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Grunok the Exile
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« on: 23 January 2006, 12:07:00 »


Introduction/Overview
Chrondra, in north-central Manthria, is a strange city with its dichotomous mix of scholarship and farming.  The city sprawls far outside its walls, with a bustling community about 15 000 citizens, only a quarter of whom live within the old city’s bounds.  Within the walls lie the Chrondra Scholar’s Hall and Library, townhouses belonging to the Duchess of Huiscen and other nobles, and the finest shops and markets in the Duchy.  Other sights include the Old Town, the Council House with its statues, and the pork market in the Northern District.

Chrondra pork is famous across Santharia, and has given rise to the phrase “sweet as Chrondra bacon”.

Duh-scrip-shun
Chrondra's scarred, grey-black stone walls are visible from strals away, towering over the surrounding farmland.  Although they are still thick and strong, they show their age and the battles they have seen over the nearly 9,000 years they have stood.  On close inspection, gouges and discolourations mar the fifteen-ped high ramparts, and areas of newer stone are visible where repairs have been made across the town’s vast lifespan. 

When the town was rebuilt after the War of the Chosen its inhabitants were confined within the char-coloured barrier, but now the city sprawls outside the walls in winding streets of modern housing in a mix of mostly the Avennorian and Erpheronian styles.  The spread is so large that it would take a merchant wagon a day to cross through the middle of the city.  The outer city is divided into three districts – Shadow, Sentinel and River, named for the roads which run through them. 

Travellers from Marcogg come to Chrondra along the southern River road.  After passing through a light, airy forest of baych and beech, the countryside opens up to row upon row of fruit trees.  Well-maintained fences warn the hungry journeyman against stealing from these farmers’ orchards, but windfalls of plums or meldarapples which roll onto the road are a treat for the nimble, able to snatch them up before they are crushed under wagon wheels.  The fruit trees and homesteads give way to the River district, a well-kept neighbourhood of wealthy merchants’ homes, market squares and tidy taverns.  The road is a wide, straight, but busy thoroughfare which leads to Chrondra’s main gate.  The journey from the outer orchards to the walls can be completed in a single hour for a lone swift rider, but takes more than twice as long for those travelling with a wagon train.

Approaching Chrondra from the north, the Sentinel Route runs through pig farms.  It is a rough, dirty route, but well-connected merchants need not endure the full ride, as they can stop and bargain with their friendly swineherds and butchers directly to buy or sell their wares.  Those who aren’t so lucky will spend over an hour on the wide but rutted road, winding past sweet-smelling grain crops or tall grassy fields which lie between the ill-fragranced yards filled with happily grunting pigs, or the squeals of the butcher’s block. As the road wends its way from the farms to the Sentinel district of the outer city, cobbles smooth the road surface.  Houses are tall and narrow, and mostly well-maintained, at least on the main roads.  A market square off this road is where the famous Chrondra bacon is found for the best price.

From the west, along the Shadow Trail, the route is bounded by a mix of fruit, grain, and beast farms.  Most are small but wealthy family-run holdings, where children play in the pasture with the farm’s pet dog – often the golden shaggy beats known as the Chrondran Cattrell – or chase chickens in the yard. The outer city road is wide and well-maintained, and the western district has a friendly feel, although it is not as modern or wealthy as the northern or southern districts.

Those who journey along the river to Chrondra put ashore at the docks. Chrondra’s main gates are arranged facing on to the river, with only a small area of land between the gates and the river.  This was intentional on the part of the designers so as to make it more difficult for invaders to get troops into the city though the gates.  While this was a huge asset in protecting the wealth of the people who held the town during the wars, it now leads to a scrum of travelers, who often must wait for hours to gain access to the walled city if they arrive during a festival or the Scholars’ matriculation.  Because of this, the docks are a sprawling boardwalk built out over the river.  Sea-walls are built out into the river to shelter the poles which hold up the district.  New areas are continually being built to replace parts which fall into the river.  The docks hold much which is unsavoury, but there are also relatively genteel cha-houses which shelter the wealthy after they arrive, while they wait for an escort through the throngs, into the city.

The gate itself is the only true gate into Chrondra.  The double-leafed leviathan of bronze-covered wood as thick as a man's spread arms, which faces on to the river.  These gates are rarely closed in this time of peace, but they are still impressive.  Entrance to the inner city is between metres of the cold, thick granite walls which tower over brownie and troll alike.  After passing through a chilly tunnel as wide as four carts, one finds oneself in a wide cobbled yard surrounded by long buildings with arched cloisters along the bottom, and arrow-slits in the sheer, high sides.  Once this was the last line of defense to a river-borne attack on the town but now it is a thriving market, inn district and stablery.  A wide road runs from the cobbled square to the centre of town.

The inner city of Chrondra is an affluent, beautiful place.  Four wide, straight, raised roads meet at the central City Square, divide old Chrondra into four Quarters.  These main roads (called North, South, East, and Gate roads), are lined with red birch trees.  The trees are ancient, and have never been cut down since they were planted, even near the poorer Old Town, due to the long-held superstition surrounding them.  Each road ends in a garden, which in times of war, are taken over with war engines.  The only other gates in and out of the city are through the four round guard towers, which are situated between the roads’-end gardens.

The south-west quarter of the city is known as the Noble’s Quarter. 

To the north-west lie the merchants, taverns, houses of the less affluent – mere landless nobles, ,

South-east is the Scholar’s Hall and Library. 

North east is the old town.  Looking out over the City Square stands the gardens and colonnades of the Council Hall.  This is where the business of the city has been carried out since time immemorial.  The building is built in the old Avennorian style, with a keel roof and …  Within can be found statues of Councillors of Chrondra since the city’s founding, although some display the marks of time.

 
The inner city is small - mainly Avennorian style housing with  Epheronian influences since the advent of Santhros.  Small winding streets, heavily policed.


Mostly Erpheronian-style architecture, but some keel-roofed houses still stand. Serphelorian architecture?

Red birch, legend known in Chrondra.  Many red birches as most won't use it, tho belief becoming less common now.
In this part you describe the place itself. What’s in it, who lives there, what the functions of the town, kingdom etc. are. Try at least to mention the following things:
- landscape
- general purpose
- description of houses, natural surroundings
Other items you could discuss (depends of course on what you describe):
- religions of relevance at this location
Anything can be in here if it relates to the place specifically.
Important buildings and roads - what to see and do when in Chrondra
- The weaponry library ("The Library at Chondra contains many books on ancient, forbidden artifacts – most particularly those which can be used as weapons.";  " Library at Chondra which holds one of the largest collections of books on the great forbidden weapons of history in Santharia").
- The scholar's hall
- The pork-smoking halls
- Tanners
- Slaughterhouses
- 'old city' - area not hit by fire, still has dome houses
- statue of Cantor Vrine
- statues of the kings who ruled from Chrondra after the War of the Chosen?
   Overview/Name of Building
   Full title, any nicknames or other names, short summary where the building can be found,    what's its purpose etc. Approx. 2 or 3 lines.

   Location of Building
   Area of city, city name, province, continent

   Function of Building
   What's it used for? Who works there?´Why was it built in the first place? Are there different    functions that take place? Is it single- or multi-purpose?

   Description
   Exterior appearance, height, size - in Santharian measurements of distance or area -    material constructed from, architectural features, interior divisions and rooms, additions,    areas of use, etc.

   History
   Brief list of dates or sequence - when built by whom, how long functioning, any important    changes in its use, any vital events that happened on the premises or in the area, any    renovations or rebuildings, etc.


Location
Purpose of this section is to describe the exact location of the place, including kingdom and continent, with adjacent places like towns and forests and possibly kingdom borders or tribes or special landscape objects. Included could be a map cut from the main map showing the place and it’s surrounding area, but this is Artimidor's work:)

People
What kind of people/tribes inhabit the region? And approximately how many? In which part of the region do they settle and why?

Coat of Arms
When the place is a city or tower or a place similar to that, you should as well describe a coat of arms for it. The symbols and drawings on it should somehow describe the place or its attitude. If the description is done well, one of our artists may draw it for real to accompagny your entry in the compendium. So make sure that this description is as detailed as possible.

Climate
It's always good to know how the weather conditions are in the region you describe (you don't have to describe the climate for buildings of course *hehe*): When does it rain in this region? And how often? Is there snow in winter? Is it stormy all day long? Are there good conditions for crops to grow? And so on. You get the idea, right?

Mythology/Lore
"As sweet as Chrondra bacon" - refers to good food (not desserts).  Has also come to be used for shady deals - if a deal goes well it's as sweet as Chrondra bacon.

The reason Chrondra has the libraries is because it was better fortified than Marcogg, and so all the treasures (books as well as gold) were sent there.


Flora
Plants, herbs, trees - put in details here!

Fauna
Animals, beasts, monsters - put in details here!

Resources, trade, produce
Pork, bacon, smoked, dried, salted, fresh, trotters (gelatine)
Pig bristle brushes
Fat for tallow
skin for leather

Chrondra, tend to depend on the river and the trade route along it and are mostly composed of small farmers, fresh-fishers, and cattleherders. Generally raw goods go downriver and products come back from Marcogg.

Marcogg’s ... beef comes in from Chrondra and Simsy

There have been dwarves living in these(mithral) mountains for centuries, and early on a lucrative trade in mithril dominated this area. ... They mainly traded with Chrondra and sometimes down to Marcogg. Occasionally a traveller along its banks may see large barges going down to Chrondra and Marcogg, laden with ore-bags stamped with the Mitharim runes. (Mitharim - Chrondra trading)

Smoked Chrondra Pork (Santhmoot)

Trades horses with Courtford

Mini-descrips for Myrth, Kachran, Gresna Post, Nathembly, the shadowwing downs, Orc's head point, Tribell lake, Simsy, Cleop and the Guardian rocks.  Also refer to Aesthran (has own mini-descrip already).

Describe natural resources and geological conditions here: Can there be found minerals in this region? Or do the inhabitants depend on fish they catch? etc.

Myth/Lore
If you can think of a story or two about this place/region you describe or about sayings, proverbs associated with it, here you go!
Cantor Vrine is still famous, those people not involved in Scholarly pursuits still talk about him with reverence and how he led the righteous side of the civil war against Marcogg.  It makes them feel better as Marcogg is the capital.


Add to Chrondra – Myths and lore – Chrondra is said by some old sages to be the Serphelorian word for “agreement” and similar to the Glandorian word “chronida”, meaning to cement or join.  Some doubt the accuracy of this.


History
From the day the place was created to the day it was destroyed or to the present, a general outline of all events happening in between should be given here. It’s recommended to make some sort of table for the history and you should follow this scheme:
Date (e.g. 10.000 b.S.), Caption (e.g. Battle at XYZ), Description (What exactly happened in this battle)






The Age of Silence
Unknown to -3400 b.S.
(ca. 10540 b.S.   Sophronia (town) founded
Not long after, they meet the Darian.  Become friendly as with hobbits.  Protect, merge together.)


10,000 b.S.   Chrondra Settled
As part of the deal with which they made the peace treaty in 10330 b.S., the Avennorians offered to build a town on the borders of their and the Serphelorians’ lands to symbolise their lasting commitment to each other (the Avennorians being much better at building much more spectacular and long-lasting towns than the previously nomadic Serphelorians).  This would be a town where both tribes could live peacefully together with the benefits of the Avennorians not having to worry about the Serphelorians militarily speaking, and the Serphelorians getting to live with the benefits of Avennorian comforts (we all know how Avennorians like their luxury!).  The offer was accepted to seal the peace deal.  It was 330 years before the work was started due to Avs helping with Sophronia first.  As the site chosen by both parties as the most suitable was on the border between the two kingdoms, but just inside what was traditionally Sophronian lands, so it was known as a part of the Serphelorian kingdom although both tribes had equal membership in the ruling council there, at least initially.  Many inhabitants of Chrondra begin to think of themselves as Serphelorian, regardless of their original tribe, although some cling to their original Avennorian heritage and pass this identity own to their children.

10000 – 9500. b.S.      Settlements on the Elverground, and north of Sophronia and Chrondra. 

ca. 9.800 b.S.      Chrondra ruled by Avennorians.
Over the first two hundred years the council gradually becoms dominated by Avennorian representatives.  This is due to the percieved superiority of the Avennorians in politics.  (percieved by both parties – it is agreed that Avennorians are better at the boring politics stuff, and Serphelorians are better at the figthing and protecting the weak) As such, Serphelorian representatives with the necessary skills - or who are willing to relinquish their more important (to them) roles in the army etc - difficult to find.  As members retire from the council, the new members are recruited from Chrondra’s elite, who are mostly Avennorian anyway.  They sort of try to get Serphelorians on the council, but the people with the skills are nearly all originally Avennorian because they have that kind of mind.  (Serphelorians are not – that’s why they had to keep moving from place to place in the history already written – because they are not very good at coming up with solutions to disputes, and would rather fight or just leave.)  So within a fairly short time (200 years) all the members of the council are Avennorians who take their cues from the Avennorian King in Ciosa.

9500 b.S.- 9023 b.S.   The War of the Chosen
As rumours spread of the great mages and their lust for land, walls were hurriedly erected around the town which up until now had had little to threaten it.  The walls did little good, but when the war was over enough of Chrondra still stood that people stayed and rebuilt.  It is at this time that the great walls of Chrondra were first built,

9500 – 9000 b.S .   WotC and Years of Cleansing
During this time Sophronia and the village of Hawke’s Perch are destroyed.  Refugees flee to Chrondra which, while not unscathed, is mostly passed over.  At this time contact is lost between Chrondra and Ciosa.  The ruling council of Chrondra are all killed in the violence except one person, an ex-Avennorian man.  Councillor of Chrondra becomes an hereditary position from this man.  Due to Avennorian influences and Serphelorian history after Talos and Eldon, men are preferred as inheritors.

All other southern settlements wiped out.


8900 b.S     First new settlements built
People from Chrondra go out to found new settlements on the Elverground, north side of Gulf of Maraya, or north to Rimm’ ring..  Most of the founders of these settlements are full- or half-blooded Avennorians, meaning most of the ruling class are originally Avennorian.  Many remember their heritage, but nearly all consider themselves Serphelorian anyway.

8600 - 6000 b.S.  War with Eyelia.
Settlers make it as far west as the Thaehelvil River.  Meet Eyelians.  Both groups trying to spread; Eyelians lay claim to Rim’ Ring (Gryphs from here); Sophronians claim it as their roaming-lands as they travelled through it.  Both groups try to work it out, but the difference in their culture (Eyelian think Serphs rude because they are loud and brash; Serphs think Eyelians rude because quiet (seen as cold) and slow (seen as obstructive) leads to war. 

Rim’ ring, western Elverground constantly fought over.  Many different solutions are tried by various different leaders of each tribe; varying degrees of success.  Occasional cease-fires, occasionally more terrible battles, but generally constant skirmishing as both sides try to hold their lines.  This continues until 6000b.S. when there is a peace treaty; broken by one of the first stupid Queens in 3000b.S., 3000 yrs later.  Then continues until the Serphelorian kindom falls in 400ish b.S.  Now a.S. there is still a rivalry between their armies, though much more friendly now, esp. since they are charged with protecting Eyelians (katmoh).


8108 b.S.   Quesvath born.
Soon to be an important figure in Serphelorian politics, Quesvath is born to Korran, the Councillor of Chondra and his wife.  Korran dies of a fever soon after.  Quesvath’s mother accedes to the Councillorship.


8069 b.S.   Quesvath accedes to Councillorship
Quesvath’s mother dies.  Quesvath, by now an avid proponent of traditonal Sophronian ways, accedes to Councillorship at the age of 39.  She has a dream to unite the disparate nomadic and settled people of her tribe, so over the next years she travels the lands speaking to all the leaders she can find and gaining their support to unite into a proper Kingdom under her leadership.

8066 - ~3000 b.S.  Golden Age of Serpheloria

8066 b.S.   Quesvath crowns herself Jakat of Serpheloria.
For the occasion of her coronation the first proper map of Serpheloria is drawn up.  Quesvath’s realm stretches from Elsreth in the north to Chrondra in the south, and from the east cost to the Rimmerins Ring.  The Ring is disputed territory with the Eyelians – nomadic bands of Serphelorian roam here as do Eyelians.  Fighting has been going on between nomadic groups and villages of Eyelians for some time now.  All those living in her Kingdom of Serpheloria are now called Serphelorians, as opposed to the previous distinction of Serphelorians in the south, and nomadic Sophronians to the north.


8065 b.S.    Rebuilding of Sophronia
Quesvath orders the rebuilding of Sophronia in what she thinks is the traditional style.  It is finished in 8053, at which time Quesvath makes it her capital from whence she governs her realm.


8021 b.S.     Jakat Ruth is crowned
Quesvath dies at the grand old age of 81.  Having had no children, she passes the inheritance to her great friend Salreia’s daughter Ruth, whom she has groomed to carry on her works.  Ruth is as proud and ambitious as her predecessor and does much good for her people, improving towns and villages.  Other Jakats follow.


ca. 6000 - 3000b.S.  Peace with Eyelia
A peace treaty is negotiated with the united clans of Eyelia.  Allows the Serphelorians to stay united without having to wage wars, and develop more.  Cha plantations started here. 

The Rimerins Ring is to be officially Eyelian territory, but nomads can wander here but not for more then half the year.  Begins an uneasy truce but slowly works when neither side re-initiates hostilities.  No real trade between the two nations though, and plenty of racism and squabbles.

Flares up again when a Queen decides it should be officially Serphelorian territory, tries to take it.


ca. 5000b.S     Tarranoar founded


ca. 3000 - 500b.S   Serpheloria deteriorates
A  succession of weak leaders sets in motion a slow disintegration of the Serphelorian Kingdom.  Over this time Elsreth, as well as many other towns in the northern two-thirds of the Kingdom declare themselves to be town-states, independent from the sovereign.


The Age of Myths
3400 - 1655 b.S.


The Age of Awakening (1655 b.S.-822 b.S.)

1653 b.S.   The Great Shipbuilding
Marcogg is finally rebuilt after the War of the Chosen and the King's Palace is rebuilt there.  Barek Swanhild is crowned, and is the first to rule from Marcogg in long ages.  Most nobles and courtiers move back to Marcogg with him, as do many of the greatest craftsmen, to work on Barek's ambitious shipbuilding project.  Most scholars stay. – check facts – when is Marcogg rebuilt?  Where did they govern from in the meantime? – Prob Ciosa.

1649 b.S.-1648 b.S.   Mir'Dark
Although the Dragonstorm did not affect the Avennorian and Serphelorian people, the year of darkness known as the Vardýnnian Atonement certainly did.  Chrondra's population was decimated, as were most places at this time, leaving the streets quiet and the walls undefended.  Over the years following, once the plants and animals recover, the population of Chrondra explodes.  Many couples have as many as nine or ten children which leads to a quick revival of this city.

1640 b.S.-806 b.S.   The Seven Hundred Year War
Chrondra's garrison is stripped as Rekj Swanhild starts and his successors continue the costly war to free their people from slavery in Aeruillin.  A larger proportion of Chrondra's literate population than usual opt to become scholars to avoid being sent to war. 


1649 b.S.    Mir'Dark, the "Endless Night"
All towns have high fatalities; the Serphelorians understand this year as Jeyriall (one of the Serphelorians’ favoured two Gods) having abandoned them. 


1645 b.S.    Rekj Swanhild crowned in Ciosa
Rekj sends emissaries to Chrondra – contact and some trade is re-established.


ca. 1200 -1150 b.S.     "Migard’s Folly" – the Serphelorian Civil War
The Jakat Migard (b. 1228 – d.1150, r. 1200-1150) tries to unite Serpheloria again.  He travels around the Serphelorian kingdom with a large phalanx of soldiers – mostly men – and holds talks with the leaders of various city-states.  Unfortunately, Migard’s ideas are highly offensive to the mainly matriarchal towns and nomads; he tries to convince them to unite for progress, but his vision of progress is settling in cities and giving up the old matriarchal, martial and nomadic ways, which he sees as little better than barbarism.  Eventually one leader, Quinolgia of Islia, is insulted beyond her endurance and attacks the party, harrying them off her lands.  Migard takes insult at this and gathers reinforcements from the southern cities and attacks back, trying to subdue the town-states.  The nomads join in to break the seige, lay traps etc, work out on the land harrying troops.  Other town-states who are offended help the cause.  This begins a fifty-year long war between the north and the south which ends only with Migard’s death and the ascension of Migard’s much more sensible younger cousin and heir, Tibor.


ca. 1190 b.S.     Elsreth becomes part of Eyelia
Elsreth, not wanting to be caught up in the fighting, defects to become part of Eyelia.  The Eyelians pledge forces to hold it in case there are reprisals.  This leads to members of all clans relocating to live there, although the reprisals never come as the Serphelorians are too busy fighting amongst themselves. 


1200-1150 b.S.    Settlement of Carmalad
Serphelorians escaping the civil war found Carmalad, which is intended to be a city-state  independent of Serpheloria.  Some contact is kept with the nomadic Serphelorians by those who settle there, but over time this too fades, allowing Carmalad to eventually become part of Caltharia.


1067 b.S.   Quaelhoirhim Elves move out on to the Elverground
Some members of the Quaelhoirhim move out of the Zeiphyrian forest and begin to make their homes in the Elverground area.  In this process Serphelorians become friendly with the elves.  Around this time Saloh is built and trade is established between the two races.  The Serphelorians become regular and welcomed visitors to Saloh.


806 - ....
Mini-descrips - which small town founded when now that population is settled and not conscripted again.



The Age of the Blood
822 b.S. - 50 b.S.

806 b.S.-803 b.S.   The Avennorian Civil War
Chrondra, with its huge, high walls and proximity to Marcogg was heavily involved in this war.  After a brief skirmish, those who wished to free the slaves held Chrondra and defended it against the King of the time, Anir Snivild, whose greed had driven him to endorse slaving.  The city's great black walls held, and in 803 b.S. a truce is finally signed between Snivild and the famous Chrondran, Cantor Vrine.

804 b.S.-800 b.S.   The Attack on the Tethinrhim Ria
Chrondra is not involved until the later years of this war, as until the treaty of 803 b.S it is still waging war upon the slavers of Marcogg.  After the treaty a small amount of the city's garrison is sent to help in the war upon the elves to the west as a sign of goodwill, but most stay in Chrondra to defend against any possible change of heart on the part of the King.
804 b.S. to 800 b.S.    The Attack on the Tethinrhim Ria
Serphelorians fight the Avennorians with the elves.


806 b.S.    Battle of Annihilation at the Zeiphyrian Forests
Serphelorians join their allies the elves against the humans from the north.  They suffer huge losses.  During this time the town of Sophronia is ruined again in the battles.  The capital and the army moves back to Chrondra. 

800 b.S.    Avennorians Abandon the War
Serphelorians continue to fight Erpheronians with elves; become valued spies in the North for elven tribes.

800 b.S.-749 b.S.   The Demise of the Avennorians
As the Avennorians sit out the First Sarvonian War ready like vultures to pick up the pieces, they do not take into account that the human tribe of the Erpheronians would hold them accountable for their actions and attack the Avennorians. Anir surrenders in the late summer of 749 b.s. He and his family are immediately beheaded. The Erpheronian king, Korpicor, and his armies use Marcogg as their staging base for the war against the elves. Chrondra is not considered as useful a base due to the town's scholarly conformation and awkwardly placed single gate, but nevertheless, control of the town is surrendered to the Erpheronians.  After the war ends in 729 b.s. the King gives the lands back to the Avennorians, on the condition that they pay tribute to the Erpheronian empire and are considered a satellite country of the Erpheronian kingdom.


760 b.S.    The Ylfferhim declare their Independence
The Ylfferhim elves declare their independence from the Quaelhoirhim and pull out of the war.  This comes as a blow to the Serphelorians fighting with the Quaelhoirhim, but they fight on.


749 b.S. The Demise of the Avennorians
Erpheronia takes over Avennoria.  This makes Serpheloria very nervous so they redouble their efforts for their allies the elves, hoping to avoid the Avennorians’ fate.


729 b.S.            The Deciding of the Blood
The Serphelorians are relieved, and most people who can go to watch the contest.  Peace is won for all sides.  Contact with elves diminishes as both races concentrate on re-establishing themselves after their awful losses in the war.


550 b.S.            Night of the Hand
Contact with elves is minimal again now.  The Serphelorians’ weak and frightened Jakat leads the Serphelorians to officially blame the elves for the murder and desecration on the Isle of Hope, due to fear of and pressure from Avennoria and its now ruling Erpheronia.  The general population still feels warmly toward the elves, despite the fact that they are hardly seen now, so this decision is not well received amongst the people.  The Serphelorian army is sent to the north to fight the elves, though the Quaelhoirhim object as does much of the populace.  Some of the army go north, but many defect, blending into towns and bands of nomads along the way so only a small force reaches the north.  Most of the population hates the monarch for her weakness; the Serphelorian kingdom fractures even more.  Other than that, SWII is not a big one for the Serphelorians.
   

535 b.S.     Jakat Kaira the Last
In this year the last Serphelorian Jakat, Kaira, accedes to the throne.  She is a strong Jakat, and very Avennorian in her techniques.  She unites the people - some say against their will! - although she is unable to reclaim Elsreth and does not dispute the Eyelians’ claim to the Rimmerins Ring.  The map of the kingdoms is drawn five years before her death by murder, as despite her sucesses she is not at all well liked.
 

505 – 502 b.S.      Elverground Suffers a Three Year Drought

 
477 b.S.     Serpheloria Perishes
After the murder the succession is thrown into doubt, leading to internal wars between factions.  Eyelia, with the help of Serphelorians from Elsreth persuades the northern states to join it, as well as some other western southern pieces like Brinsley; Avennoria takes over the rulership of the south by virtue of Avennorian-sympathetic male scions.  Serpheloria survives only in a few nomadic bands now confined to a much smaller area, and Islia, Klandonia and Hog, three town states near each other.  These remnants all undertake to train every person in arms as a means to stay independent and matriarchal.  Only Hog has found a way to thrive until the current time – the other two cities are now little more than villages with memories of a grand past.


298 to 292 b.S.      SWIII begins
Rumours of trouble with monsters in the north (invasion of Darkfriends, beginning of SWIII) reach the now peaceful remains of Serpheloria.  Some go north as mercenaries and join the Battle of Four Swords in Enthronia.


288 b.S.        The Defeat of Hourelin at the Silvermarshes
Caeorphynn comes through Serpheloria and rallies her troops here.  The Serphelorians join the allied human, dwarven and elven forces to retake Carmalad from the Darkfriends, having heard of the war through those who went north as mercenaries and came back telling of horrors about to take over the world. 



212 b.S.    Orcs Attack Chrondra
Hordes of orcs from the north, supported by Ashmarian barbarians attack Chrondra as a step toward conquering Marcogg.  As the troups of orcs gathered around Chrondra, the Avennorian king Fhalsnir marshalled his forces, and, with the support of the forgiving Tethinrhim elves of the Auturian Woods, broke the seige.  Chrondra's salvation was nearly the eastern settlements' undoing, however, leading as it did to the battle of Crazy Woman Pass.



The Age of Change
50 b.S. - 500

0   Santhros Crowned King of the United Kingdom of Santharia

0b.S   Santhros Crowned
Those who remain of Serpheloria
Possible reason for joining santharian kingdom so easily – Seyella’s will?  Sophronian prophecy?
I am am also thinking of putting a prophecy in the history of the tribe, where Sophronia (having just left the splintering Mynian kingdom with her charges) makes a speech reassuring them that they will find their place protected by a stonger power, but able to in turn offer their strength to the power to help maintain it.  It would have been no more than a leader making a speech to try to keep morale up at the time, but over the millennia it has become a "prophecy" imbued with significance.  If Thar was able to offer the Serphelorians a use for their army, as would have been sensible whether he knew about the prophecy or not, we then can have a very tidy reason as to why the Serphelorians joined the Santharian kingdom, too.  Sophronia – “we are guided by destiny” speech.

60 a.S.        The Sandstorm
The whole Elverground region is subjected to a two and a half year drought, called “the Sandstorm” due to the devastation wreaked on the area.


The Golden Age of Kings
500-1249
315   Rhano Roubins Thane of Manthria
Count Rhano Roubins is invested as Thane of Manthria and, declaring Chrondra and its library to be a treasure, formally founds the Scholars Hall to bring together the great minds of Manthria in one place.  Many of these scholars later agree that it was a strategic move to stop the well-defended Chrondra from concentrating its activity in arms and posing a threat to Marcogg as it once had, especially given the seeminly eternal popularity of Cantor Vrine.

ca. 1000a.S           Last of the Nomads
At around this time, the last of the nomadic bands are seen.  They no longer roam here, mainly due to the increasing number of settlements punctuating “their” lands.  Many who don’t wish to settle go south to join the Shendar



10330 b.S.            Peace treaty between Avennorians and Sophronians
Under the leadership of Thorgeir of the Avennorians and Etain of the Sophronians these two kingdoms sign a trade treaty.  This treaty includes a clause stipulating that the Avennorians will help the Sophronians in the finishing of their capital, and that the two states will found Chrondra together. 

It is likely that the Avennorians, who gave few concessions where the Darian were concerned, saw this treaty as a way to gain some control over the fierce warrior tribe of the Sophronians.  The Avennorians, while imperialistic, were never very good at war, so they may have seen a trade agreement as a more favourable battlefield through which to attempt to control the Sophronians, at the very least ensuring that they (the Sophronians) would not attack them (the Avennorians), and in the best case, providing a means through which to control the heavily militarised Sophronians to their own ends.

   
-ca. 10220 b.S.   The Fortification of Sophronia
His son Ames continues on building relations and also builds the first walls and fortifications for the village. He also explores and founds a small village called Tarranoar on the Gulf of Mayara, which should once develop to an important central base for human sea operations during SW II. Ames has no son but a daughter.

   
-ca. 10150 b.S.   Sophronia finished
Sophronia is expanded past its fortifications and becomes a large, vibrant city with the help of the Avennorians.  At around this time those Sophronians who have settled in Sophronia, or one of the southern villages or towns, begin to call themselves ‘Serphelorians’, meaning ‘from the city’, to distinguish themselves from their peers who remain nomadic.

ca. 10.000 b.S.    Nisheton Prospers
Nisheton becomes a larger community and begins to attract fishers and farmers as settlers. Various travelers see opportunities in the town and remain to begin businesses.


ca. 10000bS      Chrondra constructed
As part of the deal with which they made the peace treaty in 10330 b.S., the Avennorians offered to build a town on the borders of their and the Serphelorians’ lands to symbolise their lasting commitment to each other (the Avennorians being much better at building much more spectacular and long-lasting towns than the previously nomadic Serphelorians).  This would be a town where both tribes could live peacefully together with the benefits of the Avennorians not having to worry about the Serphelorians militarily speaking, and the Serphelorians getting to live with the benefits of Avennorian comforts (we all know how Avennorians like their luxury!).  The offer was accepted to seal the peace deal.  It was 330 years before the work was started due to Avs helping with Sophronia first.  As the site chosen by both parties as the most suitable was on the border between the two kingdoms, but just inside what was traditionally Sophronian lands, so it was known as a part of the Serphelorian kingdom although both tribes had equal membership in the ruling council there, at least initially.  Many inhabitiants of Chrondra begin to think of themselves as Serphelorian, regardless of their original tribe, although some cling to their original Avennorian heritage and pass this identity own to their children.


ca. 9.800 b.S.      Chrondra ruled by Avennorians.
Over the first two hundred years the council gradually becoms dominated by Avennorian representatives.  This is due to the percieved superiority of the Avennorians in politics.  (percieved by both parties – it is agreed that Avennorians are better at the boring politics stuff, and Serphelorians are better at the figthing and protecting the weak) As such, Serphelorian representatives with the necessary skills - or who are willing to relinquish their more important (to them) roles in the army etc - difficult to find.  As members retire from the council, the new members are recruited from Chrondra’s elite, who are mostly Avennorian anyway.  They sort of try to get Serphelorians on the council, but the people with the skills are nearly all originally Avennorian because they have that kind of mind.  (Serphelorians are not – that’s why they had to keep moving from place to place in the history already written – because they are not very good at coming up with solutions to disputes, and would rather fight or just leave.)  So within a fairly short time (200 years) all the members of the council are Avennorians who take their cues from the Avennorian King in Ciosa.


9500 – 9000 b.S .   WotC and Years of Cleansing
During this time Sophronia and the village of Hawke’s Perch are destroyed.  Refugees flee to Chrondra which, while not unscathed, is mostly passed over.  At this time contact is lost between Chrondra and Ciosa.  The ruling council of Chrondra are all killed in the violence except one person, an ex-Avennorian man.  Councillor of Chrondra becomes an hereditary position from this man.  Due to Avennorian influences and Serphelorian history after Talos and Eldon, men are preferred as inheritors.


8900 b.S     First new settlements built
People from Chrondra go out to found new settlements on the Elverground or north.  Most of the founders of these settlements are full- or half-blooded Avennorians, meaning most of the ruling class are originally Avennorian.  Many remember their heritage, but nearly all consider themselves Serphelorian anyway.


8108 b.S.   Quesvath born.
Soon to be an important figure in Serphelorian politics, Quesvath is born to Koran, the Councillor of Chondra and his wife.  Koran dies of a fever soon after.  Quesvath’s mother accedes to the Councillorship.


8069 b.S.   Quesvath accedes to Councillorship
Quesvath’s mother dies.  Quesvath, by now an avid proponent of traditonal Sophronian ways, accedes to Councillorship at the age of 39.  She has a dream to unite the disparate nomadic and settled people of her tribe, so over the next years she travels the lands speaking to all the leaders she can find and gaining their support to unite into a proper Kingdom under her leadership.


8066 b.S.   Quesvath crowns herself Jakat of Serpheloria.
For the occasion of her coronation the first proper map of Serpheloria is drawn up.  Quesvath’s realm stretches from Elsreth in the north to Chrondra in the south, and from the east cost to the Rimmerins Ring.  The Ring is disputed territory with the Eyelians – nomadic bands of Serphelorian roam here as do Eyelians.  Fighting has been going on between nomadic groups and villages of Eyelians for some time now.  All those living in her Kingdom of Serpheloria are now called Serphelorians, as opposed to the previous distinction of Serphelorians in the south, and nomadic Sophronians to the north.


8065 b.S.    Rebuilding of Sophronia
Quesvath orders the rebuilding of Sophronia in what she thinks is the traditional style.  It is finished in 8053, at which time Quesvath makes it her capital from whence she governs her realm.


8021 b.S.     Jakat Ruth is crowned
Quesvath dies at the grand old age of 81.  Having had no children, she passes the inheritance to her great friend Salreia’s daughter Ruth, whom she has groomed to carry on her works.  Ruth is as proud and ambitious as her predecessor and does much good for her people, improving towns and villages.  Other Jakats follow.


ca. 6000b.S.    Peace with Eyelia
A peace treaty is negotiated with the united clans of Eyelia.  The Rimerins Ring is to be officially Eyelian territory, but nomads can wander here but not for more then half the year.  Begins an uneasy truce but slowly works when neither side re-initiates hostilities.  No real trade between the two nations though.


ca. 5000b.S     Tarranoar founded


ca. 3000 - 500b.S   Serpheloria deteriorates
A  succession of weak leaders sets in motion a slow disintegration of the Serphelorian Kingdom.  Over this time Elsreth, as well as many other towns in the northern two-thirds of the Kingdom declare themselves to be town-states, independent from the sovereign.


1649 b.S.    Mir'Dark, the "Endless Night"
All towns have high fatalities; the Serphelorians understand this year as Jeyriall (one of the Serphelorians’ favoured two Gods) having abandoned them. 


1645 b.S.    Rekj Swanhild crowned in Ciosa
Rekj sends emissaries to Chrondra – contact and some trade is re-established.


ca. 1200 -1150 b.S.     "Migard’s Folly" – the Serphelorian Civil War
The Jakat Migard (b. 1228 – d.1150, r. 1200-1150) tries to unite Serpheloria again.  He travels around the Serphelorian kingdom with a large phalanx of soldiers – mostly men – and holds talks with the leaders of various city-states.  Unfortunately, Migard’s ideas are highly offensive to the mainly matriarchal towns and nomads; he tries to convince them to unite for progress, but his vision of progress is settling in cities and giving up the old matriarchal, martial and nomadic ways, which he sees as little better than barbarism.  Eventually one leader, Quinolgia of Islia, is insulted beyond her endurance and attacks the party, harrying them off her lands.  Migard takes insult at this and gathers reinforcements from the southern cities and attacks back, trying to subdue the town-states.  The nomads join in to break the seige, lay traps etc, work out on the land harrying troops.  Other town-states who are offended help the cause.  This begins a fifty-year long war between the north and the south which ends only with Migard’s death and the ascension of Migard’s much more sensible younger cousin and heir, Tibor.


ca. 1190 b.S.     Elsreth becomes part of Eyelia
Elsreth, not wanting to be caught up in the fighting, defects to become part of Eyelia.  The Eyelians pledge forces to hold it in case there are reprisals.  This leads to members of all clans relocating to live there, although the reprisals never come as the Serphelorians are too busy fighting amongst themselves. 


1200-1150 b.S.    Settlement of Carmalad
Serphelorians escaping the civil war found Carmalad, which is intended to be a city-state  independent of Serpheloria.  Some contact is kept with the nomadic Serphelorians by those who settle there, but over time this too fades, allowing Carmalad to eventually become part of Caltharia.


1067 b.S.   Quaelhoirhim Elves move out on to the Elverground
Some members of the Quaelhoirhim move out of the Zeiphyrian forest and begin to make their homes in the Elverground area.  In this process Serphelorians become friendly with the elves.  Around this time Saloh is built and trade is established between the two races.  The Serphelorians become regular and welcomed visitors to Saloh.


806 b.S.    Battle of Annihilation at the Zeiphyrian Forests
Serphelorians join their allies the elves against the humans from the north.  They suffer huge losses.  During this time the town of Sophronia is ruined again in the battles.  The capital and the army moves back to Chrondra. 


804 b.S. to 800 b.S.    The Attack on the Tethinrhim Ria
Serphelorians fight the Avennorians with the elves.
   

800 b.S.    Avennorians Abandon the War
Serphelorians continue to fight Erpheronians with elves; become valued spies in the North for elven tribes.


760 b.S.    The Ylfferhim declare their Independence
The Ylfferhim elves declare their independence from the Quaelhoirhim and pull out of the war.  This comes as a blow to the Serphelorians fighting with the Quaelhoirhim, but they fight on.


749 b.S. The Demise of the Avennorians
Erpheronia takes over Avennoria.  This makes Serpheloria very nervous so they redouble their efforts for their allies the elves, hoping to avoid the Avennorians’ fate.


729 b.S.            The Deciding of the Blood
The Serphelorians are relieved, and most people who can go to watch the contest.  Peace is won for all sides.  Contact with elves diminishes as both races concentrate on re-establishing themselves after their awful losses in the war.


550 b.S.            Night of the Hand
Contact with elves is minimal again now.  The Serphelorians’ weak and frightened Jakat leads the Serphelorians to officially blame the elves for the murder and desecration on the Isle of Hope, due to fear of and pressure from Avennoria and its now ruling Erpheronia.  The general population still feels warmly toward the elves, despite the fact that they are hardly seen now, so this decision is not well received amongst the people.  The Serphelorian army is sent to the north to fight the elves, though the Quaelhoirhim object as does much of the populace.  Some of the army go north, but many defect, blending into towns and bands of nomads along the way so only a small force reaches the north.  Most of the population hates the monarch for her weakness; the Serphelorian kingdom fractures even more.  Other than that, SWII is not a big one for the Serphelorians.
   

535 b.S.     Jakat Kaira the Last
In this year the last Serphelorian Jakat, Kaira, accedes to the throne.  She is a strong Jakat, and very Avennorian in her techniques.  She unites the people - some say against their will! - although she is unable to reclaim Elsreth and does not dispute the Eyelians’ claim to the Rimmerins Ring.  The map of the kingdoms is drawn five years before her death by murder, as despite her sucesses she is not at all well liked.
 

505 – 502 b.S.      Elverground Suffers a Three Year Drought

 
477 b.S.     Serpheloria Perishes
After the murder the succession is thrown into doubt, leading to internal wars between factions.  Eyelia, with the help of Serphelorians from Elsreth persuades the northern states to join it, as well as some other western southern pieces like Brinsley; Avennoria takes over the rulership of the south by virtue of Avennorian-sympathetic male scions.  Serpheloria survives only in a few nomadic bands now confined to a much smaller area, and Islia, Klandonia and Hog, three town states near each other.  These remnants all undertake to train every person in arms as a means to stay independent and matriarchal.  Only Hog has found a way to thrive until the current time – the other two cities are now little more than villages with memories of a grand past.


298 to 292 b.S.      SWIII begins
Rumours of trouble with monsters in the north (invasion of Darkfriends, beginning of SWIII) reach the now peaceful remains of Serpheloria.  Some go north as mercenaries and join the Battle of Four Swords in Enthronia.


288 b.S.        The Defeat of Hourelin at the Silvermarshes
Caeorphynn comes through Serpheloria and rallies her troops here.  The Serphelorians join the allied human, dwarven and elven forces to retake Carmalad from the Darkfriends, having heard of the war through those who went north as mercenaries and came back telling of horrors about to take over the world. 


0b.S   Santhros Crowned
Those who remain of Serpheloria


60 a.S.        The Sandstorm
The whole Elverground region is subjected to a two and a half year drought, called “the Sandstorm” due to the devastation wreaked on the area.


ca. 1000a.S           Last of the Nomads
At around this time, the last of the nomadic bands are seen.  They no longer roam here, mainly due to the increasing number of settlements punctuating “their” lands.  Many who don’t wish to settle go south to join the Shendar, hire themselves out as mercenaries or join up with the Black Butterfly Rovers.











***********************************************************************


Avennorians are landing at Ciosa in 11.340 b.S. Marcogg is not founded before 10.350 b.S. , so if it is a genuin Avennorian town, it can‘t only be founded later. It could be a Darian village before though, then you can date it back before the Avennorians.

I generally doubt, that the villages were built out of stone in this time when so much wood was available. It is much more difficult. So this stones houses might have been build later, when people got richer and then they might have built a protecting wall first.

Mostly Erpheronian-style architecture and the Tudor-style houses as seen in the Marcogg pics, but some dome-houses still stand.

No tudor ;) I don‘t know, if Marcogg is Erpheronian style - otherwise I would change the style, for this would a) be boring and secondly most probably not apply, just look at the different housing styles you have in Germany (depending on the needs and avallable resources of course, the weather etc) , not to speak in Europe.

I think Ciosa features Hawkeye's Quarry, which would be their source for stone.



Concerning the stlye of the houses built: Well, on the coasts they would often have whale bone structures, this would be typically Avennorian, but this doesn't apply here if we're already far inland. 10-12 millenia ago they probably started off with wooden structures as Talia said. The Avennorians to a great deal are a Santharian Viking version, being sailors, conquerers and such, and because they build ships, they probably know very well how to handle wood to make their houses. Think in this northern direction how their houses could have looked like. The Avennorian woods could have reached until Chrondra back then. They might combine wood with whalebones at the coast, or with stone further inland, though. You could refer to a Stormwarden Quarry for example to the east if you need it, and you could put any kind of stone you want there as this hasn't been defined yet.

Of course many things depend on if you want to make it a Darian town initially, and how it developed in the course of time. To discuss Darian details Talia would be the right person - there surely was a main Darian settlement somewhere, so it could as well have been Chrondra and the Avennorian could have occupied it in times of trouble of the WoC, supposedly protecting them and then staying there. Just an idea. The mixing of Avennorian and Darian culture would give you a lot to write about:)

I guesss these are the most important things to mention for now - what you have is nice as always, Grunok! Talia and I are trying to shed some more light on Darian and Avennorians in the mentioned entries, so we hope that will help to get a bit inspired on what to write at Manthrian entries!



Where are the sources of stone in Manthria (circa 10,000 b.S. and currently)?  What colour stone is/was it?

What's the status of the Avennorian tribes entry, especially as regards housing?  From the description of the Thane's palace in Marcogg, and from my understanding of history, modern Manthrians build in the Erpheronian style.  What about the Avennorians 10-12,000 years ago when Chrondra was built?  Does the entry still hold?

« Last Edit: 18 May 2013, 07:31:11 by Grunok the Exile » Logged

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« Reply #1 on: 23 January 2006, 15:38:00 »

In answer to your questions:

I think Ciosa features Hawkeye's Quarry, which would be their source for stone. I imagined that Griffin's Marl would be a source of stone as well. Concerning Chrondra, I'd see if a quarry at the Sentinels can be arranged...

The Avennorian entry is considered outdated (see the recent small thread in the Races & Tribes forum) and will be rewritten by Artimidor. No idea what he plans to do with this, I'm curious about it as well, as I'm working on a Manthrian hamlet.

Good luck with your new endeavour!

[edit] I was reading through the Marcogg entry and saw a reference to Chrondra... but of course you've already included that in your research :worship  

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Edited by: Gean Firefeet  at: 1/23/06 0:38
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« Reply #2 on: 23 January 2006, 21:43:00 »

Thanks, Gean.  I'm doing some mini-descriptions for the region around Chrondra and I wanted to put a quarry at Simsy, under the Sentinels, so I agree there.  This quarry would be more recent though, so thanks for the info on the Hawkeye quarry :thumbup

As far as architecture, I guess I'll just go with what I assume and then change it if anyone knows better :)  

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« Reply #3 on: 24 January 2006, 03:08:00 »

Hi Grunok, just a few notes by looking over what you have... most just proposals..





Introduction/Overview
Chrondra, in north-central Manthria, is a strange town with its dichotomous mix of elite learning and elite farming. It is both a place of learning, with its specialist libraries and its well-known scholar's hall (is this a good substitute for a university?), and also a place where farming is the main export - Chrondra pork is famous across Santharia.

 Avennorians are landing at Ciosa in 11.340 b.S. Marcogg is not founded before 10.350 b.S. , so if it is a genuin Avennorian town, it can‘t only be founded later. It could be a Darian village before though, then you can date it back before the Avennorians.

Duh-scrip-shun
Chrondra's scarred, grey stone walls are visible from strals away, towering over the surrounding farmland. Although they are still thick and strong, they show their age and the battles they have seen over the nearly 12,000 years they have stood, through chips and discolourations which mar the fifteen-ped high ramparts.

I generally doubt, that the villages were built out of stone in this time when so much wood was available. It is much more difficult. So this stones houses might have been build later, when people got richer and then they might have built a protecting wall first.

When the town was built in the 9th milennia before Santhros its inhabitants were confined within the grey barrier but now many farms lie outside the walls. The approach to Chrondra is through these farms. Pig farms are the most prevalent, especially in the west along the shadow trail. Other farmers keep cattle or other livestock, and vegetable and fruit crops are also regularly seen.

As the town was built in a time of war, there is only one gate into Chrondra. It is leviathan of bronze-covered wood as thick as a man's spread arms, which faces on to the river. These gates are rarely closed in this time of peace but they are still heavily guarded, especially when the flow of traffic through them is great. The arrangement of the gates facing on to the river means that there is only a small area of land between the gates and the river. This was intentional on the part of the designers so as to make it more difficult for invaders to get troops into the city though the gates. While this was a huge asset in protecting the wealth of the Avennorians during the wars, it is something of a handicap now, and travellers often must wait for hours to gain access to the city if they arrive at a time when farmers are trying to gain entrance to take stock or produce to the market, or if a barge has arrived with goods from one of the other settlements along the Mashdai.

Upon entering the city one finds oneself in a wide cobbled yard surrounded by long buildings with arched cloisters along the bottom and arrow-slits in the sheer, high sides. Once this was the last line of defence to a river-borne attack on the town but now it is a thriving market, inn district and stablery. A second, smaller gate opens on to a wide road which runs to the centre of town. (what is in the centre of town)



Mostly Erpheronian-style architecture and the Tudor-style houses as seen in the Marcogg pics, but some dome-houses still stand.

No tudor ;)  I don‘t know, if  Marcogg is Erpheronian style - otherwise I would change the style, for this would a) be boring and secondly most probably not apply, just look at the different housing styles you have in Germany (depending on the needs and avallable resources of course, the weather etc) , not to speak in Europe.  

Red birch, legend known in Chrondra. Many red birches as most won't use it, tho belief becoming less common now.
In this part you describe the place itself. What’s in it, who lives there, what the functions of the town, kingdom etc. are. Try at least to mention the following things:
- landscape
- general purpose
- description of houses, natural surroundings
Other items you could discuss (depends of course on what you describe):
- religions of relevance at this location
Anything can be in here if it relates to the place specifically.
Important buildings and roads - what to see and do when in Chrondra
- The scholar's hall Great Name!!!
- The weaponry library ("The Library at Chondra contains many books on ancient, forbidden artifacts – most particularly those which can be used as weapons."; " Library at Chondra which holds one of the largest collections of books on the great forbidden weapons of history in Santharia";)  .
- The pork-smoking halls
- Tanners
- Slaughterhouses
- 'old city' - area not hit by fire/war, still has dome houses
       Overview/Name of Building
       Full title, any nicknames or other names, short summary where the building can be found,         what's its purpose etc. Approx. 2 or 3 lines.

       Location of Building
       Area of city, city name, province, continent

       Function of Building
       What's it used for? Who works there?´Why was it built in the first place? Are there different         functions that take place? Is it single- or multi-purpose?

       Description
       Exterior appearance, height, size - in Santharian measurements of distance or area -         material constructed from, architectural features, interior divisions and rooms, additions,         areas of use, etc.

       History
       Brief list of dates or sequence - when built by whom, how long functioning, any important         changes in its use, any vital events that happened on the premises or in the area, any         renovations or rebuildings, etc.


Location
Purpose of this section is to describe the exact location of the place, including kingdom and continent, with adjacent places like towns and forests and possibly kingdom borders or tribes or special landscape objects. Included could be a map cut from the main map showing the place and it’s surrounding area, but this is Artimidor's work:)

People
What kind of people/tribes inhabit the region? And approximately how many? In which part of the region do they settle and why?

Coat of Arms
When the place is a city or tower or a place similar to that, you should as well describe a coat of arms for it. The symbols and drawings on it should somehow describe the place or its attitude. If the description is done well, one of our artists may draw it for real to accompagny your entry in the compendium. So make sure that this description is as detailed as possible.

Climate
It's always good to know how the weather conditions are in the region you describe (you don't have to describe the climate for buildings of course *hehe*): When does it rain in this region? And how often? Is there snow in winter? Is it stormy all day long? Are there good conditions for crops to grow? And so on. You get the idea, right?

Mythology/Lore
"As sweet as Chrondra bacon" - refers to good food (not desserts). Has also come to be used for shady deals - if a deal goes well it's as sweet as Chrondra bacon. Yeah!

The reason Chrondra has the libraries is because it was better fortified than Marcogg, and so all the treasures (books as well as gold) were sent there.


Flora
Plants, herbs, trees - put in details here!

Fauna
Animals, beasts, monsters - put in details here!

Resources, trade, produce
Pork, bacon, smoked, dried, salted, fresh, trotters (gelatine)
Pig bristle brushes
Fat for tallow
skin for leather

Chrondra, tend to depend on the river and the trade route along it and are mostly composed of small farmers, fresh-fishers, and cattleherders. Generally raw goods go downriver and products come back from Marcogg.

Marcogg’s ... beef comes in from Chrondra and Simsy

There have been dwarves living in these(mithral) mountains for centuries, and early on a lucrative trade in mithril dominated this area. ... They mainly traded with Chrondra and sometimes down to Marcogg. Occasionally a traveller along its banks may see large barges going down to Chrondra and Marcogg, laden with ore-bags stamped with the Mitharim runes. (Mitharim - Chrondra trading)

Smoked Chrondra Pork (Santhmoot)

Trades horses with Courtford

Mini-descrips for Myrth, Kachran, Gresna Post, Nathembly, the shadowwing downs, Orc's head point, Tribell lake, Simsy, Cleop and the Guardian rocks. Also refer to Aesthran (has own mini-descrip already).

Describe natural resources and geological conditions here: Can there be found minerals in this region? Or do the inhabitants depend on fish they catch? etc.

Myth/Lore
If you can think of a story or two about this place/region you describe or about sayings, proverbs associated with it, here you go!

History
From the day the place was created to the day it was destroyed or to the present, a general outline of all events happening in between should be given here. It’s recommended to make some sort of table for the history and you should follow this scheme:
Date (e.g. 10.000 b.S.), Caption (e.g. Battle at XYZ), Description (What exactly happened in this battle)

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Grunok the Exile
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« Reply #4 on: 24 January 2006, 04:31:00 »

Thanks Talia, I was sure 12,000 years was far too long for a town to be unchanged!  Thanks for clearing that up. :pet  

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Ta`lia of the Seven Jewels
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« Reply #5 on: 24 January 2006, 05:16:00 »

I haven't written up Varcopas history yet - don't know yet when to burn it down to build the first stone houses, lol

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« Reply #6 on: 28 January 2006, 02:07:00 »

Just looking through the comments again.  Talia, what does this refer to:  
Quote:
Avennorians are landing at Ciosa in 11.340 b.S. Marcogg is not founded before 10.350 b.S. , so if it is a genuin Avennorian town, it can‘t only be founded later. It could be a Darian village before though, then you can date it back before the Avennorians.
?

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« Reply #7 on: 30 January 2006, 02:01:00 »

It should mean "so if it is a genuine Avennorian town, it can only be founded later".

Don't know what precisely you don't understand, but if you have no ideas what the Darian are, then look at the Darian entry Talia started lately. Or check out the Avennorian rework in progress. In short: Before the Avennorians came to this region, the Darian lived there, ancesters of today's Shendar, who were driven south later and partly were subjugated by the Avennorians. Here you can see the maps showing the rough timeline. So you need to keep this in mind when you think about when the Avennorians established Chrondra.


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Edited by: Artimidor Federkiel at: 1/29/06 9:01
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« Reply #8 on: 30 January 2006, 03:26:00 »

Concerning the stlye of the houses built: Well, on the coasts they would often have whale bone structures, this would be typically Avennorian, but this doesn't apply here if we're already far inland. 10-12 millenia ago they probably started off with wooden structures as Talia said. The Avennorians to a great deal are a Santharian Viking version, being sailors, conquerers and such, and because they build ships, they probably know very well how to handle wood to make their houses. Think in this northern direction how their houses could have looked like. The Avennorian woods could have reached until Chrondra back then. They might combine wood with whalebones at the coast, or with stone further inland, though. You could refer to a Stormwarden Quarry for example to the east if you need it, and you could put any kind of stone you want there as this hasn't been defined yet.

Of course many things depend on if you want to make it a Darian town initially, and how it developed in the course of time. To discuss Darian details Talia would be the right person - there surely was a main Darian settlement somewhere, so it could as well have been Chrondra and the Avennorian could have occupied it in times of trouble of the WoC, supposedly protecting them and then staying there. Just an idea. The mixing of Avennorian and Darian culture would give you a lot to write about:)

I guesss these are the most important things to mention for now - what you have is nice as always, Grunok! Talia and I are trying to shed some more light on Darian and Avennorians in the mentioned entries, so we hope that will help to get a bit inspired on what to write at Manthrian entries!


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« Reply #9 on: 31 January 2006, 16:19:00 »

Look at these elves which live in the nearby forest - there is a lumber war mentioned with Marcogg which isn't in the Marcogg entry, just a reminder, you might want to use it.

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« Reply #10 on: 31 January 2006, 23:38:00 »

Thanks, Talia.  I only searched for things which mentioned "Chrondra" so I would have missed it. :)  

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« Reply #11 on: 09 February 2006, 23:24:00 »

History is up - see note at top of post.  :)  
Edit:  Didn't use the lumber war as this happened at the settlement of Marcogg, so Chrondra wasn't around then.

Edited by: Grunok the Exile at: 2/9/06 6:26
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Ta`lia of the Seven Jewels
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« Reply #12 on: 13 February 2006, 06:11:00 »

Grunok, just looked at both maps, the provinces and the ancient kingdoms map and found out, that Chondra was not in Avennorian territory! That may have some influence on your history. Probably the Avennorians took it over to a quite later date...

***Astropic of the day***
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« Reply #13 on: 14 February 2006, 17:05:00 »

:eek     Thanks, Talia.  I assumed it was part of Avennoria as in the histories of (f.e., I think,) Marcogg and Ciosa it says that it was settled by settlers from Marcogg, at the same time as Klinsor.  It will be interesting to integrate this new piece of information...

Well, I shall have to do a rewrite of the history when I get organised through this RL stuff I'm having atm, but be assured it is not forgotten.  

Edited by: Grunok the Exile at: 2/14/06 0:15
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« Reply #14 on: 15 February 2006, 03:50:00 »

I do some digging in old stuff for you meanwhile! :lol

*dusts her clothes and wishes there woud be a source of water in the old archives down in the dungeon*

That influences the Darian histroy as well - I planned a "wounded knee" north of Chondra, but that might now be a bit difficult as well.

Hope you fix your RL issues soon (and then you have more time than before for Santharia, right? ;)  )

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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