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THE
ROOKIE
GUESS
GAME
("ROOKIE
GAME",
"ROOKIE") |
The Rookie Guess Game is also
named in short the "Rookie Game" or just "Rookie" ("Let's play a Rookie"). This
easy to play and at the same time very enjoyable game is nothing more than a
quiz about different things like animals, plants persons etc. It is played
throughout Santharia and in parts
Northern Sarvonia as well. All
social levels seem to enjoy it and the only restriction which has to be
observed is that the participants should be of similar educational level.
History.
This game might have existed already for ages within the
Brownie society, but obviously it never
passed the racial boundaries. However, when Rookie Brownbark, a young Llaoihrr
woman from the Skydiver Clan came to
New-Santhala to work in the Great Library, the game started its triumphal
procession through Santharia and beyond.
Rookie had introduced it to her fellow
Compendiumists who got
addicted to it and played it for some time in every free minute, calling it
simply "Rookie" and - to the sage's concern - one of the most often heard
question during this time was not: "Could you please help me write down this
history part?" but must have been: "What about playing a Rookie?"
As luck would have it, the royal twins visited the library for educational
reason and were immediately introduced to this game which they played with
great enthusiasm, for it gave them the opportunity to show off their knowledge.
It only took two weeks until the game had found its way from the royal
children's rooms to the royal kitchen and the nearby yards harbouring the
children of the craftsmen and other lower classes. The quizzes posed and the
questions asked were certainly not as sophisticated as in the royal children's
rooms, but the fun must have been the same. These kids of the lower classes
were well aware, that they played the same game as the young princes.
Now you might have gotten a notion that this was a game for poorer people
mostly. Far from it! As all the royal children, not just the wild twins took to
it, it became fashionable among the noble families to enjoy Rookie. For a long
time the stitching and embroidering circles of the young women from noble or
rich families were inconceivable without this game. What were formerly often
boring gatherings, devoted to gossip and chit-chat, became now a place were you
could show, that you were well educated and had a good knowledge of
Santharia and the whole of
Caelereth. Suddenly young ladies who had
previously led the life of a wallflower found themselves in the centre of
attention and not only during the Only-Girls-Meetings, but at the next ball as
well.
From New-Santhala it spread quickly to
the other big cities and from there to the villages and hamlets. Now, a year
after its introduction it has already found its way to
Northern Sarvonia into the
Kuglimz Lands and it will not last
long till the first ship will reach the
Nybelmarian coasts and spread it there.
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Equipment.
Make sure to have your brains with you and a friend or two, and that's it.
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Game Setup.
This simple game is so genial, for you need nothing than your wit and at least
one other player, no equipment, no diagram, no dices, nothing. Only if cheating
is feared something to write on (paper, chalkboard, flat piece of ground) is
required. The number of people who can play it at one time is theoretically
high, though if there are more than ten it might not be enjoyable anymore for
you have to wait too long until it is your turn or, in variation two, for those
who are too slow to get a chance to say something. - The game-leader is called
"Rookie" as well.
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Rules.
In general this game is about finding out which animal, plant, mineral, person,
place or other "item" the one who is currently the Rookie is thinking of by
asking questions which will narrow down the possible variety of the chosen
subject until there is no choice left and the name of the animal or plant is
called out.
The following rules have to be folllowed:
The youngest player has the right to pose the first quiz.
The one sitting to his or her left side may ask the first question to narrow down the choice.
The Rookie may answer these questions only with "No" or "Yes". If the question cannot be answered palpably then he has to decide what is more correct than the other.
If the answer is yes, the one who asked this question may continue, if no, then it is the turn of the next player to the left.
This goes on till the answer is found.
The one who calls out the name of the item looked for is allowed to pose next quiz.
There is not really an end to this game, no defined winner or looser, just the reward of becoming the Rookie more often than others.
Variations to the game are as follows:
Everyone may ask just one question, regardless if a "No" or "Yes" was the answer. This makes the game more interesting in case there is someone whose guesses are too often accurate.
Everybody may pose his/her question at the same time and the Rookie has to try to answer them in the correct progression. This is not always as chaotic as one might anticipate, especially not when it comes to the end and the right questions are hard to find.
To illustrate the rules let us look at
following example:
The youngest player has the right to pose the first question. He or she will
just say e.g.: "I'm thinking of an animal." Let us assume, it is the
kev'lor horse. - Now following
questions can be posed which will narrow down the choice:
Does this animal live in Sarvonia (Yes)
Does this animal live in Santharia (No)
Does this animal have four legs (Yes)
Does this animal have fur? (Yes)
Does this animal weigh less than one heb? (No)
Is this animal used by men? (Yes)
Does this animal live in the Northern parts of Northern Sarvonia? (No)
Is it used by the Kuglimz tribes? (Yes)
Is it a
horse? (Yes)
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By now it is clear, that it can only be the Kev'lor Warhorse and the next question would be.
Is it the kev'lor warhorse? (Yes)
And the one who has posed this question will
be the next Rookie.
Great Library Variation. Not as widespread as the
common Rookie, one of the
Compendiumists invented
a more complicated version - a history quiz. So not a plant, an animal or a
person is asked for, but a historical event. This is not necessarily played
when sitting together, but a special board is placed in the
cha'a and recreation room where
the quiz is posted and the questions following it as well. So every player gets
the chance to look something up, this gets interesting, when the event is
narrowed down to a few years. However, as the communication is not so direct as
in the common Rookie, is not as much liked either.
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Importance.
The value of this game as an educational tool cannot be overestimated. In which
game are you able to learn something about where which plants grow, animals
roam or when famous persons lived and what they did? In which game is knowledge
as rewarded as much as here? It is reported, that the attention of children who
are fortunate enough to be able to visit one of the royal schools has risen
considerably and that the teachers use the Rookie to motivate their pupils.
Other children (be it of a lower social class or of higher educational level)
ask their parents if they wouldn't know a strange animal living at any foreign
place so they have something to ask their comrades might not find out next
time.
But educational benefits are not the only convenience this game offers. It is
just entertaining, as the Lady Ella's Quiz Circle proves, which was created to
allow the male part of New-Santhala's
nobles to join in the game without having to devout themselves to cross
stitches. But there sprang other clubs into life as well, located more in
taverns and pubs than in the bowers, visited by craftsmen and merchants. The
most famous example is probably the Corbie's Tavern in Ravenport. These people
spent their past time now not only with a good beer, but gave the Rookie a new
twist, not asking about animals and plants, but more searching for words from
the miscellaneous section like "bung", "R'unorian Brandy" or, well, female body
parts.
Though the social value of the last example might be disputable, none will deny
that there is no better means to entertain a group of people on a journey. What
is easier to play to keep especially children at bay when they have to sit for
hours as the Rookie? Where do you need no cards, dices or any other items which
won't stay on the table on a rough sea voyage? But not only the boredom of a
long journey can be mitigated, but that of boring work as well. So it became
fashionable to play the Rookie in noble circles while doing the finest
embroidery, it is valuable as a distraction while spinning, weaving and doing
other such labouring work which lets the mind search for an additional
occupation. Not everybody can sing so well, that it will be enjoyed by others -
a Rookie does not hurt any ears.
As a last thought it can well be stated, that the Rookie raised the level of
contentment throughout the whole kingdom.
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