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THE
SCHOOL
OF LIFE
MAGIC
(XEUÁ
MAGIC) |
Life Magic is one the main schools of Xeuá Magic ("linking, connecting magic"). Life Magic is the magic of life itself, as it flows through living things. Where life is abundant, as in the undergrowth of a rainforest, it is very strong. Where life is rare, as in a desert, it is weak. Where no other life is present, any use of it will drain the user terribly. Only Redbark Brownies have a true genetic aptitude for it. It is thought by some that Brownies' unique cosmology, being formed from pieces of the magical tree of life, caused a percentage (known as Redbarks) to be imbued with the inherent ability to match their own life-force/aura (cár'áll) to the life-force of other living things, thus exerting a degree of control upon them. The difficulties other races face in learning Life Magic are thought to stem from this difference in cosmology: no other race contains as part of their makeup a minute portion of the Tree of Life. Other races thus tend to learn Life Magic much more slowly than Redbark Brownies (Brownies other than Redbarks have great difficulty in even learning the first two or three levels of Life Magic).
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Classification. Within the essence of
existence, also called the cár'áll or
simply the aura, the four elements are loosely connected to each other in an
intricate pattern. This pattern, known as the web of the
Xeuá, forms life and order out of chaos. It
makes life possible, and in essence is the energy of life, the energy of
Caelereth itself. There are many different
ways in which this energy is expressed. One of these is the energy that is
unique in living things. It is this energy which is manipulated by Life Magic,
and is called simply "life" or sometimes the "life-force" (cár'ámn,
Styrásh
cár'ámn)
by practitioners of Life Magic.
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Basic Principles. The Xeuá-magician Khaelvan
III. taught at the Ximaxian Academy in the 9th Century and is still considered
the foremost human expert in Life Magic. He
boiled Life Magic down to the following three principles:
Usage and Limitations. Life Magic is quite
different than most of the other magical
specializations. The use of magical words is
unneccessary, at least in the practice of
Brownies due to their natural affinity to this kind of magic. Instead of directly from reagents, Life Magic draws its energy
from a source, which can be anything living, and uses the reagents only as
catalysts for the magician's mind. A
Brownie Life Magic adept, therefore, does not tire as he/she uses his/her
skills if the magic is properly attached to its source,
directing the life-force from a living thing, through themselves, and into
another living thing for a specific purpose through an act of will. Something
nearby will thus lose of its life in order to fuel the magic. Life Magic in
general is a magical act of distributing lifeforce.
Normally, a Life Magic adept will try to let the source be something that will
recover rapidly, such as grass, or the leaves of a tree. Simple
magic, if it has its source attached to such, will cause
them to wilt. Stronger magic will cause them to shrivel
or even to "kill" them. The target of Life Magic, like its source, must also be
something alive. This target may have its life added to, altered, or taken away
from.
Several practicioners of Life Magic, if sufficiently familiar with each other's
habits of thinking and acting, may act in concert, multiplying the power (not
the level) of the spells possible for them to cast exponentially.
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History. After the
War of the Chosen, Life Magic was
never banned among the Brownies, as all
magic was among the other races, but it
lay mainly unused and almost forgotten as the
Brownie people struggled to
survive as the pets and entrees of the other races. It was not widely used again
until Keekoo once again united the
Brownie people. Sadly, by this time much
knowledge had been lost, and the magical talents of the most powerful team of
lifemagi today is only a shadow of what once was possible in the glorious days
of Birn. Each
Brownie tribe set up their own method of training Redbarks to
reach their full potential. Life Magic was analyzed, categorized and its
possible roots and effects described along with the other magical disciplines at
the Magical Academy of Ximax. Advances have thus been made, but the most
awe-inspiring possibilities lie buried still in the past. Training for
non-Brownies that wish to become lifemagi is available at the Magical Academy of
Ximax, and especially at the Seven Schools of Magic located on Aeruillin on the
edge of the Void.
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Spell Levels. The
Brownie
Greenflower was first Archmage of Life at Ximax. She felt that her people would
find use for a similar system of magic levels to designate the abilities
theoretically available to a Redbark. The following system took firm hold, both
in Ximax and the
Seven Schools, as well as among
Brownies everywhere, and has
been used ever since. The
Life Magic Spell Levels can be summarized as follows:
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I. Novitate Spells (Levels 1-3)
Level 1
Extremely simple spells, any Brownie can
learn these quite simply. Not so easy to learn for others anyway. Often, these
spells are eruptions, magicks that young Redbarks cast before they have been
trained. An example of a level 1 spell is Accelerated Growth.
Level 2
Slightly less simple, these will require a bit of study to learn. An example of
a level 2 spell is Controlled Accelerated Growth.
Level 3
Earlier level spells just require power. Level 3 and higher require finesse and
detailed control of the microscopic living systems involved. An example of a
spell of this level is Controlled Motion Without Growth.
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II. Initiate Spells (Levels 4-6)
Level 4
Formal schooling will bring these spells into the aspiring sorcerer's range. Use
of the magical language may amplify a spell, but is not necessary for Life Magic
spells. At this level, the glands and excretions of animals and plants come
under the initiate's control. Examples at this level are: Create Panic, Dull
Pain (by releasing endorphins). Athletic Boost (releases adrenalin to give
temporary extra speed or strength), and Madden (driving a creature out of its
mind by chemical imbalances).
Level 5
At this level, the initiate will first learn how to control nerves and
involuntary muscles, giving the initiate the ability to inflict pain without
damage (such as Skin Spark and Heart Burn), or to stop the heart of a predator
(a spell called Heart Death).
Level 6
As the Initiate prepares to enter the status of a full-fledged mage, they will
be trusted with the knowledge of more and more dangerous techniques. This level
focuses mainly on overloading the cells of a plant or creature with an excess of
the life-force, causing controlled cell rupture, with the extreme being to cause
the creature to burst into flame as every cell in its body ruptures (this
extreme is called Spontaneous Combustion).
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III. Magicitai Spells (Levels 7-9)
Level 7
Now a full Manipulator of Magic, lifemagi will learn how to control more finely
the drain of life they put on their source. This means that they now have the
ability to cause premature aging, among other related things.
Level 8
The middle level of Birni magic arts. At this
level lifemagi will gain the ability to override another creature's will,
forcing its muscles and limbs to obey the caster rather then the creature
itself. Examples of this are Self-Aware Hand and Slave Maker.
Level 9
Only the best of the gifted Redbarks make it to this level. At this level it
becomes possible to "tie off" the life-force of a piece of wood, meat, or any
other piece of a living thing, so that the life-force circles endlessly without
needing any further input, and remains alive indefinitely (called "Everlife").
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IV. Magus and Archmage Spells (Levels 10-12)
Level 10
Just as with the other specialties of magic, a
metamorphosis in the magi takes place at this level. They now draw their own
life-force from their surroundings, and as such their injuries heal at a
startling rate, aging slows almost to a standstill, and eating becomes optional.
Level 11
The highest level that any Birni Redbark could
have hoped to achieve within one century. These powerful spells reach into the
very genetic essence of living things, causing controlled mutations, limited
only by each the potential present in each living thing. Genetic improvements
are possible through this level.
Level 12
Now legendary, these godlike spells have been lost since the fall of
Birn. Creating a new life form from scratch,
using surrounding living materials, as well as fully providing life to that
which is inert, be it stone or a dead person, are the highlights of this level.
Life and death are literally in the hands of these most gifted ones, as they
control and warp all of the life-force around them at will.
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Information provided by
Greybark
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