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Author Topic: Game on Story Nexus based on Santharia world  (Read 18090 times)
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Rominet
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« Reply #60 on: 04 March 2014, 00:15:58 »

Hi,

As a side-note, my nickname is "rominet", you can call me this way. "romvinot" is more my account username.

I integrated all the pictures. This is really nice !

Regarding the name, it's indeed, very generic. I like "Shadows over Santharia", because it's quite generic as well, and the sky is soon going to be filled with dragons, so that fits with shadows over the land :)

A title screen would be awesome ! Anything that looks somewhat fantasy with a big bad dragon would do the trick (it's not revealing much given you get a "ring of the dragon slayer" in the first few minutes).
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Altario Shialt-eck-Gorrin
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« Reply #61 on: 04 March 2014, 00:32:30 »

Quote

Climb down the pit

You can't leave all the bodies laying all around like that. You want to give them a bit of decency. For that, you need to climb down inside the pit.


Failure!

You start to climb down into the pit. Suddenly, your feet slip on a wet rock. You manage to grab an asperity on the wall and avoid to fell down. But that was close !
avoid to fell down  --> avoid falling down.
Also, asperity is such an obscure word (I had to look it up because the meaning I ascribe to it has to do with bad temper) that perhaps ledge, crevice, protruding rock, or root might be a better choice of word.  Just a suggestion. :)
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Artimidor Federkiel
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« Reply #62 on: 04 March 2014, 03:27:29 »

Yeah, this is coming along nicely as I see... The pics really add to the atmosphere - let's hope I can dig up some more. We have a couple of attacking dragon pics as well, so I'm sure I can make a nice title pic out of it. Let's see...

Oh, and BTW, Rominet: You can change your display name in your profile - that way you can log in with a different name than the one that others see... And people can address you properly... :)

@Alt: Yeah, there are still a couple of texts in there that should be adjusted, so that's why I'm slowly combing through the whole threads to improve what I can. When playing through the game you also don't see everything, so it's good to have Editor permission, that way I don't miss any. But one thread at a time, there's quite a bit of content there...
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Artimidor Federkiel
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« Reply #63 on: 04 March 2014, 04:38:21 »

And here you go... A title screen with attacking dragon - pic by Eratin BTW :) Hope you like!

P.S. Fixed some name issues - hope I've got everyone now whose pictures have already been integrated...

P.P.S. Added one extra - this one should go at the beginning of the adventure when the player returns home. While the player doesn't actually see what happened I suggest to adjust the text a bit and let the player envision how the fisherman tried to run, but were assaulted. Guess the picture fits this idea pretty well.
« Last Edit: 04 March 2014, 05:56:16 by Artimidor Federkiel » Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Rominet
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« Reply #64 on: 05 March 2014, 00:15:37 »

Title fully integrated now !

For the assault picture. I tried to modify the text to fit the picture, but I didn't manage to write a good escription that would explain why the picture is here. Feel free to change the text to fit for it and to add the picture (I already uploaded it to my own website) if you can.
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Artimidor Federkiel
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« Reply #65 on: 05 March 2014, 02:38:54 »

Looks spiffy there, doesn't it? :) Anyway, I've integrated the picture now there - hope you like the way I wrote it. Question: I don't now how to do this exactly, but could you perhaps split the post, so that "Judging by the bodies..." is displayed after you click on a "Contiue/Onward" first? That way you first see the fish pic, then get some more text, and then once you're read that all another one shows up as further illustration. Otherwise the picture gives it away too soon what you should read first. Just a little thing to increase the suspense...

BTW: I noticed that you can click on the "Play the Storylet" link to the top right, and at first you have the wrong design of that page, but then if you click "Shadows over Santharia" afterwards at that storylet page the intended design is applied to that page.
« Last Edit: 05 March 2014, 02:40:30 by Artimidor Federkiel » Logged



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Rominet
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« Reply #66 on: 05 March 2014, 06:19:09 »

Done. It's now in 2 different pages :)
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Artimidor Federkiel
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« Reply #67 on: 06 March 2014, 04:37:47 »

Cool, Rominet :)

I've just updated the Santharian Story Nexus album at our Facebook page (see here). This should give people a decent idea what awaits them in the game :)
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Rominet
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« Reply #68 on: 11 March 2014, 01:34:00 »

Hi,

I have finally found a way to get a description page for the first time when you arrive in Klinsor and Ciosa (well, it's not strictly speaking just the first time as it is tied to the quests variables, but it should be good enough).
I have found some good enough description of the city of Klinsor, however, I was not able to find a good description for Ciosa. I would like a short summary of the city as a commercial city, big port, capital of the duchy and stuff like that. The entry in Santharia is either too detailed or not enough summarized.

So, I currently only put the picture as a nice reward for arriving in Ciosa. If you want to add a description, feel free :)
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Artimidor Federkiel
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« Reply #69 on: 11 March 2014, 04:11:51 »

Ok, added something to that effect - hope you like! :)

And four more pics to use...
« Last Edit: 11 March 2014, 05:09:52 by Artimidor Federkiel » Logged



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« Reply #70 on: 12 March 2014, 05:24:36 »

Dealt with Tynvrith today (and Rekjin) correcting texts and dug up three pics to be used in Tynvrith - should be obvious where the pics go. Medicine text was also adjusted a bit to fit to the picture.
« Last Edit: 12 March 2014, 05:53:50 by Artimidor Federkiel » Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Rominet
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« Reply #71 on: 12 March 2014, 20:48:09 »

Added in the picture.

For info, I have fixed the final bugs and issues I had with the game.
I have sent an announcement to the Story nexus to announce this shift.

My focus will now be about implementing the Ciosatran dungeon. Once this is done, the first part of the game will be over.
I will start to advertize the game a bit more now that most bugs have been squashed.

Thanks everyone for your help.
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Artimidor Federkiel
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« Reply #72 on: 13 March 2014, 03:34:43 »

Great to hear, Rominet :) Still more to come in terms of text corrections and pictures, but this will all take a while, however it grows bit by bit with each new addition...

Dealt with Julin Cove and Avennor Ruins today and there are a couple of pics to add in Julin Cove... First of all there's a kaimun there (and I've already put up such a pic), and there's also a kaimun in Gopstone, so we should use the same there I'd say. Added sine Baveras shrine locations, and changed the Woulton Wold description a bit from shelf to room, just to make the picture work. Smae with the medicine found in Julin Cove - from fireweed to trinity herb, so that we have it illustrated.

It's Cioastran dungeon BTW ;)
« Last Edit: 13 March 2014, 03:36:58 by Artimidor Federkiel » Logged



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« Reply #73 on: 13 March 2014, 03:35:12 »

And three more...
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« Reply #74 on: 14 March 2014, 04:48:22 »

And some more...

Notes: The drink the grumpy old innkeeper provides at Fang Julin I've changed to R'unorian brandy instead of cognac - description was already altered. The sever entrance pic can be used already, but the text of course needs to adjusted somewhat, so that it's clear that the entry is in this dark corner, even though it's not directly visible.
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