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Vaiá Iú Queím [I see you]
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Topic: Vaiá Iú Queím [I see you] (Read 16750 times)
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Nsikigan Ho´Tonanese Yourth
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Re: iú-vaián-queí [I see you]
«
Reply #15 on:
25 June 2008, 04:22:42 »
Tharoc, I'm warning you....
Quote
Eyelians are slim for their size, most of them never becoming plump and round in their entire lifetime. But despite their slender form, the Eyelians are very strong.
These dark-skinned men have been known to knock their foes back further than most orcs can brag.
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Nsikigan Yourth, Eyelian extraordinare.
Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight
Wisdom begins in wonder. ~ Socrates
A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Tha'eli
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Re: iú-vaián-queí [I see you]
«
Reply #16 on:
25 June 2008, 04:25:13 »
It is a rare sight indeed for an orc to have a leg belonging to an Eyelian in their collections. Orcs that boast this privilege, more often than not, have been severely wounded in the obtaining of this item.
So, I've updated the game information - added an overview, a few more rules, some more background information, and I've also split the Game Setup from the Rules. I still need a likely elven culture where this game could have originated. Any ideas?
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Drúadan
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Re: iú-vaián-queí [I see you]
«
Reply #17 on:
25 June 2008, 04:26:30 »
I
could
move in for the kill here and call dibs on this fun game for the Tethinrhim tribe, but lemme take a look...
*Reads through carefully*
Okay. With the reference to the Dor’iyn sheep, either southern Sarvonia or northern Aerullin {Sp?} looks best. Deving on Aerullin is off limits at the moment, so lets assume an elf tribe in Santharia for now. If we factor in the wizardleaf reference, we would arrive at a tribe either living in close proximity to mages, very magic-focused themselves, or in a place where wizardleaf commonly grows; i.e. theThaelon Forest. So... that should narrow the selection down a bit. Of course, you might say that more than one tribe uses it, for example, that it has spread through the two major elven woods in Manthria, Zeiphyrian Forests and the Auturian woods. Which, incidently, leads to the Tethinrhim and the Quaelhoirhim. Now look how slyly I did that.
Of course you could pick any other tribe you wanted, but that's some basic logical things you might consider. Almost any tribe out there could use a game, as no tribe is yet "fully" developed, with all cultural things done.
Sorry for not explaining the icon thing. Glad you figured it out.
Hehe Nsiki...
EDIT: just noticed something, what is "shadegrass"? It has no entry, did I miss something? Are you going to develop it?
«
Last Edit: 25 June 2008, 04:31:27 by Drúadan
»
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Then take me disappearin' through the smoke rings of my mind,
Down the foggy ruins of time, far past the frozen leaves,
The haunted, frightened trees, out to the windy beach,
Far from the twisted reach of crazy sorrow.
Yes, to dance beneath the diamond sky with one hand waving free,
Silhouetted by the sea, circled by the circus sands,
With all memory and fate driven deep beneath the waves,
Let me forget about today until tomorrow.
-Bob Dylan "Mr. Tambourine Man"
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vaiá-á iú [I see you]
«
Reply #18 on:
25 June 2008, 04:29:28 »
Oh, you sly one.
However, since Quaelhoirhim sounds really beautiful, I'll choose that
Sorry.
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If seeing is believing...
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Drúadan
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Yeah...No
Re: qué vaiá-á iú [I see you]
«
Reply #19 on:
25 June 2008, 04:32:20 »
No hard feelings, I'll let you live... this time.
Logged
Then take me disappearin' through the smoke rings of my mind,
Down the foggy ruins of time, far past the frozen leaves,
The haunted, frightened trees, out to the windy beach,
Far from the twisted reach of crazy sorrow.
Yes, to dance beneath the diamond sky with one hand waving free,
Silhouetted by the sea, circled by the circus sands,
With all memory and fate driven deep beneath the waves,
Let me forget about today until tomorrow.
-Bob Dylan "Mr. Tambourine Man"
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vaiá-á iú [I see you]
«
Reply #20 on:
25 June 2008, 04:36:53 »
New updates - have fixed the name to proper conjugation etc, with help from Art, and am beginning work on elven origins. Thanks, Drúadan, for all that info!
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If seeing is believing...
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Nsikigan Ho´Tonanese Yourth
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Re: qué vaiá-á iú [I see you]
«
Reply #21 on:
25 June 2008, 04:40:20 »
Shade grass does too exist...
2nd to last entry under grasses in the herbarium.
I try to stay away from there as best I can
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Nsikigan Yourth, Eyelian extraordinare.
Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight
Wisdom begins in wonder. ~ Socrates
A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vai-á iú [I see you]
«
Reply #22 on:
25 June 2008, 04:43:52 »
Okay, I think I've finished it now... I pretty much copied your help word for word, Drúadan, sorry about that, but it was really helpful, thanks.
Can someone give it a final proofread before I officially submit it as my first entry? 8D
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Nsikigan Ho´Tonanese Yourth
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Re: qué vai-á iú [I see you]
«
Reply #23 on:
25 June 2008, 04:47:52 »
It'll work more like this- just type as best you can, and put up the ! symbol. Then integrate comments with the pencil icon up, put the ! back up, and repeat as needed. Eventually you'll get to the point where you don't have to do many revisions at all. But you're work is never really submitted, more posted, revised, and accepted.
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Nsikigan Yourth, Eyelian extraordinare.
Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight
Wisdom begins in wonder. ~ Socrates
A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vai-á iú [I see you]
«
Reply #24 on:
25 June 2008, 04:49:58 »
Aahh, I see. Okay, then the ! is up
Comments, please!
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If seeing is believing...
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Nsikigan Ho´Tonanese Yourth
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Re: qué vai-á iú [I see you]
«
Reply #25 on:
25 June 2008, 04:53:04 »
Very nice!
i would like to see the thiong about shadegrass removed from paranthesis, and integrated better. As it stands, it's a bit removed, and my eye just skips over it.
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Nsikigan Yourth, Eyelian extraordinare.
Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight
Wisdom begins in wonder. ~ Socrates
A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vai-á iú [I see you]
«
Reply #26 on:
25 June 2008, 04:54:46 »
Okay, I added it as a separate detail in the Rules section, thanks for the tip, Nsiki
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Drúadan
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Re: qué vai-á iú [I see you]
«
Reply #27 on:
25 June 2008, 05:11:17 »
Lets take a closer look:
Overview
A favourite past-time of elven children, where one player (the 'cór') must catch all the other players.
Not a complete sentence, needs subject!
These players must hide while the 'cór' recites a chant, but as soon as the chant is over, all players must freeze where they are and wait to be found. The first player to be found is the new 'cór' in the next round, and the last player to be found is the winner!
Game Name
Qué vai-á iú! [I see you!] originated in the Thaelon Forest,
but soon spread south through
the Zeiphyrian forests and the Auturian woods.
as one can tell by the references to dor'iyn sheep and wizardleaf.
The explanation of the references is not necessary.
Now, the game is mainly played by members of the Quaelhoirhim, although variations have occurred throughout Santharia.
Sorry to say this is a little more complex than that. If the game spread south, these variations would have inevitably spread through human territory. Take a look at
this map
and look at the northern Vardynn province. The Thaelon is located there. Now scroll down to Manthria and southern Sanguia. That’s where the Auturian and Zeiphyrian forests are. As you can see, there are multiple elven forests; including the Goltherlon {sp?} and the Almatrar in between. Assume that you can discount some of the smaller woods as well as the Shivering woods for various reasons. Now, you have to explain why the game was not adopted and kept by the elves of the Thaelon forests. Why was so readily accepted by the Qualhoirhim and not other tribes. Plus, what do the human tribes living in close proximity to the elves, for example the Avennorians, do differently. Do they have a different name? Surely they don’t play with elvish words like “cor”. This game has spread through a fairly large portion of the continent. IMHO it’s not enough to just say, “it spread”.
This game began with the simple chant, sung by mothers to their children, warning them of Coór's evil ways. Eventually, it grew into a form of hide-and-seek, and the true meaning of the words was forgotten. The name of the player who must catch all the others gradually changed to 'cór', much to the relief of many anxious parents who did not want to hear the Shadow's name constantly called out.
Equipment
No equipment is necessary - there must be at least four players for a good game, so that one person can play Coór and the other three can hide. There is no maximum number of players. A good place with lots of hidey-holes is useful.
Game Setup
Before the game can begin, everyone must elect the first player to be the 'cór'. This is done by, after counting to three, all the players shouting '!' The player who shouts it last becomes the first 'cór'.
Nice exclamation point.
What do they shout? Guess you must have forgotten to add
The 'cór' must then shout out the following chant with his eyes closed while the other players hide in locations of their choice.
Do you have the bitter smoke
of a wizard, wizardleaf?
When seek!
Do you see the awful white
that black nor’sidian white?
Upon, dear haven, run amok
When seek!
Look, here he comes!
Hide beneath the gentle fleecy wool
of a dear dor'iyn lamb.
When seek! When seek! When seek!
I kind’ve like this. Looks different and good.
Rules
All players must run and hide while the 'cór' recites the chant, but as soon as the chant is over, they must freeze where they are, whether they are hidden or not, and must wait until the 'cór' finds them.
When the chant is completed, the 'cór' may open his eyes and attempt to seek out the hidden players. The first player to be caught will become the new 'cór' when the next round begins (one custom of the game is that the final player is usually given a present, sometimes a necklace made out of
shade grass
, although this practice is mostly omitted in present-day games. This small ceremony originated from the understanding of
shade grass'
place in an environment; it hides in the dark, yet is vital for survival. In this way, the winner is honoured by placing a small sliver of what Coór could be around their neck).
This comparison is complex and well done. Great job!
If the 'cór' is caught peeking while chanting the opening poem, the other players are allowed to pinch him twice each, one for each eye. In original games, the 'cór' would then have to find the other players blindfolded, but this practice is no longer seen. The other players are not allowed to leave the boundaries of the game, or they automatically become the new 'cór' in the next round. The winner is the person found last in each round!
You have two rule variations in there. Perhaps this gives you a chance to distinguish between the various tribes?
Not bad
Your writing is fluid and reads nicely. In the name section, I hope I didn’t go too overboard with my suggestions. In my earlier comment regarding the tribe a few posts back I was only making a suggestion, not saying that having the game migrate that distance is a good idea. Perhaps it would be simpler, from a first-entry point of view, to simply have the game originate in the Zeiphyrian forest? That saves you the trouble of having to explain an endless history.
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Then take me disappearin' through the smoke rings of my mind,
Down the foggy ruins of time, far past the frozen leaves,
The haunted, frightened trees, out to the windy beach,
Far from the twisted reach of crazy sorrow.
Yes, to dance beneath the diamond sky with one hand waving free,
Silhouetted by the sea, circled by the circus sands,
With all memory and fate driven deep beneath the waves,
Let me forget about today until tomorrow.
-Bob Dylan "Mr. Tambourine Man"
Tha'eli
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Do not fear the shadows, for they should fear you.
Re: qué vai-á iú [I see you]
«
Reply #28 on:
25 June 2008, 05:15:21 »
Aaah, but an endless history gives it more realisticness
I have a plan for how it spread into human territory, don't you worry. And yeah, I should probably add what they shout xD Completely forgot about that!
Thanks for the suggestions, I'll definitely fix those things.
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If seeing is believing...
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Drúadan
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Re: qué vai-á iú [I see you]
«
Reply #29 on:
25 June 2008, 05:17:03 »
A plan? Oh my. And by the way... endless history only adds realism as long as it is realistic. Hehe...
Logged
Then take me disappearin' through the smoke rings of my mind,
Down the foggy ruins of time, far past the frozen leaves,
The haunted, frightened trees, out to the windy beach,
Far from the twisted reach of crazy sorrow.
Yes, to dance beneath the diamond sky with one hand waving free,
Silhouetted by the sea, circled by the circus sands,
With all memory and fate driven deep beneath the waves,
Let me forget about today until tomorrow.
-Bob Dylan "Mr. Tambourine Man"
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