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THE DWARVEN TONGUE (THERGERIM TAAL) |
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Thergerim Taal is a very old language, spoken in nearly all known dwarven communities. Like a dwarf's life Thergerim in general isn't a very complicated tongue. Once the principles are known it is in fact very easy to learn. Characteristic for Thergerim is the deep tone the spoken words produce, mainly because the language uses many hollow sounds and concentrates on vocals like "o" und "u", representing the echoing and deep sound voices generate in tunnels mined by the dwarves. Also very typical of this language is the fact that there are hundreds of different words for only slightly different kind of gems, stones and minerals.
GRAMMATICAL PRINCIPLES
Suffixes/Prefixes are added with capitals to distinguish meaning, thus:
VoholCaor
(VoholCaor, "far wood"). Plurals are formed by adding
-erons
("-erons") to the main word, e.g.
rotrum/ rotrumerons
(rotrum/rotrumerons) meaning "mountain/mountains".
Morphemes, or
units of meaning, are capitalized, then run together to form a
complete concept, as in German, where adjectival forms are added
wholesale onto the noun. E.g.
UnSthommErons,
UnSthommErons,
the Dwarven Fathers)
or
YehLithInn
(YehLithInn) = do + passion
+ ing = lovely, loved one (often used as an endearment
among dwarven
couples).
Note that when forming a new word from various morphemes, double letters
are often eliminated: thus
Enn
(Enn) = love,
Eninn
(Eninn)
= loving. Where they remain it often indicates an archaic
usage (UnSthommErons,
UnSthommErons,
those like stone = the Dwarven Fathers).
Spaces separate the different parts of speech as necessary to distinguish,
e.g.
Ylaoth
KhirrilDrumm
(Ylaoth KhirrilDrumm) = the Isle of the Glimmering
Stones (mistranslated, literally, "Island - Jewel -
Story", or the mythical Island of Jewels.)
TENSES
Tenses are formed by adding any of the AveFerEt (AveFerEt), so-called "time-markers" at the front of the sentence, thus immediately clarifying what the dwarf is speaking about. Past sentences start with Fer (Fer), future sentences start with Ave (Ave). Non-marked sentences are assumed to be present tense; an action that is actually taking place at the time has "inn" added to the verb to emphasize its immediacy.
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QUESTIONS
Questions (Khoaleron, Khoaleron) always start with the prefix Kho (Kho, marking questions) which are transfered into question words. These are called CoPorEteron (CoPorEteron) or "doubt-markers", which are usually put directly before the subject and verb. These markers also always are positioned after the time-marker. See the list of Question Words, based on the doubt prefix and the appropriate root; e.g. When = Khoafer (Khoafer), literally "unsure-time".
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PUNCTUATION
Dwarves have their own script, and thus their own punctuation. As in tenses, punctuation is put at the very beginning of a sentence to indicate emotion. For convenience, scribes use human punctuation marks, but set them at the beginning and end of sentences so as to be more closely sensitive to the dwarven style. We have used that convention below in transliterating.
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EXAMPLES
Some example sentences in Thergerim Taal can be found in the table below:
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ADDITIONAL NOTES
Shapes.
Note that
two-dimensional shapes end in 'oon' (Wheroon,
Wheroon = square;
Berbaroon,
Berbaroon = triangle),
while their adjectival form ends with 'un' or 'on'. Three-dimensional constructs
are usually distinguished by 'een' or 'ene' suffixes. For example:
Taareen,
Taareen
= Pillar, Sohaareen,
Sohaareen
= Arch,
Bernarene,
Bernarene
= Pyramid.
Numbers. Since dwarves
do not believe in the concept of 0 as a number/placeholder (how can you count
nothing?) their large numbers get nasty, e.g. 2673 =
BarEgri'EtinnOltgyr'DenGol'Berbar....
But it's a very exact system, and for a race that is as long-lived as the
Thergerim, I suppose they don't mind the extra time taken to say their age!
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Information provided by
Bard Judith
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