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Author Topic: The Mysteries of Nepris RPG (Status Quo of Nov 2nd 2003)  (Read 11333 times)
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Artimidor Federkiel
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« Reply #15 on: 13 May 2003, 13:59:00 »

I've added you to the project list, Thuja, and the Herbwoman and Terlano are now waiting for your creativity;)  


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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« Reply #16 on: 13 May 2003, 15:01:00 »

Is it safe to enter Nepris?

I downloaded the stuff on my sons PC (want that stuff on my MAC!!Working with a PC is just :rolleyes ), installed all and tried this demo version of the Tales. Did get killed immediatly by the first thief I met! (With my more experienced daughter at my side laughing at me:"You can't look at another road while you are attacked!!")

I had a look at Nepris as well, but didn't get far, didn't meet a person so far.

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #17 on: 13 May 2003, 15:40:00 »

Near the poor farmhouse to the south (over the small bridge) the Terlano Anshar dialogue is already integrated... He's not that friendly, but don't take it too personally;)  

Oh, and no monster running around... yet...


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Edited by: Artimidor Federkiel at: 5/12/03 10:41:22 pm
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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« Reply #18 on: 14 May 2003, 03:43:00 »

Talia, don't concern yourself with the game itself. This is only provided to get an idea of how the Engine works in general and what it feels like to play a game in it. Besides, this demo has been created by a single user so it might not be properly play-tested. Perhaps the thief was made too difficult or you did not arm yourself before entering in combat or whatever.

The idea is to see if a good-designed game when played through the Engine would produce a good gaming experience that worths the trouble of making it. Me and some Santharians believe that in the end there will be something nice that will benefit both sides.

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« Reply #19 on: 14 May 2003, 04:50:00 »

BTW: For all those who haven't seen Faugar's latest work for the adventure: Here's Pinn, one of the first characters you'll encounter in the game... - Pic of Pinn

P.S. Working now also on a text of terms between Santharia/LT to be officially singed, just to avoid situations in advance like we have with Nate now.


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« Reply #20 on: 14 May 2003, 13:13:00 »

I've mailed a terms proposal between Santharia and LT to Humangus waiting for adjustments, comments, additions and/or confirmation. Hope we can settle this issue asap, cause all these terms and conditions make me dizzy;)  I don't know how someone can study to become lawyer in earnest.. - really!


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« Reply #21 on: 15 May 2003, 11:04:00 »

Shine has posted this trader(what was his name??) in the peoples section, look
here

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #22 on: 15 May 2003, 12:31:00 »

To be precise, Talia: That belongs to the background project on Nepris, the other project thread, so I've moved it there;)   This project deals with directly game related things...

I've finished my first dialogues - see here.


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Edited by: Artimidor Federkiel at: 5/14/03 7:32:14 pm
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« Reply #23 on: 16 May 2003, 04:37:00 »

8o  

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #24 on: 18 May 2003, 12:07:00 »

Update fo Master Room List and Room Map was uploaded (see first post in this thread).


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« Reply #25 on: 23 May 2003, 15:20:00 »

Just a general note to keep you all informed: Talia is working on a part of the the western half of the map dealing with the Baveras shrine and its surroundings, while I'm compiling a more or less final list for all Nepris NPCs and put them into the appropriate houses.

In the Pines Hostel I think e.g. of placing the Lliam Archim character (and writing his dialogue), for which we already have a very good picture. As he's a historian and chronicler he's doing some research in this area and will provide the player with historical data, e.g. concerning the Third Sarvonian War and later Norgerinth's destiny.


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« Reply #26 on: 30 May 2003, 12:59:00 »

I've moved the project definiton here to this Forum, as the RPG project is a special project, which is dealt with here in the Game Forums. Background information of the Nepris area still goes into the Nepris project at the Sarvonian project Forum.

a) If you plan something or want to reserve a certain area, use the "RPG Development Scheduling" Forum.

b) If you have new dialogues, maps etc. use the "Maps, Dialogues & Room Descriptions" Forum.

c) Programming issues into the programming forum (in general the technical stuff).

d) General Discussions in the General Discussions;)

Aside from moving the thread here, I've also updated the master map with Talia's rooms (see first post in this thread).


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« Reply #27 on: 30 May 2003, 13:14:00 »

Thanks Art :-)

LOL, Art, I have the proof now, that you are really colorblind. You missed the two conditional room connections for which I used the a red color: The cave entrance (now black) and the connection between the sandbank and this lonely bit of pine wood.(missing) ;)  

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #28 on: 30 May 2003, 13:19:00 »

Yeah, I told you, didn't I? ;)  - Okeydokey... I'll correct that in the next version!


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« Reply #29 on: 31 May 2003, 10:54:00 »

I've updated the map once again (the connections still aren't in yet), but you can now see some of the NPC portraits directly on the map and their allocations to the rooms - see map in the first post of the thread. Guess this makes the map a bit easier to read now:D  


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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