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THE
MAGIC
OF THE BROWNIES |
"Brownie
Magic" is the term commonly used to refer to the magic
system of the Brownies of the
Memnoor settlement in
Aeruillin. It is obviously not a very accurate term, for
Brownies of other tribes have their own
magic systems, and do not use this one. Still, it is the
only name we have to refer to this system by, short of coining our own.
Brownie Magic is one of the better known foreign magic
systems aside from the Ximaxian ways, and the
Seven Schools of Magic, the school where it
is taught, has the reputation of being one of the best, second only to the
Magical Academy of
Ximax.
Prevalence.
There are relatively few practioners of Brownie Magic, nearly
all of them inhabitants of the
Memnoor
settlement, which is located far in the south of Aeruillin, on the edge of the
Ethereal Void. It is there that the
Seven Schools of Magic
resides, and it is considered an essential part of the settlement, for without
the magi it produces, there is a very real danger of the settlement being
swallowed by the Void.
At the edge of the Void, where the
Memnoor Brownies
live, reality is quite malleable. The Brownie
magi take advantage of this to create far stronger effects than they would
otherwise be able to, allowing them to create a rather decent living environment
in the harsh Aeruillian desert, as well as to extend it into the
Void itself. However, the malleability
of reality in and around the Void
means that a careless thought, or even random
Void phenomenon, could easily result
in the entire settlement being wiped out, making it necessary for them to retain
a relatively large number of magi, using their disciplined minds and knowledge
of how to create magical effects to counter these
threats.
Practioners of Brownie Magic are seldom found outside the
Memnoor
settlement. However, the other
Brownie
tribes do practice magics that greatly resemble the Wood
Magic of the
Memnoor Brownies.
It is generally believed that these are independently developed systems, though
they might have had a common origin.
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Concept/Worldview.
Brownie Magic is based on something the
Brownies call 'Lifeforce'. It is apparently
an energy of sorts that is possessed by living things, such as plants and
animals. Non-living things do not possess Lifeforce, and neither do things that
were once alive, but no longer are. Activities use up Lifeforce, and thus cause
one to tire, while rest allows Lifeforce to be regained. Should a living being
be comepletely drained of its Lifeforce, it dies. Extrapolating from this,
infusing a non-living object with lifeforce will presumably grant it life.
Indeed, the Brownies claim that this was
commonly done in the ancient Empire of Birn.
However, the knowledge of how to do so has supposedly been lost over the ages,
and no modern Brownie is known to possess
such an ability. Spells are believed to be powered by Lifeforce; essentially,
the Lifeforce is thought to be converted into other types of energies or forces,
which allow for the effects of the spell to occur. Spellcasting can thus be
potentially more exhausting than what one might expect from performing a mental
task, and could even be fatal, though it is far more likely for a mage to pass
out from exhaustion before they use up all their Lifeforce.
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Basic
Principles. The Memnoor Brownies
divide their spells into 7 elements: Air,
Earth,
Fire, Lightning, Metal, Water, and
Wood. Unlike Ximax, which assigns spells to an
element based on theories concerning the elements and the properties they
encompass, the Memnoor
Brownies do it somewhat arbitrarily. With many spells, it is quite obvious
what element they belong in (a spell that generates a fireball, for example, is
'obviously' a fire spell), but others
generally end up where they are because the
Memnoor Brownies
feel that that is where they fit best. The
Memnoor Brownies
also seem to regard such a categorisation as mostly a
matter of convenience, and are not too concerned about whether it is correct.
Some do wonder about it sometimes, but for most, it is helpful, and that is good
enough. It should be noted that we use the term 'spell' somewhat differently
when talking about Brownie Magic. Where Ximax
defines a spell as a specific application of a magical
technique, the Memnoor
Brownies consider only the effects. To use the
fireball example again, Ximax
will consider different methods of producing a
fireball to be different spells, but to the
Brownies, they are the same spell, except cast differently.
Wood Magic, commonly called Life Magic in
Santharia after the
Life Magic of the
Vale Brownies, which it is
very similar to, differs somewhat from the other elements, in that it not only
uses Lifeforce to power its spells, but also grants the ability to manipulate
Lifeforce. Practioners of Life Magic are
able to, and indeed often do draw on the Lifeforces of other living beings for
their spells, allowing them to cast without tiring. While some Lifeforce is
needed to draw on the Lifeforce of others in the first place, a
Brownie Life mage usually takes more than
she uses, ensuring that her own Lifeforce is replenished.
Beyond this, there seems to be little way of beliefs and principles. The
Memnoor Brownies
are a practical people, more interested in doing things than figuring out how
things work. That is to say, they prefer trying to figure out how to create an
effect than in trying to explain how magic works.
Possibly, this is due to the nature of the environment they live in. Magi are
constantly needed to keep their settlement anchored in reality, to keep it from
being swallowed up by the Void, as
well as to keep it inhabitable. Thus, knowing how to get
magic to work is a lot more important than knowing how it really works, and
it seems little thought has been put into developing any theories.
That said, according to Ximax, their
magic system does not appear to be incompatible with the
Ximaxian system.
Ximaxian theories are able to explain everything they can do with their
magic, or at least those they have been able to
demonstrate. However, even Ximax admits that
their own magi seem to have far greater difficulty in reproducing
Life Magic effects than the Redbark Brownie
magi do. It seems possible that there may be some truth in the belief that
Redbark Brownies are inherently gifted in Life
Magic.
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Abilities,
Limitations, Restrictions and Practice. As mentioned previously,
the
Memnoor Brownies
have classified their spells into seven elements, in a semi-arbitrary manner.
These are the sort of effects associated with each element:
Air
Air magic effects
are generally similar to the physical effects of
Ximaxian wind magic, usually involving the
creation or manipulation of wind. Weather
control also seems to largely fall under this element, with one of the most
powerful effects being the summoning of a storm. Such a powerful effect is
seldom used though; mostly, the Brownies
only use what power they have over the weather as one of the ways to better
their living conditions.
Earth
Earth
magic
deals with various ways of altering and moving
earth, and is quite useful in the settlement due to the simple fact that it
is located on land. Use of it in combat is possible, but not worth the effort in
most cases, except in large battles, where the ability to do such things as
creating earthquakes and opening up the earth
to swallow enemy troops might prove useful. The remoteness and general lack of
strategic value of the settlement means that it seldom sees battle though, and
earth magic is
usually used instead to help with more constructive tasks.
Fire
Fire
magic
deals with light, heat, and flames, much like the physical aspect of
Ximaxian fire magic.
It is especially good for combat, and thus, for defending the settlement, but
otherwise not usually as useful as the other elements.
Lightning
Lightning
magic,
of course, deals with producing and controlling lightning. Curiously, however,
the Brownies also put telekinesis and many
effects that affect one's mind under this element, their reasoning being that
these effects have to do with something they term the 'lightning of the mind'.
Metal
Metal
magic
is not quite as versatile as the
magic
of the other elements, but no less powerful. The spell of this element mainly
deal with the detection and transmutation of metals, as well as conferring minor
enchantments, usually to increase strength or durability, on metallic objects,
making them an invaluable asset for those who work with metals.
Water
Water
magic
might not seem very useful where the Brownies
are, located at the edge of a desert, but it is in fact this that makes
water
magic
so essential to the Brownies, as it allows
for the detection of water. Other spells
of this element have to do with various ways of manipulating
water, allowing the
Brownies to use the
water they have more efficiently. However,
the relative lack of water where the
settlement is located does make this form of
magic
somewhat weaker compared to the others. Where
water is plentiful, however, it is most certainly something to be feared.
Wood
As mentioned above, wood magic is nearly identical to the
life magic of the
Vale Brownies, at least in
terms of the effects they can produce.
Despite the name, wood magic has little to do with the manipulation of wood -
the name is thought by some to be a reference to mythology, which states that
the original Brownies were formed from
pieces of the Tree of Life. Rather, it deals with the manipulation of Lifeforce,
which can result in effects such as healing, growth, plant control, and even
some limited transformation. Draining the Lifeforce of a target is also
possible, and commonly done to replenish the mage's Lifeforce and to power their
spells, allowing them to cast without tiring, though draining a target
completely is seldom done, as it will kill the target. It is also frequently
claimed that far more powerful and fantastic effects such as the granting of
eternal life, resurrection, and the animation of non-living things are also
possible, but none so far have been able to produce them, the knowledge of how
to do so having supposedly been lost after the fall of
Birn.
While the magic of this element is powerful, it also has
a few limitations not shared by the others. The most obvious of these is the
fact that it can only target living things, as non-living things do not possess
Lifeforce, making it quite useless where life is scarce. Also, for some reason,
Redbark Brownies are the only ones who can perform all but the simplest of
Wood/Life Magic without great difficulty. Incidentally, all Redbarks show great
talent for magic, though this is less noticable in the
Memnoor settlement, as
the necessity for magic in the settlement means that
there are many great non-Redbark magi as well.
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Origins.
The ultimate origin of Brownie Magic is shrouded by the mists of time. What is
known is that by the time of the Empire of Birn,
some form of Life Magic was already being
practiced. Most sources claim that the Life
Magic practiced then was far more powerful than anything that can be seen
today, though many have expressed doubts as to the accuracy of these sources.
Little is known for certain about the ancient civilization, and the
magic its people might have practiced is no exception.
It is not known what became of the Brownie's
magical knowledge after the fall of
Birn, though it would probably be safe to
assume that much of it was lost. Few records from those times mention
Brownies, and it is not until after
Keekoo had gathered the
Brownies that we once again hear of their
magic. Still, little is known about what it was like
then, though most likely it was this gathering of the scattered race that
allowed what knowledge they retained of their ancient magic
to be pooled, forming the basis of the modern
Life Magics practiced by the Brownie
tribes today.
It is also during that time that we first see something that may be the
seven-element system of the
Memnoor Brownie's magic, in the form of a
five-element philosophy of life taught by Keekoo.
The addition of the other two elements (Air and Lightning) and its evolution
into a magic system most likely occurred after the tribe
had begun its southward journey, possibly under the influence of the other races
they encounted on the way.
From the Memnoor Brownie's
records, it is known that after crossing the vast Aeruillian desert and arriving
at the edge of the Ethereal Void, they
were plagued by nightmarish occurrences produced by the interactions between
their unprepared minds and the Void, a
scenario that should not be too surprising to anyone familiar with the nature of
the Void. However, despite their
initial weariness, they had, in the span of a few years, achieved the incredible
feat of taming the Void and turning
the malleability of reality in and around it to their advantage. The ordeal
greatly invigorated their magical research as they
sought to find a means to survive, being too weak to cross the desert again, and
even today, the ever-present threat of something like this happening again is a
great impetus towards magical research.
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