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Viresse
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« on: 19 December 2003, 00:51:00 »

Introduction/Overview
Tyr Thromgolin -called TyrZeArillLok (translation: Town of Gem Tunnel) by the Boltgrumm Dwarves-  is a Dwarven town situated underground. The Town is open for trade through a long tunnel from the surface deep under the surface of the mountains across from the Argor mountain. Its surface name arises from its roots- the area above ground was once a fortress for Cyroan Thromgolin, the founder of the Kyranian tribe. The dwarven name comes from the original use of the tunnel to the town- it was once a very prosperous mining shaft that broke the surface of the earth. The dwarven town is relatively open for trade and is connected to the Boltgrumm underearth levels, but there is a strong military presence that prevents visitors from entering the rest of the Boltgrumm world without invitation or escort.


Description
The first unique aspect of Tyr Thromgolin is its access. From the surface there is only one way in- through a long tunnel carved into the rock of the mountain. The tunnel is wide- two wagons can pass through side-by-side in safety, and is lit by large pyres set into niches cut into the tunnel faces, about ten peds apart. These fires illuminate the tunnel very well, one can see the shimmer of quartz and the precious metals still in the face of the walls. The tunnels also pass by massive caverns in the rock, like canyons underground.

Halfway through the tunnel there is a way point- manned by the Boltgrumm military. The buliding houses a small force of dwarven guards. They are meant to secure the town in case of danger ( by holding in or keeping out dangers) and to tend the hall fires.

The Town of Tyr Thromgolin itself is unique. It is located in a massive cavern, with the buildings of the town chipped and cut directly from the stalagmites on the cavern's floor. These buildings themselves carry the gorgeous veins of quartz and silver and are beautiful to look at. In recent years some wood has been imported into the town to create cheaper housing, but the wooden buildings are known to be weak and are not considered decent housing by many- the poor and transient live in these buildings.

There is access to the Boltgrumm mining caverns and the rest of the Boltgrumm cities, but it is guarded heavily. No visitor can enter without a Boltgrumm escort or an invitation by a Boltgrumm. The invitation usually needs to be written or another characteistic item is required to prove it.

Location
Tyr Thromgolin is located on the Southern Sarvonian continent, in the Sanguia province of the United Kingdom of Santharia. It lies under the surface of the earth, north of the Argor Mountain. Its only entrance faces the Thaehelvil River and can only be accessed from the surface in that route.

People
Tyr Thromgolin is indeed a dwarven town, but few dwarves actually live within it. It is far more inhabited by businesses and inns, taverns and tradeshops. Most dwarves prefer to live among the caverns and live the dwarven way. Those that live in town are considered to have taken a step away from their dwarven ancestry.
Traders come and go in Tyr Thromgolin as well- some have taken up residence, but most only stay for a short while before gathering shipments and moving on again. Most traders that frequent are human. There are few elves that live or vist the Tyr.
Gnomes have easily taken up residence here, and if one looks hard enough, a Brownie can be spotted- usually hitching rides with shipments or making ends meet with stolen goods.
Those that live at Tyr Thromgolin are very tolerant of other races. And tolerant is the perfect word for it- while there are defenitely tensions in the air due to the dwarven millitary, it is wise for anyone that visits to keep their mouth shut.

Coat of Arms
Dwarves do not use a coat of arms like humans or elves would. Rather, they use stamps to identify their work. So a coat of arms for a dwarven town is unheard of.
However, when one needs to signify the town of Tyr Thromgolin, a mark is used; a circle with a spike in the center, with a window in it (signifying their housing in the stones of the earth ), and two shapes that represent cut gems, one on each side of the structure. This symbol is clearly visible above the tunnel entrance to the Town of Tyr Thromgolin, and is the mark of any dwarven worker that resides in the Tyr, instead of among the Boltgrumms.

Climate
Considering the town is underground, it has a relatively controlled climate. The humidity is a bit higher than normal, and it is comfortably warm. Those from the north would feel a bit warm and stuffy in the town, but those from the south may find it pleasant. The humidity arises from the bodies of the people that inhabit the Tyr. The breath and body heat is captured in the underground town and keeps it warm. The heat from the lower Boltgrumm habitations also assists. In heavy trading times it may get warmer or when metal workers are at heavy work.
The tunnel to Tyr Thromgolin is cold, due to the caverns along the path and the outside entrance. But as one apporaches, one will become warmer.

Mythology
On the surface above Tyr Thromgolin, it is said that the fortress of Cyroan Thromgolin was erected. This man was the founder of the Kyranian Kingdom, and probably had no knowledge of the dwarves living beneath him. With some searching, one can find the ancient footprints of the fortress on the surface land.

Flora
In the area of Tyr Thromgolin, not much grows. For the most part, only mosses, lichens and fungi grow, and these are considered a nuisance in the town, as opposed to it being a staple food among the dwarves. This reasoning is closely related to the people that reside her and the quality of their areas- mostly human merchants who do not consider the plant life an actual type of food.

Fauna
Few animals live in Tyr Thromgolin naturally. There are the bats that reside high above in the cavern that Tyr Thromgolin exists in. There are also stray animals from trading- mostly small animals such as cats and dogs. Birds do not survive well in Tyr Thromgolin, and most other feral animals detest the underground, save for those that exist here naturally.

Resources
The tunnel that links the surface world to Tyr Thromgolin was once a prosperous mine, and much of the area is still plentiful in minerals, gems and metal; most notably sulphur. The massive amounts of sulphur found here is the reason the Thaehelvil River is its murky yellow color. Tyr Thromgolin is also a great place for trading- its placement in the dwarven world allows for easy access to dwarven skills, and many come to trade here- even some elven wares can be found among the possessions of traders.

Myth/Lore
[ if anyone has any ideas, feel free to help out here!]

History
ca.11650 -9550 b.S.
Cyroan Thromgolin is an infantry lieutnant under the command of Dietych during the fall of F'v'cl'r and the subsequent seperation of the races called the "Great Sundering". Along with some of his men and their familes he settles amongst the Lower Fores, the Steppe of Kruswik, the Ilian Plateau and the Plains of Truoor.

Cyroan Thromgolin is a great tactition. He ponders long and hard on where to build his fortress and home. Finally he chooses the top of the Ilian Plateau. From this vantage point no enemy can sneak upon him without being seen. He builds his fortress with defense in mind. He may or may not have first invented some of the tactics he used but he used them wisely and improved on them.

Cyroan builds towers, parapets, all made of granite, a fortress high overlooking his kingdom. He tips them with silver and gold so anyone in his kingdom can look up and see his fortress and have hope. He calls his fortress "Tyr".

ca. 8550?
Eyelians attack the Tyr, now in the possession of of one of Cyroan's Kin. The Eyelians suceed and destroy most of it. Farmers use the ruins as a quarry and use the stones of the tyr for homes and walls.

ca. 6225? The Dwarves take residence under the earth in this area. The minerals and gems are rich here, and the Dwarves make an impression on the local peoples. The Humans struggle with the Dwarven name and simply call the town underground Tyr Thromgolin, due to its ancient roots.









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Edited by: Viresse  at: 2/27/04 21:53
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Viresse
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« Reply #1 on: 06 January 2004, 21:44:00 »

would like commets, please.


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Ta`lia of the Seven Jewels
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« Reply #2 on: 07 January 2004, 05:50:00 »

tomorrow, Viresse

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Artimidor Federkiel
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« Reply #3 on: 08 January 2004, 17:13:00 »

Okeydokey... Sorry for being late here, but here I am finally... Though Victhorin has moved to Nybelmar with his dwarves in the meantime, so no Boltgrumms entry coming from his side, but we need Tyr Thromgolin anyways:)  - I'll go through the entry bit by bit. As usual here are the colors I'll use for commenting:

Orange ... Comments
Yellow ... Suggested Corrections/Adjustments
Gray ... Unclear sentences

Introduction/Overview
Tyr Thromgolin (called TyrZeArillLok, translation: Town of Gem Tunnel) by the Boltgrumm Dwarves) is a dwarven town open for trade through a long tunnel extending from the surface into the mountains across from the Argor mountain (Now that's a bit unclear I think - how are the mountains called by the way where Tyr Thromgolin is located?:noidea ...). Its surface name arises from its roots - the area above ground was once a fortress for Cyroan Thromgolin, the founder of the Kyranian tribe. (I see you've done your reseaches here, though when I look at the Ancient Kingdoms Map  where we can see the borders of the kingdoms, Tyr Thromgolin isn't located in Kyrania, but is  at Eyelian territory. Well, I guess this shouldn't bother us much here now, because the Kingdoms Map only represents a snapshot of a certain time, and obviously Cyroan Thromgolin moved far to the south, but was repelled later from the Eyelians. At least this is what I would suggest. Though the Eyelians aren't mentioned at all yet in the Kyranian entry.)  The dwarven name comes from the original use of the tunnel to the town - it was once a very prosperous mining shaft that broke the surface of the earth. The dwarven town is relatively open for trade and is connected to the Boltgrumm underearth levels, but there is a strong military presence that prevents visitors from entering the rest of the Boltgrumm world without invitation or escort.


Description
The first unique aspect of Tyr Thromgolin is its access. From the surface there is only one way in - through a long tunnel carved in the rock of the mountain. The tunnel is wide - two wagons can pass through side-by-side in safety, and is lit by large pyres set into niches cut into the tunnel faces, about ten peds apart. These fires illuminate the tunnel very well, one can see the shimmer of quartz (woo-hoo! just put he quartz entry up to have a connection here...) and the precious metals still in the face of the walls. The tunnels also pass by massive caverns in the rock, like canyons underground.

Halfway through the tunnel there is a way point, manned by the Boltgrumm military. The buliding houses a small force of dwarven guards. They are meant to secure the town in case of danger (by holding in or keeping out dangers) and to tend the hall fires.

The Town of Tyr Thromgolin itself is unique. It is located in a massive cavern, with the buildings of the town chipped and cut directly from the stalagmites on the cavern's floor. These buildings themselves carry the gorgeous veins of quartz and silver and are beautiful to look at. In recent years some wood has been imported into the town to create cheaper housing, but the wooden buildings are known to be weak and are not considered decent housing by many - the poor and transient live in these buildings. (Interesting and very original concept, Viresse - like that!)

There is access to the Boltgrumm mining caverns and the rest of the Boltgrumm cities, but it is guarded heavily. No visitor can enter without a Boltgrumm escort or an invitation by a Boltgrumm. The invitation usually needs to be written or another characteistic item is required to prove it.

Location
Tyr Thromgolin is located on the Southern Sarvonian continent, in the Sanguia province of the United Kingdom of Santharia. It lies under the surface of the earth, north of the Argor Mountain. Its only entrance faces the Thaehelvil River (own names, which may lead to an own entry, like Argor Mountain or Thaehelvil River always with a Captial letter at the beginning of both word parts!) and can only be accessed from the surface in that route.

People
Tyr Thromgolin is indeed a dwarven town, but few dwarves actually live within it. It is far more inhabited by businesses and inns, taverns and tradeshops. Most dwarves prefer to live among the caverns and live the dwarven way. Those that live in town are considered to have taken a step away from their dwarven ancestry.

Traders come and go here as well - some have taken up residence, but most only stay for a short while before gathering shipments and moving on again. Most traders that frequent are human. There are few elves, and it is rare to see an orc among the underground city, but it is not unheard of (hmm... well, we still need to create the Santharian orcs for that...).

Gnomes have easily taken up residence here, and if one looks hard enough, a Brownie can be spotted - usually hitching rides with shipments or making ends meet with stolen goods.

Those that live at Tyr Thromgolin are very tolerant of other races. And tolerant is the perfect word for it - while there are defenitely tensions in the air due to the dwarven millitary, it is wise for anyone that visits to keep the mouth shut.

Coat of Arms
Dwarves do not use a coat of arms like humans or elves would. Rather, they use stamps to identify their work. So a coat of arms for a dwarven town is unheard of.
However, when one needs to signify the town of Tyr Thromgolin, a mark is used; a circle with a spike in the center, with a window in it (signifying their housing in the stones of the earth), and two shapes that represent cut gems, one on each side of the structure. This symbol is clearly visible above the tunnel entrance to the Town of Tyr Thromgolin, and is the mark of any dwarven worker that resides in the Tyr, instead of among the Thrumgolz. (Uhmm... What exactly does this Thrumgolz reference mean?)

Climate Considering the town is underground, it has a relatively controlled climate. The humidity is a bit higher than normal, and it is comfortably warm. Those from the north would feel a bit warm and stuffy in the town, but those from the south may find it pleasant. The humidity arises from the bodies of the people that inhabit the Tyr - the breath and body heat is captured in the underground town and keeps it warm. The heat from the lower Thrumgolz habitations also assists. (Again the Thrumgolz irritate me here - the Thrumgolz live up north, at the Fores, don't they? So what kind of relevance do the Thrumgolz have here?) In heavy trading times it may get warmer - or when metal workers are at heavy work.

The tunnel to Tyr Thromgolin is cold, due to the caverns along the path and the outside entrance. But as one apporaches, one will become warmer. (Note: I notice you use quite a lot of "-" lately, Viresse. Saw that especially at your story as well. I personally think that you use a tad too many here and there where they aren't really needed. But that's just a personal observation.)

Mythology
On the surface above Tyr Thromgolin, it is said that the fortress of Cyroan Thromgolin was erected. This man was the founder of the Kyranian Kingdom, and probably had no knowledge of the dwarves living beneath him. Some of the structures can still be found on the surface. (As already mentioned above - probably the fortress was destroyed by the Eyelians.)

Flora
In the area of Tyr Thromgolin, not much grows. For the most part, only mosses, lichens and fungi grow, and these are considered a nuisance in the town, as opposed to it being a staple food among the dwarves. This reasoning is closely related to the people that reside here and the quality of their areas - mostly human merchants who do not consider the plant life an actual type of food.

Fauna
Few animals live in Tyr Thromgolin naturally. There are the bats that reside high above in the cavern that Tyr Thromgolin exists in. There are also stray animals from trading-  mostly small animals such as cats and dogs. Birds do not survive well in Tyr Thromgolin, and most other feral animals detest the underground, save for those that exist here naturally.

Resources
The tunnel that links the surface world to Tyr Thromgolin was once a prosperous mine, and much of the area is still plentiful in minerals, gems and metals. It's also a great place for trading - its placement in the dwarven world allows for easy access to dwarven skills, and many come to trade here, even some elven wares can be found among the possessions of traders. (I think the Argor relation should be stressed here a bit concerning resources. The Thaelvil river is pretty murky and yellow, because of the sulphur in the Argor vicinity. So I'd assume sulphur might also be very common around Tyr Thromgolin...)

Myth/History

ca.11650 -9550 b.S.
Cyroan Thromgolin is an infantry lieutnant under the command of Dietych during the fall of F'v'cl'r and the subsequent seperation of the races called the "Great Sundering". Along with some of his men and their familes he settles amongst the Lower Fores, the Steppe of Kruswik, the Ilian Plateau and the Plains of Truoor.

Cyroan Thromgolin is a great tactition. He ponders long and hard on where to build his fortress and home. Finally he chooses the top of the Ilian Plateau. From this vantage point no enemy can sneak upon him without being seen. He builds his fortress with defense in mind. He may or may not have first invented some of the tactics he used but he used them wisely and improved on them.

Cyroan builds towers, parapets, all made of granite, a fortress high overlooking his kingdom. He tips them with silver and gold so anyone in his kingdom can look up and see his fortress and have hope. He calls his fortress "Tyr". *

* The word for town in Dwarven is " Tyr." Some historians conclude that Cyroan chose the word without knowing its connotation, for there are no records of contact between the Kyranians and the Dwarves.

(I see this is taken from the Kyranian entry, and of course has to deal with the historical/tribal  issues I've mentioned above. I especially would object here to the last asteriks remark, because this seems a bit too simple for me. Maybe the dwarves moved later into these mountains for some reason? They don't have to be there right from the start, this would also spare us from the problem that Thromgolin didn't know anything about them and they never met. And that he chose the word "Tyr" accidentally is very unlikely. - How about this: Thromgolin built the fortress as the southernmost post, then he or one of his successors was repelled by the Eyelians and the castle was destroyed. Later the dwarves came here and settled in the mountains, and the humans called the town due to the historical reference Tyr Thromgolin, because the dwarven name was too strange.)

---

Very nice work, Viresse! Needs some refinements here and there, but I'm very happy with it - and also happy to see you active again here in Santharia:)  


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« Reply #4 on: 08 January 2004, 23:13:00 »

awwite! Thanks for the thourough read through! I'll get to it during the week and will defenitely fine tune it!  


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« Reply #5 on: 10 January 2004, 11:09:00 »

One day late, viresse ;) , when I looked, Art had done all the work1

Entry
Quote:
Cyroan Thromgolin is a great tactition. He ponders long and hard on where to build his fortress and home. Finally he chooses the top of the Ilian Plateau. From this vantage point no enemy can sneak upon him without being seen. He builds his fortress with defense in mind. He may or may not have first invented some of the tactics he used but he used them wisely and improved on them.


and map don't fit together, another thing to corrrect while doing the timeline..

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« Reply #6 on: 28 January 2004, 16:01:00 »

I've done all the edits asked, save for one- about the History. I'm not sure where to look or what to look for about that, so if anyone has any dates I can use or can direct me to where I need to look, I will do that with haste.


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« Reply #7 on: 01 February 2004, 14:36:00 »

Well, the problem with the exact dates is pretty much understandable, Viresse. The human tribes are very sketchy in this respect to say the least and I doubt that exact dates we would give here would hold when we come to the more historical timeline part, especially as the timespan involved here (somewhere between 10.000 and 5.000) is more or less completely undefined. So I would recommend to just put in a date with a questionmark attached to it and write only some very rough details as we've laid out above, so that we know we need to adjust something here later. There are just too many questions open to precisely define this Eyelian/Kyranian thing and give it a date. But the idea is there and we should see to integrate it in the timeline.


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« Reply #8 on: 04 February 2004, 21:50:00 »

Okay. I'll do so- hopefully Thursday. I have some homework to do ATM, and school tomorrow. I won't forget this time- not when it's so close to being done!


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« Reply #9 on: 09 February 2004, 20:27:00 »

Now that I'm back on line I'd like to have a lookover at all the dwarven stuff that's been developed in my absence....

I'm not saying I need veto power or that we should haul approved entries back from the Compendium, but like Wren I must insist that the race I'm responsible for developing meet certain criteria and consistent standards!  ;)   I also realize that Nybelmarnian dwarves are being taken in a different cultural/social direction than their Sarvonian cousins, and I can accept that as long as the ethnic and racial character of the Thergerim is not severely altered!  I'll try and do an overview as Wren has done for the elves, which should help.

To borrow and alter one of her most famous comments:
"Dwarves are not just short stocky humans with long beards!"


So - Vir, you're working on polishing this and finishing it off?  Just let me know when you are happy, and I'll do a final spell-check/factoid check on the entry, ok?


Regards from the Dwarven Racemaster and Mommy-Bard,
Judith


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« Reply #10 on: 09 February 2004, 20:34:00 »

If you want to help check out Victorhin's stuff. He's working on the Nybelmarian dwarves now and he has an entry posted for questioning in the places forum (Tyr Faerath). He also did another one about two dwarven brothers from Nybelmar (it's on the site already).  

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« Reply #11 on: 15 February 2004, 10:07:00 »

Yeah, in me you have a great fan of the Thergerim. I was planning to develop the Boltgrumms, but I felt I wasn't ready.

In my entries you will find, amongst all the misspellings, some unusual dwarves (see Nomli and Vomli) and places.
I like the Nybelmargerim, and I have made two of the animals mentioned in the entry. I hope I didnt mess up your plans for the Burrow Bachik and the Milch Goat. Right now Im creating a dwarven city, Tyr Faerath and I would like some comments if you have the time.

Its nice to have The Racemaster back




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« Reply #12 on: 28 February 2004, 15:43:00 »

You can go ahead and recheck it if you wish- I'm more or less just struggling with the History part.


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« Reply #13 on: 28 February 2004, 15:54:00 »

That should finish it up. I hope. Arti, if you coudl give the history a once-over, and I'd love input from the bard, Cooing babysounds are verily welcome as well!


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« Reply #14 on: 29 February 2004, 12:13:00 »

Okeydokey, I'll check it soon, hope Judy can take a look as well once we have Marcogg completed, which should be quite soon:)  


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Edited by: Artimidor Federkiel at: 2/28/04 19:14
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14 September 2017, 09:40:04
Hello all! It's been a minute since I poked my nose in here. Can't remember if I ever did anything useful.
09 May 2017, 14:17:18
Ah, too bad that internet is so restricted in China, Ferra. Can't be much fun surfing the web that way if Big Brother's watching you... Hope you enjoy your stay nevertheless!
03 May 2017, 17:41:19
Hi, dear Arti and other developers!

This year I am in China and cannot use any Google services including YouTube. For this reason I stopped uploading new Nepris videos. I can also not read any comments there.

It just crossed my mind that this information might be useful to you.

Cheers

F
26 March 2017, 12:48:56
Hello to anyone that might read this. :)
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