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Author Topic: The Heath of Jernais  (Read 5477 times)
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Amabella Catston
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« on: 10 July 2013, 20:30:20 »

Pictures:

Link: Picture 1
Description: A southwest view of the heath from within the city of Jernais, with the prominent Hèckra Volcano and the High Fores in the background. The various purple and yellow blossoms in the heathland are evident that the season is late spring. The eastern edge of Bitterstone Moor is also visible in the center, including the winding stream which cascades down the rocky cliff into Bitterstone Lake. Xazure herons like those depicted in the foreground typically wander in and out of the moor. Picture by Bard Judith.

Link: Picture 2
Description: A view from the Milkengrad-Carmalad road, looking west, between the village of Liosa and the city of Jernais. To the north and south are tree farms owned and utilized for lumber by Amerson’s Furniture Design. The grass here is grazed occasionally by both starback deer and by domestic horses traversing along this road. Like most areas in close proximity to the Vandrina River, the trees and grasses more closely resemble Asloriath Field in the Aurora Plains to the west than the floral patches of the heath to the south. Picture by BKiani.

Overview

Located in the heart of Vardýnn, the Heath of Jernais is a composite of heath, moor, and farmland approximately 100 strals long and 500 strals wide. Best known for its numerous flowers, its vibrantly coloured blossoms form the largest wild garden in Southern Sarvonia. Along the Vandrina River, rising between the blooms and grasses, is the city of Jernais and a cascade of small farming villages. The Milkengrad-Carmalad trade route crosses through the east and west borders of the Heath, providing travelers the shortest lateral passage through Vardýnn. Numerous starback deer have overgrazed the heathland, halting it from transforming into a woodland like the Thaelon Forest to the north. No matter how often the Heath of Jernais was scorched by the fires of nature, or by the fires of war, it has been restored each time with renewed vigor in the face of adversity.

The origin of the Heath’s name is traced back to ancient Erpheronia. It is a combination of the ancient Aerpheriane words “Jer“ (meaning “flower”) and “nais” (meaning “heath”). In Styrásh, the Heath of Jernais is known as “Prán Meríniás” (literally "Heath of the Flowers").

Description

The Heath of Jernais may be subdivided into three areas with unique features.

  • The Pure Heathland - When people envision the Heath of Jernais, this is the landscape that typically first comes to mind. Stretching widely across the center of the heath, it encompasses the land which is neither cultivated nor moor. This expanse of territory is an immense field of flowers that fade into the horizon, covering flat terrain or very gentle slopes. While there is often an air of serenity here, the Heath is never truly still. Changing its dress of flowers continuously with the weather and the season, it yields to the paths of the animals who inhabit it and the travelers who cross it.

  • The Vandrina Settlement - The northernmost part of the Heath most closely resembles its western neighbor, the Aurora Plains. However, the patches of grass are less uniform than in the Aurora Plains, as the carefully maintained pasturelands of the domestic Centoraurian horses give way to the pastureland of the wild starback deer. All permanent human residents make their homes here, exclusively within fifty strals of the Vandrina River. The artisan city of Jernais in the northwest is by far the largest settlement, with approximately 8,000 to 10,000 residents. The second largest settlement is the town of Denring, which contains about 1000-2000 residents and guards the Heath's bridge to the Thaelon.

    Currently eleven farming villages, containing a few hundred residents each, are also nestled along the Vandrina River or nearby an irrigation source. The farms are irrigated by a series of canals and aqueducts in the form of a grid, with the largest and southernmost canal flowing directly east from the Vandrina River to the city of Jernais. The village of Cardos, just south of the fork in the Vandrina River, has the largest wheat fields in the Heath of Jernais. The village of Liosa, located between Cardos and Denring, contains the Heath’s largest wild bredden grain pastures of cattle and sheep.  

    A series of picturesque watermills, currently outfitted with waterwheels of Ceutarl design, are powered by the gently flowing river. These mills either divert water into channels for irrigation or aid in the grinding of corn and wheat.

    Some of the wheat and grains are now ground by baych-coloured windmills. Made with lumber from the local tree farms, they are smaller and plainer versions of the ones originally invented in Varcopas. Much like large flowers themselves, their sails spin with the breeze at the same time the Heath's floral petals are being jostled by the wind.

    There are also tree farms for lumber, about one stral in diameter each, similar to the groves found in the Aurora Plains. A few specialized tree farms, called Nehtorian farms, are used to grow plants for herbal remedies.

    Between the western border of the Heath and the city of Jernais, the Milkengrad-Carmalad trade route runs roughly parallel to the Vandrina River. Smooth stones line this well-traveled path, winding past villages to its north and south. "Jernais Pass", a portion of the Milkengrad-Carmalad route, connects the city of Jernais with Evergrey Bridge at the Cylian River. Several strategically spaced courier stations are located along the road, originally built in the year 184 a.S., as part of the larger effort to improve the communication in the Santharian kingdom.

  • The Bitterstone Moor - Sometimes just called “Bitterstone”, this area of moorland is in the central southern area of the Heath. Just north of the Hèckra's foothills, the moor is about as wide as the volcano, spanning about halfway across its eastern side. A stream containing a large amount of xazure mineral from the volcano empties into Bitterstone Lake. In Bitterstone there are very small rivulets of water without xazure coming from the volcano and from Twinnean Peak, surrounded by the fatally poisonous allia. Therefore, the moor is highly prized for blue and purple dyes, but contains no permanent residents.  

The variety of homes and religious practices in the Heath of Jernais are described below in an essay by Patrus Mengar, a researcher born in Cardos who spent 14 years delivering messages:
 
The deepest aspect in the culture of the Heath of Jernais, the one that has never changed throughout the millennia nor wavering throughout its vast expanse, is that the human settlement is an extension of a natural formation of the heath.

Picture a typical moment in the Heath of Jernais. Say, Firstflame, in the middle of Changing Winds.

A woodcutter in Jernais sets off to his tree farm, leaving one of the many city houses adorned in a bright colour paint. The brilliant hues of these homes echo the petals of the heathland, especially the stretching dalferia which are greeting the day. The woodcutter just gave thanks to Baveras for the river nourishing his farm.

At the same time, a wheat farmer in the village is about to check his field. It was seeded earlier that month, and lies beside one of the many uniform houses rooted in the bank of the Vandrina. The rectangular clay home is mud and wean grass, inheriting its solid and earthy colour strictly from the local grounds. The farmer says a quick prayer to Grothar for fine weather that day.

Meanwhile, a cleric of Nehtor is grinding yahrle leaves with a mortar and pestle. The edges of the cleric’s home and the limbs of the surrounding trees dance so closely that one does not seem to mind the other’s company.

In the same instant, a silk dyer says a blessing to Jeyriall after taking in the crisp scent of fáberige released by a recent burst of spring rain. The dyer is heading south towards the moor, brushing by the remains of crenellation from ancient walls built when Jernais was once a military base. The crenellation is angular at the tips, as an abstract reflection of the peaks which still march along the horizon of the rising sun.

The moment is concluded as a new traveler enters the Heath of Jernais for the first time, interpreting the aspect he sees, whilst deciding the side that he wants to see.


Location

The Heath of Jernais occupies a vast stretch of central Vardýnn, just south of the Vandrina River. At the northern border of the Heath, Denring's bridge crosses the center of the river to Thaelon Forest on the opposite side. The Hèckra Volcano and Twinnean Peak form the rocky southern boundary of the Heath. To the east of the Heath is the Cylian River, which flows quickly into Ephrin’s Lake to the northeast. Evergrey Bridge stands somberly at the southeast tip of the Heath, and the rich fields of the Aurora Plains are to the west.

Map: A standard map like the one used for the Aurora Plains (but shifted slightly east) would be fine.
Picture description. The location of the Heath of Jernais, south of the Vandrina River, east of the Aurora Plains, and north of the Hèckra Volcano, in the Santharian province of Vardýnn. Maps by Artimidor.

People

Travelers of all kinds pass through the Heath of Jernais, but they rarely stay for long. For looming ominously over the heath is the ever-present Hèckra volcano. In the event of a volcanic eruption, the heath is at high risk of being damaged by ash or fire. Some people, mostly Helcrani, say that the third eruption in 79 a.S. has fulfilled Ag'rán Tacunija's "Curse of Fire", and the volcano will not likely erupt again. Others, mostly Erpheronians, say that the volcano could still devastate the Heath of Jernais at any time, for a reason either unrelated to the curse or due to a new outbreak of fighting.

Regardless of belief, the people willing to stay in the Heath permanently have all found a sense of purpose there. They are surrounded by their kin, the Erpheronians to the north, Caltharians to the east, Centoraurians to the west, and Helcrani to both the west and south.

  • The Jernais Silk Dyer Guild - Originally headquartered in Carmalad, this organization of Caltharians engages in every aspect of silk products, from gathering raw silkel to tailoring silk clothing. Best known for selling silk socks and silk stockings, their headquarters is located on “Purple Sock Street” in Jernais.

    Due to its proximity to the Thaelon Forest, the guild relocated its headquarters to the city of Jernais after the founding of the Tharanian Kingdom. The Silk Dyers Guild has permission to harvest silkel from the Thaelon in exchange for providing salt to the Allehnrim, who bring the salt to their elvish relatives in Bolder Forest. The Silk Dyers Guild seasonally hires hundreds of Caltharian workers to gather the silkel each year. Over time, many generations of Caltharians have stayed in the Heath of Jernais permanently, especially in the city, taking various jobs when it is not the silkel harvest season.

  • The Jernais Carpenter Guild - Originally a series of woodcutters and carpenters from Carmalad, this guild was founded by Caltharians who offered to rebuild Jernais and its villages at a fraction of the cost Erpheronians had proposed it would take to rebuild Jernais as a military base. The Carpenter Guild now owns numerous tree farms in the Heath of Jernais, which provide a continuous source of lumber.  

    The Carpenter's Guild has several different branches. They build houses in the city, watermills and windmills for the farms, and small boats which cross the Vandrina. Their best known division are the cabinet makers, whose largest building is Amerson's Furniture Design in Jernais. Several members of the Jernais Carpentry Guild are highly skilled woodcarvers, often creating elaborate patterns in the work they produce.

  • The Jernais Nehtorians - One of the many human sects of Nehtor, these Erpheronian doctors and clerics feel it is their calling to harvest the numerous healing plants found in abundance on the Heath of Jernais. Originally from Voldar, they settle permanently in the heath to plant and tend tree farms along the Vandrina river for medicinal purposes. They each wear a hollow amulet containing dried leaves from their farm, reminding them of their purpose and their home.

  • Heathland Messengers - Many Centoraurians from the Aurora Plains were hired as messengers due to their horse riding skills, and their descendants work at the various courier stations today.  

  • Vandrina Villagers - The remaining permanent residents in the Heath are members of the collective hunting and farming communities who provide food for the city of Jernais. The villagers are predominantly Erpheronian in the center and the east side of the Heath. Helcrani immigrants from Algeron Field came to the Heath after the third Hèckra eruption (79 a.S.). These Helcrani were farm hands who wanted land of their own but could not compete with the existing prosperous farms of Algeron Field. There is no sharp divide between the Erpheronian and the Helcrani farmers, with the mixed population gradually more resembling those in Algeron as one proceeds further west.
      
Climate

The air in of the Heath of Jernais is notably dry, but there is a modest amount of precipitation in all seasons of the year. As long as there is a source of irrigation, the climate is otherwise suitable for growing crops.

The areas furthest away from water sources, particularly the heathland to the east of Bitterstone Moor, is subject to slightly larger ranges of hot and cool temperatures. But most of the heath is not too far from the Vandrina and Cylian rivers, where summers are not excessively hot and winters are mild. Sometimes winter travelers have even been amused to see a bright patch of heather growing right through a thin layer of winter snow.

Flora

The season is written upon the face of the landscape, for different flowers bloom at different times of the year. The earliest blossoms to emerge in the spring are the dalferia, with their small multi-coloured buds peppering the ground in nearly all colours. The sunsmile is soon to follow, bringing its golden hue to the flatlands. By mid-spring, the fáberige begins to bloom, adding small dots of white to the floral mix. Cerubell blossoms start to grace their touches of blue to the banks of the Vandrina River. As late spring arrives, white and lilac yahrle flowers begin to open just as the dalferia’s petals begin to fall away. As summer heat intensifies, the fading flowers of the fáberige and cerubell are replaced by the ripening berries. About every other summer season, the durblud will add bursts of reddish-brown flowers before fading nearly as quickly as they came. Between late summer and autumn, the sunsmile’s puffy seed heads begin to emerge, their seeds floating away freely in the wide open plain. While most of the other flowers in the heath have passed by this time, the heather is in full bloom. The heather flowers are the last to blossom in the heath before a new spring season begins.

While tufts of wean grass grow in the Heath of Jernais, they are not nearly as prolific as in the Aurora Plains. By contrast, the heath's starback deer will graze the grass very closely and sometimes lick the milky substance which stimulates regrowth. Alth'ho grass grows more thickly near the villages of the Vandrina River, where the deer populations have been thinned due to hunting. Yet the deer and the tarep rabbits have also largely permitted the wide variety of flowers in the central heathland, since these animals have prevented the alth’ho grass, wean grass, and heather from overtaking other types of vegetation.

Some wild plants are found clustered mostly in certain areas of the heath. Yealm reeds are found beside the Vandrina river bank alongside the cerubells. Candlebushes and allia plants grow in Bitterstone Moor, away from the xazure-laden lake but within the mineral-rich soil deposited by the Hèckra Volcano. Patches of furze grass and incense grass grow erratically in the damper soils of Bitterstone. Icemilk and pheasant grass are prolific south and west of Bitterstone, particularly on the sunny foothills. Most of the heath's bladeleaf ferns grow near the Cylian River.

The tree farms planted for lumber contain a variety of ashwude, baych, oak, maple, and birch trees. Since starback deer prevent most trees from maturing within the heath, new trees grow only where the shoots are carefully enclosed and protected by tree farmers. Autumn is when the lumber farms are the most striking, since the oak and maple leaves are turning korwyn gold and karikrimson red while the surrounding grasses are beginning to fade away.

Nehtorian farmers grow in’ila shrubs for the healing properties of its berries. The Nehtorians also tend willow tree farms nearby the banks of the Vandrina for its bark. These farms may include other types of vegetation planted as desired by the healer, such as yahrle or sunsmile from the pure heathland. A few bladeleaf ferns have also been successfully transplanted into Nehtorian farms.

Most agricultural farms plant corn and wheat. Corn is planted on a two field crop rotation system, altering between corn in one season and beans in the other. Wheat is planted on a three field rotation system, wheat grain in one season, then oat grain, and in the third season the field is left fallow. Pastures of wild bredden grain provide fodder for farms which raise cattle. Meldarapple trees, lýth’bél plants, and kaouje have been grown in carefully kept private gardens. The largest private gardens are within the city of Jernais and the village of Cardos.

Fauna

The primary difference between the animal distribution in the heath and those common in grasslands is due to the lack of the availability of nutritious grasses. However the difference is only slight, and there are a wide variety of animals who make this large flower garden their home.

The most essential animals to the growth of the heath are also its smallest. Flitter-twitch butterflies, red diamond butterflies, ceruwings, and malise have pollinated many of the flowers. Seeán beetles also eat many of the pests which harm the plants.

The heath's high population of starback deer and tarep rabbits may be found in all areas of the heath except Bitterstone. The only natural predators of the deer within the heath are a few packs of horned wolves, who typically roam the central flatlands.

If it is easy to take care of, and eats just about anything, then it is a preferred livestock on the Heath of Jernais. Taenishes are raised for meat and eggs, domestic goats for milk and cheese, and Sawis sheep are raised for wool. However, outcroppings of wild bredden grain were turned successfully into pastures for baneg cattle, so they are preferred in the heath over other bovine types.

Human settlement has also impacted the distribution of animals indirectly. Kuatus and aelirels can be found frequently around lumber tree farms, where many have made their homes. Human farmers have also unintentionally increased the field mouse population due to the abundance of grain from crops. Grey foxes (raoshir) and grass snakes, which eat the field mice, have subsequently also increased. Domestic cats, especially barn cats, are kept by both farmers and Jernais city dwellers alike to control the field mouse population.

The animal population which has decreased due to human settlement is steppe deer, which were largely present around the Vandrina but frequently hunted as game. It is believed that the steppe deer had originally outnumbered the starback deer in the earliest days of the heath.

The unusual xazure heron is typically found in the damper areas of the heath. Often seen wandering between Bitterstone Moor and the Cylian River, these herons seem unaffected by the xazure mineral found in the lake.  

Government

The collective residents within the Heath of Jernais are under the governance of the Duke of Jernais. All major developments which impact the heath, such as plans for new irrigation layouts, require the approval of the duke.

Resources

The primary resources of the heath are its plants and animals. Most of the food comes from the crops and domestic animals raised on the village farms. Starback and steppe deer are also hunted for meat. Nehtorians harvest in’ila berries, willow bark, yahrle, sunsmile, and bladeleaf for medicine. Due to the abundance of flowers, there are also many malise farms in the heath which produce honey. The heath is also a large supplier of wax, which is produced both on the malise farms and harvested from the candlebushes.

Ash-salt is found in abundance west and south of Bitterstone, nearest to the Hèckra Volcano. While this dark variety of ash-salt is not potent enough for the Nehtorians to use as medicine, it is typically used as a food preservative. Most notably, this is the source of the majority of salt the Silk Dyer's Guild provides to the Allehnrim for permission to gather silkel.

Blue silk dyes are made from the xazure mineral found in Bitterstone, and purple silk dyes are made from the allia berries. The other dye colors are typically imported from gnomes.

Trade/production

The imports and exports, as well as the majority of occupations of the people, are tied to one of the industries below.

  • Silks - The "Salt for Silk" route is the most profitable trade route within the Heath of Jernais. Raw silkel is gathered from trees in the eastern Ó'phyría of the Thaelon Forest. The silkel is harvested directly by people working for the Silk Dyers Guild, mostly Caltharians. In exchange, the Silk Dyers Guild gathers ash-salt from the base of the Hèckra Volcano in the Heath of Jernais and provides it to the Aellenrhim. While the Silk Dyers Guild may gather ash-salt at any time, they are only permitted to enter the Thaelon once a year, under supervision of the forest guardians. The silkel is brought to Jernais where it is woven into silk.

    The silk cloth is then dyed using xazure, allia, or an imported dye. Members of the Silk Dyers Guild send their Caltharian representatives to Goltherlon Forest to import the other dye colors from the Golgnomes. Dyed silk cloth and silk clothing are the highest grossing exports from the Heath of Jernais, distributed all over Caelereth.

    The Silk Dyers Guild typically has an excess of allia and xazure dyes, which they use to dye various other types of fabrics besides silk. These fabrics are imported from Milkengrad, Carmalad, or the Aellenrhim in Bolder. Occasionally a noble or other wealthy customer may also have some of their own fabrics sent to Jernais to be dyed in the blue or purple of their choice.

  • Carpentry and Woodworking - Best known for carving intricate animal and mythical motifs, furniture is the largest export from the predominantly Caltharian woodworkers. Most of the other wood products are to serve local purposes of the heath, such as new homes or windmills. The Jernais Carpentry Guild prefers to maintain a large and balanced variety of lumber in their tree farms, so new saplings are occasionally imported from Goltherlon Forest to replace damaged trees. Sometimes wood will also be imported from Goltherlon Forest if a particularly large supply of a specific type of tree is desired.

  • Hunting and Farming - A large amount of wheat is produced on the Heath of Jernais, and the excess is exported to other areas of Santharia. Baneg leather and beef, as well as banegasse cheese, are exported from Liosa. Deer meat is exported from Denring, which has a large population of hunters. Helcrani from the heath often travel to trading posts near the High Fores to exchange farm produce for ores and tools from the Thrumgolz dwarves. Golden rain, which is difficult to grow in the Heath of Jernais, is typically imported from the Aurora Plains. Many of the farmers also fish in the Vandrina River or at Ephirn's lake.

  • Medicine - The Erpheronian Nehtorian healers export much of the medicine they concoct from the plants on their farms and in the Heath. It is common for a Helcrani merchant in the heath to sell the Erpheronian medicines to the Thrumgolz dwarves and bring back Thrumgolz tools to sell to the healers.

  • Hospitality - The Vandrina villages, but especially the city of Jernais, are well known for the hospitality business. A significant amount of income is made for the Heath each year from travelers crossing the Milkengrad-Carmalad road. Both quaint and gaudy inns, taverns, and restaurants are to be found along the way, and traveling performers are often hired to put on eye-catching shows. Their highest import is liquor and beer from Helmondsshire hobbits in the Silvermarshes.


Myth/Lore

No one knows for sure how the Heath of Jernais was first formed. The area was already described as heathland by the time the earliest recorded settlers had arrived. In particular it is unclear why the deer were originally able to eat the new tree shoots of the heath. The most common explanation was that the land was originally ravaged by an unchecked fire, which could easily tear through the flammable vegetation in the dry air.

One creation myth is below:

There were once lush fields where the Heath of Jernais now stands. Then a great fire was sparked by an eruption of the volcano. Baveras intervened, channeling the river to block the fire, protecting the sanctity of the Thaelon.

Nehtor arrived, and grieved for the land which was not spared. He planted yahrle in the ashes.

Then Jeyriall came, and saw what Nehtor had done. She wished to plant a garden to brighten the grave of the plants that burned in the blaze. She scattered seeds upon the land at all times of the year, so that the garden would be in perpetual bloom.

Then Grothar came, and saw what Nehtor and Jeyriall had done. He also took pity on the land, and added his willows to the banks of the river, to mourn the trees that had been lost.

Then Foiros came, and planted candlebushes. The bushes served as an altar of candles, but also as a subtle warning. For if death shall again fall upon the heath needlessly, then the land shall be scorched by fire one more.

The Heath saw death as the tribes and races fought. Fire and ash smothered the land many times.

And each time, the pattern of mourning began again. Nehtor and Jeyriall arrived first, and added flowers to the graves…


In this version of the myth, the mourners are sometimes interpreted as thinly veiled representations of the four human tribes which reside in the Heath - Nehtor representing Erpheronian healers, Grothar representing Caltharian tree farmers, Jeyriall representing Centoraurians from the Aurora, and Foiros representing Helcrani redeemed from the "Curse of Fire".

There are several other tales of myth and lore which take place in the Heath of Jernais, such as those listed below:

  • The legend of Ephirn the light elf, a tale of Ephirn traveling across the Heath in search of a human woman and saving many lives along the way. (See Ephirn's Lake)

  • Aelder Dregs has a prophecy of great destruction within the Heath prior to the raid of Denring and three small villages. (See March of the Darkest knight)

  • An old human woman has a prophecy/dream of her son being saved by Pherán’ephtaerín’s son Querín'Phár in the Heath of Jernais. It prompts Pherán’ephtaerín to go west to Jernais and ultimately fight at the "Battle of Four Swords."

  • “The Rescue of Kahlim Mirathar”, which takes place in the third Sarvonian war. The wounded soldier Kahlim is mysteriously saved after retreating into the pure heathland. (See The Watcher Phantasm, "Heroes in Battle" by Zhinwold Grith)


History

2200 b.S.
The Heath of Jernais Joins Aerpheronia

The Heath of Jernais forms the southern border of the newly formed realm of Aerpheronia. Deer hunters in the heath provide food for the growing population.
Previous Allocations: None

1650 b.S.
The Dragonstorm

In the 37th year of the rulership of Maengolth, the sovereign of the Erpheronian tribe, a terrible assault of dragons comes down on the territories of today's Santharian province of Vardýnn to avenge the destruction of Seargon the Eternal, one of the three adamant-dragons, through the sword of the Erpheronian prince Wengerim.

Hundreds of beasts cross the Tandala Mountains, advancing to the Warnaka in the west, devastating the Silvermarshes in the south, finishing the assault near Ephirn's Lake. Thousands of humans die from the fires of the Winged Death, even Wengerim the Dragonslayer Wengerim himself cannot escape his fate.
Previous Allocations: Centoraurian Men ("Aurora Plain Tribe"); Erpheronian Men ("Proudmen"); Halfings, Race; Helmondsshire Halflings; Sarvonia, South

1649 b.S.
The Vardýnnian Atonement

It is said that the Burning God, Foiros, finally hears the bidings of the human priests begging for the help of the gods to finish the torment of the dragons: At the end of the Caelerethian year the burning orb of the sun descends below the world and returns not before one year has passed, so that a deadly coldness afflicts dragons and humans alike. Many dragons and humans fail to survive this so-called Vardýnnian Atonement in the Year of Darkness.
Previous Allocations: Erpheronian Men ("Proudmen"); Sarvonia, South

1649 b.S.
First Restoration of the Heath of Jernais

When the atonement ends, survivors who had escaped to Voldar begin to rebuild homes in the Heath of Jernais. Clerics of Nehtor from Voldar join them and begin to settle in the heath.
Previous Allocations: None

1581 to 1530 b.S.
Jaeoyr Unites the Heath

Jaeoyr’s reign is a prosperous time for the Heath of Jernais. As the farms begin to spread out further around the Vandrina, a crude dirt road is constructed to connect them.
Previous Allocations: None

1175 b.S.
Cross-Sarvonian Road Completed

After the founding of Carmalad in 1200 b.S., more travelers pass through the Heath of Jernais. Its central road is expanded and connected coast to coast across the northern part of Southern Sarvonia, and it is renamed the Milkengrad-Carmalad trade route. Trade between Erpheronia and Caltharia begins to increase dramatically.
Previous Allocations: None

1169 b.S.
The “Salt for Silk Route” is Established

The Caltharian Silk Dyers Guild in Carmalad successfully negotiates agreements with both the Erpheronians and the Aellenrhim. Salt is offered to the Aellenrhim, who allow the Caltharian guild to gather raw silkel in the Thaelon Forest. Erpheronians grant the silk dyers permission to gather ash-salt from Heath of Jernais near the Hèckra Volcano, and the Silk Dyers Guild offers reduced prices on dyed silk in exchange.
Previous Allocations: None

806 b.S.
Beginning of the First Sarvonian War

Erpheronians and Caltharians join forces with other human tribes against the elves of the Zeiphyrian Forest in the first Sarvonian war. The Aellenrhim elves in the Thaelon and the Cyrathrhim in Calmarios do not join the war, and only build up defenses. Similarly, the humans in the Heath of Jernais turn the city of Jernais into a military base and its villages are fortified, but they do not attack the Thaelon. Humans are not permitted to enter Thaelon for silkel, and elves are not permitted to enter the Heath of Jernais for trade, but neither side is attacked in the war.  
Previous Allocations: none

800 b.S.
The Goltherrhim Ag'rán Tacunija utters the Curse of Fire

The heir to the Goltherrhim regency, the Ag'rán Tacunija, is murdered by Kyranian rogues on the foothills of the Hèckra volcano, while travelling from the Goltherlon to the Vontron. As he dies, Tacunija curses his killers and their people always to fight among each other and to be rewarded for the crime by fire. He is quoted: "May my blood haunt you and your children, until Avá's Dream is over. No peace will ever reign you and your people and always will you fight among each other but never will you get rid of yourselves. And let fire be my witness and your reward for thy crime."

These dramatic words should become the "Curse of Fire", sealed by three sudden explosions erupting from the Hèckra. This is said to symbolize that the Curse would be fulfilled three times. Bromir, a small Kyranian boy, witnesses the whole event and relates the curse to those that would hear.
Previous Allocations: Goltherrhim Elves; Helcrani Men; Kyranian Men ("Simple-Folk"); Milken Brownies; Sanhorrhim Elves ("Sailing Tribe"); Sarvonia, South; Thrumgolz Dwarves ("Pickhands Clan")

532 b.S.
Hèckra Destroys the Heath

The Centoraurian sovereign Iapethor and the Caltharian king Gorenham defeat a troop of elves near the foothills of Hèckra, southwest of Bitterstone.  Iapethor attemps to reconcile the a dispute over the prisoners, but he is killed. The volcano erupts, causing the deaths of thousands of people.

As fires and tremors sparked by the volcano destroy houses and mills in the Heath of Jernais, it is believed that Tacunija's "Curse of Fire" is being fulfilled. Many crops are also ruined by smoke and ash. Not knowing when the volcano would erupt next, many people move out of the heath permanently, away form the volcano’s path.
Previous Allocations: None

482 b.S.
to 459 b.S.
The Reign of Thar

Thar rules his kingdom with wisdom until his death. His reign is remembered as an era of peace, progress and stability. The communications between the various areas of the kingdom are restored and enhanced with paved roads. Trade flourishes and with it the people enjoy the fruits of peace. Arts and education are favoured. The other races are welcome to participate in Tharania's progress and commerce between the humans and the rest of the races produces great results.
Previous Allocations: Centoraurian Men ("Aurora Plain Tribe"); Erpheronian Men ("Proudmen"); Sarvonia, South; Thar, King; Tharania, Kingdom

481 b.S.
Carmalad Guilds Relocate To the Heath of Jernias

The elves in the Thaelon agree to once again allow human silk dyers to harvest the silkel from their woods, with restrictions. The Silk Dyer’s Guild in Carmalad relocates their headquarters to Jernais, closer to the Thaelon. The Carpenter's Guild in Carmalad gains an contract to construct new homes and build a network of watermills along the Vandrina. A large number of Caltharians settle in the heath as members of these two guilds, and many of their workers, leave Carmalad to move to Jernais.
Previous Allocations: none

292 b.S.
The Battle of Four Swords

The Battle of Four Swords takes place near Ephirn's Lake between the joined Sarvonian forces and the against the orcish invaders, accompandied by barbarians coming from the Northlands. The expression "Battle of Four Swords" denotes the union of all four races, the famous Sarvonian Alliance taking part in the fight: humans, elves, dwarves and orcs. This alliance is formed for the very first time in the history of Sarvonia and will prove essential for the defence of civilized life at the southern Sarvonian continent.

The battle begins when the retreating dwarven forces of the Thrumgolz and the Monteron clans (which also included troops of Halflings) are reinforced by the joined elven and human army under the guidance of the Aellenrhim Pherán'Ephtaerín. The latter, who was initially stationed at Orril to regain control of the so-called Orcenhold, is said to have followed the vision of a human woman who saw in a dream that her son is being saved by elves near the Heath of Jernais. Indeed it is only due to Pherán'Ephtaeríns belief in the truth of the essence of the dream that he arrives in time at Ephirn's Lake and can avert an immediate landslide victory of the orcish armies. However, even the joined forces of the Sarvonian Alliance are not able to counter the heavy offences of the orcs.
Previous Allocations: Aellenrhim Elves; Halfings, Race; Helmondsshire Halflings; Monteron Dwarves; Sarvonia, South; Thrumgolz Dwarves ("Pickhands Clan")

292 b.S.
The Destruction of Jernais

On the approach of orcish forces towards Carmalad, the city of Jernais is raided, ransacked, and set to flame. Thousands flee towards the south. Of those that remain, fewer than two hundred survive. Little more than ashes remain. The city is almost entirely abandoned, and those that stay must hide from the various orcish and dark elven armies that travel down from the south.
Previous Allocations: Jernais, City

203 b.S.
The End of the Third Sarvonian War

The conclusion of the war sends a few journeying back to Jernais, but the city is still in shambles. Most of the buildings are still burnt, and debris covers the streets. Some lose hope on the city and travel to neighbouring towns and cities.
Previous Allocations: Jernais, City

117 b.S.
Devastating Eruption of the Hèckranian Volcano

A devastating eruption of the Hèckranian Volcano near the Ancythrian Sea takes place. The Kersolth mines in the near vicinity of the volcano are sealed off to prevent further casualities. Many people and horses die of lung ailments by the vast amount of soot and ash that is carried by the wind in the region northwest of the volcano.
Previous Allocations: Sarvonia, South; Tharania, Kingdom

0
Jernais thrives again

The Kindgom of Santharia is formed under the reign of Santhros. The people sense a new age beginning, and more and more Caltharians, hoping to find a better life by helping to harvest the threads of the silkel tree, that which grows plentifully in the Thaelon Forest, journey to Jernais. Despite it being a province ruled mainly by Erpheronians, the Caltharians make a place for themselves in the town and surrounding countryside. The people are brought together by a courageous will to restore the city, eventually turning the city into what it is today.
Previous Allocations: Jernais, City; Thaelon Forest

79
The War of Succession Ends In Fire

The Santharian War of Succession ends when Anactar Semgon is killed by an eruption of the Hèckra volcano, and the nephew of the Helcrani hero Cumragane becomes the new Anactar. The winds carry soot and ash southwards, sparing the villagers in Heath of Jernais. The end of the war marked by this third eruption is taken as symbolic that Tacunija's curse of fire has ended. No longer fearing that the volcano will erupt again, some Helcrani farm hands from Algeron Field begin to migrate to the Heath of Jernais, looking to acquire land to raise farms of their own.
Previous Allocations: none

99
Ogres At Bitterstone

Allia berry harvesters in the Heath of Jernais spot a group of ban-yuk ogres traveling west through Bitterstone Moor. Not finding much water safe to drink, the ogres proceed west towards the Cylian river. Fortunately, no confrontations occur.
Previous Allocations: None

184
Improvements In the Santharian Messaging System

Various new courier stations are erected throughout the lands, especially near difficult to reach places. The administration of the messaging process is tightened, resulting in a much more efficient delivery. Several Centoraurians immigrate to the vast Heath of Jernais to fill the high demand for messengers with strong riding skills.
Previous Allocations: Dagolth, Santhran; Saban Blackcloak; Santharia, Kingdom; Sarvonia, South, except for sentence in yellow

1664
March Of The Darkest Knight

The renegade knight Jaeth Turncoat assembles a band of mercenaries, overtaking the town of Denring and three small villages within the Heath of Jernais. Jaeth is defeated, and the town and villages are rebuilt.
Previous Allocations: None
« Last Edit: 15 August 2013, 18:18:47 by Artimidor Federkiel » Logged

Amabella Catston
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« Reply #1 on: 10 July 2013, 20:32:43 »

The Heath of Jernais was definitely not an easy entry for me. Then again, I did not pick it for simplicity, but rather for its unique challenges!

Below is the diagram I created only to reference the accuracy of my descriptions. With so many different aspects to coordinate, I felt the need to "visualize" possible layouts of the heath for feasibility.   



My reasoning for shifting Denring to Liosa’s location is that it would make Denring a more desirable place for Jaeth Turncoat to attack in “March of the Darkest Knight”, since overtaking this town would then leave the bridge vulnerable.

Questions so far:

1. I have only found the suffix “-nais”, meaning heath, to be previously documented as being Aerpheriane in origin (in the Erpheronian entry). But I had made up the part about the prefix “Jer-” to mean "flower". Do I have permission to do this or should I rephrase it?

2. I'm still not quite certain about capitalizations, unfortunately. For example, when I refer to the area as "the Heath" instead of the whole name "Heath of Jernais", do I capitalize "Heath" or leave it lowercase?

3. Is my Styrásh translation (“Prán Merínís”) correct?

4. I found the history of the heath to be very complex. In particular, the choices were not always easy where to use the vast amount of already existing history, and when to fill in new history. For existing history I put in where the previous allocations were, based on the "Complete History" listing in the compendium.

What should I do when I just want to add a sentence, but I like the existing phrasing? (Ex. Do I just add the Centoraurian immigration sentence to the messaging system improvements in 184 a.S., write a completely new history entry, or do without the Centoraurian sentence?) How do I add two existing relevant entries during the same year (ex. The destruction of Jernais and the Battle of Four Swords, both occurring in 282 b.S.?)

5. I am not quite sure how to include/phrase the other Myths/lore. I have listed ones I have found and mentioned the other entries using cross references. I would like to mention the other stories but not go into too much detail at length. 
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« Reply #2 on: 11 July 2013, 04:45:05 »

Looks like you made a whole science out of it, Amabella - but the more accurate the better :D

I'll have a closer look at the entry tomorrow, for now some answers to your questions:

1. It's fine that you use "Jer" meaning "flower". Basically that language we've been referring to in the Erpheronian entry is just a giant placeholder that doesn't really exist, shrouded in the depths of history. So it serves the purpose well to create something every now and then. So far the syllable "Jer" isn't mentioned in Erpheronian tribal nomenclature (see here), but it would be nice to have to make up e.g. female names, and we'd get some meaning out of it as well :)

2. Well, capitalization should be used if you're referring to a proper name, and "the Heath" could be seen as the equivalent to "the Heath of Jernais". So yup, you could capitalize it in this case, makes sense.

3. Let's see... Aha... "Heath of the Flowers" would actually be "Prán Meríniás" (masculine genitive plural), "Heath of the Flower" would be "Prán Merínís" (singular).

4. I've seen you've marked the new history entries with "no allocations" - that's great so that I can easily spot them and add them to the database :)

Existing entries can be updated of course, in case it's somewhat relevant for the other allocations as well. In that case just add what you want to add and mark the change e.g. with a color and the changes will show up then at the other entries as well (should work in most cases). If an addition is very specific to an entry you could consider making an own event out of it, or copy the existing text and expand the part you want to see changed (and specify that it's an allocation for this particular entry only). Then the updated text will only show up here.

If entries exist in the same year, these are separate events nevertheless. You just make two captions, one for each event and put in descriptions and allocations.

5. Mentioning the lore briefly is fine, maybe with a sentence or two of mini-summary. But we'll link to the other entries then anyway, so further information can be found via a simple mouse click :)
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« Reply #3 on: 12 July 2013, 04:34:43 »

Ok, read the entry by now until the Flora section, and will continue with the rest soon. So much is for sure: It's absolutely great, Amabella! You've clearly done your research and put a lot of work into that one, starting with the map to get all the details right, and really thought where to put what and why and how to name it :)

Well, what can I say: Even the waterwheel gets its Santharian reference and we've got Nehtorian farms for herbal remedies etc. - all nicely thought out... Plus the details shown on the pictures are also all provided, so this is all really as complete as it can get. Love the picturesque description quote from this Patrus Mengar guy - beautifully written, again with lots of details and through the quote effectively embedded.

Map: Yep, standard map should do for now, but it's good to have it all together on one pic already. The map surely will come in hand eventually when a detailed map of the region is worked on, so I'll save it away and keep that in mind.

Some things that might night fixing:

Quote
While there is often an air of serenity here, but the heath is never truly still. (The "but" seems out of place here.)

Quote
The artisan city of Jernias (Jernais) in the northwest is by far the largest settlement

Quote
Evergrey bridge, Ephirn's lake (should be always capitalized, these are proper names)

Quote
Thanian Kingdom (should be "Tharanian Kingdom" referencing king Thar. "Thanes" on the other hand is the title of the current provincial leaders.)

Quote
... and their descendants work at the various courier stations stations today.

So for now an aura +1 for your dedicated work - another one will follow after I've completed going through the whole thing. :D  thumbup
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« Reply #4 on: 12 July 2013, 15:39:07 »

Thanks Artimidor, for your very complimentary feedback. All of my questions have been answered.  :)

I have changed the capitalizations and highlighted my other edits and additions in yellow.

I also changed Santharia to Sarvonia in yellow in the history because Santharia did not exist yet at that point in time.
« Last Edit: 13 July 2013, 15:09:08 by Amabella Catston » Logged

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« Reply #5 on: 16 July 2013, 04:40:50 »

Ok, read the whole rest by now, and here a few more rather small corrections, because otherwise this is pretty much a pitch perfect entry! Especially for someone who's still more or less a "newcomer" the amount of work you've put into this one is fantastic - everything's there from top to bottom. Excellent!

Anyway, here are the small things I've found:

One more up in the map section:
Quote
... and north of the Hèckra vVolcano...

Quote
...with their small multi-coloured buds...

Quote
Kuatus and aelirels can be found frequently...

Quote
All major developments which impact the heath, such as plans for new irrigation layouts, require the approval of the duke.

Lovely idea with the pattern of mourning in the myths section, really neat addition! Especially the connection with the tribes as well you've established there - I like these ideas very much! :D

So as I already said above: This is more than just a solid entry, it has pretty much masterwork status already the way it stands - so methinks with a few further entries you'll soon be made an addition to the team :)

I see that you have further plans with the Stormcloaks Guild, that's great, and I'm looking forward to that as well. In the long run I would recommend to focus on specific areas to expand on these things and become a real expert. That way an area really grows. Like Jernais here, which is definitely a major area where you've now already gained a lot of experience while doing this entry. So whenever possible try to connect things in other entries with something you've done before - so that things fit together and existing entries get more and more depth that way. Just some advice for future stuff.  cool

Of course you deserve another aura +1, so here you go! Might take a while till we can upload the entry as we need to gather more stuff, as the board's activity is pretty low at the moment. But it will make a great addition to the site once it gets up, that's for sure... Once again: Fantastic work, Amabella! thumbup
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« Reply #6 on: 17 July 2013, 21:00:55 »

Comments integrated!

I also added banegasse cheese to the heath's exports. What can I say? I like the cheese entry  :D

I would definitely like the Heath of Jernais to be considered as a masterwork. heart

I have also updated my development schedule  -

The Stormcloaks are my primary interest in trade by sea, but I also wanted to develop areas on the Sarvonian mainland. I wanted to expand the world of the Erpheronian merchant somehow, but that could be just about anywhere, since that network is so vast.  undecided

After working on the Heath of Jernais entry, I now know that I want to focus more specifically on developing the area surrounding what I am calling the "Milkengrad-Carmalad" trade route. Spanning from coast to coast, It looks like a key route for Erpheronians, where the natural barriers of the forest to the north and the mountains to the south make the Heath of Jernais an appealing place to travel through by land (for both trade and unfortunately for war).
« Last Edit: 17 July 2013, 21:34:28 by Amabella Catston » Logged

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« Reply #7 on: 18 July 2013, 04:04:47 »

Excellent then - and marked for integration :) Just continue on with developing and you'll be an official member in no time, Amabella!

As for the Erpheronian merchants: Yeah, they are the key players in Southern Sarvonia, having their fingers in practically everything. One possibility to develop something there in the trading context is the Raevalem colony up north in Aden, which we've established more and more lately. See for example the entry in King Thaelrin the Relentless. While the Erpheronian expansion got stuck there they got resources from there and established a key location to have their foot in Northern Sarvonia and a passageway to Akdor. Just in case you're looking for more inspiration related to trade and the Erpheronians :)
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« Reply #8 on: 01 August 2013, 03:50:14 »

Just a basic note on the masterwork thingy, Amabella: The Santharian members moot has discussed this briefly - and yup, once you've done a couple more entries (could be minor ones as well, say, three or so), we'll put it up for a vote to make you official member, already with the Heath counting as your masterwork. We always make sure that people have the intention to stick around, thus a couple of entries are needed, but basically you've already impressed us with the Heath :) So continue on with the good work, and you'll be an official member in no time! :D
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« Reply #9 on: 01 August 2013, 08:25:53 »

I'll love you forever if you poke around in Aden.  grin
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« Reply #10 on: 01 August 2013, 12:35:24 »

Sorry I'm late, but welcome to Santharia, Amabella.

This entry is a great read. There are so many things I love in it. But the primary thing that helps it come alive for me personally is the following part of it:

Quote
The deepest aspect in the culture of the Heath of Jernais, the one that has never changed throughout the millennia nor wavering throughout its vast expanse, is that the human settlement is an extension of a natural formation of the heath.

Picture a typical moment in the Heath of Jernais. Say, Firstflame, in the middle of Changing Winds.

A woodcutter in Jernais sets off to his tree farm, leaving one of the many city houses adorned in a bright colour paint. The brilliant hues of these homes echo the petals of the heathland, especially the stretching dalferia which are greeting the day. The woodcutter just gave thanks to Baveras for the river nourishing his farm.

At the same time, a wheat farmer in the village is about to check his field. It was seeded earlier that month, and lies beside one of the many uniform houses rooted in the bank of the Vandrina. The rectangular clay home is mud and wean grass, inheriting its solid and earthy colour strictly from the local grounds. The farmer says a quick prayer to Grothar for fine weather that day.

Meanwhile, a cleric of Nehtor is grinding yahrle leaves with a mortar and pestle. The edges of the cleric’s home and the limbs of the surrounding trees dance so closely that one does not seem to mind the other’s company.

In the same instant, a silk dyer says a blessing to Jeyriall after taking in the crisp scent of fáberige released by a recent burst of spring rain. The dyer is heading south towards the moor, brushing by the remains of crenellation from ancient walls built when Jernais was once a military base. The crenellation is angular at the tips, as an abstract reflection of the peaks which still march along the horizon of the rising sun.

The moment is concluded as a new traveler enters the Heath of Jernais for the first time, interpreting the aspect he sees, whilst deciding the side that he wants to see.

Congratulations and wonderful work, I look forward to reading more of your entries. +1 Aura from me.
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« Reply #11 on: 02 August 2013, 01:50:22 »

Thanks Artimidor and Dek, for your high compliments.   :)

I changed the number of farming villages from ten to eleven - I realized that the diagram and text did not match when the Vardýnn map was drawn. I have also added that some of the inland water sources are from Twinnean Peak as well as the volcano in order to match the map.  

I added an entry for the Raevalem colony to my development schedule, as part of my effort to get a better grasp of the trade between Northern and Southern Sarvonia (and as requested by popular demand  :D).

To start to expand on the Heath in greater detail, I have also added an entry on the town of Denring to my schedule, which was previously listed on Garret's "up for grabs" list.
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« Reply #12 on: 06 August 2013, 17:21:12 »

Hey there Amabella! I very much look forward to reading this - just printed out the thread. :)
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« Reply #13 on: 13 August 2013, 02:18:47 »

Finally finished reading this. I take my hat off to you, Amabella! Wonderful entry! And what an astounding amount of thought and research must have gone into it! Bravo!
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"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
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« Reply #14 on: 13 August 2013, 08:23:40 »

Thanks Coren!

Yes, it was a lot of research. So much was contributed about the Heath of Jernais, apparently over the course of years and from several different writers, and I wanted to include as many references as I could.
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