THE
GLOWCAP
MUSHROOM
("MAGECAP",
"BROWNIES'
LANTERN") |
The fragile Glowcap Mushroom (also referred to as "Magecap", "Bluecap" or "Brownies' Lantern") is unprepossessing by day but glows a delicate bluish-green at night. It is generally found in low-light, moist areas with a lot of decomposing vegetation in its vicinity. Inedible, the Glowcap is generally used in a gnome-processed form to create special-effect makeup for the theatre or in specific pigment applications.
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Appearance. The
Glowcap Mushroom stands about a baby’s finger tall,
with a diameter of no more than the same across. The stem is slim and even in
proportion, the same width from base to cap, although it may exhibit some slight
fluting near the bottom in older specimens. The top is perfectly round when
viewed from above, and sharply pointed or angled in young mushrooms, but
flattening out somewhat in older ones. This cap-like shape, resembling a mage’s
hat, is the source of most of the fungus’s names. The base of the cap, when
inverted, is frilled with parchment-thin gills in an ivory hue, similar to most
mushrooms.
Under normal lighting the Glowcap is a pale white hue, with soft grey shadings
and mottlings over its slender form. Its flesh is quite delicate; even the
pressure required to break it from its stem when harvesting will leave dark grey
‘fingerprints’ in the surface. It is by night, however, that the Glowcap comes
into its own eerie beauty, radiating a phosphorescent aqua glow. The radiance is
just bright enough to define the form of the mushroom and does not cast any
light on its surroundings, so that a traveller who extinguishes the own torch or
lantern would see merely the ‘floating’ bluish caps in a sea of darkness.
Territory.
These mushrooms grow best either in heavily forested areas such as
temperate-climate fir woods, where they lurk under the skirts of the pines,
glowing dimly, or in overgrown swamp systems with sufficient overgrowth or mist
to shade them. In Santharia they can be
found with some effort in most water-logged
locations, but are more prevalent in the depths of the larger swamps and
marshes: Aldrige Swamp in the Kanapans, the Seanian Swamp in Enthronia, and
commonly in the Silvermarshes below the
Helmondshire.
Some of the more heavily over-grown islets in the
Thaehelvil Estuary also hold a
goodly population of Glowcaps, where they are known as "Brownies’
Lanterns". The
Shivering Woods, just outside of Ximax,
are redolent with the eerie glow, which though of natural and explicable origin,
has contributed to the ghoulish legends and fearful superstitions that have
built up around the woods.
Glowcap Mushrooms can occur as far south as the
Oka’Seri Swamp in the South, and up to the Shadowmarshes in
Northern Sarvonia. The Glowcap can
also be found in the rainshadowed pine forests on the eastern skirts of the
Mithral Mountains, and the depths
of some of the elven forests, though they are
never harvested by humans there. The
Goltherlon in particular is said
to harbour vast quantities of Glowcap in its haunting depths, and indeed they
may be seen sparsely even at the edges of its melancholic glades.
Usages.
Although non-poisonous, the Glowcap is not considered edible by any races, as it
has an unpleasant bitter taste and leaves the unwary consumer with a smeared
mouth which will glow in the dark. It is most commonly used to produce specialty
artist’s pigments and theatre makeup.
Baked slowly to dry, then powdered and processed into a paste by
gnomish chemists, the Glowcap becomes the base
for a phosphorescent paint. It is decanted into tiny dark-glass tubs, sealed
with parchment and beeswax, and then labelled with its various applications:
“Spectral Appearances” – for producing ghostly effects – “Moonlit Lovers” – so
that the stage can be darkened atmospherically but the actors’ faces can still
be visible – “Deathly Pallor” – for deathbed scenes to focus attention – and
“Spellcasting” – to make a nimbus of light around a stage enchanter’s hands.
The pigment sells well in larger cities where the art of the theatre is
well-supported; however, it is also used in outlying areas for far more
practical applications. The glowing paint can be applied to tool handles, the
edges of steps and pathways, mining implements, thresholds, and any other areas
where it might be less than convenient to always have a light available. Though
considered a luxury item due to the cost of obtaining and processing the
Glowcap, it is still readily available and enjoys a steady sale in most areas.
Reproduction.
The mushroom springs up, seemingly overnight, after the first good soaking of
the spring rains, in little circlets and clusters. It grows well until the
height of summer, at which point its size no longer increases but its glow may
be perceived to be steadily brighter each night. In the autumn it begins to
harden as it dries, and the phosphorescent qualities which it contains fade with
the moisture. It is for this reason that they are always harvested as close to
the summer solstice as possible, the folk saying being, “Glowcap envies
Injèrá’s shine / In her heat t’will
surely pine.” See Myths and Legends below. Untouched,
the nearly dry mushroom will open the delicate frills at its base to release
dust-like spores, as light and scented as
mahood-euwen pollen. These drift on the faintest breeze, and settling on
dank ground will rest quiescent till the following spring, when they will leap
into birth as tiny glowing parasols and begin the cycle again.
Myth/Lore.
‘Everyone knows that’ the Glowcap was the result of a
magical process (however, the mushroom itself
has absolutely no more magical
properties than its weirdly-blue glow) and a tragic
love, though the stories will differ from place to place.
One such representative tale comes to us from Brinsley, a town near the mouth of
the Thaehelvil…
Information provided by
Bard Judith
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