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Author Topic: Fever Reducers and Purifiers  (Read 6777 times)
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Kelancey the Green
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« on: 07 May 2007, 06:34:45 »

Changes suggested by Artimidor in red.
Changes suggested by Alysse in orange.

  I'll test the water with this post.  The entries are intentionally very short.  I envisioned this as a field guide for a healer or herbalist wandering from town to town, who needs a quick reference to look up what remedies are useful for what they are treating and what's available in their present location.  I will gladly add more detail if it's called for.
  Also, I thought I'd separate these into chapters of a field guide, again for quick reference, but these could be separated into a different entry for each individual remedy, if that would look better.  Again, for the sake of expediency in a pull-down menu format, I thought it might be easier to pull down categories of remedies and quickly scan through to find what someone needs, rather than listing each remedy (of which there are many) individually.

FEVER REDUCERS AND PURIFIERS

This chapter of herbal remedies surveys fever-reducing agents, which cool the body’s warring constituents, and purifiers, which aid in ridding the body of corrupting spirits.  One must take note that fever reducers only lower a fever, but do not rid the body of what caused the fever—contagion, convulsions, and so on.  Some purifiers, in doing their job of ridding the body of miasma/harmful spirits, actually produce fever, which may prove fatal by itself.


Anemonel Flower (Aelvásh Merín)

Overview:
Raw Anemonel is poisonous, and accidental ingestion often leads to headache, fever, loose watery stool, stomach cramps, and may even cause death.  The Injerín elves have mastered preparation of Anemonel for medicinal use, carefully guarding this secret from anyone else.  In elven culture, the Anemonel is associated with positive and magical, even mysterious, properties.  To the orcs, however, this flower represents disease and death because of the poison of the living plant and the pale pink color of the flower which mirrors the pallor of death.

Preparation:
Dried Anemonel leaves are crushed, soaked with Anemonel petals, then mixed with other herbs that help neutralize the poison in Anemonel to produce Aelvásh’már.

Effects:
  • Reverses effects of other natural poisons, including its own.
  • Lowers fevers, heal headaches.
  • Reduces hives and swelling from sometimes fatal allergies.

Lore of Usage:
The Anemonel, in the elven culture, is commonly associated with positive, magical, and often times mysterious phenomena.  Many elves also associate the coming of these flowers with the wind, breezes sent by Eyasha, Goddess of Peace.  Cooling the sanguine element, the Anemonel flower is thought to assuage any internal conflict.

Location:
Anemonel flowers are found in forested regions of Northern Sarvonia.

Arvins Cedar (Deer Tree)
Overview:
To the elves, Arvins Cedar is a protector of both elves and animals of the forest, offering shelter from the elements and aromatic scent to evade predators.  The tall trees have waxy scaly leaves and a thin brown-red bark.

Preparation:
The resin extracted from freshly-picked leaves is added to tea.

Effects:
  • Treats colds and fever.

Lore of Usage:
The Arvins cedar is viewed as protection from predators in the wild; so in the body, it is thought to ward off ill spirits or miasma from entering.  The resin is thought to stimulate the phlegmatic constituent and thus protect against contagion taking hold over someone.

Location:
Arvins cedar is found throughout Sarvonia in cooler climes, predominantly in wetlands and marshy areas.

Fireweed
Overview:
Fireweed is a fiery orange seaweed found along the shores of Aeruilin, growing only in warm waters.  It has multiple medicinal uses for the tribes of Aeruilin, such that healers are not called on often in many locales.

Preparation:
The entire weed is dried and prepared in teas or brews.

Effects:
  • Cure-all for colds, fevers, and headaches.

Lore of Usage:
This weed is also known as the housewife's cure-all and has been used in teas, brews and poultices of all sorts, however, not always to a healing effect. Some women swear by this weed and use nothing else, no longer even consulting physicians.
Mermaria, Aeruillinian Goddess of Water and the Seas, is told to have blessed a cursed fisherman’s burning fishing nets by turning them into fiery-red seaweed.  This seaweed may enter the sanguine constituent and drown any fiery spirits afflicting a person.

Location:
This seaweed is found within 10 peds of shore along the coast of Aeruillin.

Frent Mushroom

Overview:
Frent Mushrooms grow in swamps in the heart of southern Sarvonia.  The entire fungus, if ingested by one of any race save the mullogs, causes “Frenting” sickness, a wasting disease of gut aches, loss of appetite, and ague.  There is no known cure for this sickness, and one who is “frenting” may linger for days to weeks before succumbing to the poison in their sleep.

Preparation:
The dark brown center of the stem is scooped out and brewed.

Effects:
  • Rumored to cure fever.

Lore of Usage:
The medicinal use of frent mushroom brew is poorly understood and infrequently utilized.  It is speculated by some that the brew stimulates the bilious constituent to rid the body of excess sanguine influences, and thus lower a fever.

Location:
Frent mushrooms are found in Nermeran, northern Vardynn, Entronia, Celeste Lowlands, and small patches in swampy areas of southern Sarvonia.

Hrugchuck Grass
Overview:
A pale blue grass which blankets large areas of Northern Sarvonia and parts of Cyhalloi, the Hrugchuck supports many small animals' diets, as well as providing a fever-producing disinfectant to the Ice Tribes.

Preparation:
After harvesting the grass and roots (a precise quantity is not determined), the sap is extracted from roots and stalks, then is prepared into an elixir by means not known to this writer.

Effects:
  • If someone is ill but without fever, this liquid will produce fever then heal them.
  • If taken by someone who already has a fever, this sap may kill them.

Lore of Usage:
Hrugchuck grass is mired in interesting mythology.  Said to be the creation of the Ice Tribes’ Earth God, Ertemmir, the grass is able to withstand any ice or cold.  Whether used externally to ward off cold, or ingested to produce a fever which expels frigid tempers from the body, the liquid extracted from the grass may excite the sanguine constituent to fend off illness.

Location:
Hrugchuck grass is found throughout Northern Sarvonia and some parts of Cyhalloi.

Juk'lan Shrub
Overview:
The Juk'lan, or "happy mouth", shrub, is a thick, bushy evergreen shrub that grows along rivers north of the Tandalas Highlands.  It is widely used by many people of Northern Sarvonia as an ingredient in cooking and to prepare a medicinal tea.

Preparation:
The Juk'lan leaves are harvested and dried.  These leaves are then steeped in hot water (as tea), and often are combined with waterberry juice.

Effects:
  • Prevent Lor’ang’urg disease (“winter weakness”, scurfy).
  • Treats breathing ailments, urinary tract infections, and sleep disorders.

Lore of Usage:
Common as Juk’lan is to the Kuglimz cuisine and culture, the means by which Juk’lan cha affects the constitution is only guessed at.  One proposed theory is that Juk’lan cha bolsters the choleric constituent, fortifying a person’s spirit and preventing illness from taking hold in the body.

Location:
The Juk'lan shrub may be found anywhere there is water in Northern Sarvonia.

Khmeen Plant
Overview:
Two varieties of Khmeen plant are known, Black Khmeen and the more aromatic, though less common, Maiden's Breath.  Both begin life as carrot-appearing roots, and within one or two years these put out seed-producing flowers.  These seeds are the essential part of medicinal extractions from the Khmeen plant.

Preparation:
The seeds themselves may be chewed to derive medicinal benefit.  As well, the seeds may be ground and pressed to release the oils contained within.

Effects:
  • Cure for eye infection, cough and other respiratory infection, and toothache.

Lore of Usage:
Khmeen seeds and oils serve multiple purposes, and thus likely stimulates several constituents once ingested.  The effect of assuaging the phlegm may explain its use for cough and breathing troubles.  Its postulated soothing effects for aches and eye afflictions come from invigorating the Grothan constituent (excreta).  Additionally, it likely summons better composition of the bile to aid in digestive complaints.

Location:
The Khmeen plant is found in southern Elverground, Narfost Plain, and northern Nybelmar.

Onions (Leeks, Shallots, Chives)
Overview:
Onions, or "Togaenul" ("Root-Weep") in Thergerim, are multilayered, strongly scented and flavoured bulb vegetables cultivated in all parts of the world.  It is an essential ingredient in many recipes; as well, it is a common, practical, and wholly edible (albeit potent in flavor) herbal remedy.

Preparation:
The whole onion is consumed raw to achieve the best effect.  If cooked or stewed, the flavor is certainly preserved, but the medicinal effect is lost.

Effects:
  • Treat problems of lungs, chest, or throat--i.e. clears up congestion, opens passages.
  • Purportedly enlivens the sanguine spirit, helping the blood to course more smoothly.

Lore of Usage:
Obviously, the onion augments the Arvean constituent (phlegm) to rid the body of foul airs.  As well, it compliments the sanguine constituent, enlivening it for smoother passage of the blood through the veins.

Location:
Onions are farmed all throughout Caelereth.

Redberry Bush

Overview:
The Redberry is a common, medium-sized bush that can be found throughout most of Caelereth (with the exception of southern Nybelmar and Aeruillin).  Each bush produces many small, tart and red berries, useful for cooking as well as being a primary ingredient of ormelin (orm conservation fluid).

Preparation:
The fruit juice of redberries is one of the main ingredients in ORMELIN (orm conservation fluid).
  • Ormelin fluid ingredients (makes about 2 mugs):
    1) Orms; more orms make the fluid stronger. Any orm is suitable.
       For moderate strength, it is common to use about 200 orms.
    2) Powdered lotann leaves, about 3 ladles.
    3) Fresh alth’ho roots, about 15. (other grasses may be substituted)
    4) Sunflower petals, about 8-10.
    5) Redberry juice, about a sip.
    6) Water, about 3 mugs.
    7) A pinch of iron (rust is suitable) or other metals.
    8) Icemilk, about 3 sips of their sap
    9) Mil'no, about 5 leaves.
  • Boil the water in an iron pot. When it's boiling, add the lotann leaves, the alth’ho roots, the sunflower petals, the icemilk sap and the mil'no leaves. Put a lid in the pot and let it boil for 35 minutes. Make sure that leaves and roots are cooked asunder. If not, squash them with a fork, and boil 5 minutes more. Then add the redberry juice and the pinch of iron. Let it boil for 20 minutes and add the orms. After boiling for another 10-15 minutes let it cool down, and pour it into a glass flask.

Effects:
  • Cure-all elixir.
  • All-purpose wound healing.
  • Aids blood loss recovery.
  • Cures many types of contagion.

Lore of Usage:
The alchemical genius of ormelin is obvious even to the unstudied herbalist.  The method of brightening the Foiroan constituent (ichor) and at the same time amplifiying the sanguine constituent re-establishes a balance between the body’s passionate and cerebral influences.

Location:
The redberry bush is found almost everywhere except arid conditions.

Silkel Tree
Overview:
The Silkel Tree, also called the Ilárol’pherán ("Silver Tree") or Cáo fá Eú'reóll, ("Child of the Tree of Life"), in Styrásh, is regarded as one of the most beautiful trees in all of Caelereth, and many believe it to be touched by a kind of immortal magic. Either its enchanting appearance, or perhaps itss amazing healing powers, or maybe its inclination to grow in places touched by myth and wonder, lead to the belief that it’s a tree closer to ethereality than to corporeality. This sheen tree has a number of uses, many of them of medical nature. The tree is mostly known for its thread-like bark that can be made into silk, which is sometimes used to make cloth.

Preparation/Effects:
1) The silkel leaves may be taken after they've fallen and dried in autumn.  These are crushed and mixed into a tea.
  • The tea helps with colds and fevers, but produces sleep (if too potent, may induce coma) (potency determined by color and size of leaves).

2) Flower petals are prepared in various ways, for several uses:
  • For diseases causing rashes or outer sores, as well as potentially fatal wounds, the petals are typically mashed into a fine paste and then applied to the irritated/injured area.
  • Petals can rarely work miracles: Make blind see again, heal crippled people, and once reanimated a paralyzed girl.

Lore of Usage:
Some people believe that magic and myth are manifested in the Silkel, that Silkel Trees show where the ethereal has touched reality, or that some light elven spirits take up residence in these trees.  In any instance, the touch of mystical and miracle is apparent in these trees.
An herbalist’s explanation for the miraculous healing effects might be that by welling up the timid influences of ichor and phlegm, the bile and excreta are liberated to craft the body into a more ideal state of health.

Location:
Silkel trees are rare, found in forests all throughout Caelereth, especially Thaelon, Bolder, Quallian, Zeiphyrian, Sharadon Forest, Auturian Woods, Shaded Forest, and others.  Silkel trees only produce blossoms every 10 to 20 years.

Tareptail Weed (Snowpuff, Mothers Scorn, Wet-a-Weed, Common Whiteball)

Overview:
Tareptail is a common, low-growing bi-ennial flowering weed, bane of the gardeners of New-Salantha and the source of much mischief for children. It can be found wilder near the Sharadon Forest, particularly in places of mild habit and has some use in cooling teas and aids to fluid expulsion. Tareptail Weed is also referred to as Common Whiteball, Snowpuff, Wet-a-Weed and Mothers-Scorn.

Preparation:
The leaves are dried, and only very few are added to tea.

Effects:
  • Lower a fever, cools the sanguine constituent.

Lore of Usage:
Tareptail has both an aqueous component, the roots holding onto water, and an airy component, the feathery seeds borne on the winds of New-Santhala.  The weed acts thus in the body, clenching onto the excreta and casting it out to the winds.

Location:
Tareptail is found in the Thaelon Forest, Sharadon Forest, and Tareptail Hills near New-Santhala.

Waterstar (Bavera's Gift)

Overview:
Also known as Már'miés'efér in Styrash, this lovely waterplant with its white petals grows just on the surface of sweet water rivers and lakes, and a variant plant grows in the seas as well.  It produces fruits known as Starberries.  Huge patches are found on the open sea, looking like an island from afar when flowering. The Waterstar is dedicated to the Goddess of Water, Baveras, and seen as her favourite flower. A few medical usages, all connected with the water in some way, is reason for the other name it is known for, Baveras Gift. In rare cases it can be mistaken from a distance for the tyrscaru.

Preparation:
The berries are harvested over a three-day period each year, and are made into fruit paste.

Effects:
  • Strengthens body against illness, particularly in pregnant women.

Lore of Usage:
Born out of Grothar’s love for Baveras, putting forth blossoms crafted by Jeyriall, these flowers are the products of love for an untamable spirit.  Baveras gave these flowers healing properties to exclaim her joy to all the world.  To those who consume the berries, Baveras grants them strength of spirit, making the excreta course faster and pass any ill waters easily from the body.

Location:
The waterstar flower is found in rivers, lakes and open water around Sarvonia.

Willow Tree
Overview:
The Willow is an adaptable plant which grows wild over most of the Sarvonian continent. Its slender leaves born on flexible shoots give it the familiar ‘weeping’ silhouette, and its many uses make it a much-loved tree.

Preparation:
The willow bark is stripped and brewed into tea.  Alternatively, alchemists may prepare this into tablets which are ingested, though the tablets often go down easier with warm tea.


Effects:
  • Reduces fever.
  • Assuages headache and muscle ache.
  • Readily available from most herbalists in tablet form, dosage according to race.

Lore of Usage:
Grothar, God of Weather, is believed to calm raging fevers and burning aches in his compassion and ribald gaiety.  This would explain the willow’s effect of stoking the excreta and thus turning and soothing the inflamed sanguine constituent.

Location:
The willow is found throughout Sarvonia except in the driest areas to the south.
« Last Edit: 20 May 2007, 04:06:12 by Artimidor Federkiel » Logged

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« Reply #1 on: 08 May 2007, 05:12:27 »

A nice idea Kelancey, maybe something we'd like to turn into a 'book' in the library section? Depending on how flexible the animation is, it could even be turned into an interactive book like the Boke of Cookery!
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« Reply #2 on: 08 May 2007, 05:26:28 »

Hmmm... pulldown menu you say, Kelancey? Well, this surely would be somewhat different compared to other entry schemes. I also don't know if I could do it properly in HTML so that it still looks ok and fitting to the rest of the entry pages.

The simplest solution would still be to make sub-entries in the Compendium out of it. The main entry would be Healing Herbs, first sub-category would then be Fever Reducers and Disinfectants (see main Compendium menu, Aca-Santerra, then Beliefs etc.) That way you'd have everything easily available in the menu, personally I think this still would be the most efficient solution.

A Library book is an interesting idea, the scheme would be similar, but the problem is that this is something that should be in the Compendium and it would differ from the regular Compendium scheme.

The most elegant solution would be an interactive book realized via Flash, that could be nicely embedded in a page. However, the mentioned "Boke of Cookery" is not Flash and actually difficult to maintain therefore. But as you can see with Santhworld we are now getting more proficiency in similar movies. So it might be that I turn Cookery Book and Healing Herbs into Flash movies, once I can come up with a proper scheme. This solution surely will last a while, though, but it is something we can contemplate for the future.
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« Reply #3 on: 08 May 2007, 05:37:01 »

(The herbarium already HAS a category called "healing herbs")
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« Reply #4 on: 08 May 2007, 06:38:14 »

"I envisioned this as a field guide for a healer or herbalist wandering from town to town, who needs a quick reference to look up what remedies are useful for what they are treating and what's available in their present location."

That's what I envision. This eems to be one of those books your mom would look at for help when you got sick. I could see this being printed numerous times and then common folk would have copies for themselves. I really have no clue how this rot of "manufacturing" would be done, but thats what I see for a use atleast. You could even changet he name to something like...

Pocket Guide:Fever Redcucers and Disinfectants

I could see a whole range of "Pocket Guide:" books, from beasts to avoid to sailing for dummies. Kind've like giant overviews from specific sections. That's taking it a little too far but you get the idea.
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« Reply #5 on: 08 May 2007, 09:59:54 »

  Em, yeah, I'm gonna flip-flop ("Flip-flopper!") and agree with your structure for this field guide, Art.  This would be much more wieldy as sub-categories of a Compendium entry, Healing Herbs (or whatever name it would take).  Any more interactive than that could get complicated to design, and might make it more difficult through what should hopefully be something that's very quick to read through.  What I'd propose as the emphasis for this guide is speed and ease of use--ideally, someone could thumb through the Compendium, take 15 or 20 seconds to find something useful, and pluck the herbs they needed from the ground right then and there.
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« Reply #6 on: 08 May 2007, 20:57:35 »

And I have always wanted to do more herb sketches - though I had them in mind to come from Dalmac's Sketchbook, and Kelancey's Handy Field Guide would be in direct competition - so if this DOES become interactive, I'm your girl.

Kel, I wish I could put into your hands right this second what I'm currently reading!  It's called "A Barefoot Doctor's Manual: A Concise Edition of the Classic Work of Eastern Herbal Medicine" and it's a fat little book about four by five inches and two inches thick.   (Only four bucks used on Amazon, if you don't already have it!)  Cover picture here: 



Every page has a number with the herb name (Chinese and common English) at the top, then the Family, Scientific Name, Synonyms (which are many in Chinese), Morphology (exceedingly meticulously described in biological language), Properties and Actions (diuretic, warming, stimulates circulation, etc.), Conditions most used for, and Preparation (details on how to create a medicinal decoction, poultice, etc.).   There is often a little black and white sketch of the plant, so the whole thing is a fascinating miniature tome.

Completely inspiring!
« Last Edit: 08 May 2007, 20:59:23 by Artimidor Federkiel » Logged

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« Reply #7 on: 09 May 2007, 01:47:10 »

  Ooh, neat!  Thanks, Judith!  I'll open up for discussion the issue of whether this should be a Compendium entry with sub-categories or an interactive...design, thing.  I haven't prepared any pictures to go along with the plants, but many already have pictures in the Herbarium--could I put links to these pictures at the bottom of each entry?  Also, how much detail should be included with these entries?  Once again, I'm running into that conundrum of "how much is just right?"

  The "Barefoot Doctor's Manual" unfortunately is on back order at Amazon, but that gives me time to scratch up the four dollars to grab it up.  ;)  Thanks again, Judith, for your advice and kind offer.
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« Reply #8 on: 09 May 2007, 02:25:56 »

Interactive design things always take time (unless someone except me can realize it...). That's why I suggest at any rate to do the basic stuff first, and if sketches can be added, the better, they'd still be added in the regular format. Once a a concept is developed and the Flash finally programmed, the conversion itself shouldn't be that much of a problem. But this is something for the future.

How much is right: Well, don't get into too many details, but just don't keep it too short neither. A few short paragraphs per item that cover the basics should do the job.
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« Reply #9 on: 09 May 2007, 07:05:14 »

I don't think the title is very midevil disinfectants are a form of antimicrobial thus the name implies some knowledge of microbes but I like this idea though :)
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« Reply #10 on: 09 May 2007, 09:36:12 »

  @Xera:  Yeah, I've struggled with the name for this section.  In real-world 13th century Western Europe, they actually did know about infections, and had tonics and elixirs to fight off infections (which today we'd call antibiotics), but you're right, they didn't know what caused them.  I don't know what to call "anti-infection herbal concoctions"--anyone have some advice?

  @Art:  [gulp] Do you mean, a few paragraphs for each component of every herbal preparation?  As in, a few paragraphs on Overview, a few paragraphs on Preparation, a few on Effects, and a few on Location?  I kinda figured people could go to the Herbarium for a more complete reference on each plant.
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« Reply #11 on: 09 May 2007, 16:31:35 »

Perhaps it would work out if you used some of the language of early germ theory proponents?

You might want to check out stuff with magical properties primitive peoples would tend to say things that cure disease have magical properties.
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« Reply #12 on: 10 May 2007, 03:27:02 »

@Kelancy: Oh no, no, don't worry about writing whole novels... lol I guess the way you've set it up right now is perfectly fine, here we have Overview, Preparation/Effects and Location details, a paragraph at each section, sometimes more, sometimes less, but there isn't needed any more :)

I guess it can be prepared that way already - a very thorough and thoughtful amount of work, that deserves to be put on the site that way! - Bravo! :D clap
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« Reply #13 on: 10 May 2007, 03:29:09 »

  @Artimidor:  Okay, thanks for straightening me out on the layout!

  Okay, after doing some reading on Wikipedia and other online resources, here's what I've come up with:

  Throughout the Middle Ages, up to the 19th century, the prevalent theory of infection and disease was that miasma, or bad air, contaminated a person.  There was a much-contended theory, widely held in contempt by many medical practitioners, that living infectious particles spread from one diseased person or source (rodents, insects, etc.) to another.  Most healers would treat each symptom of an infection separately, thus: One elixir for a fever, another for chills, a third for ague, a fourth for fluxes (diarrhea), and so on.

  Miasma was strongly associated with pollution, poor lifestyle habits, and general dirtiness.  Thus, the optimal treatment of epidemic infections was to sanitize an area, clean hands and clothing when working with sick people, eat a proper diet, and so on.

  On the flip side, surgeons commonly used some form of cleansing agent to rid a wound of infection--though they didn't know what caused the infection, they still used things like wine, or soap and water to cleanse wounds before and after surgery.

  The idea of killing an infectious agent with elixirs or pills was not developed till the 19th century, with the refinement of the magnifying loop (the early microscope) by Anton van Leeuwenhoek (go Dutch!) which allowed direct visualization of bacteria with the naked eye.

  ...SO, I guess this means that if healers of present-day Santharia are just as pig-headed in their beliefs as healers of Western Europe in the Middle Ages (and we still are today), then a more likely view of elixirs to help with infection would be something like purgatives which would "wash away" bad humours or ill spirits.  Along those lines, I propose the following list of words to describe the herbal remedies of this entry:

  Decontaminant, decontaminator
  Anti-miasmal (made-up word)
  Purifier
  Expunging tonics
  Preservative
  Sterilizer
  Cathartic
  Purgative

Do any of these suit anyone who's reading this?
« Last Edit: 10 May 2007, 03:36:03 by Kelancey the Green » Logged

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« Reply #14 on: 10 May 2007, 03:45:34 »

Purifier, Cathartic, Purgative and perhaps Anti-miasmal sound best to me personally if we look for a more ancient term - but of course I don't know how much these terms are used nowadays and could be mixed up therefore :) So native English speakers surely can judge that a bit better I'd say.
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