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Author Topic: Stratanian/Uderza Concept  (Read 2372 times)
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Gean Firefeet
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« Reply #15 on: 11 July 2001, 07:19:00 »

Here follows my rought draft version 2.02, changed a few details with Art already
I've split it into three entries to get a better overview, let the debating/commenting/argueing continue...

STRATANIANS, the.
The ancient Stratanian Kingdom was identified with its large desert, the RAHAZ-DATH located at the very south of the southern SARVONIAN continent. The region where the
kingdom of Stratania was located currently represents the Santharian province of Truban. When the several city-states united at the beginning of the AGE OF BLOOD, they choose a Coat of Arms which clearly represented their kingdom.
Coat of Arms: In the centre a tall Black Desert Rose is positioned, surrounded by a green Rock Snake. Above the rose is a golden sun representing the Burning God and the heat of the kingdom. On the right bottom three blue, four-pointed stars are representing the three major towns - STRATA, Thalambath and Bardavos - and the four directions of the wind, because of the important function of the sea and trade.

The tribe of the Stratanians is of origin nomadic and was called the Shendar. Going from oasis to oasis they lived in the whole desert region of the southern peninsula. They communicate of course by speech, but their language consists of a large number guttural sounds, which may sound "weird" into the ears of outsiders, but they practice common speech as well. Throughout the ages the desert is split into several regions, each region led by a sort of earl called "'ah Waeyrón". Above these earls a single lord stood, called the "'Hrul Zhaeón", commonly referred to by outsiders as the "Desert Lord".
It must have about 3 or 2 millennia before Santhros that the people started to settle down in small communities. The first example of this we find in Thalambath, which may existed even milennia before other communities came into existence. At this time the tribe was split in two halves: the settlers and the nomads. The settlers called themselves Stratanians after they mixed with the refugees from Voldar, but the nomads held their own name: the "Shendar" or "Shendarions" as they were later called by the main Santharian population. Both names mean "people of the sand", but the tribe itself prefers the first.
With the founding of communities trade came into being, at first only with the communties together, later on as well with towns from outside the tribe. When Strata was founded by refugees from Voldar in the Year of Darkness, trade was given an extra boost by this fastgrowing and expanding city. It was here that the traditional Shendar tribe found it's power. In exchange of goods and money they led the caravans through the desert, and the traders solely depended on them for succesful arrival on the other side.
So a balance of power between the Shendar and the Stratanians arose, and both depended on eachother. The balance is fragile, as is proven by several occassions in history. It happened that the cities didn't like the policies of the Shendar or the other way around, but skirmishes happened usually resulting in blocades on the trade routes and stagnating resources for both sides. But usually they came to a mutual understanding, for survival of both civilisations depended on their coöperation.
The Stratanian cities consist of Thalambath, which is the present leader of the province and largest city of the region; Strata, of old the wealthiest city because of it's intercontinental trade with Shan'Thai and the continent of Nybelmar, but slowly gave in power to Thalambath, resulting finally in the demise of the city. Currently Strata is rebuilding some of its old glory; last important city is Bardavos, city of artists and other intellectual persons. It has the notable democratic government system, one of the few communities in Santharia which has this.
Another important town for the Stratanians is Uderza. Though it is of origin Shendar and still controlled by them, the Stratanians have a large present there because of several facts. One is the strategical place it is located, near a large oasis full of water supply. Second there is the production of two rare goods, namely a rare sort of tobacco and handmade pottery made of rare clay. It's also one of the few places where there can be made contact with the Desert Lord, as he remains constantly hidden. But a few of his representatives reside in Uderza to keep an eye on the trade and to maintain contact with the Stratanians.


SHENDAR, the.
A tribe of desert people living in the RAHAZ-DATH DESERT, the remnants of the old Stratanian tribe that choes to remain living in the desert instead of settling down on the coast. Controls all the ways through the desert and is thus able to survive under the pressure of the trade kingdom of Stratania. Called the Shedarions by outsiders.

The Shendar have remained a tribe of tradition amidst a quick developing outside world. They hold true to their language and other customs of old, not caring too much about powers that try to control them. After the separation of the settlers about 2500 b.S. they hold their nomadic tradition high, still being the only people living in the desert. The desert lands have growns to become a few separate regions, each one controlled by an "ah Waeyrón", a nobleman. The tribe leader, called the "Desert Lord" by the Stratanians is called the "Hrul Zhaeón" and is an important figure in the politics of the south, which we'll shortly see.
Because of the ages they'd lived in the desert they were the only that knew the ways through it, which was vital information for the Stratanian trade enterprises that started to develop after the splitup. Negotiations were started by the Stratanians who had hard times communicating with them as they barely spoke the common speech and because of their constantly moving location. But it was agreed that in return for goods they would provide guidance through the planes of sand and if possible supplies onroute.
These agreements resulted in a few small communities of Shendars settling down to control the trade in their regions. The most notable of these settlements is Uderza, which has become quite an important city. It's now famous for it's pottery, because of a strange mixture of clay and sand the products are made from. This is because of the nearby lying oasis of Nirmenith and desert sand, as well the moderate desert climate caused by the nearby watermass of the lake. But this is not the only thing, for this claysort can also be found near Occen's Lake near Bardavos. Only here a special tobacco is growing, that throughout the years has grown to the most popular one amongst Santhala's higher class. These are the only export products offered by the Shendar, but extremely important in Santharia.
The control over these products gives the Shendar a powerful position in the trade network of the Stratanians. But they have as well the power to end these agreements which would be disastrous for Stratania. Because of this the "Hrul Zhaeón" is under constant pressure by Strata and allies, and it was after a few years clear that it would be safer for him to become a rather secretive figure. For not only the Stratanians were after him, willing to assassinate him if he'd make a wrong decision, but his representatives, the "ah Waeyrón", were sometimes powerhungry as well. But the powerhungry representatives became the only connections of the Shendar with the outside world, as their leader remained hidden in the desert, only occassionaly visiting towns incognito. The "ah Waeyrón" therefore depended a lot on the Stratanians and their was a constant "cold war" between noblemen loyal to the Stratanian traders or their people. The different focus of interest of all involved parties is concentrated in the town Uderza, and is therefore a town full of rumours, where all parties live together.
The only other town of the Shendar is Rahmat, more to the south. This town consists only of tents and holds true to the nomadic tradition. Thus every once in a while the location of the town changes, this to the annoyance of outsiders.
The Shendar remain a sort of independent tribe in the Kingdom of Stratania and later on Santharia. Ther only involvement consists of desert guidance and trade, for everything else they don't care to mcuh about outsiders, and has been tolerated through the centuries by outside governments.
Most outsiders, residents of the other Santharian provinces, aren't even aware of the fact that the Stratanian kingdom exists of two tribes, but as said before the Shendar don't care to much about it.


Uderza
One of the few towns of the Shendar in the Stratanian Kingdom. Located on an important trade route for the Stratanians. Besides that supplier of a most wanted tobacco and a rare kind of pottery. Harbours this secret pottery industry somewhere near the oasis of Nimernith. Hot-bed of many local quarrels because of all the different parties located in the same town.

Uderza has been founded as only regular settlement of the Shendar about 2000 b.S. The town quickly became important when the Stratanians became interested in the location. The city lies exactly halfway Varcopas, Bardavos and Thalambath and had an oasis nearby, a perfect place for supplyposts for their trade caravans. They as well recognized the rare kind of tobacco and pottery that was made there and tried to gain access to the industry. The local "ah Waeyrón" agreed upon a constant Stratanian presence in the town, but they were closely watched. So the Shendar found out that the Stratanians tried to discover the secret of the pottery. Upon this discovery the workshops were closed and some even burned down to leave no trace of the construction and was moved to a secret location, remaining of the best hidden secrets of Santharia as it is still unknown how the pottery is created or where it is made, though it is clear that it's made somewhere near the Oasis and Uderza.
Though the relationship between the Shendar and the Stratanians was a bit tense after this incident a mutual understanding slowly developed from both sides and trade grew to what it is today. The Stratanians offered their goods to the Shendar in exchange of passage through the desert and supplies for their caravans, as well some goods of the rare pottery or tobacco.
Uderza has therefore grown to a place where storagehouses, merchant plazas and traditionals tents stand side by side in the town. The population is as well divided in a few parts, the higher class consisting of rich traders and representatives of the "Hrul Zhaeón", below that the  common merchant and Shendar artisans, and the lower class of guides, guards and thugs. This exotic mixture of classes and people results in a rare balance of power between the different parties, each with it's own interests and needs. Uderza is important for the traders for rare goods and supplies and it's one of the few connections of the Shendar with the outside world. It's therefore a town full of adventure and intrigues in which can get lost in agreements and promises never to be fulfilled, treacherous traders and cunning swindlers roam the darker parts of the town, to be short quite interesting for the more adventurous person, which sometimes result in lethal situations when the balance is ready to burst.


I've let the first version remain above so you can compare the two, if I forgot anything please tell, it can't be good/perfect enough...

Edited by: Gean Firefeet at: 7/10/01 8:30:09 pm
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« Reply #16 on: 11 July 2001, 16:32:00 »

I like.

Would be interested to find out what Nate thinks.

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« Reply #17 on: 12 July 2001, 05:32:00 »

Already discussed with Gean that entries are ok, currently integrating it here locally.

BTW: Only problem we currently have is the entry on Truban. This entry is now completely out of date, having various elements of Lamertu in them he wanted to move to Akdor etc., so we therefore would need to re-write the Truban entry. Note: "Truban" should be the name of the region perhaps, because when Santharia was founded, the provinces were named after regions instead of Kingdom names, with other borders too. However, Stratania and Truban borders are an exception, they are pretty similar unlike at other ancient kingdoms.

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Gean Firefeet
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« Reply #18 on: 12 July 2001, 09:29:00 »

*sigh*
will see what I can do, what do we do wit Lamertu's original ideas? Just leave them out completely? Then place change the title Thalambathian Omer'Shaion for the boards as well, wouldn't fit anymore (yes minor detail I know). Maybe tomorrow I can write something up...

will as well try and message Nate (or if someone else wants to do that) to review the work we've done so far to see if he likes it as well...

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« Reply #19 on: 12 July 2001, 09:35:00 »

Mailed Nate already yesterday, but seems pretty busy currently. He's always unavailable/busy on ICQ and only mailed me the Sorren banner with a few words attached to it. Hope he shows up soon again.

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Koldar Mondrakken
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« Reply #20 on: 12 July 2001, 10:23:00 »

Concerning the weed I would say that it grows at other Oasis', too but Uderza, of course, has the advantage that there are already many merchants that can buy/transport this stuff while other locations of this "tobacco"-production have to export their goods on their own.

One unique good is IMO enough.

What is the speciality of the pottery? The indigo tone I mentioned(wanted to mention) somewhere and its fine structure?

Koldar Mondrakken, Knight of the Moonlight

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Nate of Sorren
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« Reply #21 on: 12 July 2001, 12:54:00 »

Yeah I been quite busy.  Had quite a few additions to sorren, server got hacked because I forgot to set a new ftp account to not allow anonymous.  Ended up with 6 gigs of transfer per day from the hacked account.

Anyway I have read the above ideas and comments and I have only one problem with it.  I thought Uderza was a real small town not an important trading post and rare clay supply town.

When looking for a small town to start I was thinking of something with about 8 streets.  Maybe some of these buildings.  Bank, Postoffice, Equipment vault, Trading post, temple, donation room.  The additions might be a bit complex and I need to talk to my wife about them.

We both have a cold and i'm still going to work with temperature 2 degrees above normal.  Please don't make any changes based on anything i have said so far.  Need to figure out what's in the range of actually getting accomplished.

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« Reply #22 on: 13 July 2001, 05:38:00 »

Hello again, Nate! Hope you get well better soon...

I saw the problem too of things getting to big, but didn't want to stop the flow of ideas. However, I think this is not much of a problem. I propose you simply don't take Uderza for your first tests, but a small village in the vicinity of the oasis and Uderza. Things in this village can still be quite independent from Uderza, however, we have a well elaborated background of the whole region whenever we need it. What do you say?

To Koldar: Unique item is the clay, tobacco is there too, but can also be found elsewhere. Don't know if a "fine structure" is enough for a good clay, I personally thought that it could be a very "stable" kind perhaps (right word?). Any clay experts here?

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Koldar Mondrakken
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« Reply #23 on: 13 July 2001, 06:30:00 »

A fine structure of the clay used is IMO important but I was just thinking that its special color as well as a quite stable material might be good. What about something with the consistence of porcelain?

...perhaps too much. Just a special made potteryhaving its individual color) and very artistic designs might be it?

Hope you'll be fine again soon, Nate! Well, Uderza was a town on the map and all towns displayed there are already several thousand citizens big, I thought.






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Gean Firefeet
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« Reply #24 on: 14 July 2001, 00:17:00 »

Agree with Koldar: if you ned something small, just make it up, but every town in the map is big enough to house a few hundred/thousands citizens. The idea of Art seems fine then, maybe a small town a few miles up the shore of the Oasis or Nimernith?
Oh and Art, it was the weed that was unique, not the clay. I think the structure of the clay is pretty above average for potteryclay and it having a special colour? Maybe this clay can be found on other continents as well where deserts and oasis are found?

edit: this will be my last time online for a few weeks, I'm sure you can all think, elaborate and continue on ideas we've brought up past week, hope to see you all back in 'bout three weeks. New version of Truban entry is waiting in the Tribe forum, will be my last work for now. Goodbye for now!

Edited by: Gean Firefeet at: 7/13/01 1:16:46 pm
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« Reply #25 on: 14 July 2001, 01:33:00 »

Hmm I was thinking more of around 200 or so.  I grew up in a small town with 75 people and it would be about the right size for a community like this.  It's basically a farming community.

I don't want to give up on Uderza because it has gotten a bit more complicated.

Anyone have any ideas on what the housing for the citizens would look like?

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« Reply #26 on: 14 July 2001, 03:29:00 »

I would guess clay houses(for merchants and potters) and tents(for the nomads) in most places. Perhaps an official  stone building here and there.

A weed can grow and spread anywhere IMO while minerals can be unique enough to have interesting new properties. That was just my thought about it.

A weed that grows only on _one_ Oasis and nowhere else sounds somewhat unnatural to me. There are only few examples on earth (always connected with very very isolated places!) that host unique animals and plants.

Just my feeling about it.

To Nate: I don't know how complicate it will be to make a several thousand people big city instead of a village but I think it would have more atmosphere.
You would have a very busy village to keep the players interested but a medium -sized town offers more variation/partys to join, so this is IMo good, too.
If you want a smaller location, though, I think a village just one daytravel away from Uderza with a well and some mines/claypits might be a good option, too.


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« Reply #27 on: 14 July 2001, 07:38:00 »

Comment to the clay/tobacco thing: Like Koldar said:

"A weed can grow and spread anywhere IMO while minerals can be unique enough to have interesting new properties. "

When integrating the infos on Stratania it was not decided what's the unique thing, the clay or the tobacco. So I updated the entry with the clay being the unique thing. Had the same idea like Koldar: Weeds can grow somewhere else too. So I changed the thing in the Uderza entry too. Now the clay is the unique thing. Hope that's ok with you.

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« Reply #28 on: 14 July 2001, 14:25:00 »

"A weed that grows only on _one_ Oasis and nowhere else sounds somewhat unnatural to me"

I always kinda thought there were many examples of this....ya know, finding dozens of new species in Rain Forests per day....all you would need is for the weed to spread like grass does, and it would naturally stay pretty limited.

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« Reply #29 on: 14 July 2001, 19:21:00 »

Ok, then it's possible. But I have already made up all entries the other way round, so before I turn everything upside down again, I just leave it this way, I'd say.

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