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Author Topic: Nybelmer, the Merfolk of Nybelmar  (Read 3879 times)
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Coren FrozenZephyr
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« on: 14 February 2013, 03:17:27 »

Ladies and gentlemen, and ugly packrats and miscreants, we proudly present to you the glorious NYBELMER, the Merfolk of the Nybelmarian continent! Again, a joint entry by Miraran and yours truly. For earlier drafts and discussions (pages 1 and 2), follow the glowing links. ;)



Overview of Nybelmer,
The Merfolk of Nybelmar

by Miraran & Coren

Not to be confused with the Merfolk of Sarvonia, Nybelmer are an intelligent race that is able to speak the human tongues and lives in more or less organised communities among the coasts of Nybelmar. Capable of casting advanced magic depending on the tribe, they are a presence that cannot be ignored by sea-faring nations. Scholars identify at least four separate sub-races, or ‘pods’, amongst Nybelmer: Deep Mer; Dark Mer; Glittermer; and Lesser Mer of the Inner Sea. Deep Mer and Dark Mer have a deeper red colour inside the gill slits compared to their Glittermer and Lesser Mer cousins, perhaps because they live in the open seas.

Deep Mer (Soéliveche, Deep Sea Mer);
Deep Mer with their royal blue fins are giants among Nybelmer; reaching an average length of six peds from head to tail they are impressive to behold, but quite rare to find. Deep Sea Mer are the Wardens of the Mertribes, a sort of “High Merfolk” if you will. Leaders of the merrace in “foreign relations”, the Deep Sea Mer travel to each of the merrealms to make sure all is well. A group of Deep Mer is rumoured live under the Drifting Woods, but in general they seem to like to travel great distances through the depths of the ocean without having a set home.

Deep Mer have fairly dark colours and tails resembling that of the whale. Their scales are often a deep blue or green, and this colour seems to 'bleed' into their fins, which have coloured centres but transparent edges. Their hair colour might be anything from light blue to dark green. The skin tone is usually blue-ish, with a striped pattern on the shoulders, arms, and back, usually in a slightly lighter colour than that of the scales. They also have transparent third-eyelids, to improve their vision and shield their eyes from the water pressure of the depths. These are the strongest of the Mer, with an impressive physique and an aristocratic bearing.

Should one encounter a Deep Mer in the ocean, it would be advisable to ignore the creature and keep a safe distance, as they are often ill-tempered in their dealings with 'Surface Dwellers'. The sub-tribe residing below the Drifting Woods is generally a bit friendlier, especially to the Ter'ei'Vikh with whom they have a blossoming trading relation.

As most Nybelmer, they are able to work magic to some degree, but their abilities are strictly defined among the sexes. The 'male' merfolk, who are usually the largest, are comparable to rudimentary mages of the School of Water, while the 'females' seem to be able to communicate with many creatures of the sea, and command them if needed. Finally, the 'third gender' are the Deep Mer's link with their ancestral spirits and the only ones that can become shamans. Their magic is that of the mind, and many a fisherman will readily swear there are amazing women to be found underwater in a certain area – women that mesmerise you, and call for you, but disappear as soon as you jump into the water. It will be obvious from such tales that the Deep Mer, while being hunters of fish themselves, do not appreciate the human interest in the sea's bounty.


Dark Mer (Charchaveche, Black Mer);
Dark Mer, or Black Mer as they are sometimes called, are creatures of mystery believed to make their home around Essalui Thareliath. They are solitary philosophers – brooding, thoughtful sorts who are known to keep to themselves, but on occasion randomly aid humans lost at sea or fishermen in distress. With pale-white skin and scales that contrast magnificently with their dark fins and hair, they are said to be small, reaching no more than one and a half to two peds. They are unique among merfolk for their long fingernails and squid or kraken-like tails.

There is much prejudice in the world against Black Mer. Though there has been no report of a Dark Mer attack, they are rumoured to be of evil intent, and feared by sailors. Dark Mer are endowed with beautiful voices that call out in the night for help. Should one be foolish enough to search for the crier however, his ship is surely doomed, and will soon be destroyed by the dark workings of these mer, and the sailors ravaged and eaten raw. Or so goes the folklore of northern Nybelmar.

However, recent studies suggest that most of these accusations are unjust. Dark Mer, or Charchaveche as they call themselves, are reclusive beings that avoid contact with other races – even with their Deep Mer brothers. Brooding and disdainful of all other beings, they are exceptionally intelligent, often capable of speaking several human languages. It is said they are great scholars in their own right, and users of magic that rivals that of the humans in most aspects. The Deep Mer speak of them only with the deepest respect, if they can be persuaded to speak of them at all.

Among the handful of facts the Compendium has been able to verify is the Dark Mer's habit of never eating animals of any kind, supposedly because of a deeply-rooted belief that all life has its value. This makes it unlikely that the old stories of terror are true. Probably the only reason a Dark Mer would seek contact with a human is to save them from drowning. Even then, humans rarely remember anything, and attribute their rescue to the actions of the Deep Mer instead.


Glittermer (Bevoluiveche, Light Mer);
Most commonly sighted of all Nybelmarian Merfolk are the cheerful and sometimes frivolous Glittermer, who dwell in the surface areas of most of the coast of the Kaerathi peninsula. They are well-known, albeit infrequent, visitors of port towns and fishing ships, who enjoy the sun as much as the water, often beaching themselves or climbing atop cliffs in order to sunbathe.

Light Mer are light in mind and morals as well as in appearance – too much exposure to sunlight has made them light-fingered magpies who acquire shiny things just as carelessly as packrats, with as little concern for whose property. There is a constant byplay between Light Mer and others, be they other mertribes or human divers, where the Light Mer are constantly ‘raided’ so that the illicitly-owned property can be retrieved… Of course, finding the culprits is the real issue, since Light Mer live in family groups without a fixed location.

They are of medium size, usually around two peds and a few handspan, with frilled fins and light skin covered in cream, golden, or silver scales. Their skin and scales have various markings and patterns, the colours of which vary from individual to individual. It is even said that no two Glitter Mer have the same secondary colour – something that can neither be proved nor disproved.

Light Mer are very fond of pretty items, and will often try to trade beautiful seashells and polished rocks for land-made jewellery and trinkets. Although they are intelligent enough to realise what they are trading, they can just as easily offer a raw gemstone in trade for a bit of coloured glass as they would offer a common seashell with a bright shine. This surprises many people, but in fact the Light Mer simply do not care, as they have no need for the items they are trading away.

The magic of the Light Mer is seldom seen, and many people believe they are incapable of such feats at all. Yet there are persistent tales of captured Light Mer that summon ferocious waves and winds against their captors, and similar stories of Light Mer calming a storm to aid one who has done them a good deed. Again, this cannot be confirmed, but fishermen seem to have an unwavering belief in these stories, and very few sailors will willingly do something to hurt a Light Mer.


Lesser Mer (Bochiluveche, Inner Sea Mer);
Lesser Mer are the Mermish occupants of the Inner Sea. Compared to the other mertribes of Nybelmar, they can be considered to be of low overall intelligence, and are in many aspects not unlike the Baovveche of the Santharian seas. They are regarded as a lesser species by most other Nybelmer, who attribute their stupidity to the stale waters of the Inner Sea. Deep Mer do their best to bring them the fresh ocean currents every time they travel to the Inner Sea, but one can only do so much for those who have no desire to help themselves.

Coloured with various pastels, Inner Sea Mer can be quite pretty if one can be observed calmly, but reports suggest that their numbers have been dwindling over the past decades.

They are primal creatures, driven mostly by their desires for food and safety. Fearful of the fishermen they encounter, they will usually flee before they are noticed, even though they are not hunted or hurt on purpose. Even the Dark Mer, the philosophers of the merrace, cannot explain this fear, although they confirm that it does not extend to other mertribes. As far as we know, Lesser Mer possess no noteworthy magical skill, nor have the ability to speak human tongues like other Nybelmarian Mer do.

« Last Edit: 25 January 2014, 18:18:43 by Artimidor Federkiel » Logged

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« Reply #1 on: 15 February 2013, 10:59:04 »

Makes me want a mcmer sandwich.   grin

Coren, don't you think each of these merpeoples need an entry on their own?  I read the Deep Mer piece and I was left for wanting more detail.  Simply because they are so interesting. 

Perhaps the information you provided could go into a new overview entry of the Merfolk.  The current Merfolk overview isn't an overview at all as it is concentrating only on the large merfolk race of Sarvonia and doesn't even include the other merfolk (swamphags, rivermaids, maryons).  So really it is a single entry not an overview. 
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Coren FrozenZephyr
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« Reply #2 on: 15 February 2013, 18:13:17 »

I think a new race entry for Merfolk as a whole and tribe entries for each of the Nybelmer pods here are great ideas! (The current merfolk entry could then be turned into the tribe/sub-race entry for Sarvonian merfolk.) However, I don't have time to do either. My main goal is to get certain key information on Nybelmar on paper, so that other developers down the line have a base to work from. So for now, I am focusing on short overviews rather than colossal entries that need years to mature and get uploaded, simply because they are so difficult.

To summarise: I'll do the short, easy Nybelmar summaries. Others are welcome to work their magic and incorporate them into much more comprehensive entries. :D
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
Artimidor Federkiel
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« Reply #3 on: 12 March 2013, 04:00:20 »

Well, there's a bit of a problem with integrating this one, as it's neither a tribe entry, nor is it something we usually put in overviews, as overviews are short and to the point, usually only with one paragraph per item. So it's a mixture that doesn't really fit anywhere as of yet.

Ok. But we could make an overview entry on Merfolk in general however, list the current tribe entries we already have as the Sarvonian kinds, like Maryóns (Watersprogs), Rivermaids, Swamphags  and - let's call them the Sarvonian Merfolk, and then add these types in this overview. It's not the place for them in this form, but it is the best we can do at the moment to have a representation of them on site. The splitting of the Merfolk and the Sarvonian Merfolk entry can still be done later, unless we have volunteers for that. So even though this solution is far from satisfying it's at least a tentative approach.
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Coren FrozenZephyr
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« Reply #4 on: 17 March 2013, 23:42:46 »

I agree, Arti. Sounds like the best solution for now.

(Btw, the human tribes overview for Southern Sarvonia doesn't have the Serphelorian tribe picture.)
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
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« Reply #5 on: 18 March 2013, 03:27:32 »

Serphelorian picture: Ah, I see... Will add it then next update! :D
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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