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The Forest of Ronoth
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Topic: The Forest of Ronoth (Read 20178 times)
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Ta`lia of the Seven Jewels
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Re: The Forest of Ronoth
«
Reply #45 on:
04 October 2010, 19:48:42 »
The North Sarvonian/Nybelmarian specialists need to answer, if those locations are good.
I see some problems here though.
Your first proposal is in an area, where nobody developers right now, (though there were some dwarves in the Vindel Mountains, I think). So, the one who wants to help you there has to read the stuff of the area himself again (more work). There are no trees on the map (Art would have to change the map if this is a real big forest= more work). How big (in km=strals) have you planned this forest should be?
Second proposal. Better, this is a area where development is not so far away. But there is no forest(tree symbols) on the map either. Please ask Azhira and Alysse.
Generally we prefer that newbies develop in areas where they can be helped easier.
Nybelmar I leave to Mira...
I see one big problem here, Perab. You developed a world years ago and you want to implement it as it is in Caelereth. That does simply not work. You can surely take most of your ideas and
ADAPT
them to Caelereth and we are eager to help you, to incorporate your ideas into our world. But it will not go without you changing and alterations, smaller ones, but maybe bigger ones also - or even giving up some of your ideas.
So I don't see, why your forest can't be a part of one of that undeveloped forests in the north. Why your (planed) people can be of one of the already existing tribes... etc.
There is one specific questions I have - how do you see your 'undead'? What are they, how do they look like? Why are they undead?
I hope I did not discourage you, but , as others already said, this is a teamwork and we want all our world to be a whole, connected together, and not a sample of islands without internal reference. But we are here to help you with that. And I promise you, it will be fun for you also, even if you have to alter some of your ideas.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Miraran Tehuriden
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Re: The Forest of Ronoth
«
Reply #46 on:
04 October 2010, 22:22:00 »
Did someone say Nybelmar?
Why, someone díd..
Well, the forests on the east side of that mountain belong, along with the great city of Fulwanooth, to the elves, but i'm certain we could find you a spot, say...
HERE
in the southern marshes. This would probably mean you'd have to focus more on the swamp than the forest aspect, but it'd be ideal for the cultivation of poisonous and undead things. Depending on how we'd turn out, a more overgrown patch could be aded to the map.
The big downside is, of course, that i'll be looking at all your entries about the place
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Avrah Kehabhra
"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #47 on:
04 October 2010, 22:50:15 »
Perfect, this is what I wanted the whole time, thank you Mira...
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Azhira Styralias
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Re: The Forest of Ronoth
«
Reply #48 on:
05 October 2010, 01:34:08 »
Alas...
Has NYBELMAR once again stolen my
slave
apprentice?
*shakes fist at Mira*
This isn't over, you overgrown leafy aphid herder.
Well...I guess its for the best. Perab needs a forest and won't settle for less. I like that! I am sorry the North didn't work quite as planned for you. But as Talia said - you must adapt your forest into our world, not the other way around.
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Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #49 on:
05 October 2010, 02:28:34 »
Why am I feeling as a idiot now?
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Artimidor Federkiel
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Re: The Forest of Ronoth
«
Reply #50 on:
05 October 2010, 04:20:12 »
If you go for Nybelmar, then e.g. Mira should have the time to help you get the entry done, as there should be an expert who can see if the entry goes in the right direction and give suggestions concerning that specific area. I'm practically useless as far as Nybelmar is concerned, so that would need to be ensured.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Miraran Tehuriden
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Re: The Forest of Ronoth
«
Reply #51 on:
05 October 2010, 09:03:35 »
While i admit i have a tendency to disappear at times, i rarely do it while people actually need me not to. So, yes, i will be around.
Probably to the point Perab wished i'd bugger off already
I'm also going to try and get Decipher to drop in from time to time, he knows more about the Venlaken than i do, since they are historically tied to Marmara.
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Avrah Kehabhra
"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #52 on:
05 October 2010, 17:32:59 »
Well, I think it would be the best if I research about Nybelmar. It should help me to harmonize my forest with this continent. Also I need some herbs which I can put into the Living Hall, many things I must fix on the forest...
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Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #53 on:
30 October 2010, 00:23:15 »
Completed. So long it has taken to finish this, I am sure that I am finally done now
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Ridgen Sú'ufanán
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Re: The Forest of Ronoth
«
Reply #54 on:
30 October 2010, 00:59:04 »
I was thinking that the City of Ronothey and its inhabitants should be described more, unless you state in there somewhere that they do not wish for people to know much about them in the Compendium.
It was a passing thought, and forgive me if you did state something in your entry that has covered this little thing that I've brought up.
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And that concludes
*munch*
what I have to say.
*pops the rest of the cookie into his mouth and gulps down his tea*
Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #55 on:
30 October 2010, 01:09:31 »
Ridgen, actually the history of the Ronotheyan is very small, for now. The Ronotheyan wrote everything in puzzles. The people doesn't know about their usual life habits, just the greater events and myths were solved.
It is a good this to be a little bit mysterious. I think to have a mysterious lost kingdom somewhere in a cursed forest makes a interesting story. Imagine that on the RP board than you will understand what I mean.
It is more interesting to travel among mysterious ruins, than trough a famous well known forest, am I right?
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Let the shadows follow your path, they may be your ally in hard times
Ridgen Sú'ufanán
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Re: The Forest of Ronoth
«
Reply #56 on:
30 October 2010, 01:24:24 »
Ah. I see what you mean.
Although you did say that in this case, the Ronothe(y)an said everything in puzzles. Perhaps, (let's think Santharian now) the Compendiumists would put it there any way in the hope that those who do read the Compendium would be able to see through the meaning of the Ronotheyan's words? Or just for referrence? It was another passing thought.
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And that concludes
*munch*
what I have to say.
*pops the rest of the cookie into his mouth and gulps down his tea*
Perabium Pelatorium
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Re: The Forest of Ronoth
«
Reply #57 on:
30 October 2010, 01:35:06 »
Well, the Ronotheyan had a Styrish dialect, that means everyone who can understand Styrish is able to read it, but to understand it, this is an other question. Well but I see that I have forgotten to write that they were speaking Styrish...
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Let the shadows follow your path, they may be your ally in hard times
Ridgen Sú'ufanán
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Re: The Forest of Ronoth
«
Reply #58 on:
30 October 2010, 01:37:49 »
I suggest you write it nonetheless. Quotes are good in entries, but I won't push you to do it.
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And that concludes
*munch*
what I have to say.
*pops the rest of the cookie into his mouth and gulps down his tea*
Perabium Pelatorium
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Swamp specialist and Runes forger
Re: The Forest of Ronoth
«
Reply #59 on:
30 October 2010, 01:42:44 »
Yes I think it is the best that I write that... thanks Ridgen
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Let the shadows follow your path, they may be your ally in hard times
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The Forest of Ronoth
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