Several human tribes of fierce nomadic horsemen escaping Menemronn's armies populate the lands between Therrein Nermarein, Desert Kaerath, and the Valley of Orcal. (The Aestera and the Lillivear are not part of this first immigration wave)
A substantial wave of horsemen, after a disagreement with the main horde, floods south, settling all along the western slopes. For centuries to follow, they will send massive raids against the Lillivear from their western flanks. This tribe later takes on the name "Krár".
The Settling of the Qualaris, Evalaris, Sharoshar, Viaquis and the Arath
The rest of the seven tribes, of which both the Aestera and the Lillivear were initially part of, arrive in the southwestern peninsula. The Qualaris and the Evalaris claim the northeastern woods, the Saroshar puts down strong roots on the coastal region southeast of these woods, the Viaquis rides all across the Aesteran realm to the forests of Daeinion Maneth, and the last tribe (the Arath) journeys west across Lillivear lands to colonize the westernmost shores of the isthmus. The Arath will in time fuse with the nomadic horsemen to form the main Krathrian race.
The Departure of Sálohár the Bright & the Genesis of the Orihirim
A group of Lillivear, under the leadership of Sálohár of the Bright, refuses to be part of the Krean and set forth west to bring into being a kingdom of knowledge, discovery and equality (later forming the continent’s first working meritocracy). They align themselves with the exiled tribes for protection in return for an annual tribute of provisions. These will later shape the first three Krath empires' astute advisor ranks. They are referenced by contemporary historians as the "Orihirim".
Krar influence with the assistance of the Orihirim state, Tar Oria, expands towards the farthest reaches of Lillivear territory in the west. Their threatening presence also looms over most of the Arath realm. Numerous skirmishes between the Krar and the Arath take place in this century, resulting in a constant expansion of the Krar kingdom.
This century is marked by the birth of the first "Krath" (from "Krar" and "Arath") Empire. In time the Arath within the newly formed empire once again gain control over ongoing trade and infiltrate government bodies. A new line of Arath rulers will triumph over the Krar dynasty.
Towards the final decades of this century conflict breaks between the two tribes, resulting in the collapse of the First Krath Empire. The civil war ends with the definitive victory of the Arath. The defeated Krar retreat northeast up to the mountains. Several Arath kingdoms mushroom in former Krath soil.
The Krean are very quiet in terms of military prowess in this age, avoiding any major confrontations. They do not take sides in any of the wars breaking in the outside world, preferring instead to further their trade relations with the other tribes. Their neutrality enables them to engage in business with even opposing states – not very infrequently supplying sophisticated poisons to both sides at once. Between selling vials of poison to one side and then selling their respective antidotes to the other (and then reversing the process) the Krean economy blooms. As they continue to expand their trade-empire and gain more and more control over the trade networks of the Peninsula, the Twin Kingdom begins to prosper beyond imagination – much to the envy of the other tribes.
A great war begins between jealous Viaquis states, with their eyes set on the fabled weatlth of the Krean, and the Twin Kingdom. Despite their best efforts (and most lustrous coin) the Krean cannot exploit the lack of unity among the Viaquis. Unable to set one raja against another and collapse Viaquis war-efforts from within, open war becomes too taxing on the Krean treasury, which has to hire the armies of neighbouring states to defend the southern border. Not even prodigious Krean vaults can hold against the inexhaustible population of the Viaquis. Krean economy enters a deep depression after this war, taking more than the breadth of a century to recover. Many historians say the Viaquis gathered enough loot in this war to bring about their Golden Age three centuries later.
The Krar Invasion, the Intervention of the Orihirim and the Birth of II. Krath
Waves of Krar armies come down on the unsuspecting Arath with crushing force. With the Orihirim operating overtly instead of manipulating from behind the scenes as usual, a horrible genocide is averted. With cajoling and where sweet words fail with force (though never lethal), intermarriage is arranged between the two tribes to avoid similar catastrophes from surfacing over ethnic grounds ever again. A new people, the Krathaszar, are born out of this rigorous effort. The Orihirim retreat into their realm, leaving only a rank of advisors with the newly-"forged" empire (II. Krath).
This is the first time the Orihirim openly display their power, remarked by many among them as the loss of their innocence. Rumours of strange creatures of energy seen amidst Orihirim ranks circulate the western reaches of the Peninsula. Oddly, the reports seem to suggest that these creatures appear to orchestrate the whole movement rather than serving the “light ones”.
The first and for a very very very long time the only Krean request to enter Tar Oria is denied. This is the drop that precipitates the Krean enmity toward the Orihirim and open the chasm between the two tribes that will outlast the millennia to come.
War Over the Trade Routes: Evalaris vs the Twin Kingdom
A war over the trade routes breaks between the Evaquis (aka Evalaris) and the Twin Kingdom. The Krean want to move fast and put Evaquis out of action before their monopoly over trade in the Peninsula is compromised.
With the Viaquis threat removed and Krath reopening the trade cannals, the Twin Kingdom once again prospers – this time surpassing even its former splendour. New economic allegiances with the Krath Empire, the three Qualaris kingdoms and the Evaquis are forged.
Fall of II. Krath - Birth of III. Krath ("II. Viaquis")
After a prolonged time of impasses (which is by far worse for the expansionist Krathaszar) Krath is forced to join forces with the Viaquis to form III. Krath – or perhaps more accurately the II. Viaquis Empire. The superiourly disciplined armies of Sharosar are also a motivating factor for the Krathaszar.
The Southern Viaquis Raja Renounces III. Krath and Declares Independence
The southernmost raja does not accept the new Krath-Viaquis (henceforward "Krath") coalescence and breaks away, declaring his independence as the true heir of Viaquis legacy (hereafter "Viaquis").
Krean Embargo of the Evalaris Queendom
Krath vs the Twin Kingdom - Krath vs Sharosar
The strengthened Krath Empire, still intoxicated by its swelling numbers, wages war on two fronts: the Krean to the north and Sharosar to the east.