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Author Topic: That-Which-Devours, a cute little gift for Azhira  (Read 12203 times)
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Azhira Styralias
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« Reply #30 on: 14 March 2009, 03:36:36 »



I love this creature! My comments in Yellow. Maybe I can help jog your imagination here, Mira!  heart

Overview;

The monstrous entity known to the inhabitants of the Osthemangar region as That-Which-Devours has puzzled many generations, and will most likely continue to do so for a long time. There are few facts known to have been verified consistently about this apparition that lurks in the dense mists of the area, and theories run as wild as the frozen wastelands it calls home.

(The inhabitants of the Osthemangar region are mostly Osther-Oc orcs. However, they dwell farther south of the actual Mists so as not to get into any danger. There are no known inhabitants within the Mists themselves capable of actually describing this apparition. I would say that most descriptions come from orcen legends and myths and from the occasional traveler and adventurer. And, the internal are of the Mists is not really frozen, mostly. The temperature is mostly temperate with spots of absolute freezing cold here and there.)

Category; Apparitions

Appearance;

Little is known about the actual appearance of this monstrosity. Most survivors of an attack claim to have seen nothing but a seething mass of dark mist, with rare glimpses of sharp, bone-coloured teeth or claws and n'orsidian-black skin underneath. Others recount stories of an impossibly fast moving giant humanoid of shadows, a swarm of black butterflies, even their own mirror image outfitted with horrendous tusks and claws. The only unifying aspect to these encounters seems to be a cloud of suffocating, eternal malevolence that surrounds That-Which-Devours.
Several survivors alse recount hearing soft voices upon the wind just before the creature struck, alternating faraway screams of inhuman agony with the soft whispers of evil voices, talking to the soon-to-be victim, and telling him or her of their imminent, unavoidable death and the horrors that await beyond it.

(The two things I like the most about this description is the "seething mass of dark mist" and the "soft voices in the wind before it strikes". I picture this creature as a living apparition made of the Mist itself. Perhaps a sort of "soul collector" that haunts the Mists hunting for living creatures to devour. For each being the apparition eats, the victim's "soul" or "essence" is added to the devourer. Thus, when the apparition is near, the voices and muffled screams of anguish can be heard.

The other descriptions are rather far off from the dark mist one. I think the apparition should be described as either a moving, shifting, malevolent mist that howls and cries. Maybe even describe it as a moving mist where vague ghostly images of faces and hands can be seen. I would also say the devourer is very large and ranges throughout the Mists region. When seen, it appears like a dark, seething black cloud of malevolent death that moves quickly towards its victims.)



Special abilities;
That-Which-Devours seems to be invulnerable to weapons made by Man, Orc or Dwarf, and in fact cannot be touched by even the fiercest warriors, as was proven by an orc who bravely tried to punch it.  Only to find, of course, that his hand would pass right through, but not without large strips of flesh being torn away, mutilating it permanently.
This leads us to the second noteworthy ability of this entity: the ability to, while immaterial in itself, touch the living world with aparent ease. That-Which-Devours strips a victim to the bone without even scratching the underlying skeleton, with perfectly straight and cleenly cut wounds as a result.

(I like how the creature kills its victims. Perhaps also mention that any victims suffer from paralyzation and freezing cold. While the flesh is ripped away, the victim's essence is sucked from the body leaving either a pile of desecated flesh or even nothing at all. Any physical weapon does not harm it. Perhaps a powerful wind mage could harm it or even turn it away, but this has never been proven.)

Territory;
That-Which-Devours dwells, as far as anyone can tell, solely in the dense fogs that surround the Deep Winds portal of Osthemangar. It lurks only in places where it cannot be seen, and rarely, if even, ventures near settled areas, preferring to prey on targets that do not have the protection of a shelter and fire.

(The apparition should stay within the boundries of the Mists and never be able to go beyond it. At least, that's the theory from the legends. The reasoning is that most Mists creatures can only exist in this material world because of the strange phenomena of the Mists originating from the Netherworld.)

Behaviour;
As That-Which-Devours has never truely been seen, no observations have been made in regards to its bahaviour whan not hunting. It

(The behavior should stem from the legends and myths. The creature stalks the Mists area always seeking victims. The howls and cries from the apparition can be heard from miles away or not at all. It seems like a basic creature operating on instinct, much like a normal beast, and does not display any kind of intelligent sentience. But, I have no issue of this devourer having a nefarious intellect, as that would make it very powerful!)

Diet;
While this ghastly entity inflicts terrible flesh wounds upon its victims, it is unknown whether it requires such sustenance to live, or merely enjoys the senseless pain and suffering it causes in its victims. If it does feed off its prey, no resulting droppings have even been found or properly identified as such. Of course, given the nigh demonic nature of the Mists of Osthemangar, it is entirely possible that this ravenous entity merely kills and mains for its own enjoyment.

(The creature's diet consists of living beings, both flesh and spirit. And, I wouldn't say the Mists is "demonic" in nature, but definitely hostile and malevolent.)

Myth/Lore
With a creature as obscure and hard to track, not to mention lethal when encountered as That-Which-Devours, and the supernatural nature of the Mists of Osthemangar, it is nigh-impossible to distinguish between truth and myth. While there is most certainly a fearsome creature in the Mists that kills or maims those it encounters, this is also the only fact that can be considered a truth without any such remaining doubt.

(I would say that most myths concerning the devourer are few. Most eyewitnesses never live to tell of an encounter with the apparition, unless in a group and one or two happen to escape. The few accounts describe the devourer as a dark, ghostly, screaming misty thing that envelopes a victim and leaves little to no traces of a corpse.

Another possible myth could be that the devourer is a creature formed from the Netherworld's corruption of the Wind element and the two combined to form the creature. The evil and twisted nature of the Netherworld mutated the Wind itself to create the devourer. The apparition could be called an "evil wind" or a "corrupting blight of air".

Other possible origins could say that the devourer was made from the breath of dying orcs and other creatures killed in the Third Sarvonian War. As the dead breathed their last breath, it formed with the Mist to create the devourer. Or, maybe the creature is an unknown demon itself, in a spirit form.

There are many possibilities for myths!
« Last Edit: 14 March 2009, 03:51:59 by Azhira » Logged

No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Miraran Tehuriden
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« Reply #31 on: 15 March 2009, 01:37:54 »

Great stuff Azzy! I'm updating right away! Usefull to know more about the Mists too. Back when i started writing this the entry wasn't in the works yet :P
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Avrah Kehabhra

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Altario Shialt-eck-Gorrin
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« Reply #32 on: 15 March 2009, 02:34:43 »

It wasn't until yesterday that I finally read the title correctly on this.  I had always read it as "That-Which-Devours a cute little girl for Azhira."  Hehe. 
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Miraran Tehuriden
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« Reply #33 on: 15 March 2009, 02:47:10 »

Heh. That would make for a very different entry i think. And a rather odd choice of name from the parents involved.
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Avrah Kehabhra

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Coren FrozenZephyr
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« Reply #34 on: 15 March 2009, 03:01:35 »

I know breast-feeding is supposed to be painful, but...
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« Reply #35 on: 17 March 2009, 04:20:59 »

From an artist perspective I like to have as much description as necessary to visualize the creature.  I think others have already given some good ideas.  As I have searched for interesting beasts to draw I notice that we have many beasts without form in Santharia.  Most artists will shy away from drawing something if nobody knows what it looks like.
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Azhira Styralias
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« Reply #36 on: 17 March 2009, 05:14:03 »

Well, the Devourer is vague. Its basically a dark, evil fog that hunts for prey and moans, screams and causes various wierd disturbances. I don't expect a picture necessarily, although I wish for one! Should be pretty simple I would think. A dark fog with maybe some eyes and a vague, ghostly images of tormented faces. Creepy!
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Artimidor Federkiel
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« Reply #37 on: 17 March 2009, 05:22:48 »

Like good old LOST smokey? :D
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Azhira Styralias
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« Reply #38 on: 17 March 2009, 05:56:51 »

Whoa! That's perfect, Arti! Nice find!

 heart thumbup
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No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Miraran Tehuriden
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« Reply #39 on: 18 March 2009, 06:23:42 »

Wow! And to think i never watched Lost :)

Anyway, there is an update on my own file already done, but opf course then everything around here went haywire (some kin dof problem with the electrical wiring, we're now runnig parts of the house on a bypass cable) etc etc. I'll try to get it up sometime soon though :)
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Avrah Kehabhra

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Miraran Tehuriden
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« Reply #40 on: 22 June 2009, 00:50:06 »

Go figure, i actually filled out every section! Comments welcomed, especially about what the locals might call this spectre (my Orcish is a bit rusty), or any such facts.
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Avrah Kehabhra

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« Reply #41 on: 22 June 2009, 21:44:29 »

Dev icon Mira,  ;)
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Miraran Tehuriden
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« Reply #42 on: 23 June 2009, 01:45:58 »

Yeah i get that a lot.

Lazy modding for not fixing it right away though ;)
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Avrah Kehabhra

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« Reply #43 on: 29 June 2009, 03:50:42 »

That-Which-Devours Hmm…this name sounds more like a nick-name or a local name then a compendium name.  Perhaps give it a more “scientific” name in addition to its folky one.  Also know categorization ect. Tsk tsk ;)

Overview;
The monstrous entity known to the inhabitants of the Osthemangar region as That-Which-Devours has puzzled many generations, and will most likely continue to do so for a long time. There are precious few facts known to have beenAwkward verb use.  Also, avoid passive tense verified consistently about this apparition that lurks in the dense mists of the area, and theories run as wild as the frozen wastelands it calls homeAs the creatures of the wastelands?  I am pretty sure the frozen wastelands aren’t gathering up their skirts and running helter skelter all over the place ;) . All in all it might be wiser not to try and find out.

Category; Apparitions I’m pretty sure this goes up top

Appearance;
Little is known about the actual appearance of this monstrosity. Most survivors of an attack claim to have seen nothing but a seething mass of dark mist, with rare glimpses of sharp, bone-coloured teeth or claws and n'orsidian-black skin underneath. Others recount stories of an impossibly fast moving giant humanoid of shadows, a swarm of black butterflies, even their own mirror image outfitted with horrendous tusks and claws. The only unifying aspect to these encounters seems to be a cloud of suffocating, eternal malevolence that surrounds That-Which-Devours.
Several survivors alsealso recount hearing soft voices upon the wind just before the creature struck, alternating faraway screams of inhuman agony with the soft whispers of evil voices, talking to the soon-to-be victim, and telling him or her of their imminent, unavoidable death and the horrors that await beyond itThis sentence lost me.  The first and second clauses contradict each other and then you flip-flop back and forth and I got lost.  Perhaps try and clarify exactly what happens.  Either choose the screams or the soft, seductive whispers or make it clear in the beginning that both happen..
As far as research has managed to confirm, the apparition has no scent, at least not one that trained wargs have been able or willing to follow, nor does it leave tracks of any recognisable kind.


Special abilities;
That-Which-Devours seems to be invulnerable to weapons made by Man, Orc or Dwarf, and in fact cannot be touched by even the fiercest warriors, as was proven by an orc who bravely tried to punch it.  Only to find, of course, that his hand would pass right through, but not without large strips of flesh being torn away, mutilating it permanentlyNot a complete sentence.
This leads us to the second noteworthy ability of this entity: the ability to, while immaterial in itself, touch the living world with apparent ease. That-Which-Devours strips the flesh of?a victim to the bone without even scratching the underlying skeleton, with perfectly straight and cleanly cut wounds as a result.


Territory;
That-Which-Devours dwells, as far as anyone can tell, solely in the dense fogs that surround the Deep Winds portal of Osthemangar. It lurks only in places where it cannot be seen, and rarely, if evenI assume you mean if ever?, ventures near settled areas, preferring to prey on targets that do not have the protection of a shelter and fire.

Behaviour;
As That-Which-Devours has never truly been seen, no observations have been made in regards to its behavior when not hunting. Additionally, it would appear impossible to mount an expedition in order to retrieve such information, with regards to both the extremely dangerous conditions within the Mists of Osthemangar, as the specific dangers that appear to arise whenever someone encounters That-Which-Devours, namely being eaten alive.

Diet;
While this ghastly entity inflicts terrible flesh wounds upon its victims, it is unknown whether it requires such sustenance to live, or merely enjoys the senseless pain and suffering it causes in its victims.I like this sentence If it does feed off its prey, no resulting droppings have even been found or properly identified as such. Of course, given the unnatural nature of the Mists of Osthemangar and many of its occupants, it is entirely possible that this ravenous entity merely kills and maims for its own enjoyment.

Myth/Lore
With a creature as obscure and hard to track, not to mention lethal when encountered as That-Which-Devours, and the supernatural nature of the Mists of Osthemangar, it is nigh-impossible to distinguish between truth and myth. While there is most certainly a fearsome creature in the Mists that kills or maims those it encounters, this is also the only fact that can be considered a truth without any such remaining doubt. Generally apparitions and mythical creatures should have pretty extensive Myth/Lore sections.  Include tails or its founding as told by locals ect.  The Mists, as I understand it, are a place that can easily be integrated into creative Myths.

Overall, I think it’s pretty well done.  I shouldn’t have to remind you to do a spell-check before you post ;), but you had quite a lot of spelling errors in here.  Other then those few minor edits and expansion upon the Myth/Lore section, I’d say you did very well.  Let me know when you finish with these edits and I will take another look over it.

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Miraran Tehuriden
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« Reply #44 on: 18 August 2009, 23:51:38 »

Updatey! And a scetchy thingy just for the fun of it, too.. Man, are you going to rue the day Talia pointed me to GIMP :P
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
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