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Author Topic: The Port City of Elsreth, Capital of the Province of Enthronia  (Read 10221 times)
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Chronusian
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« on: 19 January 2006, 14:24:00 »

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Introduction/Overview


Elsreth is the Capital City of the Province of Enthronia in Southern Sarvonia. Part of the 'Silver Triangle' along with Carmalad and Cavthan, Elsreth serves as a major centre of trade for the entire Santharian Kingdom. With its major port on the Ancythrian sea, as well as its central location, Elsreth is a point of transfer for many merchants.  Elsreth, is a diverse city, made up of thousands of inhabitants from all different backgrounds. The native Eyelians, and the Caltharian tribe have a significant cultural impact on the city. Representatives from each of the human tribes are present in Elsreth, though not nearly as the Eyelians and Caltharians. Boltgrumm dwarves are largely responsible for a great deal of the city's construction, and maintain a healthy population within the Enthronian capital.

Location

Elsreth is located on the western shore of the Ancythrian Sea, and north of the Paelelon Forest, representing the capital of one of the central provinces of the United Kingdom of Santharia. It is also neighbour to the Kairian Teeth to the west, and the Plains of Truoor to the northwest.

Description

Elsreth is a city that is constantly in activity. During daylight hours, the fishermen and crafters of the town pursue their professions. Travelers from afar and townsfolk alike can be found shopping for wares at the Bazaar or the Market. By night, old rituals are practiced by the descendants of the ancient tribes, and bards weave their tales within the various inns and taverns. Travelers visiting the city will find that there is never a dull moment .

Elsreth is divided into two distinct areas. The first is the aptly named 'Keep District', which is nestled in between the old Eyelian Keep and the more recent Santharian one. The second is what's affectionately known as 'The Old City' by the citizens. Each area has a distinct style and feel to it, and uniquely contributes to the culture and efficiency of the city. The city is surrounded by a high wall on all sides, leaving the harbour the most vulnerable area to attack. Travelers from the west will first take sight of the high towers of the Outer Keep before ever laying eyes on the gates.

- Keep District


In 1190 b.S, the people of Elsreth grew weary of the constant fighting of their fellow Serpherlorian tribesmen. As the Eyelians were the dominant tribe in the area, they made the decision to defect to the Eyelian tribe. The Eyelians agreed and pledged forces to the defense of the settlement, who constructed what is now known as simply the 'inner keep'.


Upon the founding of Santharia, Santhros declared Elsreth a part of the Enthronian province to better facilitate trade between the provinces of Sanguia and Enthronia. Humans from the all over travelled to Elsreth and began the rapid expansion of the city. By this time, Elsreth already had a strong relationship with the Boltgrumm Dwarves, who were eager to assist in the construction of the much larger Elsreth Keep, which is called 'the outer keep' by the citizens.

The area between the two keeps is called the 'Keep District'. Representing the larger portion of the towns population, the Keep district is constantly full of activity. A great deal of the structures within this area are of Dwarven design, so low stone buildings are not unpopular within Elsreth. Eyelian influence also results in many simple, round, stone and wooden dwellings. Homes are often decorated with exquisite tapestries and other magnificent works of cloth, for Elsreth enjoys good relations with the dyers of Carmalad. Furniture varies greatly from household to household, but many prefer the simple, rustic amenities provided by the city's Eyelian craftsmen.

A prominent establishment in the Keep is the Hefty Hewer inn. This is an inn that not only includes a tavern, but a daytime bazaar where traveling merchants sell their wares before continuing on the road. It is sometimes assumed that the Bazaar is in competition with the markets in Old Town. This is not the case. The Bazaar features specialty items, such as luxury clothing, exotic foods, unique toys, magical wares, and other crafted and luxury items. The market is the place for everyday items, food, and essentials. The Hefty Hewer is located along one of the city's three main roads, called Merchant's way. Many of Elsreth's craftsmen can be found along this road as well. The Merchant's Way runs from the southwest of the town, from Sanguia, and intersects with Pilgrim's Path and Harbour Road. From there it veers of to the Northwest, towards Vardynn.

To the north of the town, following the 'Pilgrim's Path' the dwellings grow more sparse as you make your way to the Sanctuary of the Twelve. The second largest structures in the City, the Sanctuary was built soon after Elsreth became part of the Santharian Kingdom to provide a more complete religious experience than what were considered by some to be primitive and animalistic faiths practiced by the Eyelians. The Sanctuary sits at the end of the Pilgrim's Path, on which no vehicles are allowed to travel. The path runs north from the southern gate, directly to the Sanctuary.

The Sanctuary itself, second in size only to Thanehelm Manor, is largely influenced by the Eyelians, despite the fact that they stuck primarily to their faiths. It is a large circular and domed, structure, completely symmetrical when viewed from outdoors. The inside of the temple is a large open area with smaller sections dedicated to each of the four elements. Each of the twelve gods is represented in the elemental section associated with them. Each god is represented by a statue with an altar before it, each facing towards the center of the temple.  Each statue is adorned differently; where a statue of Arvins is surrounded by a small garden, and has vines growing up its length, a statue of Baveras sits  within a small pond.

At the very center of the temple is a smaller structure of identical build to the temple itself. It serves as a gathering place for the clergy, and, during the Clerical Age, served as the seat of the Elemental archbishop (or vashamethar) of wind. It is extremely rare that anyone outside of the clergy is allowed into this area.


The Enthronian Thane, the governor of the province, resides within Thanehelm Manor. The Manor was constructed in the southern part of the Keep District once the capital was moved to Elsreth. It is the single largest structure in the city, being four stories high. Initially, it was proposed that a castle be built, but a problem arose, as it would require the destruction of much of the old town. The Thane at the time decided to retain the good will of the people by building the more modest Manor.

- The Old City

The 'Old City' mostly consists of simple stone and wooden structures that remain from the time before the construction of the original Keep and the expansion of the city. Upon entering the area, the smell of fish overwhelms the senses, though that's no problem for most who work or live in the area. For the Fisherman of Elsreth, fishing is second nature, and has been vital to the growth of the city since first settled by the Sophronian leader, Elsreth.

Old town is almost completely populated by humans. Eyelians and Sophronians maintain the largest tribal presence within this area, though there has been much intermingling between the two cultures. A rare dwarf can be found amongst the fishermen, or the occasional elven hunter or fisherman. Many fishermen maintain dwellings on the shore that serve as storing areas for their equipment, as well as larger cabins further inland.

Old town is home to the Marketplace, which is open most days from daybreak to daywane. A wide variety of wares, including food, clothing, and inexpensive oddities can be found there. Clothing is one of the most sought after items in the Marketplace, for  much of it comes from Cavthan, a primarily Caltharian town. Caltharians are famous for their dying techniques, and their dyes and clothing are sought after by even the wealthiest of princes. Most of the stores for all of Elsreth can be found in Old Town, in one of the several large warehouses built within this area of the city.

The most recent addition to Old City is the Harbour, renovated immediately upon becoming a part of the Santharian Kingdom. It was quickly built to facilitate trade with the other Enthronian Provinces, primarily Cavthan. The Harbour consists of several piers, a few large, stone warehouses, and a great shipyard along the coast.

The city's primary trade ship is named the "Traverser", for it has survived many trips to Cavthan and back without ill damage from the sea. A small amount of other, smaller ships are docked in the port at various times. Due to the constant trade and the fact that the Ancythrian sea is inland, ships are constantly on the move back and forth to Cavthan. Enthronian vessels are built for speed and durability. They are only large enough to carry cargo, crew, and the necessary ship fittings, but sturdy enough to survive the harsh and unpredictable Ancythrian Sea.


Coat of Arms

Elsreth didn't officially develop a coat of arms until becoming a part of Eyelia. At that time, the coat of arms consisted of a single white dove upon a crimson background. The dove indicated peace, and the colour was derived from that of the gryphon depicted on the Eyelian Coat of Arms. The Coat of arms was first changed upon becoming part of the United Kingdom of Santharia. The new coat of arms would include both the Dove and the gryffon flying above a dark blue depicition of the Ancythrian Sea on an azure background. The final change to the coat of arms was the addition of a silver triangle, representing the relationship between the three major trade cities of Enthronia: Elsreth, Carmalad, and Cavthan. This change was made when Elsreth became the provincial capital in 40 a.S.

People and Culture

Around 11000 b.s, the daughter of the Sophronian leader Gaia, Elsreth, leaves her tribe along with followers who no longer wished to continue the constant relocating and fighting their tribe was well known for. Elsreth founded the settlement in her name along the coast of the Ancythrian sea. Years later, in 1190 b.S, when again beset by Sepherlorian aggression, Elsreth requested the aid of the Eyelian tribe, the dominant tribe in the area. The Eyelians agreed to help them, and the settlement of  Elsreth was adopted into the tribe.

The diversity in the population of Elsreth is staggering. During the second expansion, humans from all over Santharia travelled to the city to aid in its expansion. There is a strong Caltharian presence in Elsreth, though not nearly as much as in the other major Enthronian cities. Erpherorians and Avennorians also well-represented in Elsreth, and the members of the two tribes account for much of the city's financial success. Merchants and traders from Avennoria quickly helped establish trade routes with the rest of the kingdom. The industriousness and determination of the Erpheronians contributed to the successful growth of Elsreth in it's early days as a Santharian City.

There is also a heavy Dwarven population, as the Boltgrumm Dwarves played a large role in the construction and expansion of the Keep.  Eyelians are mostly concentrated in the Old City, and have struggled to preserve their culture over the years. They have met little resistance, as their unique abilities, while considered primitive, are greatly valued.

Elsreth is unique in that it has not been part of any major conflict since its creation, and has enjoyed a relative peace over the years. The people of the city have embraced peace and prosperity as ideals, and strive to maintain good relations with each tother, their guests, and their allies. Poverty and crime are almost non-existent. The rare conflicts that arise within the city are solved amicably and efficiently by the leadership. Outside threats have traditionally been handled by the city militia and the Order of Armeros with little problem.

Organization

Elsreth remained largely independent  for a short while after becoming a part of the Santharian Kingdom. During this fifteen year period, the city underwent reconstruction and expansion while the precise borders and regulations regarding the various provinces were still being worked out. By 15 a.S, as Elsreth was beginning to become a regional power, Santhros initiated the 'Santhrization' of the Eyelian tribe, in an attempt to bring them further into the Santharian fold.

The feudal system met with much resistance when first introduced to Elsreth for the inhabitants had no concept of nobility, as leaders were largely appointed by merit. The regional leadership attempted to integrate Eyelian spiritual leaders into the nobility, but they refused, considering they not be placed in a social status above their tribesman. In 30 a.S, many Eyelians decided to leave Elsreth behind, preferring to hold-fast to their culture and travel south into Elven territories.  This resulted in a large drop in the population and productivity of Elsreth.

In 32 a.F, King Laenthris formed the Council of Yourth, named after the most prominent of the Eyelian clans in Elsreth. The council consists of three Eyelian spiritual leaders (one representing each of the Eyelian clans), and a regent appointed by Santhros himself. The council works in conjunction to preserve the spiritual and economic prosperity of the town. At the forming of the council, Santhros also relaxed the feudal system so that Eyelians would essentially operate as a 'free people' within Elsreth. This allowed the Eyelian leaders to continue leading their tribe with little interference of the nobility. In 40 a.S, Elsreth had become productive and stable enough to be made into the Enthronian capital, which had been the intent of Santhros from the beginning. The regent on the council of Yourth was replaced by the current thane, who relocated to Elsreth from Carmalad.

The power of the Eyelian Tribe on the Council of Yourth has varied greatly over the years. It is largely dependent on the influence and willfulness of the Thane and Santhran. During times when the Eyelians are in power, the City is mostly unchanged. The primary difference is an increase of focus on religion. At times, the council has manipulated the Thane to levy taxes on the other cities in order to upkeep and maintain the Sanctuary of the Twelve, or other taxes to help support 'interests of the faith'. The Council was amongst the kingdom's religious leaders who catalysed the 'Clerical Age' where the Kingdom was effectively run by four elemental Archbishops who operated from the four Sanctuaries of the Twelve.
.

Climate

Summers in Elsreth, while moderate, are particularly humid due to the proximity to the sea. Winters are mild with lots of precipitation, more often rain than snow. A light fog floats over the coastal area of the city, as with much of the Ancythrian shore. The fog is much less thick than in areas such as Cavthan, and considerably less eerie. It is speculated that  this is because of its distance from Alvang.

Economy

Elsreth rests in the centre of the Santharian Kingdom, and serves as a gateway town between northern and southern Santharia. The city maintains good relations with all of her neighbours, and the other provinces in the Kingdom. Because of this the city has become very wealthy as well as very diverse, for it imports and exports a large variety of items. Elsreth shares a strong bond with the province of Sanguia to the south, due the relationships created when they were both areas were a part of Eyelia. Since the provinces were first established, the two have maintained a healthy trade relationship.  

During the town's expansion upon becoming a part of the Enthronian province, Santhros himself called for skilled merchants, craftsmen, and artists from all over the kingdom. Avennorian nobility, Erpheronian craftsmen and warriors, Caltharian dyers, and even the dwarven allies from the Kairian teeth gathered to build the town. These groups greatly impacted the city's growth, initially. Avennorians own much of the city's property, and the various craftsmen from the other tribes are greatly valued for their unique and skilled work.

- Resources

Natural resources include salt, fish, ores from the surrounding mountainous areas, and hide from the various beasts that inhabit the area. Gold mined from the Kairian teeth has long been a major resource for Elsreth, though only in more recent times have the people have begun to mine it themselves, rather than trade.

- Flora

The wild Plains of Truoor is home to a few useful plant species, including the Basiloc plant, and the Bredden.
 
- Fauna

The Ancythrian sea is home to a wide variety of fish, including the Khendochar (or flying fish) and the Caeh fish, which provide food, and has parts that can be used and sold as artist's tools. A variety of game is available to Elsreth, including deer, wolves, rabbits, foxes, bears, and sheep. Different varieties of this game can be found throughout the region.

- Production

The items the City produces from imported raw materials are arguably the best crafted items in Santharia. Weapons and Armour forged from high quality steel, glass crafts, pottery, clothing spun from fine thread and dyed with Caltharian dyes. These are just a small sample of what the city is able to produce, and are a testament to the magnificent diversity that is Elsreth.

Elsreth is also rather significant producer of leather and hides in the region, which can be attributed to the abundance of salt provided by its proximity to the Ancythrian sea.
          
- Trade

There is a healthy trade of various metals and gems (especially gold) from the Kairnian teeth, as Elsreth has long been in good standing with Boltgrumm Dwarves. Elsreth imports a wide range of items from other Enthronian provinces as well, including dyes and cloth from Cavthan.  The city is very well known for importing raw materials and exporting some of the highest quality weapons, armour, clothing, and tools in all of Santharia.

Military

The City is protected by the city's Militia, which is made up of mostly volunteers, petty criminals, and influential Nobility. In addition, the Order of Armeros Maintains a Barracks within Elsreth.

Religion

The Humans of Elsreth primarily worship 'The Twelve', and a sanctuary was built to Honour the twelve gods after Elsreth was named capital of Enthronia. Baveras is also particularly revered by the fisherman and sailors of the city. Amongst the general populace, there are no particular religious or spiritual observance specific to Elsreth.

In the Old City, the descendants of the Eyelian Tribe continue to practice many of their ancient customs. They revere Grothar as Father Sky, and Jeyriall as Mother Earth. They also continue their traditions of naming, the finding of the spirit, and the release of the spirit. Oftentimes during the public ceremonies, citizens of the city will watch from the ramparts or from their houses, careful not to disturb the sanctity of the events.

Myth/Lore

An often overlooked fact concerning the Santharian kingdom is that each capital city shares the same first letter as the province it's a part of. For some time, Carmalad was the capital of the Enthronian province. Not many know if it was shear coincidence that Elsreth eventually became the capital or not. Some nobles believed that the Thane who made Elsreth the capital of Entrhonia simply noticed the scheme and made the decision based on that alone. Some believe that it was the intention of Santhros from the very beginning to make Elsreth the capital of Enthronia.
History


History


ca. 11000 b.S.       The Sophronian Elsreth founds a new Town
The youngest daughter of the Sophronian leader Gaia, Elsreth, leaves the tribe. Tired of moving and fighting she and those of the tribe who share her feelings head east and found a small village with Elsreth's name.

ca. 3000 b.S. to 500 b.S.    Serpheloria deteriorates
A succession of weak leaders sets in motion a slow disintegration of the Serphelorian Kingdom. Over this time Elsreth, as well as many other towns in the northern two-thirds of the Kingdom declare themselves to be town-states, independent from the sovereign.

1190 b.S.       Elsreth becomes part of Eyelia
Elsreth, not wanting to be caught up in the fighting, defects the Serphelorians to become part of Eyelia. The Eyelians pledge forces to hold it in case there are reprisals. This leads to members of all clans relocating to live there, although the reprisals never come as the Serphelorians are too busy fighting amongst themselves.


0 -  Elsreth becomes a part of the United Kingdom of Santharia.

15       The Santhrization of the Eyelians
King Santhros begins the "Santhrization" of the Eyelian people. As a unifier, he seeks to bring the Eyelian kingdom into the Santharian fold. Unfortunately for the Eyelians, this creates a dichotomy - enjoy the riches of Santharia, or betray their beliefs? The choice soon turns to compromising their original beliefs, though dissenters still exist.
      
30    Eyelian Dissent with Santharia
And dissent they do. Boycotting all Santharian goods and services, a small group of Yourth clan Eyelians travels to the Quallian, perhaps lured subconsciously by elves, or perhaps by the mysterious force of alsetism.


32    The Council of Yourth
To quell the Eyelian dissent, the Council of Yourth is formed, and the Eyelians within Elsreth are declared a free-nation.

40    Elsreth becomes capital of Enthronia
Elsreth is made capital of Enthronia.

THE CLERICAL AGE (610-825)

During this time, four elemental "Archbishops" help power over the entire kingdom. Elsreth's Sanctuary of the Twelve was the seat of power for the Archbishop appointed over 'Wind'.   (vashamethar)
« Last Edit: 28 October 2009, 15:09:19 by Chronusian » Logged

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« Reply #1 on: 19 January 2006, 15:50:00 »

Chronusian, I would really recommend to finish one entry first or at least concentrate on one. Your Ancythrian Sea needs a lot more thought, inspiration and work, it is still a bit meager! I know, I start several things as well, but I try at least to finish now and then one! ;)  

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« Reply #2 on: 19 January 2006, 16:02:00 »

I very well agree with you Talia...

However In short bursts of inspiration drive me, and when I finally  thought of something well... I had to get it down... I don't trust my computer to keep this info safe so I just went ahead and posted it ^^.

I'm really almost quite through with the Ancythrian Sea bit. I would however like to to wait until I know if my Ancythrian Bladeserpent idea will work.  *Goes off to finish stuff*



Umm... I CANT THINK OF ONE!!!! NOOO!!!!

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« Reply #3 on: 20 January 2006, 02:51:00 »

I was under the impression that Carmalad was the capital city of Enthronia? Im a bit confused about this because the entry on Carmalad states its the capital, but i have also ran across a few entries stating Elsreth was the capitol, but i cannot remember where. an any case, will someone please clear this up for me, because im a bit confused.

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« Reply #4 on: 20 January 2006, 02:20:00 »

:lol  

I was just as confused as you notto long ago...

Elsreth would be the capitol of the Enthronian province. Carmalad, the capitol of ancient Caltharia.

I believe that Arti is quite aware of this, as I mentioned it in the Misttakes, Misspeliings and Typos thread... And there is another thread were we had quite a discussion on the matter.

See Here



Umm... I CANT THINK OF ONE!!!! NOOO!!!!

Edited by: Chronusian at: 1/19/06 9:22
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« Reply #5 on: 20 January 2006, 03:26:00 »

Ahhhh, i see. that would explain why Elsreth is in big bold text on the map of santharia like the rest of the province capitals. Thats also an easy way to remeber the capitols knowing they start with the same letter as the province.
Thanks for clearing that up for me. :)  

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« Reply #6 on: 21 February 2006, 00:08:00 »

Time to let this Kitty out of the bag... can someone take a look at what I have so far... Before I continue??

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« Reply #7 on: 26 February 2006, 10:50:00 »

Hey Chronusian:

I'll give an overview of some comments that I have:
Spelling/grammatical errors fixed and marked in yellow
Additional ideas, concepts, etc. added in orange.
Questions, comments highlighted in red.


Introduction/Overview

Elsreth is the Capital City of the Province of Enthronia in Southern Sarvonia. Elsreth is home to the Sanctuary of the Twelve (I can't remember what the exact outcome was, but did you keep in mind the recent discussion on the Sanctuary of the Twelve? Perhaps it should be 'a Sanctuary' or 'one of the most prominent Sanctuaries'?) , erected after [Insert Battle] In addition, the town harbours a variety of craftsmen and laborers, to increase the prosperity of the town. There is a greatly diverse population in Elsreth, greatly due to the Sanctuary.
The introduction is great, I think it features enough technical detail, but it lacks a certain poetry. It's a typical IMHO, but I'm becoming more sensitive for it as people often say the same thing about my entries ;) . Perhaps you could add a line or two about the atmosphere of the town? How does it feel, what colours are dominant, are the people friendly etc. etc. Think of less technical detail that would fit perfectly to the town and add it in here.

Description
Elsreth is divided into two districts, Elsreth Proper (Business District), And Elsreth Temple (Temple District). All trade, politics, business and things of that nature are all handled within Elsreth proper. The Temple district is home to The Sanctuary of the Twelve, along with scattered homes of various religous figures, and the Barracks of the Order of Armeros. The temple district is a bit separated, and to the north of Elsreth Proper.
Same thing here! I'm missing general atmosphere. Is it a friendly looking town? What are the general characteristics? Does the town feature city walls, or are there walls between the two major parts? Are the two majors so entirely different that there's no true general Elsrethian characteristic? If so, jot it down, we, the readers, want to know! Think of it more like a tourist guidebook: before you describe all the items in detail, you tell readers what general beauty the city has: lure us in!

- Elsreth Proper

This District is full of hardworking (,) and dedicated craftsmen whose works greatly add to the value of Elsreth as a city. Boltgrumm Dwarves from the Kairnian teeth reside here, as well as jewelers and smiths, though they are few in number. There is a healthy trade of various metals and gems (especially gold) from the Kairnian teeth, and the people of Elsreth are in good standings with the Boltgrumm Dwarves.
You've mentioned the Boltgrumm Dwarves twice now, they should return later in your people's entry, for they seem a prominent feature of the town's population. Perhaps you could elaborate on the difference in the homes of the humans and the dwarves? I love the way you tie the town into the surrounding geographical area, very good!

The homes here are simple stone houses of one or two stories, and quite a few of them have windows with glass. Many of the dwellings are actually very crowded together, due to the rather large population.

The most prominent establishment in the town is the Dwarven Smith. This is an inn that not only includes a tavern, but a daytime bazaar where traveling merchants sell their wares before continuing on the road. While more variety may be found at the bazaar, the local business still thrive due to their skill and because they are generally all well established and have good reputations.

The majority of the services found in Elsreth, including the Dwarven Smith, can be found along the Main Road of the town, called the Merchants Way. The Merchants Way runs from the southwest of the town, from Sangua, and intersects with Pilgrims Path and Portway. From there it veers of to the Northwest, towards Vardynn.

The city's primary trade ship is named the Traverser, for it has survived many trips to Cavthan and back, without ill damage from the sea. A small amount of other, smaller ships are docked in the port at various times. Due to the constant trade and the fact that the Ancythrian sea is inland, ships are constantly on the move back and forth to Cavthan. How do the ships look, are they comparable to other ships build-up? (perhaps you can look up de*****ions of ships from other harbour entries?)

-Elsreth Temple

The temple district is a lot less busy and much more humble than the business district. Many of the smaller homes here are humble, one-story log cabins. Some of the larger residences, those of more prominent figures, are made of stone. There is only one road in the temple district, that leads from the town of Elsreth to the Sanctuary of the Twelve. It has been named the Pilgrims path. No vehicles are allowed on the path, and it is fairly empty during the day. The path runs Northwest along the sea and is nothing more than a cobbled path leading to the temple.

In the northwest of the temple district, on the outskirts, Is the barracks of the Order of Armeros.

To sum it up: I think you could add just a little more detail, but could especially work a little more with 'adjective of the senses': think of the colours, the smells, the sounds of the city? This is also belongs in the de*****ion in the area. You could also add detail on people, flora and fauna, upon which you can elaborate in the later sections. The people, plants and animals are an essential part of every town and should be featured in the de*****ion. Good luck with your progress on this and other entries!

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« Reply #8 on: 24 September 2009, 22:22:00 »

Bumping to indicate that I'm currently working on this
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« Reply #9 on: 24 September 2009, 23:00:45 »

Aura +1 for getting back to this one, Chronu!  thumbup
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« Reply #10 on: 25 September 2009, 01:54:41 »

Thanks Arti!

The entry still isn't complete. I'm working on collecting information for the blank sections, and need a bit of input on the yellow sections.

Also, I somehow got it in my head that Elsreth was part of Erpheronia, rather than Eylia, so I have to re-visit the entire concept of the town. :(
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« Reply #11 on: 25 September 2009, 04:18:54 »

Well, upon looking what we have here so far one thing struck me especially:

(click on image to enlarge)



That map combined with the fact that you try to make it a "very Erpheronian" town. Well, Elsreth obviously wasn't ever an Erpheronian town, it was Eyelian on the map (initially even Serphelorian, see the scarce history we have of it), and even after Thar got a hold of the adjacent kingdoms (until Santhros) there's still no Erpheronian dominance of the city in sight...

So there seems a bit of a problem here with that idea...  huh
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« Reply #12 on: 25 September 2009, 05:02:01 »

Yes, I just caught that recently and made some minor changes to reflect it, but for the most part I have to re-conveive the entire city.

I've looked at both the Serphelorian and Eyelian histories, as well as the entries for Carmalad, Cavthan, and whatever else I could about Enthronia, as a whole.

The city will retain it's dwarven influences, and perhaps will be influenced by Elves as well. The two prominent tribes that initially made up Elsreth (and the reasons for it's creation) cause me to lean more towards making the town a Spiritual center above any other function, followed by an artistic center. (Influenced by the Caltharians in more recent history, perhaps).

My biggest question now is, how does Elsreth become a part of Enthronia? The Eylian tribe as a whole wasn't 'united' by King Thar along with the others who were at the founding of the Province. Why would this particular Eyelian city do so, and not the others? Perhaps Eylian culture had become so Diluted that they figured it was the best choice? Even if that were the case, why Enthronia over Sangua? A lot of new questions have appeared, but I think I can find a way to address them. Do you have any thoughts on the subject?
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« Reply #13 on: 26 September 2009, 02:47:30 »

How about making Elsreth pretty much a more "recent" city, a city that rose with Santhros? We'd need to check how that fits to other entries like Cavthan etc. (haven't found a contradiction there, though), but here's the basic idea:

Well, we know from the history tables that Elsreth was initially founded by a Sophronian bearing that name. And it was just a small village. Thousands of years later Serpheloria plunges into chaos and the town obviously declares its independecnce as there's a lot of fighting going on between the people that are now called Serphelorians. Tribal identiy is finally lost and they accept to become part of Eyelia. Note that at this time pretty much the whole Ancythrian Sea, except Elsreth is territory of Caltharia, so they have a difficult stand there.

I guess that the Eyelians aren't really city dwellers can be taken pretty much as a given, so that could explain why Elsreth wasn't really a big town back in the days before Santhros. Trade via the Ancythrian Sea (with Cavthan) I'd say wasn't very good, probably they weren't at best terms with each other. So maybe the town in general was pretty weak and didn't function properly.

With Santhros the idea could have arisen to establish proper trading between Elsreth and Cavthan, making these two towns part of an own province, not being divided anymore as before. Maybe Santhros sought to strengthen the dwarven industry as well with providing work for them helping to build the city, and Santhros - being an Erpheronian - brought people he trusted down there in order to make Elsreth an important port town and represent a major connection towards the north from Santhala where he was reigned.

How about something like that?

Oh, and make sure to check with Judy if it's ok that the Boltgrumm are more aboveground dwarves than others (maybe you did already), but that would be interesting to have more aboveground folk there in the center of Santharia, yup :)
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« Reply #14 on: 26 September 2009, 19:36:40 »

In general, because of the dwarven gender imbalance, there are always a certain percentage of 'Bachelor Dwarves' who (usually) choose to go Above to sublimate their unwed frustrations into sublime craftsmanship.   And since there is always a market for such craftsmanship in human towns, they do tend to congregate there and build  'enclaves' of their own.   

I'd be delighted to have the first official mention of 'Dwarventown' as a district in Elsreth... would even contribute a section on it if specifically prodded... :)

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