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n the province of Manthria, the
great Mithral Mountains dominate the landscape, sweeping along the eastern coast
with their grey heads in the clouds. There, in the depths of the mountains, the
dwarven clans live, far below the rocks of the surface, the mists of the open
air, the sea breezes and the rays of the Injèrá…
There dwell the huge families of the Mitharim in their underground capital, Kor
Mithrid, and the dwarven towns Tyr Donion of the Trading Caves and Tyr Ethran of
the Copper Caverns. And this tale is of the last, the secret darknesses of Tyr
Ethran.
Once in the long-ago and very-near… there dwelt a curious fisheryouth along the
coast. In Kolbruk they claim he lived in the village
of Nepris, but in Nepris they say Kolbruk… At that time men and dwarves did not
trade freely at Tyr Donion as they do now, and Nepris – or Kolbruk - saw no
Thergerim at its docks seeking fish for forged iron. Yet this young man,
scarcely more than a boy, had heard stories of the dark-eyed, pale-skinned,
great-bearded creatures that lived in the windy mountains, and he yearned to see
them for himself. So one day he packed a loaf of semm, three dried fish, and a
pouch of ale into his rucksack, and set his face to the southwest, along the
edge of the Mithrals.
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He traveled from Scrubday through
Ploughday, Washday through Bakeday, stopping only to eat his bread, drink his
ale, and munch his fish. At night he rested on the soft ferns under the sahnrix
pines, listening to the kuatu chatter into sleep and the crows flock home to
roost. And ever he left the trails, prying into stony ravines and moss-lined
canyons, seeking for some trace of the secretive Thergerim.
At the end of a week he was thinner but no wiser, and he began to look less for
the prints of dwarven boots and more for the succulent sulcho mushrooms, the
pine nuts, and the other fare which the mountains would offer if he had the wit
to find it. At the end of two weeks, he was near dizzy with hunger, for he was
good with his nets but had no feel for the earth and its gifts. But in the early
dusk of Fastday, he came upon a patch of the Sulchos, richly-fleshed and ringed
with moss, and it was there that a Thergerim came upon him.
“What do ye with my mushrooms, lad?” the dwarf’s gruff voice enquired. The
fisheryouth scrambled to his feet, and stood, swaying. Before him was one of the
fabled Mitharim, his coppery beard braided neatly, dressed in tan leathers and
bearing a shovel over one shoulder. Eyes the colour of pine amber watched him
sternly, and one hand rested on the small axe thrust through his wide leather
belt.
“Master Dwarf!” he gasped. “I sought food… but more, I sought you!” And then the
dark of hunger closed in around the youth, and he knew no more.
When he opened his eyes again, the flicker of firelight off rough-hewn stone met
his dizzy gaze, and the scent of hot meat and frying weeproot. A hairy head was
thrust into sight, and the copper-bearded dwarf grinned through his beard. A
golden bowl was in one large hand, and a golden candlestick in the other.
“Be feeling better, lad? Weak things ye humans be. If it’s food ye want, put
some of this away. We’ll feed ye up and rest ye, and then ye’d best be on your
way back to your mother, for ye ought not to be from her breast yet by the look
of ye.”
The boy took the proffered bowl – a meaty stew with plenty of fat, as the
dwarves like it – and ate without speaking till he was done.
The dwarf took the bowl from him and let him sleep, and when he woke, there was
more. The youth could not tell how much time had passed, tucked away in a
sleeping niche in the side of the low-ceilinged cavern that he learned was named
Tyr Ethran in the dwarvish tongue, but he slept and ate four times before he
felt strong enough to rise again. Then the Copper Dwarf solemnly bound a clout
of linen round the boy’s eyes, saying, “We of the Thergerim
allow no humans to learn where our deep caves are, our mines and our children,
our priests and our forges… so ye must go blind to the surface, and blind for a
day after, so that ye lead no gold-hungry humans to our city here below.”
He took the boy’s hand and led him for hours, stumbling over cavern floors, then
rough rocks and rolling scree, then the pine-needle scented soft dirt of the
foothills. Finally the sandy danknesses of the forests near the shore met the
boy’s weary feet, and the dwarf bade him stop.
“Here we will rest the day, for ye are still weak. Or perhaps all humans are as
frail as ye are? Ye may take the cloth off now an ye would, for ye’ll see little
of where ye are... “ He built a fire swiftly as he spoke. “In the evening we
will go on again, and then ye may seek your home on your own, for I would come
within sight of no more surface-dwellers.” He slung his dark cloak between four
small birch trees to give them shade and set out a coarse pallet for the
fisheryouth. And so they spent the day in slumber, lulled by the birds and the
sound of the sea.
But what the Copper Dwarf knew not was that the boy had secretly loosened the
band so that he could peer out from under it, watching the turns of the paths
they had taken, and listening with all his might. Nor could he know that the
crash of the waves on the rocks nearby was as clear a sign to the fisherlad of
his whereabouts as a map might be. So when they rose in the evening and the
linen blindfold was replaced, the boy did not even bother to loosen it again,
for he was confident of his path.
The dwarf led him all night, and as the first light of dawn showed over the
Adanian Sea, the cloth came from his eyes and he found himself on a packed dirt
road by the edge of the water. The dwarf leaned on his axe, watching the youth
with his coppery eyes.
“This road leads south to your human town of ParThanUl, boy, and north to OnVed
through NehPriz.” The boy heard the Tharian syllables rolling strangely from the
Thergerim tongue, but in the gruffness there was yet kindness. “May ye find your
home, where ever it be, lad. And do not seek out the Thergerim again, lest no
one find your bones ere they still have flesh on them!”
It was scarcely a candledrip later when the boy, running north, met with a band
of merchants traveling the coastal road, and bade them follow him. Skeptical,
yet tempted by his description of golden cooking vessels and richly gemmed
lanterns, and curious about the fabled Mitharim, they split their party in half;
half to remain with the wagons pulled off the road and guard them for a day,
half to take the horses and travel up into the hills with the boy.
So it came about that eight armed merchants ahorse, one boy riding pillion, and
a bow-bearing guard, encountered one copper-bearded dwarf trudging home to his
cavern. And so it was that the nine men and the one boy all fell before the
dwarf’s whirling axe, when he realized his betrayal, yet not before he himself
was wounded unto death. He scribed some dwarven runes upon a rock near the path
that told his account briefly ere he died, and thus the bards came to know of
the tale.
And still they say, in Nepris, or perhaps in Kolbruk, that those who stray too
far west from the Nepris/Parthanul Coastal Road will find themselves confronted
by the spirit of the Copper Dwarf, his ruddy beard glistening, his
white-gleaming axe sweeping through the ferns and pine trunks alike. And where
that ghostly weapon strikes, it shall cripple the unwary traveller with
joint-cramp, to the end of his days...
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