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Author Topic: The Azzy/Mira Collaboration Discussion  (Read 7038 times)
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Bard Judith
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« Reply #15 on: 01 September 2008, 15:36:24 »

Tharoc, talk to me about the Pyrates!   If tone and diction is your trouble, I'm your man.... er, well, in the broadest possible sense.   

Anyhow, drop by my tower study and yank the bell; I'm sure you know where it is!
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"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
Miraran Tehuriden
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« Reply #16 on: 02 September 2008, 00:58:52 »

There is info on them in the Drifting Woods and Ter'ei'Vikh humans entries, as well as the yet to be completed Tehuriden one.

Its basically a humongous gate-like structure of living trees and plants, built by the Ter'ei'Vikh to effectively seal the entrance into the Drifting Woods made by the Metherinin river. It's also the only reliable place where outside traders, such as the Faen, can trade with the Ter'ei'Vikh, who have all sorts ofexotic wares for trade only they can produce, and who receive metal and stone objects in return, something which they do not have at all. Its vital to the Ter'ei'Vikh as they are now, and a fairly important economical bottleneck.
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Azhira Styralias
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« Reply #17 on: 02 September 2008, 19:48:18 »

I've chosen to do the Broken Woods of Zhun.

I don't think the gate is suitable for a first time Nybelmar entry...sounds like alot to consider with other tribes, cultures and trading. The woods seems more open to interpretation for now.

Where on the map are these woods located?
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Decipher Ziron
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« Reply #18 on: 02 September 2008, 19:59:18 »

If you look on the new Kingdom map of Nybelmar (the one posted in the Western Realms threads) and look at the 'Zhunite Citystates' you will spot (to the east) a Sombrero-shaped forest. The Broken Woods themselves will be considered the domain of the Marmarrans- since they venture in there to perform Gaishen experiments. When you begin writing ask me for the few other details that need to be included.
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Azhira Styralias
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« Reply #19 on: 15 December 2009, 05:44:49 »

Resurrected!

Mira, tell me more about this merfolk settlement in the volcano. I will have to postpone Deci's suggestion as he hasn't gotten back to me yet.

 ;)
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Miraran Tehuriden
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« Reply #20 on: 15 December 2009, 05:56:26 »

Well, lets see.. The Drifting Woods region is warmer than the surrounding areas because it is situated on an unstable bit of the disk, riddled with volcanic vents and such that feed the Moss Mounds, whom in turn secrete hot vapours and water into the woods. Now, deep within the woods is an old, inactive pit that used to fuel three gigantuan Mounds (referenced in the DW history during the Year of Darkness).

When the vent closed itself off, the Ter'ei'Vikh used their spirit song magics to build a hanging city that spanns the lake, called Mûn'ti, which roughly translates as "The Woven", while underneath, the Deep Mer merfolk used the now habitable pit to create their mirror-settlement, one of the very, very few places this mertribe has permanently settled in, and definately the largest one.

The pit itself is, in "Vikh mythology, the place where Vikthi struck the earth when he and his father did battle, resulting in a 'wound' (vulcanic area) that was cursed never to heal completely (hence the ongoing activity all throughout the woods).

Ecology-wise, the place is riddles with strange, and often luminiscent creatures/plants, and of course the Deep Mer themselves.
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Avrah Kehabhra

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« Reply #21 on: 15 December 2009, 06:05:12 »

Seeker drools at the thought of this coming to life (and to canvas).
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Azhira Styralias
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« Reply #22 on: 15 December 2009, 12:08:37 »

Hrm....

This promises to be an interesting undertaking! I think I'll try it. Its a departure from my usual dark, misty, evil places entries, but it would help me learn more of Nybelmar. Not to mention, we may get a much lusted after Seeker picture to go with it!

A few questions:

1.) Is this place referred to in any other entry? Does the settlement have a name?

2.) The Merfolk entry lists their territory as being in Sarvonia, not Nybelmar. Am I to develop a new tribe/clan of Nybelmar Mer or has this already been done? And does Bard know about it?  huh
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Miraran Tehuriden
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« Reply #23 on: 15 December 2009, 13:38:58 »

I'll get you a list of reference links first thing tomorrow! RIght now i'm going to have a shower and get to bed, its almost six in the mroning and Mira is a wee bit tired now..

(but no its not named, and yes there are five or six nybelmer tribes already defined)
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Miraran Tehuriden
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« Reply #24 on: 15 December 2009, 23:05:47 »

Nybelmer
Drifting Woods

These are the must-reads i can easilly think of, giving a bit of info on the merfolk, and the location.. for all toher questions.. well, there would be me, i suppose :P


additional tidbits on the deep mer;
Oloy

and on the exact location of the settlement;
Mossmounds
« Last Edit: 15 December 2009, 23:23:49 by Miraran Tehuriden » Logged

Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Azhira Styralias
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« Reply #25 on: 15 December 2009, 23:20:34 »

Ok great Mira. I'll take this and see what I can do with it.  thumbup
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
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