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Author Topic: Compendium!!  (Read 5616 times)
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Drasil Razorfang
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« Reply #15 on: 15 April 2007, 22:42:57 »

Once I actually sit down and teach myself programing and the like, I was thinking of eventually making one, but it would probably take years, especially if someone like me did it.
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Artimidor Federkiel
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« Reply #16 on: 16 April 2007, 02:29:38 »

We'd still need ideas for Santhworld, which means concrete rooms and dialogues for it for those interested setting up something adventure-like. We'll start with some sort of interactive tutorial in the Santharian Library where the player can talk to various members. We need a concept for that. Rooms and dialogues can be made without needing any programming skills.

I'm currently finishing the reprogramming of the basic version while waiting for Quellion to complete the interface background. Then we're ready for constructing such an interactive tutorial.

Based on the standard features (now realized much better than in the experimental first version) I can then add a bunch of extras that provide more interactivity. E.g. people recognizing the daytime and greet accordingly, allow dialogue/room content from a pool of random answers, thus giving the impression of a more lively environment. Various combobox selections will be changed in the next version, so that you can actually type in adventure-like commands like "EXAMINE BOOK", "READ BOOK" etc. Conditional answers are more complex, but will come eventually as well.
« Last Edit: 16 April 2007, 02:31:49 by Artimidor Federkiel » Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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« Reply #17 on: 16 April 2007, 05:39:31 »

thats pretty sweet. so is it going to be 3D? or is it going to be like a 2D game where it says ' you pass the newly sprouted roses.' or something like that where it explains everything?
     the reason i asked if your stuff was copyrighted was because im interested in making games, which i dont know how yet but soon will, and your stuff is really cool and i wanted to use some.im just thinking of ideas for games right now.
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Mirmec Rethindor
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« Reply #18 on: 16 April 2007, 14:14:30 »

you know i tried that out, or tried to try it out and never could get it to accept my commands.

i think a more fun way to do it, instead of having people type commands, is to use some sort of mechanism Artimidor like you do with your map overlays. So say they would have a "magic guide book" in their hands, that they had to attain by fulfilling some sort of newbie quest like choosing what sort of character they want to be, and based on the character type, they get the appropriate "magic guidebook" for their profession.

then each page  in the guide book woudl just start out looking blank, and as they point to things on the page, they would gradually reveal themselves, sort of like you do with your map overlays when people point to different countries and it shows the various colros and things.

and of course the things they point to would be things about Santharia, but in order to learn new things in their guidebook they would have to "travel/move to another room/place" in order to have the conditions favorable for the book to reveal a little bit more.

why this is a more fun approach is it takes you out of the typed command database where if someone misspells, 'take book" as "take books" nothing woudl come up, but if they were just pointing with their mouse to a page in their book, how could they misspell that??

its just an idea.
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Artimidor Federkiel
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« Reply #19 on: 16 April 2007, 15:19:30 »

Actually I didn't understand much of your proposal, Mirmec, and it wouldn't help that much if I did I fear. Making such an interactive "game" like this is a lot of work and what you suggest is definitely a completely new approach that has little to do with what is done already. Now that Santhworld is soon operationable the way it can be enjoyable for people it won't happen that I make something completely new. Plus, if you tried the first version already and didn't manage to get the commands accepted, then you simply haven't read the instructions - others tried and had no problem. The words you could type in are also all displayed on the screen, additionally marked at the main text area etc. So it's difficult to get something wrong, unless you don't know how you're supposed to enter something, which is clearly explained in the program.

@King of Santharia: No 3d, this should have been pretty clear from the posts above. It's a textbased "you pass the newly sprouted roses" thing if you so want, at the moment consisting of rooms and characters to talk to (no action in the sense of taking and using stuff yet, it is here for getting to know the world mainly) - you can have a first glance on the old version here. The new version has an editor available as well for everyone interested in constructing rooms and dialogues. And dear king: if you don't know how to make games as of yet (if that's meant as a general statement) then I assume that the idea is more dominant than your capabilities. If this is the case I fear you won't get that far with your game making ambitions. Especially if you're aiming for 3d games, which require a couple of developers, so the experience needs to be there first. Before we can allow people to do something on their own with Santharian stuff we'd need to see something that you have already done in order to judge the capabilities.
« Last Edit: 16 April 2007, 15:23:43 by Artimidor Federkiel » Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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« Reply #20 on: 17 April 2007, 07:50:46 »

all right cry. but may i ask? what program do you use to create your maps? and uh what can a newbie like me with no experience whatso ever do to contribute on creating and developing the santharian dream?
« Last Edit: 17 April 2007, 08:13:04 by king of santharia » Logged
Jairo Koshi
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« Reply #21 on: 17 April 2007, 13:31:40 »

That's interesting... You DO use the Legendary Tales editor, correct?
I know how to code with it, actually... I suppose I could be of some assisstance. Where is the developement of rooms and such taking place, or has it been suspended temporarily for a later time?
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Artimidor Federkiel
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« Reply #22 on: 17 April 2007, 15:02:32 »

@King: Maps? You mean the drawn maps? These are done with Photoshop. "Room maps" for the textgame? See Jiro answer.

@Jiro: No Legendary Tales editor, Jiro, this is completely unrelated to LT. I only took the rooms we have created for that game and put them into the new editor. I use a VB6 editor I've programmed myself in order to be able to work with Flash properly. This allows me to add and change stuff at will. You can see screenshots here. To work with the editor you don't really need to know any coding, you just need to understand how it works.

People can develop independent "modules" (a bunch of interconnected rooms) as they like and fill them with things to examine and people to talk to, feel free to be creative and plan a cave area, a haunted house, a village, an inn etc. Quellion for example said that he'd like to provide a few more portraits for that purpose, but of course the most important thing now is that the interface gets completed. Pictures can be integrated as well, that's why we start with the Nepris area, as we have a bunch of pics here to use. Note that you cannot manipulate environment at the moment, but you can learn new keywords from characters which you can ask others and thus learn new things you can ask others or which you can examine in rooms, allowing you to discover secret passages, hidden books and what not. Upon reading books one can also display pictures on the stories you read to add graphics. Even with this limited system you can accomplish quite a bit, and more features will follow - if you have ideas you can already concept something.
« Last Edit: 17 April 2007, 16:01:03 by Artimidor Federkiel » Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Artimidor Federkiel
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« Reply #23 on: 18 April 2007, 02:43:40 »

A preview of the new Santhworld version you can get here BTW. Changes, as has been mentioned, were primarily of technical nature ti improve the code's efficiency tremendously and prepare possibilities to integrate further features.

Title screen background is still a placeholder as of yet, also there's no preloader at the moment and parts of the Nepris area are not properly converted yet, and the Help file isn't working. Just type in GOTO SVANFRILL and walk around from there, most things should still work.

Obviously new is the fact that the listboxes which didn't fit to the design were abolished and that you now see Quellion's scrollbars (if you have text to scroll) - I hope we can manage to get the highlighted arrows in still. There's also a new area in the very west, just go west at the first crossing and follow the Mage's Path - there are some funny things to discover. You can't go into Fizzlefist's Hut right now, but you can enter a few rooms of his Laboratory and can get an idea what his apprentice was up to, and I fear it didn't do much good...  shocked

I also have the concept for a "relatively easy" to realize Flash mini map in my head, which I'll add to my to-do-list.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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