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Greybark
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« Reply #15 on: 23 January 2002, 21:48:00 »

interesting concept. Are you going to be describng the Immune a bit more as well? You left no reference as to where they come from.


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« Reply #16 on: 24 January 2002, 18:05:00 »

Sorry about that, I'll worrk on describing the Immune. Also I looked up the Eyashenes and it looks like they don't have the ability to something like Hypnotism, but the Weavers do. By pairing their sensory magic for the hypnotism, and the enchantment magic to make them talk they would work quite well, but I'm not sure they would do something like this. What do you think?

I am not a wise man, but I am a Strong one. Surrender, and I will see you judged fairly. Resist and I will end your tyranny with your life.

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« Reply #17 on: 24 January 2002, 19:50:00 »

Ok, heres a little info an the Immune. Also I'm posting this stuff as I write it, but if you would rather I wait until it's all done to post, I can do that to. :)

The Immune
The origins of The Immune date back to the founding of the guild. Starting as a small group of teachers, their responsibilities spread from only teaching the Soul and One to include writing and maintaining the guild histories as well as a library to hold them. Over time The Immune have practically become a sub-guild within the mercenary guild. They are very secretive. This nature is most blatantly displayed by the form concealing, face shrouding black robes that members of this rank wear everywhere. No one, who is not an Immune, knows the identity of any of the members. It is a long standing joke among mercenaries that the Immune are so secretive not even they know who each other are.

How members are selected to become an Immune is unknown, but it is suspected that they are chosen from the nearby town of Verzash. They are often seen wondering around the town, their black robes instantly silencing the streets. Their anonymity and black dress have given rise to the belief that members of The Immune are taken not chosen. Because of this, disappearances are usually attributed to The Immune, giving rise to the popular explanation for missing things "The Immune took it/him/her.", and the common curse "May the Immune take you!"

As far as anyone knows, Immune serve for life.

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Xarl
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« Reply #18 on: 24 January 2002, 22:45:00 »

Did someone mention hypnotism? One of many of the Mentalist arts practiced by the Violet Tower's graduates. I imagine that the Mind is usually a Mentalist?

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Tarquet Galbar
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« Reply #19 on: 27 January 2002, 12:00:00 »

Mentalists are deffinitely good at Enchantment, which as I said, is the closest thing we have to hypnotism. Now, as for Weavers, it's a no. They are a secret organization and wouldn't openly help anyone. The Weavers don't use enchantment magics either, only the magic specializations listed in the Weaver entry. Resonance magic is classified as Raw Magic by the Aura, so they wouldn't be able to use enchantment magics anyway.

Mages who specialize in enchantment are deffinitely your best bet. They culd simply cast a spell to make the person believe they want to help you and do what you say. Whereas a straight out Mentalist, instead of a mage using enchantments or a mentalist using enchantments, would try to outright control the mind of a person. Though they may not know all the mannerisms of the person, so they may make a mistake when 'playing' the person.

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Edited by: Tarquet Galbar at: 1/26/02 6:08:11 pm
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Xarl
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« Reply #20 on: 27 January 2002, 23:13:00 »

Enchantment you'd want to see the Metamagi for; their area of expertise, magic manipulation and all... problem is that they would have little to no weapons training. Thier magic requires more study than any other four fields put together, but they make up for it by producing the best enchantments around, along with being able to beat off any three of their fellows easily.

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Tarquet Galbar
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« Reply #21 on: 27 January 2002, 23:51:00 »

Eh... It'd be a rather easy enchantment, Xarl. And put up the thing for Metamagicians before you actually start using them, otherwise it just doesn't make sense.

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« Reply #22 on: 02 February 2002, 11:33:00 »

Just wanted to let everyone know I haven't given up on this. I'm currently writing up the history in between trying to get ahead in school (I'm homeschooled) so it's taking longer than the rest of the stuff. Sorry for the delay. I'm going to work on it this weekend and hopefully have the history at least in rough draft form.

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

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« Reply #23 on: 06 February 2002, 20:42:00 »

Ok, here's the preliminary stuff, I still have to work out the dates and X, B, and C and more detail of course :)    . But what do you think?
-------------------------------------------
In the beginning the Swiftsword Mercenaries were a human rebel group led by Martin Swiftsword.

During the minor X war the town of B was destroyed during a border skirmish. Very few members of the town survived. Those who did survive went to both sides of the war seeking some sort of compensation. Unfortunately both sides in the war were too busy fighting each other to really care about the damage they were causing.
Having failed in their attempt to get compensation, the ones capable of fighting decided on revenge.

The ones not hardy enough to fight, or unwilling scattered across Santharia in search of new homes. Those who remained trained their skills, because they all knew that they were no much for either side in the war as they were. But they were just simple farmers no more skilled in weapons than in war. They continued on, their lust for revenge blinding them to the inevitable fate that awaited them.

Martin, wandering in search of something he would not say found this group of farmers training diligently in their ruined valley. Right away he knew that whatever they were training to fight, they would not make it with those skill. Unable to make himself leave them to their fate, he offered his services. For 15 years he whipped the villagers into a fighting force he could be proud of. His sword became a symbol of his powerand skill. Crafted from X, the blade gleamed in the sunlight and sucked in the night. It's shape was unusual, being a large rectangular shape. The blade was set in a golden hilt in the shape of an eagle, it's wings sweeping forward to form the hand guard. Over the years of training them he grew more and more attached to them. They eventually convinced him to lead them against their foes.

Emerging from the isolation imposed by the valley they set out to find the people who had ruined their lives to discover that the war was over, and had been over since about the time they had started training.

This little bit of news completely knocked the wind from their sails. The past 15 years had been spent learning to fight, with farming on the side so that they could feed themselves. They could not just forget what had happened to their village or the skills they had learned. They decided that they would work to prevent what had happened to their village from happening anywhere else. Gathering food and supplies they headed out.

Lead by Martin they roamed the far and wide, a moving fighting group free from in governmental body, occasionally stopping to train and grow more food. Tales began to spread that someone was gearing up for a war. In each place that they passed through this rumor began, each kingdom thinking that it's neighbor was preparing for conflict against them.

Eventually the tales began to precede Martin's force. In each kingdom they approached they were met with military forces. Eventually they were branded rebels, and their life became a running battle. Most kingdoms chased them to the edge of their borders and then let them go, glad to let them wreak havoc on their neighbors.

When they reached the kingdom of C this all changed. They found themselves hounded, despite their efforts they could not lose their pursuers.

Tired of running the rebels decided to fight their way out. They set a trap in the surrounding hills, prepared to surround their pursuers. One rebel who fancied himself a poet, wrote of the battle afterwards. Here's the poem

Martin was buried with his sword on the other side of the border, and they left the enemy behind. Without a leader the rebels began to lose heart. A woman named Seleya Tigral became the figurehead of the group. Their numbers reduced to a couple hundred, they knew that they would not survive another encounter. Moving south they began looking for a place to settle.

As they traveled they came across towns being subjected to orc and barbarian attacks. Following the ideals of the Matin they stopped to help. Each time they stopped to help, their reputation grew. People began to make offerings when they arrived, hoping they would stay awhile. Eventually people sought them out, to join them or ask for their services. Their numbers began to grow and more and more people wished them to help.

For years the rebels turned heros moved from town to town, eventually having to turn potential recruits away, living off the offerings of food and money. Eventually they collected enough money to build themselves a headquarters called the Toroc, in memory of Martin. The rebels became a part of the area and a steady stream of people came asking for help in their village. Remembering the mercenaries of the past Seleya began to work out a system with the help of the poet. Reforms within the rebel army began immediately and members were sent to all nearby villages to announce their new status. Thus the Swiftsword Mercenaries were born the name also in memory of Martin. Seleya was the first One. She combed through the members of her army and found the first Soul and Will. The poet was the founder of the Immune with the One's consent. He picked others like him, more scholar than soldier and they began to write the history of the guild.

Potential members flooded towards the Toroc. Unable to handle the flood the sponsor system was set up and a general clean-up of the members occured. Eventually the number of mercenaries was trimmed down to 5000.

Many who were kicked out had traveled far to get there, leaving their old lives behind them. The town of Verzash was founded nearby, many hoping that perhaps they could rejoin later. Families were sent for and with the protection the guilds proximity offered Verzash thrived.

Aware how quickly opinions could turn against them the guild began to work on it's image, making sure it's members never did anything that would turn the people against them, making them into rebels once again.s

For many generations the guild has given it's services to the world, turning into an elite force capable of handling most any situation.

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

Edited by: Shareed at: 2/6/02 11:52:10 pm
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« Reply #24 on: 06 February 2002, 20:48:00 »

There will be more rules, I just have to think of them.

 Guild Rules

1. Membership dues and cuts will payed on time and in full

2. Members will not undertake any action that will bring negative attention to the guild.

2a.This includes actions such as:
     Theivery (unless called for by a contract)
     Con Artistry
     Scandals

3. Members will not take on jobs without guild approval

4. Members will be on constant look out for people pretending to be a member of
   The guild

4a. Members will bring said pretenders to the compound for justice using whatever non-lethal force necessary

5. Personal vendettas will not be pursued during a contract

6. Members will take sides in a conflict.

7. Members will do what they are hired to do. Nothing more.


I wasn't sure how to write the credo, I hope i did it right

 Guild Credo
Our blades are for sale

But our honor is not

We protect the unprotected

We vanquish the unjust

We tread on the evil

We do not kill lightly

Nor are we merciless

We welcome those who are honorable

We pity those who are not

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

Edited by: Shareed at: 2/6/02 10:50:25 pm
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« Reply #25 on: 07 February 2002, 16:36:00 »




Decided to try my hand at making a coat of arms. That's about the extent of my photoshop making skills. What do you think?

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

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« Reply #26 on: 07 February 2002, 17:09:00 »

Race Acceptance

Humans, Elves, Dwarves and Brownies are accepted into the guild. Dark elves, ogres goblins orcs are not. It is felt that letting one of these races in will negatively affect the guilds reputation reputation. Should a member try to sponser one of the forbidden races he/she is immediately expelled.

Although Brownies and Dwarves are accepting, no record exists of one of them becoming a member. The majority of mercenaries are Human. Townsfolk, cityfolk, barbarians you name it, they come from all walks of life. The number of Elven members is proportionally lower than humans. In many cases the Elves will only join on the condition that they will only be hired out for contracts for things like tracking, item retrieval, and bodyguard duties. It has also been noted that the Elves who do join are not what would be called productive members of their societies. Many have been exiled or left their homes for their own personal reasons.

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

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« Reply #27 on: 07 February 2002, 19:49:00 »

Ok, here's everything I've written so far all in one place

Swiftsword Mercenaries

Ask not the Elven a question, for they will give three answers; all of which are true and horrifying to know.

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