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Author Topic: Rimmerins Ring and a long put off apology  (Read 32692 times)
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Nsikigan Ho´Tonanese Yourth
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« on: 06 January 2009, 09:27:22 »

Thanks go to....
Artimidor
Alysse
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Smee
Talia
Shabakuk

Overview:
The Rimmerins Ring. The King’s Hollow. The Hearth of Santharia. The Sanguian Highlands. If you can pronounce the Eyelian tongue, the Te’ik’o’Ma’akwa. If you can’t, the "Bear’s Teeth". Regardless of race, however, the Rimmerins Ring is known far and wide as a beautiful locale, fraught with peril in some parts, yet having a friendly atmosphere everywhere else. It is rich in trade, culture, and history.

Located in the central province of Santharia, Sanguia, essentially encircling the capital, the Rimmerins Ring acts as a home to the Eyelians, Serphelorians, various dwarf tribes (most notably the Tenthrum), Baal Ogres and Vale Brownies, as well as countless plants, and animals.

Traversing the Ring would certainly be a difficult task. Each of the four ranges is a nearly three hundred strals long, and it can take a man on foot up to ten days to walk along one. Circumnavigating the Ring is certainly a difficult feat , and can be a two month-long endeavor, perhaps longer depending on the route one takes. Especially in the North and parts of the South, the going is difficult and often slow. Throughout most of the and East, and the lowlands around the West, however, many roads have been constructed, making the going fairly easy. Please note that only one road leads to the Vale of Brownies, and it is quite heavily guarded.

The Ring is about as wide as each range is long, perhaps a touch longer. However, the King's Hollow (the vale the Ring surrounds) is quite an easy jaunt compared to traversing through mountains. As such, a traveler making good time and stopping to rest only a few times a day, could make the trek from the Talwar Warden in the West to the Silverrock Warden in the East in about a week.

Description:
The Rimmerins Ring is one of the most prominent mountain ranges in Sarvonia. Though it holds none of the continent's tallest peaks, it does boast some of the continent’s greatest vistas. Be you in the North, East, South, West, or even in the foothills surrounding the Ring, you are sure to find a view fit for an artist of Faugarian skill, or perhaps inspiration fit for a Masterbard’s epic. But what is it about the Ring that paints these pictures, be they on canvas or in the mind? The answer is different for everyone, for no two sides of the Ring are the same.

The Northern Rimmerins Ring (The Teeth)

In the North, for instance, one would find peril-filled mountains, awe-inspiring gorges, and cliffs sheer as the ice that covers them. These tall cliffs and sharp mountain tops have given this region the nickname “The Teeth”, or, to the Eyelians, “The Te’ik”. The North Range, beginning at the Anaios Gap and stretching eastwards to the Wyrm Spine, well deserves its nickname, as a common response to a traveler seeking to traverse into the Northern mountains is “If the bears don’t bit ya, then the frost will”.

Beyond natural predators and the climate, one must also be wary of the terrain itself. The craggy mountainsides are dangerous enough to climb, but in the highest reaches of the Teeth, ice and snow can be quick contributors to a slick, cold, death, as one tumbles down the high, rocky slopes of the Teeth.

Being the rockiest and highest mountain range in the Rimmerins Ring, The Teeth are home to some of Santharia’s highest mountains. The Great Watcher is the vastest of these, though not the highest. An incredibly wide mountain, The Great Watcher (or, in the original Eyelian, "Mo’un Se’il’Um", often corrupted to Mount Selum) is reminiscent of a bear’s face, snout pointing to the sky. The Eyelian people regard it as a watcher and a safeguard against outside danger. This myth, if myth it be, certainly has its roots in fact. For one reason or another, no ogres will dwell on this mountain, and the Thar Bears that make their homes here are famously gentle creatures, as no bear/human combat has ever been reported on The Great Watcher.

Though the Great Watcher is the grandest of the Teeth, there are much higher peaks to be found. The tallest is Mt. Mash, so named because it is “mashed” in between Milchop Peak, Mt. Grimsgraine, and the Rangwer Warden. The second tallest mountain, but the more notorious, is Cloudscrape Top. The mindful reader should be able to accurately discern the etymology behind the name.

Rangwer Warden, however, may be a mystery to those unfamiliar with the Rimmerins Ring area. Rangwer Warden is the guard tower which protects the denizens of New-Santhala from threats emerging from the Teeth, and the lands farther north. Maintained by the Order of Seyella, the Serpherlorian watchwomen here guard the capital mainly from Baal Ogres.

The Serpherlonians have renamed many of the mountains near their training grounds. "Old tit-freezer" for instance, is a common name for Cloudscrape Top. "Xebelbit Mountain" is another Serphelorian name for Milchtop Peak. This name has not been translated, on the off-chance a youngling may stumble upon this treatise.

The Ogres live in several regions of the North Range. For instance, take the foreboding Mt. Grimsgraine, a bastion of Ogrekind. At its base lies the Blueheart Dungeon, a chilling, freezing, ice-covered, stronghold for the Baal Ogres.

The great Khalkaroth gorge is a battleground for Ogres in conflict. Here is the farthest south the Baal Ogres ever reach, until they are turned back by the brave Order of Seyella. The Seyellans have been wisely stationed nearby, east of Mt. Rangwer.

It is truly thanks to the Order of Seyella that the Teeth are not completely peril-filled. One can still travel the south edge of the North Range with relative safety, though one should not wander too far north. Reach the Blueheart Dungeon, and you may certainly find thrills aplenty. Another place where the more daring might seek adventure is the Wyrm Spine. Just east of Mt. Naesh, tucked inside the valleys of the Wyrm’s Spine, is a great lake, called Lake Naesh. Here it is rumored that great Wyrms, usually only seen in the oceans of Caelereth, swim in solitude.

However, one must not discount the entire North Range as a peril-filled, unhallowed land, full of dangerous slopes and even more dangerous creatures. For if you stay to the foothills, and you avoid the ogres' territory, there are certainly redeeming features in the North. How else to explain the numerous Eyelian settlements dotted throughout the lowlands, or the occasional Serphelorian village in slightly higher reaches or mountain valleys? Ask the average Rimmerin, and you will get an explanation for the Serphelorians at least: “They’re so cold, their senses have gone south!”

Of course, it is neither a loss of sense nor a frigid climate that keeps the people here - it is the land itself. The soil of the foothills is rich, the trees are hardy, and the game is plenty. However, the danger here has still caused many of the Rimmerin settlements to be located elsewhere, and it is to these more habitable regions we venture now.

The Eastern Rimmerins Ring (Shieldlands, Quenshuran Mountains, Resting Shepherd)

As one travels clockwise around the Ring, the sharp cliffs and mountains begin to grow smaller, replaced by a more highland-esque vista. The mountains here are less rocky, and are covered with lush vegetation. The exception is the Shieldlands, at the south edge of the East range. This area is rocky and barren, though there is a plethora of valuable minerals underneath, mainly iron and stone. Because of this, there have been some dwarven excursions into this area, and the hamlet of Kenerum, just south of the Shieldlands and west of the Tradegrounds, is populated primarily by Thergerim miners of several tribes and the humans who provide them with food, weapons, equipment, and copious amounts of ale. The Shieldlands are so called because of the industry that goes on there. For years, the Thergerim here have mined the unusually strong metals out of the ground, and sent them north, to the Shield Cavern. In the Shield Cavern, the formidable RotrumHeorEka (lit. Mountain Shield) is crafted. The RotrumHeorEka is a round shield, with a row of spikes encircling it, as well as two spikes in the middle. The middle spikes are quite large, and there is a large spike in the top-left, as well as in the bottom-right. The large spikes represent New-Santhala, Onved, Kor Donion and the Urtaroon Tradegrounds respectively. The rest of the spikes symbolize the mountains of the Rimmerins Ring. This shield is carried by all the warriors of the Silverrock Warden, as well as the Thergerim chiefs in the Rimmerins Ring.

The East is generally noted as the most hospitable, and least dangerous of the four ranges. It is also, not coincidentally, the range where the most trade flows through. As such, it is often referred to as the Gateway, a name lifted from the massive gates guarding the Northern Mithrun, or "Silverrock", Pass. Said gateway exists between the Quenshuran Mountains and Mt. Onved. The Quenshuran Mountains overlook the Mistdale, one of two valleys in the East Range, and the village of Anisael. The Quenshuran Mountains are also home to Mt. Mistriff, which is often used as a training ground by the dwarves of the Silverrock Warden, much in the way Mt. Rangwer is used by the Serphelorians of the Rangwer Warden.

Mt. Onved is also known as “The Sentry”. It overlooks two gateways, the low-lying Northern Mithrun Pass, as well as Onved Pass. Onved Pass is placed directly between Mt. Onved and Resting Shepherd. Resting Shepherd is either a gigantic mountain or a minuscule range - the peaks have become so worn down, if there were indeed multiple peaks, they have now blended into one. The long mountain resembles a person sleeping, and as sheep are commonly seen in this region, people began to say it wasn't a mountain at all - rather, it was a resting giant, tired from tending his flock. The tale of Camfeld the Shepherd is related in the tome "Rimmerin(')s Tales, discussed below.

From Resting Shepherd, the Forks flow. The Forks are a pair of rivers, one originating in Tyr Hurtung, a Thergerim settlement, the other from a small mountain spring. These two rivers pass through the Kenerun Downs before joining with the Marshdai River. Before flowing forth through Manthria, the Marshdai passes through the Mutli Moors, a series of mostly infertile highland plains, and the Osowano Swamp, home to thousands of pestering feylin.

The Southern Rimmerins Ring ("The Tomo", or "Menhov'Ha)
   The South range, which begins approximately at the Rusty Kettle Springs, is where several roads enter into the Ring’s interior, for travelers to visit New-Santhala, coming from cities such as Brinsley or Vezash. Protected by the Wings Warden, the south entrance is home to many Eyelians, primarily of the Yourth clan. Here there are many rocky crags, as well as dense forests, for gryphs to fly over and Eyelians to dwell in. Of course, the dense forests also prove convenient spots for highwaymen and bandits to ambush the many rich nobles and trade caravans that pass through the area. However, as in the North, one finds Wardens here. These Wardens are no trained soldiers. Rather, they are members of various bodyguard companies and mercenary camps, who hire themselves out as protection for merchants with enough gold to need protecting (And, of course, enough gold to pay!).

The South range, despite the dangers it possesses, is the most inhabited range of the four, as well as its most diverse. From the dwarves of the Urataroon Tradegrounds, to the men in Syhron and the Steadstone quarry, to the Eyelians of the Wings Warden and the Tomo’ga’ag villages, there are more races found in the South range then any place else in Sanguia, but for New-Santhala itself. For this reason, the South is named Tomo, or “World” in the Eyelian language, which is still very prevalent in this region, be it in people's names or in topographical references.

In addition to a wide number of races and tribes, there are also a great many animals in the South, thus the original name for the South range- Menhov'Ha, or, roughly translated, "The Beastlands"
  
Besides its diversity, The South is also remarkable for its fractured nature. Rather than being one stretching range, like the North and East, the Tomo is really several mountain ranges, overlapping each other. In the South, you have the Boar’s Teeth, The Manticore Heights, the Great Shingar, and the Raff Range.
  
         The Great Shingar
   The Great Shingar is known as a haven for said cats. It is told that many, many years ago, a shingar wild cat led a nomadic Serphelorian through the Rimmerins Ring. The lonely Warden followed the cat for three days, without food or water, until the shingar brought him through the mountain range. Here, the nomad found a glut of water, game, and berries. He founded a small settlement here, which he named Shingar Phelor. This settlement, it is thought, has been destroyed, rebuilt, and renamed many times throughout history. Some stories say that it was Shingar Phelor that was later rebuilt as Eas'daín, or "Place in the Light".

   The mountains here are woody, with poor, rocky soil. As such, the mountains themselves offer no great source of food, unless one were a culinary expert with evergreen bark. Because of this, there are very few settlements here, leaving the cats a chance to roam in peace. However, the shingar of the region have not always been left to their own ends. Once, hunters in the region killed the cats as a rite of passage.

   Manticore Heights
   The Manticore Heights are so named because of the rumored manticore population living in their depths. Though none have been seen in ages, there are great tales, speaking of battles between gryphriders and manticores dueling in the skies above the mountains and valleys of the Rimmerins Ring. In fact, it is said the Wings Warden was built here originally to defend the residents of New-Santhala against said manticores, much as the Rangwer Warden was constructed to fight off ogres. This, however, is likely no more then unsubstantiated myth, as manticores have been nigh-unseen since the War of the Chosen. However, one would be well advised not to go burrowing too far underground in these Heights- one never knows if a lone remnant may be prowling underground! And keep in mind, dear reader, that while their may be no manticore living in these depths, the stories from eons ago may tell of another, different, dangerous beast. So while treading through the heights, keep an eye open, and a sword handy!

   The Manticore Heights are also known for the Rusty Kettle Springs, which are filled with a special sediment. If one traces a pan through the river here, they may find gold at the bottom! Because of this, crowds of Santharians used to travel here during the early centuries of the kingdom to seek the precious metal. However, the settlers soon became too copious, and the Eyelians of the Wings Warden insisted upon their departure, as the sometimes rowdy prospectors were beginning to interfere with the Warden’s duties. They left as quickly as they came, leaving behind a superfluity of artifacts - the most common being kettles that would rust in the river and rain.

   The Boar’s Teeth
   Just south of the Manticore Heights, one will find the Boar’s Teeth. Here one finds the Urtaroon (lit. "Good, Tall Home") Tradegrounds, on the shores of Berzilhon Lake. The Urtaroon is where the dwarves convene for annual meetings on Rimmerins trade and mining policies, and is one of the largest Thergerim settlements in Eastern Sanguia.

   The Boar’s Teeth is also home to the Steadstone Quarry, where the Thergerim mine for great quantities of iron and, quartz, and sturdy stone.
  
The Raff Range
   The Raff Range parallels the Manticore Heights, and acts as a natural barrier to the Wings Warden.  Here, one finds multitudes of gryphs, and many of their nesting grounds are found in the area. The only larger population of the great birds is in the North Range, where they tend to grow a bit larger. The Raff Range contains the highly notable Dungeon of Raff (a corrupted pronunciation, perhaps, of the word "Wrath" or "Rough"), the notorious prison of Southern Santharia, where many orcs were once brought to be interrogated and tortured during the Third Sarvonian War. Today, the most dangerous, impossible to rehabilitate, prisoners are kept under constant lock and key by an elite guard of Eyelians.

   Bordering the Sierra is the Vezash Plains, where many small Eyelian villages are located. The Plains are encircled by trade routes going into the mountains, a happy coincidence that makes the villagers here well fed and quite content. The people of the Plains Villages are known for their prowess in matters of philosophy, cattle-raising, and foridus-growing.

The Western Rimmerins Ring ("Uhusti", eioheirr-LLai-eieh-LLao)
The West range is the least rugged of the four ranges of the Rimmerins Ring, and was the first range settled. Eyelian settlers built the first towns and villages in the West approximately 10,000 years b.S. In fact, the West range is the only range that has been almost exclusively settled by Eyelians since the Tamers migrated to Santharia. One says almost, because Brownies and the Strongpick dwarves have both lived in the area for many thousands of years. The Eyelians live in the lower parts of the mountains and the foothills, the Brownies Rivermaids, and Waterspogs  in the Vale, nestled in the center of the range, and the dwarves, as would be expected, live underneath everyone else.

One may wonder why the West range has remained relatively unmolested for so long - as Avennorians once dominated the South and East, and the Wardens have been the dominant tribe in the North, South, and East at different points throughout history, why would the denizens of the West hold a seemingly permanent claim to their territories? Perhaps the most obvious answer is the geographic situation of the West. The Western range is protected on all sides from invasion. To the east lies the massive Thaehelvil River, which once marked the boundary between the city of New-Santhala and the Western range. This river has historically proved a natural barrier from invaders coming from the King's Hollow, though today the grand metropolis of New-Santhala clearly straddles the river. To the south lies the Quallian, home to the Ylfferhim elves. The west is protected from invasion by the foothills. These foothills were the same that the Eyelians crossed as they went deeper into the Rimmerins Ring. Since then, the foothills have been well-guarded by Eyelians, especially those of the Talwar Warden, the watchtower of the west. This tower, located on the western side of the Mount of Chieftain, is kept by the elite Menhov Nehoma ("Prowling Beasts") Order, or the Sons of Ka'alden, as they are also called. These legendary beastmasters are known far and wide for their complete devotion, not to simply protect the people of the Rimmerins Ring, but to protect the local wildlife as well.

Finally, to the north, you have the Anaios Gap, a seemingly endless crevasse, impossible to cross, and terrifying to behold. The Anaios Gap is perhaps so intimidating because of the circumstances it was created under. A testament to the powers of magic unrestrained, it was ripped in the earth during the War of the Chosen, when the warring sorcerers would cause earthquakes in order to decimate each others' armies. Some believe it was the earthquakes created during this time that may have eventually caused the continents to split and sunder from each other. This is, of course, up for debate among many top scholars. The Anaios Gap, the Quallian, the Thaehelvil, the oceran itself, as well as the towering mountains give the West range its common name, "Uhusti", Eyelian for fortress, or castle.

The West has also earned a nickname from the Brownies of the area - eioheirr-LLai-eieh-LLao, or, roughly translated "Five Mountains and a Valley". The Brownies named the area for the five principle mountains of the area, as well as their own Vale. The West is not laid out as the other ranges are, rather, it is a small agglomeration of mountains, with foothills and lowlands surrounding these. Said foothills and lowlands surround five towering, impenetrable mountains, named after either mythological or historical characters. They are, from the northernmost, then clockwise, "Life Mountain", "Death Bringer" (and the surrounding Dark Hills), "Tor Warden", "Sorceresses' Peak", and "Mount of Chieftain". There is a tale behind each mountain, shared in the book "Rimmerins Tales". The Mount of Chieftain, for instance, has a tale based partially on fact. It tells the story of a strong Eyelian Chief, who many years ago, befriended all the animals in Sanguia. They served as his allies, and companions through his many adventures. The Chief's name, as is recounted in the storybook tales is Talgor, or sometimes Talwar - either way, it is a bastardization of Ta'algor, the forefather of the Eyelian men.

The Western Range is the only part of the ring with any significant population of elves. Living in the river itself, one finds the “Water Rat” elves, who travel up and down the Thaehelvil every year, and occasionally create small settlements where they rest and trade.

Location
The Rimmerins Ring is located in central Santharia, in the province of Sanguia. Also known as “The Heartland”, the Ring is essentially in the middle of the Santharian kingdom, wrapping around the capital city, New-Santhala and forming a natural protection for the most important town south of the Tandalas. Safe access is only possible through a few guarded roads leading through the famous Ring.

The Rimmerins Ring is bordered by several elven forests, including the Zeiphyrian Forests, the Quallian, the Almatar Forest, and the Auturian Woods. The Anaios Gap, remnant of one of the most memorable earthquakes in Santharian history, is to the North West, and intersects with the Ring’s Western Range. The Ring is located just north of the Elverground, and the eastern range is very near the Mithral Mountains.

People

The Rimmerins Ring is home to nearly every race known to Caelereth - if they do not naturally inhabit the Ring, at least a small enclave can be found in the capital, or one of the hamlets in the area. For instance, orcs, nigh unheard of outside Northern Sarvonia, can be found in the exclusively-orcen hamlet of Rolyri, just east of the Ring, and there are small colonies of displaced orcs living throughout the north range. The orcs prove but one example of the Rimmerins Ring's incredible diversity.

        Humans, dwarves, elves, gnomes, Brownies, orcs and ogres live in this area in relative harmony, as if it were the most natural thing on Caelereth. Of course there is bigotry towards the orcs, and the Baal Ogres just don't play well with others, but all-in-all, there has been no open conflict here for decades. The races have been here for hundreds of years, and none of them aim to leave anytime soon.


In the following we try to provide a short overview on the most important races and tribes you can find within the Rimmerins Ring:
 
The Humans
The humans are by far the most prevalent species in the area, with two tribes (the Eyelians and the Serphelorians) being native to the region, and many other tribes inhabiting it. The Eyelians live throughout the Ring, in small settlements, primarily in the West and South. Nearly the entire Eyelian population is based in the Ring or its foothills. The Eyelians have become guardians of a sort, and often work together with the Serphelorians of the Rangwer Warden when Baal Ogre raiding parties descend from the mountaintops. In fact, the Santhran Shield’s Tavern in the village of Vreesran is owned and operated by Serphelorians, who often travel there to train with the Bear clan fighters.

More Eyelian defenders are found in the Wings Warden corridor, stretching from the Kenerun Downs into the Manticore heights. The women who live in the many tiny villages here often strive to be inducted into the legendary Order of the Wings, based in the Wings Warden itself. These Eyelians are mostly of the Yourth clan, though the Wings Warden is known to have brought Eyelians of various clans together.

However, the Serphelorians are still the true guardians of the Rimmerins. After all, they are known far and wide as the Wardens! These warrior women are seen all throughout the Ring, protecting those who need protection, and drinking all the ale that needs drinking! Perhaps the most important Serphelorian dwelling is the town of Clymosis, just south of the Rangwer Warden. The Order of Seyella, also known as the "Seyelite Army" is based here, giving good reason why many choose to live so close to the north. When asked if one ancient Proudman feared to live in Onved, so close to the Baal Ogre homeland, he responded thusly: “T’ain’t no thing to be feared of up here but the Seyelites. And dey’re on our side!”

Now, a Proudman may have been the source of the above quote, though Proudmen are certainly not the only humans found in the Ring. Proudmen (along with Avennorians), rank among the most common of non-native humans to the Ring. However, most any type of Santharian can be found here, predominantly in the Eastern half. Be they denizens of the capital, or its sister city, Onved, humans have found the Ring to be an excellent source for trade, commerce, agriculture, and adventure, especially when considering the many benefits of living so close to the capital. In some areas, the several human tribes have coexisted and interbred, forming the contemporary Rimmerian - a catch-all term for anyone of mixed blood in the Ring. A growing population, the Rimmerian man is found in several parts of the Ring. However, only in recent years has a common culture begun to emerge, spurred by common "market days" and increased travel and trade in the Ring.

The Dwarves
   While dwarves are a common enough sight in parts of the Rimmerins Ring, they are nowhere near as prevalent as humans. However, there is one tribe native to the Rimmerins, and the Thergerim have set up permanent settlements throughout the East Range, and in the very easternmost tip of the south. The Thergerim structures here were built just after the unification of the races, when King Santhros finally fulfilled a centuries-old treaty that allowed the Thergerim to mine in the Ring, in exchange for their aid in battle. With the newly granted mining rights, the major Santharian clans such as the Mitharim, Boltgrumms, Tenthrums, and Thrumgolz emigrated to the Rimmerins Ring, converging in the east.

Since the immigration, the four Thergerim tribes have established the Urtaroon Tradegrounds (in the South), where a council of elder Thergerim meets once every five years to discuss matters of commerce and mining. RusUntrum, Tyr Huntung, and Galki Thushon are the three principle centers of industry for the dwarves in the Ring, and the Silverrock Warden is the guard tower from which the Silverrock Order (or, in the Thergerim, StalTrum Shofim) operates, protecting both Thergerim interests and human inhabitants in the Rimmerins Ring.

Besides this agglomeration of Thergerim in the East, there is also a tribe of Thergerim native to the Ring itself. The Tenthrums, also known as the Strongpick clan, are based in and around Kor Donion, in the West. Much trade exists between them and the Brownies, a fact that has made the Tenthrums the "odd'uns" in the dwarven family. Another area where one finds a fair number of dwarves, is Mount PocRotrum, or "Mount FalseTallrock", in the Southwest area of the Rimmerins Ring. Interestingly enough, this settlement, though being predominantly Thergrim, is not considered a dwarven settlement in the strictest sense. Rather, it is considered a druidic settlement.The mountain and its environs are home to several hundred brown druids, the vast majority of which are Strongpick Dwarves.

The Brownies

   The Brownies have long been a mainstay in the Rimmerins Ring area, and are found not only in the Vale, but in the myths and stories of Rimmerin lore. There are many tales of Brownies, like the story “Gebl and the Wolves”, telling of the time when the Brownies first encountered the Eyelians, so many years ago. The tale goes on to speak of Gebl riding atop a beastmaster’s wolf, and the subsequent trouble it causes for both races. Though the majority of the story is fictional, the characters are (mostly) based on fact. For an even less historical tale, listen to a Rimmerin farmer, perhaps in the village of Jyth, and ask him about the Purplebark Brownies. Perhaps he will regale you with a long, drawn-out tale of clever little people with a taste for good vegetables, and an even bigger taste for children who don’t eat them. Or perhaps he’ll just pull out a clump of chives, and tell you to listen closely- you might hear their trapped souls crying out for help. However, Purplebark brownies are more then definitely just a myth. Llaoihrr Brownies, one the other hand, are most definitely real.

   The LLaoihrr Brownies are more often referred to as “Vale Brownies”, after their habitat, the legendary Vale of Brownies. The Vale is nestled in between several mountains in the West range, and is nigh-impossible to enter without the Brownies say-so. Almost the entire Vale Brownie population is found in the Vale, though a smattering of the small folk can be found among the smallest hamlets in the Ring, as well as Mount PocRotrum.

Other Races
As has been mentioned already, there are several further examples of other races living permanently in the Ring, so it should prove no surprise if one runs into the occasional elf or gnome in the area. In addition, there are roughly a hundred Baal Ogres holed up in the North Range, and there is a significant population of orcs in and around the Ring. the tribe is a blending of several enslaved or diasporic tribes, converging to form the Ter Oc, or Rimmerins Orc, famed for their dedication to hard labor, as well as a generally surly outlook on life.

One also finds two brands of Merfolk in the area. One, the Rivermaid is found in many streams and rivers throughout the Ring. The other, the watersprogg, is found in waterfalls, predominantly in the West range.

Climate
The Climate of the Rimmerins Ring is generally warm, though it certainly varies by altitude. Year-round, the climate tends to be mild, and the King’s Hollow itself is very sheltered from the elements, and rarely sees great amounts of snow or rain at all. Indeed, if one does see snow in the Ring, it will most likely be in the North, as the high altitudes there lend themselves to year-long snowfalls. Other then the north, the Ring tends to be warm, hospitable, and fairly dry. However, there is enough rainfall every year for farmers to use the fertile soil to the maximum advantage. The West, more so then the rest of the Ring, tends to receive large amounts of rainfall.

Flora
The plants of the Rimmerins Ring vary little with location, though there is great variance in flora life at different altitudes. In the highest reaches of the Ring, especially in the North, there are very few plants. Among the few foods found here are the dain'bel berry and the occasional sulcho mushroom patch found within some dank, dark cave. However, on many of the lower slopes of the North Range, one finds pfepper plants growing like weeds, much to the delight of the villagers of the area.

In the other areas of the Ring, where water flows more readily and the cold does not last year-round, one finds a plethora of plants. The kell herb, especially , grows like a disease all along the banks of the Thaehelvil River, as well as the sands and dirt near any body of water in the Ring. As such, it has found an odd niche, somewhat between herb and valued spice. While Rimmerins certainly appreciate the taste, and have made it a staple of local cuisine, they will root it from their flowerbeds and fields with reckless abandon.

Other food crops are common throughout the Rings region, including Ae’leons, neeps, foridus, and caroots, all common finds on a Rimmerin dinner plate.

The Dalferia is the most common flower in the Ring, though one finds a great variety of wildflowers at the base of the mountains, as well as fields of Sunflowers throughout the Ring.

The most common trees in the Rimmerins Ring are the baych tree and the urban tree. Found throughout the Ring, these trees provide building material and fuel for the fires of many a Rimmerin’s home. The Aldemir tree is found prevalently through the West Range, often in small clusters of forest. In the Vale itself however, the trees are mostly deciduous. One finds oak, birch, baych, ashwude, some urban trees inside. Cinnabarks are also found here, and they are the type of tree that the Brownies chose for their legendary Council Tree. Several clusters of the maple tree are found growing by the villages north of the Quallian. Dotted throughout the Northern regions of the Ring, one finds ashwude Trees. Where one does not spot an ashwude in the north, one can often find a willow tree. Willows are also found throughout the valleys in the West, and Meldarapple trees are found with occasion in the South.

However, it is none of these trees the Rimmerins hold dear to their hearts - they prize the Fragrans Tree above all others. Fragrans tea is a common staple in any Rimmerins home, as is the delicious bark-butter. The Fragrans trees are found most commonly throughout Eyelian villages in the South and West, where the healers and wisemen there use its bark to great healing effect.

Fauna

If the variety of plant life in the Rimmerins Ring seems astonishing, the fauna is only more so. From domestic pets to wild predators, the Rimmerins Ring is a veritable bestiary in and of itself, home to hundreds of individual species of animals.

Several of the animal species are named plainly enough, embracing the Rimmerins name somewhere in there own. Thus the Rimrunner Terrier, the Rimmerin Bear, the Rimmerins Blackhog, and the Rimmilch Cow. Though these beasts live in very different regions of the Ring, they all share a common nomenclature- symbolic, perhaps, of the Ring itself. Just as the Ring holds a great many cultures together, connected by the mountains, so is there a plethora of different animals, the only perceptible shared quality being their habitat.

The Rimrunner Terrier is only very rarely found in the wild. A domestic breed, the Rimrunner can be found most prevalently in Onved, though they can be spotted throughout the Resting Shepherd range, which shadows Onved. Wherever one spots a shepard, or Rimmerin wanderer, one will very likely find a Rimrunner, ready to sound the alarm at any sign of danger.

The Rimmilch cow, like the rimrunner, is mainly a domestic animal. Unlike the dog, however, the cow is found throughout the slopes of the Ring with equal commonality. Everyone, from Eyelian farmers to Onvedian chefs, appreciates the sweet meat of a Rimmilch cow, as well as the delicious cheese its milk provides.

The Rimmerins Blackhog and the Rimmerin Bear share two things in common- a nasty temper, and a home in the North Range. However, the two have very different adaptations to the harsh environment of the North- while the Rimmerins bears in the upper reaches of the Teeth are massive, and every bit as powerful as an ogre, the runnerhogs (as the variety found in the bear’s habitat is named) have become small and fast, all the better to escape predators like the bear.

However, for every runnerhog, as they say, there is a gryph. That is to say, that while some adapt by making themselves small and unobtrusive, others adapt through becoming ever-larger, thus more cabable of defending themselves. The gryph is one such example. While an ordinary gryph is a large specimen indeed, ranging from three to five peds, wingtip-to-wingtip, it grows far larger in the north, where gryphs of wingspans approaching seven peds are not unheard of! Their cousins, the ever-elusive gryphons, also may wander this area.

Among the other birds of the Ring are the far more common Arrowhead goose, cuuloo groundbird, common dove, and Injèrá and Toran eagles. The Arrowhead and Toran are often found in the West, along the riverbanks there, whilst the doves and cuuloos often dwell in the southern forests. The Toran can also be found among the mountaintops, where it may compete for prey with the Injèrá eagle. However, all of these birds are found throughout the Ring, and all besides the eagles are common finds on a Rimmerin's dinner plate. One note - the goose is a seasonal delicacy for the Rimmerins, as it only lives in the area during the colder months.

Among the other animals used for food in the Ring are the ever common tarep and taenish, as well as the domestic pig, and every so often, the capricus goat. The goat, however, is far more difficult to domesticate then the other animals presented here - as such, it is oft regarded as a delicacy.

Other animals found throughout the Ring include the rare shingar wild cat, the occasional Myrddian falcon, the drell cave-lizard, and the incredibly odd Mogliar. The Mogliar, a strange sort of mountain-man, can be found in the tunnels of the East Range, where it feeds upon said cave-lizards, as well as bats and bugs, such as the orm or cave spiders. Perhaps even odder then the Mogliar is the Gigglepebble, a strange insect found in the North, known for its close semblance to a magical, jumping, laughing, rock.

Resources

The Rimmerins Ring is rich in resources, ranging from good farming soil, to building materials, to crystals and quartz. It is perhaps the many forms of gemstones found throughout the mountains that are most prized - the jewels of the Ring, as it were. Perhaps fitting, then, one finds diamonds in the North range. In fact, if one were to view the Ring from the sky, with the mountains shining in the color of the gems they held, the Ring might very well appear to be a wedding ring. With the diamonds in the front, and traces of gold throughout, it is not difficult to imagine where the concept of the Ring as a giant's engagement ring came from.

Unfortunately, the great stores of gold once present in the Ring have been largely depleted after the glut of settlers to the South range's mines, especially in the Rusty Kettle Springs area.

The Ring still holds a great many jewels throughout. There are traces of amethyst throughout the Great Shingar, occasionally mined for the rich of New-Santhala to enjoy. In other areas of the South, one finds sapphires and rubies, which are also present in the West. The gemstone carnelion is also found throughout the Ring, as is red quartz. Both types of mineral are often found in the depths of Mt. Onved. Red quartz's cousin black quartz is also found in the Ring - however, only in the perilous North. In the North, one also finds a great number of sapphires, around the Blueheart Dungeon. Coincidence? Perhaps. But then again, perhaps not.

As far as metals go, one can find the extremely rare Aurium in the West, in places so deep, only the Strongpick dwarves can find and mine it. It is often found in the mountain "Life Mountain". In the Eastern dwarf mines, however, one finds no such rare materials. Rather, the mines here are predominantly Iron and Fyrite, both materials being some of the best specimens of their kind.

The Rimmerins Ring also spots some resources not found anywhere but within its mountainous bounds, such as Greygleam, mined exclusively in the Stonedale quarry. Greygleam is a tough and sturdy material, yet surprisingly easy to sculpt, as it seems to fracture on lines perfect for the purpose of brick-making. As such, the material is used in houses and homes throughout the Ring, especially in New-Santhala, Onved, the surrounding villages, as well as the various Serphelorian settlements in the Ring.

Mi'ca is another material found in the Ring, more specifically, in the West range. This mineral is used mainly for trinket jewelry - however, the Brownies use its thin, flaky crust as a glass substitute.

Besides the various metals, minerals, and gems, the Rimmerins Ring sports several other natural resources, including sulphur (taken from the aptly named Yellow River), lumber (logged throughout the Ring), and top-quality farming soil (more common in the West and South).

Myth/Lore
There is a legend that goes along with the Rimmerins Ring - a tale of how it came to be. According to the ancient folktale, perhaps Serpherlonian in origin, Eyelian, or Avennorian, or perhaps simply a product of the collective Rimmerian folklore, the Ring was a wedding gift from one giant to another. The giant, you may have guessed, is named Rimmerin, and the folkloric figure appears in legend and myth around the Ring. In fact, the children's anthology Rimmerins Tales (Sometimes spelled "Rimmerin's Tales", with an apostrophe) is a common find among the rich children of Onved and New-Santhala, and the tales inside are told throughout the area to children rich and poor alike. Below is a poem, often found at the very beginning of the book. It has been transcribed here in the manner in which it was spoken to the researcher, which may be recognized as Rimtharian - a blending of not only Avennorian, Eyelian, and Serpherlonian accents, but occasionally vocabulary as well. One will, for instance find the line "Child and jsal" (pronounced "juh-SAL"). Jsal is the Eyelian word for child or cub, and it is used as a term of endearment in homesteads of all tribes in the Rimmerins.
Many scholars believe the following tale was perhaps inspired by reality - they believe the Eyelians may have come across Baal Ogres, in days long past where thousands of the brutes roamed throughout the Ring. These sightings may have caused the Tamers to believe there were giants living in the Ring.
With no further ado or explanation, however, this researcher presents the folk-tale poem, handed down by oral tradition and juvenile reading material; "Rimmerin's Ring"

Listen ye children if ye be bold
And ready yourselves fer a story a’unfold
A story of the giant of Rimmerins Ring
And how he cam ta create the thing

Rimmerin the Giant
‘Twas long and tall
He bested the bears
He bested ‘em all
Taller than mountains
Taller than trees
A mouth like a cavern
An’ boulders fer knees

His fingers twere grand
Like oceans his palms
And in his romance
‘E was bigger ‘n all
Fer Rimmerin here
Had a heart so big
P’rhaps as fragile
As the tiniest twig

And long before any man
Came here ta’ dwell
On the Santharian shores
We know so well
Rimmerin the Giant
Called this land his home
And from the North to the South
Is where Rimmerin roamed

But a’fore long was naught
Poor Rimmerin cried
Oceans and lakes
Spilled forth from his eyes
Fer Rimmerin the giant
So giant was he
That there was no room
Fer a Santharian Queen

But far ‘cross the seas
A maid heard his tears
And jumped ‘cross the ocean
Ta take care a’ his fears
And when Rimmerin saw her
“My love!” he decried
And made the kind giantess
His very own bride

He crafted a gift
Not from gold, but from stone
An’ all over the Disc
Rimerin roamed
Ta find his young lass
The perfect right things
Ta craft his new bride
A new wedding ring

A ring’s what he gave her
And what she received
A ring made a’ mountains
An’  covered in trees
He slipped the ring round her finger
(Here, just like so)
And like beautiful diamonds
They was covered in snow

The giantess laughed
And she squealed with bliss
An’ she gave her lord
An earth-shaking kiss
But free’s what she was,
What she always would be
And one night she left Rimmerin
While he was asleep

When Rimmerin woke
He awoke with a roar
To find his young bride
Beside him no more
She left the ring
And she took his heart
He shattered the stones
‘Till they  came apart

And today if you look
Ye surely will find
Rimmerins Ring
If ye search from the skies
So get up on gryph-back
Child and jsal
And see Rimmerin’s heartbreak
But don’t you dare fall
Allright, I'm back. I was waiting for Rookie to help me with this, but as she is busy with exams and such, I suppose, I've proceded to begin this without her. To Talia, Grun, and Rookie: I formally apologise for my disguisting behaivor on this board, and ask for your forgiveness with the utmost sincerity. As a good will gesture, I've decided to strip the Rimmerians completly from here: the term is used once, but only as a reference to all the denzins of the Ring collectivly, not a seperate ethnic group. I've realized just how much I miss this place, and that no one idea is worth the agony it can cause. Any firther help in moving this entry to its final stages would be most appreciated. Once again, dreaming
Nsikigan Yourth.

« Last Edit: 18 June 2009, 23:47:30 by Nsikigan Ho´Tonanese Yourth » Logged

Nsikigan Yourth, Eyelian extraordinare.

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Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Alysse the Likely
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« Reply #1 on: 07 January 2009, 09:15:19 »

Okay, comments in orange.


Description
The Rimmerins Ring is one of the most prominent mountain ranges in the Kingdom of Santharia. Though it holds none of Sarvonia’s tallest peaks, it does boast some of the continent’s greatest vistas. Be you in the North East, South, West, or even in the foothills surrounding the Ring, you are sure to find a picture fit for an artist of Faugarian skill, or perhaps inspiration fit for a Masterbard’s epic. But what is it about the Ring that paints these pictures, be they on canvas or in the mind? The answer is different for everyone, for no two sides of the Ring are the same.

In the North, for instance, one will not find gently rolling streams, or curving hills basking in the sunlight. One will find perilously steep  mountains, awe-inspiring gorges, and cliffs sheer as the ice that covers them. These sheer cliffs and sharp mountain tops have given this region the nickname “The Teeth”, or, to the Eyelians, “The Te’ik”. The North Range, beginning at the Anaios Gap and stretching down to the Stonedale Quarry, well deserves its nickname, as a common response to a traveler seeking to traverse into the Northern mountains “If the bears don’t bite ya, then the frost will”.

However, one must not discount the entire North Ring as a perilous, unhallowed land. For if you stay to the foothills, and you avoid the Ogre’s territory, there are certainly redeeming features in the North. How else to explain the numerous Eyelian (mainly of the Bear clan, though the Anaios gap is undisputedly Wolf clan territory) settlements dotted throughout the lowlands, or the occasional Serphelorian village in slightly higher reaches or mountain valleys? Ask any Rimmerin, and you will get an explanation for the Serphelorians at least- “They’re so cold, their senses have gone south!”

Of course, it is neither senselessness nor a frigid climate that keeps the people here- it is the land itself. The soil of the foothills is rich, the trees are hardy, and the game is plenty. However, the danger here has still caused many of the Rimmerin settlements to be located elsewhere, and it to these more habitable regions we venture now.

As one travels south by east (don't quite understand what you mean here. Southeast?), the sharp cliffs and mountains begin to grow smaller, replaced by a more highland-esque vista. The mountains here are less rocky, and are covered with lush vegetation. The exception is the Shieldlands, at the south edge of the East range. This area is rocky and barren, though there is a plethora of valuable minerals underneath, mainly silver and iron. Because of this, there have been some dwarven excursions (from where?  Which dwarves?) into this area, and the hamlet of Kenerum, just south of the Shieldlands, is populated primarily by dwarven miners and the humans who provide them with food, weapons, equipment, and copious amounts of ale. (I recommend that you replace "dwarven" with "Thergerim" and specify which group, throughout this entry.  The occasional use of "dwarven" is okay but I suspect the punctilious Compendium researchers would try to use "Thergerim". )

The South range, which begins approximately at the Rusty Kettle Springs, is where many enter into the Ring’s interior to visit New-Santhala. Protected by the wings warden, the south entrance is home to many Eyelians, primarily of the Yourth clan. Here, there are many rocky crags, as well as dense forests, for Gryphs to fly and Eyelians to dwell. Of course, the dense forests also prove convenient spots for highwaymen and bandits to ambush the many rich nobles and trade caravans that pass through the area.

The South range, despite the dangers it possess, is the most inhabited range of the four, as well as its most diverse. From the dwarves of the Urataroon Tradegrounds, to the men in Syhron and the Steadstone quarry, to the Eyelians of the Wings Warden and the Tomo’ga’ag villages, there are more races found in the South range then any place else in Sanguia, but for New-Santhala itself. For this reason, the South is named Tomo, or “World” in the Eyelian language.
   
The South is also remarkable for its fractured nature. Rather than being one stretching range, like the other three, the Tomo is really several mountain ranges, overlapping each other. In the South, you have the Raff Range, the Boar’s Teeth, The Manticore Heights (containing the legendary mountain, the Great Shingar), and the largest stretch, the Sierra of Santhros.

The West range is separated from the South by a massive, coursing river. The Thaehelvil River is its name, and as the Yellow Wanderer passes through the Rimmerins Ring, it begins to pick up speed. For from the heights of the West, where the proud Eyelia clan of Eyelians makes its home, there are many rivers, some large, some small, and all eventually pass into the Thaehelvi or the floodplains around it.

The Western Range is the only part of the ring with any significant population of elves. From the river itself, one finds the “Water Rat” elves, and the Quallian forest, just south of the Ring is home to the Ylfferhim Elves.

There is another reclusive race that is rumored to make its home in the Ring- the Vale Brownies! According to legend, this delightful race of diminutives can be found in the Vale of Brownies, located somewhere south of Kor Donion. Kor Donion, is of course, a dwarven city, home to the Tenthrum Clan.

Location
The Rimmerins Ring is located in Central Sanguia. Also known as “The Heartland”, the Ring is essentially in the Middle of the Santharian kingdom, wrapping around the capital city, New-Santhala.

The Ring is bordered by several elfin forests, including the Zeiphyrian, Quallian, Almatar Forest, and the Autrian Woods. The Anios Gap is to the North West, and intersects with the Ring’s Western Range. The Ring is located just north of the elverground, and the eastern range just barely touches the Mithril Mountains.

People
The Rimmerins Ring is home to nearly every race known to Caelereth- if they do not naturally inhabit the Ring, at least a small enclave can be found in the capital, or one of the hamlets in the area. For instance, Orcs, nigh unheard of outside Northern Sarvonia, can be found in the hamlet of Rolyri, just south and east of the Ring, and rumors have it that there are small colonies of orcs living throughout the north range. Whether this is ogre-fueled rumors, wild speculation, or a statement of fact is left for others to discover. (With this many people in the area, I think they'd have discovered the orc settlements by now, especially if these orcs are relatively peaceful.)

 However, the fact the humans, dwarves, elves, gnomes, brownies, and ogres live in the area is undisputed and unalterable fact.  The races have been here for hundreds of years, and none of them aim to leave anytime soon.

Humans   
The humans are by far the most prevalent species in the area, with two tribes (the Eyelians and the Serphelorians) being native to the area, and many other tribes inhabiting it. The Eyelians live throughout the Ring, in small settlements, primarily in the West and South. Nearly the entire Eyelian population is based in the Ring or its foothills. The Eyelians have become guardians of a sort, and often work together with the Serphelorians of the Rangwar Warden when Baal Ogre raiding parties descend from the mountaintops. In fact, the Santhran Shield’s Tavern in the village is owned and operated by Serphelorians, who often travel here to train with the Bear clan fighters.

More Eyelian defenders are found in the Wings Warden corridor, stretching from the Kenerun Downs into the Manticore heights. The women who live in the many tiny villages here often strive to be inducted into the legendary Order of the Wings, based in the Wings Warden itself. These Eyelians are mostly of the Yourth clan, though the Wings Warden has brought Eyelians of clans together.

However, the Serphelorians are still the true guardians of the Rimmerins. After all, they are known far and wide as the Wardens! These warrior women are seen all throughout the Ring, protecting those who need protection, and drinking all the ale that needs drinking! Perhaps the most important Serphelorian dwelling is the town of Clymosis, just south of the Rangwar Warden. The Order of Seyella, also known as the Seyelite Army is based here, giving good reason why many choose to live so close to the north. When asked if one ancient Proudman feared to live in Onved, so close to the Baal Ogre homeland, he responded thusly: “T’ain’t no thing to be feared of up here but the Seyelites. And dey’re on our side!”

Now, a Proudman may have been the source of the above quote, though Proudmen are certainly not the only humans found in the Ring. Most any type of Santharian Man can be found in the Ring, generally in the Eastern half. Be they denizens of the capital, or its sister city, Onved, humans have found the Ring to be an excellent source for trade, commerce, agriculture, and adventure. The several human tribes have coexisted and interbred, forming the contemporary Rimmerins Man- a human taking the features of many human tribes, often holding very little similarity to the next Rimmerin.

Dwarves
   While Dwarves are a common enough sight in parts of the Rimmerins Ring, they are nowhere near as prevalent as humans. However, there is one tribe native to the Rimmerins, and the Dwarves have set up permanent shop throughout the East Ring, and in the very easternmost tip of the south. The dwarven structures here were built just after the unification of the races, when King Santhros finally fulfilled a centuries-old treaty that allowed Dwarves to mine in the Ring, in exchange for their aid in battle. With the newly granted mining rights, clans such as the Mitharim, Boltgrumms, Tenthrums, and Thrumgolz immigrated to the Rimmerins Ring, converging in the east. Since the immigration, the four Dwarf tribes have established the Urtaroon Tradegrounds, where a council of elder dwarves meets once every five years to discuss matters of commerce and mining. RusUntrum, Tyr Huntung, and Galki Thushon are the three principle centers of industry for the dwarves in the Ring, and the Silverrock Warden is the guard tower from which the Silverrock order (or, in the Dwarvish, StalTrum Shofim) operates, protecting both dwarven interests and human inhabitants in the Rimmerins Ring.

Besides this agglomeration of Dwarves in the East, here is also a tribe of dwarves native to the Ring itself. The Tenthrums, also known as the Strongpick clan, are based in and around Kor Donion, in the West. Much trade exists between them and the Brownies, and Dwarf-Brownie trade routes exist throughout the Rimmerins Foothills. Perhaps the best known Tenthrum settlement, besides Kor Donion itself, is Mount PocRotrum, or Mount False Tallrock, in the Southwest area of the Rimmerins Ring. The mountain and its environs are home to several hundred brown druids, the vast majority of which are Strongpick Dwarves.

Other Races
There are very few examples of other races living in the Ring, though the occasional elf or gnome may be seen. In addition, there are roughly a hundred Baal Ogres holed up in the North Range, and there are a great many LLaoihrr Brownies in the western foothills, mainly in their homeland, the Vale of Brownies. In addition, there is a significant population of orcs in and around the Ring, a blending of several enslaved or diasporic tribes. These tribes convereged in the Ter Oc, or Rimmerins Orc, famed for their dedication to hard labor, as well as a generally surly outlook on life.


Climate (optional)
The Climate of the Rimmerins Ring is generally warm, though it certainly varies by altitude. Year-round, the climate tends to be mild, and the King’s Hollow itself is very sheltered from the elements, and rarely sees great amounts of snow or rain at all. Indeed, if one does see snow in the Ring, it will most likely be in the North, as the high altitudes there lend themselves to year-long snowfalls, and a degree of permafrost. Other then the north, the Ring tends to be warm, hospitable, and fairly dry. However, there is enough rainfall every year for farmers to use the fertile soil to the maximum advantage. The West, more so then the rest of the Ring, tends to receive large amounts of rainfall.

Flora
The plants of the Rimmerins Ring vary little with location, though there is great variance in flora life at differant altitudes. In the highest reaches of the Ring, especially in the North, there are very few plants. The only berries found this high are sparse clusters of Dain’Bel berries, and the far more common food choice is the Truphull fungus, dug up by bears, ogres, and runnerhogs alike.

In the other areas of the Ring, where water flows more readily, and the cold does not last year-round, one finds a plethora of plants. The kell herb, ecspecially, grows like a disease all along the banks of the Thaehelvil River, as well as the sands and dirt near any body of water in the Ring. As such, it has found an odd niche, somewhat between herb and valued spice. While Rimmerins certainly appreciate the taste, and have made it a staple of local cuisine, they will root it from their flowerbeds and fields with reckless abandon.
Other food crops are common throughout the Rings region, including Ae’leons, neeps and caroots both common finds on a Rimmerin dinner plate.

The Dalferia is the most common flower in the Ring, though one finds a great variety of wildflowers at the base of the mountains, as well as fields of Sunflowers throughout the Ring.

The most common trees in the Rimmerins Ring are the baych tree and the urban tree. Found throughout the Ring, these trees provide building material and fuel for the fires of many a Rimmerin’s home. The Aldemir tree is found prevalently through the West Range, and is the type of tree that the Brownies chose for their legendary Council Tree. The Maple tree is commonly found in the foothills of the Ring, and there are great clusters growing by the villages north of the Quallian. There are small clusters of Silver trees in the South, and around the Silverrock Warden. Dotted throughout the Northern regions of the Ring, one finds Ahrhillicia Trees. Where one does not spot an Arhillicia  (Which is the Correct spelling?) in the north, one can often find a willow tree. Willows are also found throughout the valleys in the West.

However, it is none of these trees the Rimmerins hold dear to their hearts- they prize the Fragrans Tree abouve all others. The tea is a common staple in any Rimmerins home, as is the delicious bark-butter. The Fragrans trees are found most commonly throughout Eyelian villages, where the healers and wisemen there use its bark to great healing effect

Fauna

If the variety of plant life in the Rimmerins Ring seems astonishing, the fauna is only more so. From domestic pets to wild predators, the Rimmerins Ring is a universe in and of itself, home to hundreds of individual species of animal.

Many of the animal species are named plainly enough, embracing the Rimmerins name somewhere in there own. Thus the Rimrunner Terrir, the Rimmerin Bear, the Rimmerins Blackhog, and the Rimmilch Cow. Though these beasts live in very differant regions of the Ring, they all share a common nomenclature- symbolic, perhaps, of the Ring itself. A great many facets coming together, all connectied by the mountains themselves.

The Rimrunner Terrier is only very rarely found in the wild. A domestic breed, the Rimrunner can be found most prevelantly in Onved, though they can be spotted throughout the Resting Sheperad range, which shadows Onved.

The Rimmilch Cow, like the Rimrunner, is mainly a domestic animal. Unlike the dog, however, the cow is found throughout the Ring with equal commonality. Everyone, from Eyelians to Strongpicks appreciates the sweet meat of a Rimmilch cow, as well as the delicious Milch cheese its milk provides.
The Rimmerins Blackhog and the Rimmerin Bear share two things in common- a nasty temper, and a home in the North Range. However, the two have very adaptations to the harsh environment of the North- while the Rimmerins Bears in the upper reaches of the Teeth are massive, and every bit as powerful as an Ogre, the Runnerhogs (as the variety found in the Bear’s habitat is named) have become small and fast, all the better to escape predators like the Bear. (I am assuming this section is not completed because you need a LOT more animals here.)


Looking good, Nsiki!  You have a few more things to integrate, but the bulk of the entry seems to be coming together nicely.  When Bard Judith recovers from her surgery and comes back online, you may want to ask her to check your dwarven stuff.  By that time the entry should be pretty close to complete. 

Keep up the good work!  And feel free to ask me for another check anytime, I'll do my best to oblige.   thumbup

Alysse
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Alysse the Likely
Nsikigan Ho´Tonanese Yourth
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« Reply #2 on: 07 January 2009, 09:51:19 »

Thank you so much :)
And is Judy OK? o0
Send her my best.
And, no, the Fauna is only about 1/2 done, I just wanted to make sure it seemed like it was on the right track.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
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« Reply #3 on: 07 January 2009, 13:35:51 »

I see you are also yet to integrate or rebut my comment about sentence structure here Nsiki  :)  Will hope to get a chance to look at it once that has been done.
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« Reply #4 on: 07 January 2009, 14:17:27 »

Ah, yes, quite a bit of the description was copy-and-paste, and i have a good four versions of this running around- I'll fix that, and I need to add in distances all around, as per your comments. I also have to really integrate those maps you gave me.
I guess what I really need right now is for you to tell me where I should trim, and where I should add to, that's the hardest part for me, separating the Mountains from the mountaineers.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
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« Reply #5 on: 08 January 2009, 06:41:25 »

I see you're now in the process of restructuring the whole thing, and as you say yourself there are a bunch of things you still need to integrate before this gets settled. The four different versions running around need to be tamed, brought into proper format and then filled with missing content if still needed.

So let's look at the rough format for now: Yep, that looks pretty good already, now we're really getting somewhere! :) I might recommend to make the captions bold, so that they can be read properly in the thread, however. Also, as I personally often do, you can make sub-captions in the Description section and deal with the various parts of the mountains bit by bit, and e.g. give a whole section also an extra name, so that it can be easily identfied (e.g. if it is dominated by a tribe it could have a name related to that tribe etc.) It just makes things way easier if you can refer to a region very accurately, and in actually naming something you also have to think how to seperate that region from elsewhere, and thus you might get additional ideas what to put there. That's how I tried to do it with the Thaelon entry, where I took over Mannix rough description, categorized things and I think that really contributes to the final, pretty clear picture of what is where and why.

People section also got its intro now, deals with the main tribes, and has the other races, which occur only in minor form, just briefly mentioned - now it's much more manageable for the reader to take it all in, so I'm happy with that splitting as well.

I recommend to work towards a final version of these first three sections or so (until Location), then we can check it thoroughly, and then you can try filling the rest, okeydokey? So far you're on the right way, just continue on now towards bit by bit finalization :D
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« Reply #6 on: 08 January 2009, 07:48:34 »

Thank you sir, will do!  :D
Edit: Little more time now, so I'm glad you're happy with the people- I'll sketch out the regions tonight, and hopefully finish up description :)
This is coming along nicely, and I'll follow it up afterwords with the Rimmerins Duchy :)
Lots to keep me busy till the Best of 09 Awards roll around ;)
« Last Edit: 08 January 2009, 09:37:04 by Nsikigan Ho'Tonanese Yourth » Logged

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« Reply #7 on: 11 January 2009, 10:12:13 »

Nsiki, it would make it much easier for those of us who are watching your progress if you could do all this sort of thing in word on your computer, rather than posting  :)  Every time you make this sort of post, it confuses me and makes me think that I shouldn't bother looking every time.  But that would be no good, because I want to help to make sure the Serphelorians fit together properly, and as this is the area where they clashed most in history...  I'm sure you see my dilemma!
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« Reply #8 on: 11 January 2009, 11:07:51 »

Sorry Grun! Should I delete above post?
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« Reply #9 on: 11 January 2009, 12:49:39 »

No need; it's just something to be aware of.  :)
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« Reply #10 on: 11 January 2009, 16:03:00 »

Alright, I've added significantly to the desc. section- comments on what's there?
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« Reply #11 on: 11 January 2009, 22:10:11 »

Let's Uri-check this then, first part/sections for now:

Overview.
The Rimmerins Ring. The King’s Hollow. The Hearth of Santharia. The Sanguian Highlands. Or, if you have the mouth for it and can pronounce the Eyelian tongue, the Te’ik’o’Ma’akwa. If you don’t, the "Bear’s Teeth". Regardless of race, however, the Rimmerins Ring is known far and wide as a beautiful locale, fraught with peril in some parts, yet a friendly atmosphere everywhere else. It is rich in trade, culture, and history.
Located in the central province of Santharia, Sanguia, essentially encircling the capital, the Rimmerins Ring acts as a home to the Eyelians, Serphelorians, Tenthrum Dwarves, Baal Ogres, and Vale Brownies, as well as countless plants, animals, and a smattering of other minor races and tribes.

An approximation of size in the Overview part would be very helpful to put that somewhat in context.

Description.
The Rimmerins Ring is one of the most prominent mountain ranges in the Kingdom of Santharia. Though it holds none of the continent's (Just to avoid confusion of Sarvonia with Santharia, as you say later that the Ring contains some of the tallest peasks of the kingdom.) tallest peaks, it does boast some of the continent’s greatest vistas. Be you in the North East, South, West, or even in the foothills surrounding the Ring, you are sure to find a picture fit for an artist of Faugarian skill, or perhaps inspiration fit for a Masterbard’s epic. But what is it about the Ring that paints these pictures, be they on canvas or in the mind? The answer is different for everyone, for no two sides of the Ring are the same.

The Northern Rimmerins Ring (The Teeth)
In the North, for instance, one would find peril-filled mountains, awe-inspiring gorges, and cliffs sheer as the ice that covers them. These sheer cliffs and sharp mountain tops have given this region the nickname “The Teeth”, or, to the Eyelians, “The Te’ik”. The North Range, beginning at the Anaios Gap and stretching eastwards to the Wyrm Spine, well deserves its nickname, as a common response to a traveler seeking to traverse into the Northern mountains is “If the bears don’t bit ya, then the frost will”.

Beyond natural predators and the climate, one must also be wary of the terrain itself. The craggy mountainsides are dangerous enough to climb, but in the highest reaches of the Teeth, ice and snow can be quick contributors to a slick, cold, death, as one tumbles down the high, rocky slopes of the Teeth.

Being the rockiest and highest mountain range in the Rimmerins Ring, The Teeth are home to some of Santharia’s highest mountains. The Great Watcher is the vastest of these, though not the highest. An incredible wide mountain, The Great Watcher (or, in the original Eyelian, "Mo’un Se’il’Um" (other expression always in quotation marks) ) is reminiscent of a bear’s face, snout pointing to the moon. The Eyelian people regard it as a watcher and a safeguard against outside danger. This myth, if myth it be, certainly has its roots in fact. For one reason or another, no ogres will dwell on this mountain, and the Thar Bears (fits better than Thar's Bears) that make their homes here are famously gentle creatures, as no bear/human combat has ever been reported on The Great Watcher.

Though the Great Watcher is the grandest of the Teeth, there are higher peaks to be found. The tallest is Mt. Mash, so named because it is “mashed” in between Milchop Peak, Mt. Grimsgraine, and the Rangwer Warden (No "Ringwar" in Santharia I fear...). The second tallest mountain, but the more notorious, is Cloudscrape Top. The mindful (better than "intelligent") reader should be able to accurately discern the etymology behind Cloudscrape Top.

Rangwer Warden, however, may be a mystery to those unfamiliar with the Rimmerins Ring area. Rangwer Warden is the guard tower which protects the denizens of New-Santhala from threats emerging from the Teeth, and the lands farther north. Maintained by the Order of Seyella, the Serpherlorian watchwomen here guard the capital mainly from Baal Ogres.

The ogres live in several regions of the North Range. For instance, take the foreboding Mt. Grimsgraine, a bastion of ogrekind, at the base of which is the Blueheart Dungeon, a chilling, freezing, ice-covered, stronghold for the Baal Ogres. The great Khalkaroth gorge, reminding of the Demon Lord of the Shadow, is a battleground for ogres in conflict. Here is the farthest south the Baal Ogres ever reached, until they were turned back by the brave Order of Seyella. The Seyellans have been wisely stationed nearby, east of Mt. Rangwar. It is truly thanks to the Order of Seyella that the Teeth are not completely peril-filled. One can still travel the south edge of the North Range with relative safety, though one should not wander too far north. Reach the Blueheart Dungeon, and the writer of this passage knows of one Eyelian author who will surely have turned back long ago (This doesn't really make sense tense-wise...). (Too many paragraph splits, so it put this paragraph together.)

Another place where the more daring might seek adventure is the Wyrm Spine. Just east of Mt. Naesh, tucked inside the valleys of the Wyrm’s Spine, is a great lake, called Lake Naes. Here it is rumored that great Wyrms, usually only seen in the oceans of Caelereth, swim in solitude.

However, one must not discount the whole of the North as a peril-filled, unhallowed land, full of dangerous slopes and even more dangerous creatures. For if you stay to the foothills, and you avoid the ogres' territory, there are certainly redeeming features in the North. How else to explain the numerous Eyelian settlements (mainly of the Bear clan, though the Anaios Gap is undisputedly Wolf clan territory) dotted throughout the lowlands, or the occasional Serphelorian village in slightly higher reaches or mountain valleys? Ask any Rimmerin (As Serphelorians are also Rimmerin people any Rimmerin wouldn't give this answer, no?), and you will get an explanation for the Serphelorians at least: “They’re so cold, their senses have gone south!”

Of course, it is neither senselessness (Methinks this play of word doesn't really work here, cause senselessness means something entirely different than "having no senses" as mentioned above.) nor a frigid climate that keeps the people here - it is the land itself. The soil of the foothills is rich, the trees are hardy, and the game is plenty. However, the danger here has still caused many of the Rimmerin settlements to be located elsewhere, and it to these more habitable regions we venture now.

The Eastern Rimmerins Ring (Shieldlands, Quenshuran Mountains, Resting Shepherd)
As one travels south by east, the sharp cliffs and mountains begin to grow smaller, replaced by a more highlands-esque vista. The mountains here are less rocky, and are covered with lush vegetation. The exception is the Shieldlands, at the south edge of the East range. This area is rocky and barren, though there is a plethora of valuable minerals underneath, mainly silver and iron. Because of this, there have been some dwarven excursions into this area, and the hamlet of Kenerum, just south of the Shieldlands, is populated primarily by dwarven miners and the humans who provide them with food, weapons, equipment, and copious amounts of ale.

An interesting question is why the Shieldlands are actually called that way. Did they shield something? Or, as there are a lot of minerals, there could once have lived fine dwarven smiths, known for delivering high quality weapons and armours, maybe even a special kind of shield? So there could be a tradition here. Note that there is a "Shield Cavern" up north as well! Or: Maybe there was a defense battle in the mountains against orcish intruders, and a shield for some reason saved the life of a clan leader - and this shields are now produced in that region honouring him etc.

The East is generally noted as the most hospitable, and least dangerous of the four ranges. It is also, not coincidentally, the range where the most trade flows through. As such, it is often referred to as the Gateway, a name lifted from the massive gates guarding the Northern Mithrun, or "Silverrock", Pass. Said gateway exists between the Quenshuran Mountains and Mt. Onved. The Quenshuran Mountains overlook the Mistdale, one of two valleys in the East Range, and the village of Anisael. The Quenshuran Mountains are also home to Mt. Mistriff, which is often used as a training ground by the dwarves of the Silverrock Warden, much in the way Mt. Rangwer is used for the Serphelorians of the Rangwer Warden.

Mt. Onved is also known as “The Sentry”. It overlooks two gateways, the Northern Mithrun Pass, as well as Onved Pass. Onved Pass is placed directly between Mt. Onved and Resting Shepherd. Resting Shepherd is either a gigantic mountain or a miniscule range - the peaks have become so worn down, if there were indeed multiple peaks, they have now blended into one. The long mountain resembles a person sleeping, and as sheep are commonly seen in this region, people soon so that person being a shepherd, resting between his sheep.

From Resting Shepherd, the Forks flow. The Forks are a pair of rivers, one originating in Tyr Hurtung, a dwarven settlement, the other from a small mountain spring. These two rivers pass through the Kenerun Downs before joing with the Marshdai River. The Marshdai passes through the Mutli Moors, a series of mostly infertile highland plains, and the Osowano Swamp, home to thousands of pestering feylin.
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« Reply #12 on: 11 January 2009, 23:47:45 »

Art, you're a godsend my friend :)
Today, I'll be integrating both these and Alysse's comments, and backtracking into the main thread to see where Grunok's suggestions are applicable.
Thanks, all :)

Alysse's comments integrated, working on Arts now. Please note that i did not color every change of dwraven to Thegrim, though I've made the change.
« Last Edit: 12 January 2009, 03:15:43 by Nsikigan Ho'Tonanese Yourth » Logged

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« Reply #13 on: 12 January 2009, 03:28:57 »

Are the Ylfferhim in the Rimmerins Ring?  I thought the Quallian Forest was outside of the foothills, but then I suppose it depends how you look at the map.  Just a thought.
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« Reply #14 on: 12 January 2009, 03:35:30 »

Only a few of them- they tend to be quite seculeded,.
From the original entry, to be used at a later date:
Quote
Ylfferhim
   A secluded tribe of Elves, the Ylfferhim live in the Quallian, just southwest of the Ring. Though they live on the very edge of the Ring itself, and their forest borders an Eyelian population center, they are rarely found outside their home, due to their private nature. However, they are beginning to become a bit more extroverted, and have initiated trade with some of the Eyelian towns nearby.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
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