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Author Topic: Shadespell Gorge: Osthemangar Region  (Read 1580 times)
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Azhira Styralias
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« on: 22 October 2009, 22:45:48 »

Shadespell Gorge (formerly known as Hell's Gorge). And you thought the Mists were bad... evil




Overview

Scholars have long thought that the gateways to the Netherworld were small, contained areas that only a skilled conjurer could open. The Deep Winds Portal of Osthemangar is one such opening that is known to exist. However, only in recent times has evidence been uncovered that the massive gorge running hundreds of strals along the Caaehl'heroth peninsula may be such a portal as well. This frightening prospect is all the more real in that adventurers have witnessed the lives of an entire civilization of shadow beings that live along the gorge. This deep rift in the earth is like a festering wound, as if the hands of an earth titan itself tore open the land to reveal a dark chaos bubbling below. The Shadespell Gorge is a place long avoided by the orcen tribes who live in the area. They call it "C'hruk Kh'al'on" or "The Dark Distance". The ancient Erpheronian settlers who explored the Aden peninsula had other equally ominous names for the place: "Shadow Spine" and "The Shadespell Gorge". The Shadespell Gorge is yet another reason to avoid northern Caaelh'heroth for, it is said, Coor thrives among the cracks of doom.

Description

The Shadespell Gorge has been called a blighted wound upon the face of Caelereth. There is nothing beautiful about this extraordinarily long chasm of darkness that runs for many hundreds of strals along the northern part of Caaehl’heroth. The mysterious fixture is jagged and, one presumes, to be quite deep into the earth. The exact origins of the chasm is a mystery, but most scholars believe that it originated during the cataclysmic War of the Chosen. When earthquakes and storms shook the earth as powerful beings vied for control, Caelereth suffered its most devastating wound that never healed.

The gorge itself reveals nothing below its surface. That is because where one can normally see down into a gorge, perhaps a river that carved it out or some semblance of earth below ground, Shadespell Gorge is different. Only a putrid darkness like a black fog seeps from the wound. One cannot see into the chasm at all. Tendrils of shadow writhe and twist all along the rift like tentacles waiting to snatch victims who venture too close. The entire region along the rift is overshadowed in a grey fog. It has been said that the Mists of Osthemangar encroached along the chasm. The reason being is that the gorge and the Mists were birthed in a similar space: the Netherworld. With the snow that falls continuously in the region, it provides a stark contrast to the black rift winding through it.

The region where the chasm exists is a colourless, empty place where no known life exists. The wound begins to the west of the Mists of Osthemangar and to the east of the ruins known as Aph’than’pul. The crack opens up deep into the earth and runs along to the southwest for an estimated 1600 strals. Then, the chasm splits into a smaller rift that runs to the southeast towards the Gothkin River. The main rift then continues southwest before splitting south into another smaller chasm. It is at this point where the smaller chasms split that the rift is the widest. It is estimated that the widest point of the gorge is approximately 5 leagues across.

The land’s wound continues to run southwest along the center of the peninsula’s arm. The ruins known as Cort’mangar sit along the south edge of the gorge. This ancient city is thought to have been a once fortified city during the War of the Chosen. It is also thought to have been used during the massive Battle of Osthemangar in 5000 b.S. It is here nearest the ruined city that an impressive stone bridge spans the width of the chasm. The bridge seems to smoothly erupt from the ground like clay, creating a curve above the shadowy tendrils. Most scholars agree that the bridge was likely created using powerful earth magic to shape the stone. As it would have taken many days walk to circumvent the rift to reach the other side, the bridge provided a quicker path, if a dangerous one. Cort'Mangar today, according to the few accounts available from various explorers to the region, is a place of eternal night. It sits forever haunted and cursed, inhabited by strange creatures of the shadow.

Cort’Mangar (lit. City of the Dark Claw")

The ancient city of Cort’Mangar sits along the edge of the Shadespell Gorge in the center of the peninsula arm northeast of Aden. The exact origins of the city is mostly lost to history, but some records exist of its nature. In 1310 a.S., the famous Injerin explorer Saryas Kelweather found some ancient scrolls and tomes hidden in a ruined watchtower along the edge of the Mists of Osthemangar. These scrolls gave mention to a "city on the edge of chaos". Most scholars today presume this city to be Cort’Mangar. Interpretation of the scrolls yielded some information on the city. It is said to have once been a large orcen city during the War of the Chosen and the Battle of Osthemangar. It functioned as a strategic point on the Bay of Eswath and as a point of defense from the armies in Aden. During this time, humans from Southern Sarvonia had been increasingly encroaching on the Aden peninsula looking to expand into Caaehl’heroth. The orcs built the city as a means of beginning an invasion of Aden before the humans could strike first. However, the War of the Chosen changed all of that.

As the massive war began, ancient records say that Cort’Mangar produced many kinds of powerful beasts of war that the dark side utilized. Some scholars believe that powerful dark elven summoners built magnificent towers of magic and created large circles of summoning. Great demons and other vile creatures were called forth to fight in the war. The city became known as the “Cor’tam’ Angarek” (lit. "City of the Dark Claw"). Over the centuries, the name was shortened and bastardized to Cort’Mangar as it is known today.

How the city looked during its most powerful days can only be imagined. However, today, according to eyewitness accounts, the city is a shadow of its former self, both in a literal and figurative sense. With most of the towers now fallen down in pieces and the high walls in crumbling ruin, Cort’Mangar is still magnificent, even in its destruction. The ruin has taken on the appearance of the chasm itself with a dark fog encompassing the area as black tendrils of shadow move like trees in a wind from every crack and crevasse. Most startling is that the city is said to still have inhabitants living within its dark walls. The orcs call them the “Faces of Night” or “Hav’ak Lohks”. Beings that once resembled mortals walk the ruin. They appear as thin, spindly wraiths cloaked in seething darkness. What they are none can say. Some scholars say they are ghosts. Some have declared them as being the mythical mystran. Still, a few have theorized that these shadow beings are unlike any phenomena in Caelereth. The demonologist Vekan Kha’mal says they are a new race of shadow beings birthed from the nether in the gorge.

From Cort’Mangar, the rift continues to run southwest where it pauses for a brief time of perhaps 9 leagues where the earth’s surface is unblemished. The crack continues into the Aden peninsula where it splits off into various smaller fingers before finally ending at the base of the Calth Mountains. The eastern base of these mountains where the crack ends is similarly devoid of life as if the rift’s blighted presence drove all flora and fauna away.

Location

The Shadespell Gorge runs for a long distance along the northern reaches of the peninsula of Caaehl’heroth. The Cartash region and the Aden peninsula is connected by a bridge of land. To the north of the bridge is the Ice Sea and to the south is the Bay of Eswath. The crack begins directly to the west of the Deep Winds Portal and ends at the base of the Calth Mountains.

People

The only people thought to live along the gorge are not true people at all. Most accounts who have beheld the city of Cort’Mangar, such as the Erpheronian explorer Marvan Swiftrook in 1000 a.S., say that the ruins are the haunt of strange shadow beings. These shadow people he called “The People of the Shades” or simply “The Shades”. The orcen people call them the “Hav’ak Lohks” or “Faces of Night”. Swiftrook’s journal was later found 200 years after his death among some ruins in the Mists of Osthemangar. He dedicated several pages to eyewitness accounts of Cort’Mangar. Most were barely sensible ramblings as many scholars believe that he was slowly driven mad by all the time he spent around such blighted places.

Day 65: “Our ship was lost…among the large ice of the Bay of Eswath. We were driven along the coast, having just left the Aden peninsula. I do not know how long we have been at sea…perhaps days or weeks. The sky is always dark. Dark and dreary. I’ve not seen the sun in many months since venturing to Caaehl’heroth. It's as if this part of the world is forever bathed in a grey blanket of despair…

 Day 89: “The ship has landed along a beach. We have disembarked to see for ourselves the strange black that rises to the north. Like a beacon, it draws me. I can sense a palpable malevolence in the area…something lurks. I am an explorer! This is what I do! I cannot run in fear now. I have convinced my crew to accompany me…they hesitate and I cannot blame them. Nevertheless, two men of stout will follow me as I pursue the path of shadow…”

Day 90: “We’ve been traveling for hours. We see the ruins of a wall before us. Tall, broken spires of blackened rock pierce the sky. Even in ruin, the spires are taller than any I have seen in Santharia. Epheronia’s majestic castles hold not a candle to these dark ruins. I find them strangely beautiful…

What is this? I see movement within the ruins. People surely do not live here? No, it cannot be. They do not walk. They…slither on barely perceptible legs. As if their lower bodies are bathed in shadow. I see hundreds of them. Maybe thousands! My companions and I hide behind a large piece of rock watching. Through a broken gateway, the shadow people walk about. They wear what looks to be cloaks of grey and black, swirling around themselves. Their heads all appear to be hooded, hidden inside a veil of barely thin mist.

Their eyes! They see me! Like dull emerald orbs, their eyes perceive me. I am frozen in place. One pair grips my soul. Another looks as well. And another. More and more can see me hiding! I rise in my spot. I hear cries of pain as my companions react. Suddenly…they are around me. A Shade suddenly appears next to me. I watch in horror…its long, graceful fingers reach out to touch my companion. The old man Riggs twitches violently! The shade’s touch bore into the man’s forehead…he falls to his knees…

I gasp and turn to run. A shade reaches for me…I scream fumble for my lantern. I had it covered for fear of discovery…I drop the cloth covering it…the light pierces the shadow. The shades hiss and turn away from the lantern’s flame. Green eyes, angry and evil, stare at me. Fingers reach for me…

Poor Riggs and Foeman…I run and can only watch as their bodies shake and scream for mercy. The shades converge on them…their flesh melts away to reveal the same inky blackness underneath. The shades devour them. They become one.

I run.

I run. I remember no more. I remember the sea. I am wet.

My shoulder is cold. I was hurt. Like a dagger of ice under my skin. I was touched. The shades tasted me. Gods.

Why does the world look so grey…?”


Not long after this episode, most scholars believe poor Swiftrook was lost near the Mists of Osthemangar around 1000 a.S.. His journal, mostly intact, was found 200 years later in the possession of a Ghun’Morta’Oc, or “Cursed Death Orc”. Demonologists have long debated over the nature of these shades that Swiftrook describes. Most agree that the creatures are not human, at last not anymore. Most myths say that the wraith and the mystran are not something to be seen or even felt. Those creatures are mostly denizens of the mind. Swiftrook’s account seems to indicate that the Shades are more or less physical with possession of eyes and a cold touch. With an estimated number among the thousands, some scholars have classified the Shades as an entirely new race of beings with Cort’Mangar being their home.

One theory that is gaining more widespread acceptance comes from the noted Volkek-Oshra demonologist Vekarn Kha’mal. In his book, “The Ineffable Madness”, he postulates the following:

“The Shades are undoubtedly former living men. I would guess that they exist in an opposite world, mirrored of our own. Much like how the Netherworld is a darker mirror of Caelereth, according to most lore, the Shades are a people mirrored as well. The soul of a living mortal has a dark opposite. Likely, the Shades were once soldiers in the army of a great battle, and in death their spirits were blighted by the gorge’s power. Their bodies were twisted and infected by the darkness and they exist both in the physical realm of Caelereth and the Netherworld. They are creatures of two dimensions, unable to escape either one.”

Climate

The gorge and the region surrounding it are of similar climate as the rest of the peninsula. Permafrost is best to describe the area with cold winds blowing from the Ice Sea south. The only exception, strangely, is Cort’Mangar. No snow falls among the ruins or surrounding area for a distance of six to seven strals across. This is due to the mystical forces that bathe the city giving life to the Shade people. As for the gorge itself, there is no wind or even so much as a breeze coming from within the inky blackness. One explorer described being near the chasm as "Empty...devoid of any sensation. No heat or cold. Just an emotional chill." Interestingly enough, similar feelings have been said of the climate within the Mists of Osthemangar.

Myth/Lore

Other than the ruin of Cort’Mangar, the gorge holds another piece of lore long believed by most scholars. The nature of the black tendrils and the unfathomable depth of the rift itself has long been debated. During the War of the Chosen, some believe, the gorge was created as a result of a massive battle. One story goes that the great demon Ghelgath the Ice Lord burst forth from the earth to lay waste to the white armies. Other stories say that some of the great drakes used in the war fell to their deaths, breaking open the world to reveal the Netherworld below.

Vekarn Kha’mal believes that the Shadespell Gorge is a gateway into the Netherworld itself. Although not proven (and likely never to be proven), the scholar theorizes that the chasm is a giant “chaos rift” that connects to the Netherworld. Very little is known of chaos rifts, but the theory is that they are small, unstable windows that touch the Netherworld. Some are believed to exist around the Deep Winds Portal, hidden in the mists. While these are small, Shadespell Gorge is obviously a much larger one. Even more frightening is that if the theory is true, then the Netherworld’s presence exists in a much larger area than the Portal itself.

History

9800 b.S. – The City of Cort’Mangar is Built

Scholars estimate that the ancient dark elven city of Cort’Mangar is built to function as a fortress city against incursions from the Aden peninsula. It is said that the city had spires far grander and taller than any known in the present day.

9000 b.S. – The Shadespell Gorge is Born

It is generally believed that the Shadespell Gorge is created during the War of the Chosen. Unknown forces, perhaps a battle or a summoning gone wrong, opened the crack in the earth that allowed the Netherworld’s presence to burst forth.

5000 b.S. – Cort’Mangar is destroyed during the Battle of Osthemangar

The Battle of Osthemangar rages for many days over most of the northern reaches of Caaehl’heroth. Cort’Mangar’s defenders fall to a siege that lasts over several weeks. As the dead lay in the thousands among the fresh ruins, the influence of the Netherworld presence along the chasm somehow infects the bodies. Over time, Cort’Mangar becomes a city of shadow.

1000 a.S. – Erpheronian Explorer Marvan Swiftrook Discovers Cort’Mangar

Shortly before his disappearance in the Mists, Marvan Swiftrook discovers the Shadespell Gorge and the city of Cort’Mangar. His discovery and narrow escape from the Shades slowly drives him mad. His journal tells of a mysterious people that live in the city now completely overrun with shadow and Netherworld presence.
« Last Edit: 01 January 2010, 21:26:54 by Azhira » Logged

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Azhira Styralias
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« Reply #1 on: 26 October 2009, 20:52:36 »

Comments ready!

I skipped some optional sections such as coat of arms, flora and fauna as none of those would exists in this entry. There is no living thing in the gorge, nor even any blighted thing, such as those found in the Mists. I did explain the race of people living there, the Shades. Otherwise, the place is simply a big crack in the earth...

Also hinted at some history such as the Battle of Osthemangar.

One name I like is "Shadow Spine Gorge" instead of Hell's Gorge. Thoughts? thumbup
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« Reply #2 on: 26 October 2009, 21:24:47 »

Awesome.

You make me want to have an RP story take place in these regions, Azhira. :P


I personally like Shadow Spine (without the Gorge at the end) name rather than Hell's Gorge. Though maybe both could be terms for the place.

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« Reply #3 on: 27 October 2009, 00:41:20 »

"Shadow Spine" sounds cool as a name, though I'd like to have a primary or secondary name with "Gorge" in it, or "Chasm" if possible - cause that's what one basically sees on the map, a huge gap, a maw of darkness if you so want. Hmm... Would need another idea here.

Anyway, just read the whole thing and it's great as always, Azhira! The Shades idea is developed very well, the quotes from the explorer and the Volkek-Oshra demonologist make it very believable - experiences and theories. And the same applies to Cort'Mangar, which marks another highlight in the whole Osthemangar region - seems that there's one deadly place is following the other, and the region gets its ugly face defined with every piece of the puzzle! So another excellent entry, which is an entertaining read.

Clearly this means another aura +1 for this one, Azhira! This is the stuff fantasy universes need, and bit by bit we get them now, very happy with this series of entries! clap

Just a few things to fix, no content problems, just misspellings/typos:

- Erpheronians with an "r" (4x)

- "colourless"

- This ancient city is thought to have been a once fortified city during the War of the Chosen.

- "The city’s history is mostly lost to history" Hmmm... History loses to itself... History vs. history = 0-1? lol That should be a nice addition to our goofs page! :)

- The city's secondary name and meaning ("City of the Dark Claw") should be added in brackets at the caption as well.

- "As the massive war took began..." - "Silly Took," he murmured... ;)

- "How the city looked during its most powerful days can only be imagined."

- "From Cort’Mangar, the rift continues to run southwest where it it pauses..."

- "The cracks begins directly to the west of the Deep Winds Portal and ends at the base of the Calth Mountains."

- "He dedicated several pages to eyewitness accounts of Cort’Mangar."

- "It's as if this part of the world is forever bathed in a grey blanket of despair…"

- "Nevertheless, two men of stout will follow me as I pursue (to avoid repetition) the path of shadow…”

- "...its long, graceful fingers reach out to touch my companion"

- "Some are believed to exist around the Deep Winds Portal..."

- "Even more frightening is that if the theory is true, then the Netherworld’s presence exists in a much larger area than the Portal itself."
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« Reply #4 on: 27 October 2009, 01:03:55 »

I have skimmed over the entry and love it so far.  I will give it a closer read when I have some more time.  For now I have an idea-- when the Orcs inhabited the city of Cort’Mangar do you think they would have built a bridge across the gorge?  I was just thinking that if you wanted to get to the other side of the gorge you would have a long walk to either end.  An ancient bridge that looks down into the gorge could be an interesting addition if you feel it fits.

Also, the area is obviously cold and snowy, Do you imagine the air coming out of the gorge is hot or just cold and dreary like the land around it.  Perhaps the term Hell is still influencing me to think hot.  By the way-I like the new name. 

When I visit the gorge the first thing I will do is throw a snowball into it.  I wonder what will happen?  Some demon down below may not be too happy.
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« Reply #5 on: 27 October 2009, 17:44:34 »

@ Fox - Thanks! Yes, the Osthemangar region would provide a truly interesting adventure. In fact, one of my primary sources of inspiration is that adventure experience. I ask myself "If I were an intrepid explorer, what would I want to experience? Boring flowers and pretty mountains? Or creepy mists haunted with undead dragons, flesh-seeking Brownies and shadow people?  evil

@ Arti - Thanks for the uri! Changes made, though I did not bother to color them all. Trust me they are there. Also added a bit more background in Yellow. Once again, ol' Saryas Kelweather makes an appearance! Probably him and Vekarn Kha'mal are my most utilized researchers. I really need to make entries on them...

@ Seeker - Good suggestions! I added your ideas in Orange.

Also, I came up with alternate names:

Doomfell Gorge
Chaos Fiend Rift
Cold Claw Chasm
Heathen Heart Chasm
Shadow Breath Rift
Dark Wind Gorge
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« Reply #6 on: 27 October 2009, 17:48:32 »

Quote
@ Fox - Thanks! Yes, the Osthemangar region would provide a truly interesting adventure. In fact, one of my primary sources of inspiration is that adventure experience. I ask myself "If I were an intrepid explorer, what would I want to experience? Boring flowers and pretty mountains? Or creepy mists haunted with undead dragons, flesh-seeking Brownies and shadow people?
Flowers and pretty mountains please. Less chance of death. (assuming you don't let me pick the flowers, that is.)
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« Reply #7 on: 27 October 2009, 20:53:13 »

I did a more detailed read, all I can say is awesome.  a couple more minor things:

Cort'Mangar today, according to the few accounts available from various explorers to the region, is a city is a place of eternal night.
However, today, according to eyewitness accounts, the city is a shadow of its former self, both in a literal and figurative sense.

Aslo could you give us an idea how wide the gorge is?  Perhaps an average or perhaps how wide at its widest.  I am trying to visualize if it is humungus like the Grand Canyon or perhaps skinnier and longer.  For fun I posted  a neat little pick of the Grand Canyon that has many similarities to this gorge.

Other ideas for names:
The Scar of Caelerath
The Black Wound
The Black Gorge
The NetherGorge
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« Reply #8 on: 27 October 2009, 21:50:22 »

Hmmm  ... Thats seems a little too close for comfort. The grand canyons about 5 hours away from where I'm at :D
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« Reply #9 on: 28 October 2009, 00:26:43 »

Thanks Seeker!  thumbup

I added a bit that says the gorge is about 5 leagues at its widest (about 18 miles across, same as the Grand Canyon. Thanks for the inspiration!)

And corrected those grammar issues. As I write, the ideas come quickly to me and I often change ideas in mid-sentence. I'll leave half a written sentence, back space, and write something new. I'll forget to go back and fix things.  rolleyes
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« Reply #10 on: 28 October 2009, 00:29:25 »

Hmmm... "Shadow Breath Rift" maybe sounds best to me of all the given suggestions, even though it's a three word name, which isn't as powerful as the short, but very effective "Hell's Gorge". "Doom's Gorge" as a two word name also sounds too simple, though. I notice that's we've already used the term "Deepgorge" in Manthria, that has also a good ring to it methinks. Well, another word we might use instead of "Gorge" is "Abyss" in a combination. But "Shadow Breath Rift" is already pretty good methinks.
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« Reply #11 on: 28 October 2009, 00:58:02 »

My personal favorite is Shadowfell Gorge...do I have final say?  ;)
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« Reply #12 on: 28 October 2009, 01:02:47 »

Sure, basically you brought that place to life, so if that's your absolute favourite, then by all means, let's have it, Azhira :)
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« Reply #13 on: 28 October 2009, 16:39:35 »

Alright, since Hell's Gorge has a new name, I have changed the name to Shadowfell Gorge throughout the entry.

 clap

EDIT:

Hrm...I did a random Google search for Shadowfell and found that the name is used in several Dungeons and Dragons modules. Rather than appear that I "stole/copied" the name, I would rather change it again. Essentially, any name with the word "shadow" in it is used in many other gaming modules and video game sites. Bummer. So, I will fall back on my second choice:

Doomfell Gorge.
« Last Edit: 28 October 2009, 17:09:09 by Azhira » Logged

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« Reply #14 on: 29 October 2009, 17:11:55 »

I think I'll use the word "shade" in the name after the mysterious people who live near the gorge.

Shadespell Gorge. Has a nice ring to it.

If I have to change the name one more time... buck
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I see the board has been deactivated. Lets hope for a quick solution!
16 May 2013, 22:20:50
Files have been replaced again, but the question remains how long this will last. SMF support will have a look at the security problem.
16 May 2013, 17:26:47
It has been hacked. The third time in 3 days. I need to replace the changed files again (won't happen before evening) - and then see what the SMF support recommends as a strategy.
16 May 2013, 10:06:36
Arti, could you maybe take a look at the RPG board? I got a message from my anti-virus program and now I can't access the column on the right with the list of current threads and the shoutbox. Thankies :)
04 May 2013, 13:50:24
:D
03 May 2013, 19:31:50
got it! :D The menu to the left is so convenient, that I nearly forgot the old souce... ;)
03 May 2013, 19:23:01
Artimidooor.. could you please add the Northern Sarvonian Tribe's map to the map menu? As you know, my mouse over does not work :( I could't find it right now, though I know it does exist somewhere.
30 April 2013, 23:32:56
Huhu, huhu, huhu, ..that was my owl..
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