar’, which the residents believe will protect those living in the house and encourage good fortune. The familiars, when proposed by Lie'sha's team, were originally supposed to be something to make the block look interesting. A shortlist of eleven different animals were put into a bag, each member choosing one. The animal which the member chose would be the familiar added to the blocks which they supervised. It was therefore believed that you could work out the value of a house by which member made (and therefore the animal which was mounted above the doorway). In some kind of strange coincidence it seems that the popularity of the animal chosen was synonymous to the skill of the architect.

However, the High Council had arranged that the town to be blessed by the Arlean priestesses, though blessing of every individual room of every house would have been painfully monotonous. Lie'sha came up with a quick solution, that the familiars be blessed. It would be much faster but would ensure divine protection.

An average block consisting of three floors houses three families (very few Mylthisians live alone, and at the least live with a partner). Each floor functions as a bungalow, with a kitchen, two large bedrooms, a washroom and all of the other necessary Krean quarters. The interior of Mylthisian homes are normally just as beautiful as the exteriors, as they are known to spend quite a lot on decoration, normally rare flowers or small trees from the Jungle.

A unique sight on the streets of Mylthis is their Aesteran plumbing system. The system consists of leagues of glass piping that has blue sheen to it in the sunlight. Using the correct balance of magic and science, the creators of the system were able to command the water to flow at incredible speed overhead. Additional pipes are introduced which lead to a storage tank on the top floor of the block (meaning once it is full no water is spilt as it simply displaced back up the tube). This storage tank is connected to a series of pipes which can be opened from various levels in the building, allowing the water to flow down. One of the most amazing sites on all of Nybelmar is on the last day of every three decades, when the moon is in the correct position to cast angled rays of moonlight into the pipes. The pipes reflect the light into hundreds of beams that create a spectacular light show on the jet black sky. It was also designed in such a way that it creates a unison of light beams that creates the image of a flying Malise Bird in the starry blanket. However, it is important to know the compendium regards this as speculation, since the compendium did not arrive at the correct time to evaluate whether or not this allegation is truthful.

There was in fact once a thief (a very rare sight in the housing sector due to the law-abiding nature of most Mylthisians) that entered and escaped from homes by running on top of the pipes back to his home, though he was caught when he slipped, cracked a pipe (and a few of his bones) and was forced to pay for the damages before being taken to Sihitara for his trial.

The rest of Mylthis is separated into two other areas, the commercial sector and the administrative sector (which is smaller, taking up a third of the remaining space). The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market, similar to the one which can be found in Karakan but is based on stalls rather then workshops and the like. The Great Market (as the name implies) is a gargantuan area filled with travelling merchants (and a few who reside in Mylthis themselves) and willing customers from near and far.

COMMERCIAL SECTOR AND GREAT MARKET OF MYLTHIS

Before you even see the market, you can hear it. The noise erupted from the area would be large enough to make a deaf man’s ear’s throb in pain, with endless bartering, mindless conversation, thousands of footsteps and the clinking of even more coins as they are exchanged from the buyer to the trader, but those of Mylthis seem to have adjusted to it, treating it as normality. The great market appears as an endless, mindless expanse of identical trader’s tents and stalls as far the eye can see (and the Krean are known to display very good eyesight). The market of Mylthis is well-known for it's low prices and bulk sales. Very rarely can one go and purchase single items, though the travelling customers find the ability to buy large supplies of various items to take back to their homeland very useful. Though Sihitara has the monopoly on luxury products, Mylthis sells predominately in natural resources and food, such as strong jungle wood or exotic (or at least so it appears to the customer) fruit and meat (such as that of the Lukrinam snake, which is definetely an acquired taste).

Mylthis though is also infamous for it's small but varied black market, known by the locals as 'Da'ri Or'far' (which literally translates as 'Corner of (the) Shadow', though 'Shadow's Corner' is thought of as the true meaning by the compendium). In 'Dari Or'far' you can find poisons and potions that you cannot in Sihitara, weapons such as glass throwing stars that are supposedly no longer created and various other items the possession of which possesion would be incriminating.

It is speculated by some that the High Council use Mylthis as a way to control crime in Sihitara. Some of the more suspicious Mylthisians assume that their somewhat tranquil settlement is used to retain Sihitara's image: Since Sihitara is one of the pinnacles of Krean existence, the outside world must percieve it as flawless. These sceptical (and normally quite bored) townspeople think that by decreasing the strictness of Mylthis' law enforcement, criminals will gravitate towards this area more than the much more important city. The town guard seem to show little concern about crimes committed in the Great Market, leading to small gangs of criminals appearing who believe that nothing at all is stopping them exploiting the innocent tradesmen and their customers. This is also believed to tie in well with the Town's motto, since in this instance the 'pedestal' removes the imperfections of the 'masterpiece'. The truth in these allegations though cannot be confirmed by the compendium, due to a lack of concrete evidence.

Besides dangers caused by the malicious criminals of Mylthis, notable accidents have occurred when uncharacteristically, a trader’s Krog (an unusual beast that can pull great weights that a horse could not manage) has crushed somebody.

The rest of the commercial sector consists of a few craftsmen workshops, mostly carpenters and sculptors who sell their finished works in the Market. These workshops are nowhere near as beautiful as the housing districts, but still retain aspects of Aesteran artisanship (as they all have a familiar, but these are normally tools of their trade rather than animals).  There is one notable workshop however owned by the Aursnare family, which is one of the only places where Aesteran curved daggers are still produced. Mylthisians find the location of this workshop quite peculiar, though it is believed that the Aursnare family have conducted themselves in a less than legal fashion in the past, and being situated in a worker's town seems to keep them away from the public (and quite often revealing) spotlight.

ADMINISTRATIVE  SECTOR

The administrative sector, though the smallest, is the most beautiful part of the entire town, showing some of the finest works of architecture just for the sake of beauty. It is here that the great silver statue of the Greater Malise Bird in mid flight was erected and has remained since, a golden engraving underneath sporting the town’s motto. From the statue you may go in four directions (excluding the way you came), each of which look identical (so that any visitors could not locate the governor’s house). The first (the one directly ahead) leads to Mies’ha (‘Drowning Beauty’ in ancient Aesteran), a temple to the ocean goddess Arlea. Mies’ha has one of the most well-kwown priesthood which call themselves Hie’kea (which can be roughly translated from ancient Aesteran to ‘White Mist’, which is a very fitting name).

It is believed (though it has never been confirmed explicitly by the High Temple of Arlea) that the 'White Mist' were central to a large cover-up. It is known that the 'White Mist' consisted of radical but very powerful priestesses to the Aesteran water deity Arlea. They believed that the splendour of Arlea should not be confined to females (as the conventional Arlean faith restricts men from joining the priesthood). This ideal they held very close, but they knew that if their beliefs were discovered, they would be forced to leave the High Temple. Eventually, they began to (in secret) teach young boys the arts of meditation and divine water magic. They saw no fault in their actions, but the feeling was not mutual.

The High Temple found out about the 'White Mist's practices, but rather than openly denounce them as traitors to their religion and willingly admit that their supposedly well-guarded secrets had been shared with outsiders, they compromised. They decided to relocate all of the priestesses affiliated with the 'White Mist' away from the High Temple to Mylthis, where their dangerous ideals could not pollute the minds of anymore priestesses, but where the 'White Mist' could not claim removal from society.   

The name of their new established grounds of worship also are believed to link the disgraceful practices that the White Mist partook in. It is thought by those who support this cover-up conspiracy that 'Drowning Beauty' was a reference to how the eternal beauty of Arlea was being damaged, 'drowning' in the sea of undeserving males that their secrets had been revealed to.
The ‘White Mist’ dresses in entirely white robes (when pastel blues are normally favoured by others) and is known to bleach their hair white, as they believe white to be the colour of innocence (something which the High Temple believe they now lack). They are apparently some of the most proficient practitioners of Aesteran Water magic (some say their mystical presence is what allows the plumbing system to work so efficiently) and are definitely one of the most renowned group of Arlean priestesses. They are (ironically) very secretive, and it is believed that on Sálárhí-Lérín (‘Change of the Tide’) they are at their strongest, and are able to dissolve themselves into a mist help guide the gifts to Sihitara down the river Rhsall.

If you return to the statue and take the left route you will be taken to the Governor’s house. The governor’s is perhaps the grandest structure in the entire town, made entirely from Zhunite marble that is polished daily to keep its sheen. The house itself has furnishings befitting a palace,with a total of fourteen bedrooms, each as well decorated as his own personal master bedroom. Though access to the bedrooms was disallowed to the compendium, the governor did show his famous art gallery, showcasing some great pieces. The garden behind the house was so densely packed with various pieces of flora it was hard tell where the garden ended and the Jungle began (if it wasn’t for the imposing metal fence of course).

If you will once again return to the monument, and you take the penultimate route, you will be lead to the famous Malise bird song theatre where performances are held most nights.

KINAR'CHE HUMMER THEATRE

The theatre itself is called Kinar'Che (which translated literally means feather music, probably making reference to the wing movements that the bird performs to create the sound) and is a grand building that stands out when compared to any other in the town. Though  made of the same white stone, the building is adorned with various symbols crafted from bronze, mainly trees, leaves and birds. The building is a large cylinder that is much wider then it is tall, showing great comparison to the more clean cut, rectangular structures surrounding it. It is believed that this was one of the buildings designed by Jufra, concieved in his idiosyncratic style. Inside the building the first thing you notice is the smell, as the walls are covered in burning aromatic candles made from Kitjuran wax, releasing a sweet scent into the air. At night the candles give the theatre an eerie but relaxing glow. In the centre of the huge circular ground floor is the hardwood stage, on which all of the instruments are kept (with places reserved for the Great Hummers). From the stage the seats go out and upwards in tiers (the seating being padded circular benches), each bench getting wider and higher up. In total there are about fifteen tiers, large enough to seat around five hundred people. When your gaze is drawn upwards, you spot the grand glass ceiling, so that on a starlit night the stars may be seen, but the atmosphere of the performance may not escape. It was realised during the construction of the glass ceiling that the frequent and furious rainstorms of the Shar jungles would ruin the performances, the patter of the rain drowning out the music. Rather then find a way to silence the rain, the architects decided to find a way to utilise the rain. They requested the services of a proficent water mage. The mage performed a series of enchantments that would turn the sounds of the rain attacking the ceiling into music, the style depending on the mood of the performance. He also created an activation system using ancient Aesteran words, a language that is long since dead, that would start a specific style. The rain could be turnt into anything from chaotic drums to soothing bird songs.

 A performance at the theatre can be anything from energetic and lively to a sorrowful lament (due to the great versatility of the musicians and the Malise bird) ,due to the theatre's circular walls whatever the sound is it travels around very easily, allowing everybody to hear it in its truest splendour.

Back at the statue, if you decide to take the final route, you will encounter the imposing bureaucratic buildings, which deal with numerous things such as housing and policing. The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there. Mylthis is not the most politically significant area, and as such those which pursue a career in the field are normally disheartened, as very few who have worked there have ever been promoted to Sihitara, and even fewer to the senate.

LOCATION

Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and after a couple hours' wading through the thick plant life it is very easy to find. The Shar peninsula is found on the far south-western part of the continent of Nybelmar, which is to the west of southern Sarvonian locations such as Varcopas.
PEOPLE

Though the population of Mylthis was originally entirely of Krean lineage, that has since changed. Since Mylthis is so close to Sihitara and the Great Market attracts a lot of attention of travellers, ‘encounters’ with foreigners were not uncommon, leading to the addition of other tribe blood to the population. Little of the population can claim to be ‘pure’ Krean (which is a rather overused title anyway), as many have Zhunite, Qualaris, Evaquis, Sharosar or even Anpagan blood in their veins. There are rumours of Mylthisians who are actually part Orcritish, though this has been diluted so much that it is relatively unnoticeable (they just appear to have darker skin). The only Mylthisians who claim to be ‘pure’ (and are believed) are ‘The White Mist’, as they are purely Aesteran (which itself is not true Krean, as ‘Krean’ denotes somebody of mixed blood [Lillivear and Aestera]).

The people of Mylthis are constantly content with their positions in life. They are well aware that they are not the most powerful (a depressing thought for the bureaucrats) or the most wealthy (another depressing thought) or the most respected in society (and another), but these are not things that they (normally) desire. Many are content just to live a comfortable life with a loving family, and it is very uncommon to see a man over thirty (or a woman over twenty five) without a spouse or child, though Mylthisians are not without their Krean eccentricity.

Almost all of the working adults in Mylthis can have their careers divided into two categories, trader or labourer. The traders normally have two paths that they follow; a travelling trader (in which case they are not in fact in Mylthis most of the time, and just own a home here) or they become trader at the market. Normally those who trade at the market craft their own wares, though there are a few who purchase them from the craftsmen (normally bad tradesmen themselves). The labourer though, normally only has one path, the one to Sihitara. Sihitara depends heavily on the workforce supplied by Mylthis, mainly for building and maintenance of the city. A part of many job agreements for labourers in Sihitara includes a home in Mylthis.

 Those who reside in Mylthis actually find it quite humorous that the Sihitaran (who normally look down upon them) could not function without them, and it is thought that this why they feel so satisfied by their place in civilization.

CoA

The coat of arms that Mylthis displays is that of a silver Malise Bird holding building upon its back, against a background of green. It is supposed to represent the fact that the delicate, inconspicuous Mylthis supports things much greater than itself.

CLIMATE

Mylthis is covered by one of the major climate patterns that affect Narah (a district of Sihitara). This climate zone is very tropical and is subject to light rain almost everyday, during the summer it is quite humid and warm and in the winter it is pleasantly cool and breezy.

FLORA

Mylthis is situated in the Jungles of Shar, and although the land was cleared completely, patches of wild flora still survived. There are small areas not much bigger then orchards that have various trees (such as the Keelo or Kitjuran) but the largest areas of flora are the public gardens. The public gardens have uncountable species of flower and tree but the area is so well kept, it appears as if they have tamed the Jungle.

Most of the accommodation blocks also have small herb gardens on their balconies and there are also allotments where people (mainly the retired) harvest the exotic fruit and vegetables that they have planted themselves. Imposing trees are also planted in the streets around the administrative centre.

FAUNA

 Though Mylthis is considerably artificial in comparison to the jungle surrounding it, the town is filled with various birds that add colour to the somewhat repetitive (but still attractive) white buildings. Birds are not the only things that venture into the town though. Near the edges of the town, where the rainforest is footsteps away, the floor is teeming with wildlife. Snakes and other wonderful reptiles find their way into the town, and the occasional Jupa ape can be found inspecting the familiars on top of the homes, to see if it is a lost member of the pack, though a plate of free fruit normally meets them on the end of a balcony.

RESOURCES

Mylthis is surrounded by a source of plentiful wood, the forests of the Shar, which they also use predominately for their food (mainly fruit, but there are some prized meats). The most notable resource of Mylthis is their huge workforce, which has been utilised (and is still) by the Sihitaran Metropolis.
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"Yes, what does that mean?"
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« Reply #62 on: 29 July 2007, 02:25:24 »

Alright! I did not connect to the internet this week so never realized that Artimidor wanted to upload this by Sunday (or that you were about to leave). So as an apology I have edited the entry myself instead of writing out the comments and leaving them to you to fix. You can just copy and paste the text from my post above as it is. There are still a couple of contradictions, previously pointed out as well, that I could not fix. If you will take a look at the issues below and edit in the changes (shouldn’t take a long time) everything is ready to go!



(Note to self: (Reading about all these wonderful stone buildings and Sihitara) We need a quarry!)

- I really think you should address the contradictions previously pointed out before complaining that the entry sat here for 7 months - quite a long time to address these issues or at least explain why they should remain thus:

“Mylthis, commonly referred to as the spine of Sihitara, is a moderately large town found a brisk two hour walk    EAST of Sihitara,”


(2)

“The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market”

You just mentioned that the Great Market was in the northeast of the town! “the town has many delights within itself, such as its great market located in the northeast”

•   “The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it).”

I distinctly remember asking the same question several months ago: How can this be so? Say I leave Sihitara from the northern gates – I would never come near Mylthis. Even supposing that I leave the Metropolis from the eastern district (Narah), I would encounter Mylthis only if I went further east: which means the WESTERN half of Mylthis. Try drawing what you say: the commercial sector would be hidden in the SE of a settlement that already lies to the East. That’s as far away from Sihitara as you can get…


(3) “From the statue you may go in four directions (excluding the way you came), each of which look identical (so that any visitors could not locate the governor’s house) .”

Ct.

“If you return to the statue and take the left route you will be taken to the Governor’s house.”

If the whole point is to hide the Governor’s house, then why are you giving directions?

Also I stress the same point again and again and again: Which route happens to lie to the “left” or “right” depends entirely on the path you came through! So unless the visitor walked started in the same path as you all of your directions would fall apart. Suppose I am already coming from the Theatre – than what is directly ahead would not be Mies’ha…

To solve this issue you must EITHER: 1) Use compass directions like east/west instead of right/left or 2) Specify in which direction lies the path you are already on (“excluding the path you came from”)

(3) First you say: “The administrative sector, though the smallest, is the most beautiful part of the entire town”

Then: “The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there.”


(4) Location: Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and after a couple hours’ wading through the thick plant life it is very easy to find.

Ct.

Description: Due to the mass commuting of Mylthisians to Sihitara, there are areas cleared of the dense foliage between the two settlements. The jungles though grow very quickly so every morning one will normally see an army of machette weilding men slicing the green expanse to keep the roads clear.


Also ‘wading for a couple of hours through thick plant life’ and ‘very easy to find’ are a bit of an oxymoron! I would get lost if anything! :P




- “very uncommon to see a man over thirty (or a woman over twenty five) without a spouse or child, though Mylthisians are not without their Krean eccentricity.” What exactly are you referring to as their ‘Krean eccentricity’?


- Perhaps not for this update but the next (after it has been integrated that is, as an addition), a history table for the town would be something to think about? I would say Liesha should be placed about 100 years after the foundation of Sihitara. (remember to put the foundation of sihitara into your history table too)
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
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« Reply #63 on: 29 July 2007, 02:26:00 »

A brilliant entry Decipher!

Welcome to the team.
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
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« Reply #64 on: 12 August 2007, 00:56:15 »

Sorted those out....so Im finished now :D
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« Reply #65 on: 12 August 2007, 01:08:50 »

Whohoo!
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
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« Reply #66 on: 12 August 2007, 03:04:30 »

And finally marked for integration and in preparation!  thumbup
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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16 January 2018, 11:55:48
Hello everyone!
14 September 2017, 09:40:04
Hello all! It's been a minute since I poked my nose in here. Can't remember if I ever did anything useful.
09 May 2017, 14:17:18
Ah, too bad that internet is so restricted in China, Ferra. Can't be much fun surfing the web that way if Big Brother's watching you... Hope you enjoy your stay nevertheless!
03 May 2017, 17:41:19
Hi, dear Arti and other developers!

This year I am in China and cannot use any Google services including YouTube. For this reason I stopped uploading new Nepris videos. I can also not read any comments there.

It just crossed my mind that this information might be useful to you.

Cheers

F
26 March 2017, 12:48:56
Hello to anyone that might read this. :)
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