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THE
CLERICAL
MAGIC |
Clerical Magic is one of two main ways to cast magic, at least if you follow the definitions of the scholars in the Ximaxian Academy. Generally stated you could say that "Clerical Magic is the kind of magic which deals with believing in other possibilities of the aura, depending on the caster's faith in certain deities and supernatural support. Clerical Magic is orginal as well as meta-magic, meaning that clerics may cast either own spells but also Raw or Elemental Magic in an indirect way. What spells clerics can cast depends on their religious membership and in case other persons are involved the effect of the spell is determined by these persons' beliefs as well." (cited from the Magical Almanach of the famous Xeuátan Khaelvan III.)
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Clerical spells can be very different, depending on the God the cleric believes in, so various races and tribes can also have other forms of Clerical Magic. Unlike other mages beginning clerics also don't have to rely on the use of reagents, but have trust in their faith only. However, tomes of prayers are quite common among clerics. They contain mantras and short prayers. Each mage/cleric usually carries such a book with him/her and transcribes newly learned spells into these books. Consecrated amulets, rings, wands or simple symbols of faith are also said to strengthen the bond between the Gods and the clerics and can often be found as part of a cleric's equipment.
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Description.
Clerical Magic revolves greatly around faith in a
cleric's God/Goddess
and the powers their God/Goddess
bestows upon them. The strength of the clerics'
power is directly related to their faith. Simply put:
If one believes that their God/Goddess
will give them the power to cast, then they can. On
the other hand deflecting a cleric's
magic is a difficult task
- it requires a defense through physical,
magical or clerical
skill. One cannot "disbelieve"
away a fireball, once it is generated.
Unlike Elemental Magic, unsuccessfully casting of
a spell can have a mental
impact on the cleric. His/her
faith in his God/Goddess
may decrease, making
the caster less apt to cast
again successfully. Many Clerics
have unsuccessfully casted spells so many times they can no longer cast; they
only profess a mental faith rather than a faith of the
cár'áll.
Least fortunate for the Clerics is the small breadth of their skills. The
God/Goddess they invoke controls what exactly can be casted. The Cleric
therefore has only a limited
range of spells which can make him painfully weak and an easy target for others.
However, a gathering of clerics
of a similar faith can produce devestating results that can far surpass that of
mages; such as the Year of Darkness
invoked by the Foirosian
Clerics.
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Background.
If you ask a cleric (be it a
Santharian, an
orc or a Kasumarii) about how
his magic works, he will of course answer you that his God endowed him with
magical powers and that the spells he obtained from the godly presence prove not
only His/Her existence, but also His/Her might.
Scientific research in this field is often seen as contradictory to the
principle of belief, on which Clerical Magic is based on. However, we'd like to
give you a short glimpse on how Santharian
scholars of the Ximaxian Academy try to
explain this kind of magic from the scientific point of
view as well:
As a matter of fact the magical
powers of clerics can't be denied, but the
explanation of their sources has to remain questionable - or how would it be
possible that two clerics of different cultures/races both can receive blessings
of their Gods, who both claim to not tolerate any other Gods?
The key to casting Clerical Magic therefore lies in the faith, the belief of the
spellcaster and not primarily in the existence of a deity (we apologize in
advance to all priests and clerics about this scientific reduction of
metaphysical issues and fully understand if such theses are rejected from their
point of view): "Belief" affects the elements and the
Xeuaía (the
connections between the elements). Not directly, by
influencing an element in a focussed way, but in modifiying the pre-conditions
for the existence/combinations of certain elements/Xeuaía
so that the unreal
becomes reality because the conditions changed. You don't concentrate on
achieving something special with your mind, but affect your whole surroundings
so that certain things become possible. As the
elves would say: "As Avá [the
High Elven Goddess] dreams the world, so does
the one who believes in her glory dream as part of Her world. He dreams through
the help of Her servants, the Gods, of a shift within the Great Dream [our
reality] - and thus he dreams of dél [casts magic]." (Kára'kái, "Book of
Dreams").
An easy example of belief: Sometimes people think so hard about something that
they forget everything else and it becomes reality for them, simply because they
have reached this state of conciousness by denying other things which influence
their apperception. You might think that e.g. you visually see an apple if you
meditate and deny other realities. The apple will then appear, not mainly
because you focussed all your thoughts on the apple, but because you keep
everything disturbing about the apple's viusal appearance away.
You see that belief not only affects yourself. Your belief can affect others as
well, e.g. if you cast a healing spell - if the target believes in the success
of a clerical healing spell, he/she will be healed
faster as the Xeuaía are strengthened by a
joined faith. If you want to heal a pagan
the spell will often have much lesser effect (depending also on the belief of
the caster), while inanimate objects (natural or artificially produced) usually
can't negatively influence the magical energy of belief.
Scientifically spoken Clerical Magic can be explained this way: You either
(re-)order the cár'állía
through your belief or send vibrations through your surroundings which shake the
elements and the
Xeuaía (clerics of course would
calim that it's their Gods'
work). If you're good at this you will be able to achieve certain results you
desire as if you would focus. Spells of clerics therefore are much more
difficult to cast and will take a much longer time than other spells, which are
focussed.
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Clerical Faiths.
As long as a cleric believes in a God/Goddess
and has trust in the potential of his
faith, he can invoke the
God/Goddess to bestow power upon them. The
list below covers
the 12
common Santharian Gods (worshipped by
humans and elves
alike, called the Avaría
by the elves), as well as the prime
God of
the dwarven
faith;
Trum-Baroll
(the equivalent to the Santharian
Urtengor):
HUMAN
AND ELVEN FAITH
~
THE WIND GODS
a)
Eyashan Clerics
The
Eyashan (ey-ya-shan)
Clerics
are the self-designated peace keepers.
Eyasha allows them
to invoke peace and calmness within the caster and the
target. Hypnosis,
Clouded Sense and
Complacency are common invocations
of these clerics. However, the
Eyashan
goal is not ultimate peace
as one might think, as these
clerics understand pretty well
that there must always be an
universal balance,
an equilibrum of all things existing. Their goal
can be described as contentment with all things,
which also reflects in the kind of spells they cast
and the way they do so.
b)
Grotharian Clerics
Grotharian
(gro-thar-ee-an) Clerics are controllers
of the weather. They are capable of generating and
influencing weather phenomenons remarkably similar to some Elemental Magic spells,
especially wind and water ones, which also often deal with intensifiying certain
enviroment structures, responsible for weather conditions.
Their ultimate goal is difficult to define, but one
might call it "unpredictability".
Grotharian Clerics
wish not to be ruled or dominated;
they are free spirits.
c)
Nehtorian Clerics
Nehtorian (neh-tor-ee-an)
Clerics follow
Nethor, the God of Healing, and as the
humans and
elves worship
Nethor
differently their powers are also not exactly the same.
Human Nehtorians
can detect injured or diseased creatures and address
their illnesses or ailments with remedies and cures not known by the common
house-wife or ranger.
Elven
Nehtorians
are able to tap their target's
life-force
(cár'áll); they can drain it from the
target or augment it with their own.
The Nethorians'
ultimate goal is always the same; to touch the creation
of Avá
while staying seperate from it.
Nehtorians
are known for seperating themselves from society; while
some prefer it, some live a life of aching.
~
THE EARTH GODS
a)
Arvinean
Clerics
Arvinean (Ar-vin-ee-an) Clerics are some
of the more frightening. These clerics are capable of heightened senses in
themselves and others; however, they are only capable of being used in a
hunt. The ultimate
goal of any Arvinean
cleric is to challenge themselves,
to bring down a bigger prey, hunt a smarter animal, use
less weapons and more skill.
b)
Quepruran Clerics
Quepruran (quep-ruur-ran) Clerics are thought
to be the most
dangerous, but their skills are subtle. Waning, Silencing the
Cár'áll
and Death Ache are some of the stronger invocations
these clerics can do. The goal of the
Quepruran
Clerics is to understand
death and pain through all its forms, which doesn't
necessarily have to be a bad or evil intention.
Nevertheless it is known that certain
Queprurans are disfiguring
their bodies through this process to elevate themselves in the eyes of their
Goddess.
c)
Urtengian Clerics
Urtengian
(Ur-teng-ee-an) Clerics embrace interesting talents. A
rich man's kitchen is incomplete without the blessing and the hand of a
cooking
Urtengian. Also
a good foundry or
blacksmith demands that a
forging
Urtengian
should be
present at all times. Either of these professions is unkempt without one. An
Urtengian's goal is quite simple:
to create the best. They rate themselves on the
judgement of Urtengor: Would he wield this
weapon? Would he find this
meal satisfactory? Those are questions
they ask of themselves in order to increase the
results of the productivity, of which they are famous for.
~
THE WATER GODS
a)
Baveran Clerics
Baveran (ba-ver-an) Clerics are,
well, "interesting", to say the least.
Their ability to detect water sources and manipulate lakes and seas is unsurpassed, and
their ability to read water's history and potential is as if
Baveras reads it
Herself. The Goal of the
Baverans is to
understand every spot of water, every grain of sand. It is a very
difficult task, but those that embrace Her are not doomed to fail.
b)
Jeyriallan
Clerics
Following the
Goddess of the Harvest of all kinds,
the Jeyriallan (jey-ri-al-an)
Clerics are seers of the birth to be. They can detect genders of children,
precise fall bounty numbers in the
spring, and are blessed guests at weddings,
births and harvest celebrations. The closer to
Jeyriall one gets
in faith, the more
potent Her presence becomes. Some particularly blessed clerics
are said to be caplable of
letting grow full trees with simply a
seed and a touch... unforunately,
these clerics tend to fade from the eye of society
after they are blessed in this fashion.
c)
Seyellan Clerics
The
Seyellan (say-ell-an) Clerics
are probably the most beneficial
clerics.
They are capable of seeing the future and the past in their
mind's eye.
Their accuracy on such predictions completely
depends upon the faith of those they read; they are precise with believers, and
stumble miserably with the skeptical. Blindness to these Clerics is a blessing,
and to be fully capable of
seeing without their true eyes is considered the closest they can come to
Seyella.
~
THE FIRE GODS
a)
Armerosian
Clerics
Armerosian
(ar-mer-oss-ian)
Clerics are blessed with the power to invoke patriotism and strength during a
battle or fight. The most beneficial clerics to any travelling party, a country
may summon thousands of Armerosian
clerics to invoke Armeros'
might into the troops. The goal of these
clerics is to win
honorably. Honor is very important to them
and they are steadfast in what they believe to be right.
b)
Etheruian Clerics
Perhaps the most mysterious of all,
the
Etheruian (eth-er-roo-ee-an) Clerics
are capable of manipulating the mind to excess and greed. Etheruian
Cerics are not well-liked, but are
used by many shady businessmen to manipulate their customers. Etheruians
are always challenging
themselves to manipulate stronger-willed people; knights, other
clerics, crowds,
and this also exert power upon others. They especially
enjoy manipulating one another, they make even
competitions of it from time to time. Thus
Etherus is also seen by many as the God
of Thieves and Rogues, of Betrayal and Lie.
c)
Foirosan
Clerics
Foiros
is the Burning God. The
Foirosan (foi-ross-an)
Clerics can invoke desire in their target
or rationality
and calculation, if they manage to focus desire in a certain direction.
The choice is up to the caster's abilities, depending
on the faith in his God. It is
also said that the
Clerics of Foiros
were capable of manipulating
the circles of the sun,
which resulted in the Year of Darkness (1649 b.S.).
If at all, these spells can only be invoked by
a large number
of participants in spell casting.
The
Foirosan Clerics
ultimate goal is to find truth.
They wish to respresent and uncover
morality and honesty in the whole of
the world; they can become zealous. These clerics are difficult to sway as once
they believe they have the Truth, and may refuse to
listen to rational arguments.
ADDITIONAL ELVEN FAITH
Elven
clerics can breach the span
between Clerical Magic and
the power of
School Magic. As they can be schooled in Xeuá
and Ecuá Magic, a strong
faith in
their High Gods, Avá
or Coór,
will assist them greatly in their training. However,
as only
elves
believe these High Gods; so
human
Avárian or Coórrean
clerics are amazingly rare, if not nonexistant.
a)
Avárian
Clerics
Avárian (a-va-ree-an)
Clerics have the ability to create and form things with their power. Their
spells are similar if not the same spells as Xeuá
mages; though the Clerics'
breadth and strength in spells far surpass the common
mages' abilities. The main
goal of the
árian is
to balance the power of the Coórean
clerics while ensuring that all the other Clerics keep the balance within
themselves.
b)
Coórean
Clerics
Coórrean
(coo-or-ee-an) Clerics have the ability to destroy and dissipate things with
their power. Their spells are similar if not the same spells as as Ecuá
mages; though the Clerics'
breadth and strength in spells far surpass the common
mages abilities.
Coórrean
Clerics are fearful and destructive;
they care nothing for balance and seek to destroy the Dream
of the universe, in which the elves believe.
They are constantly countered by the
Avárian
and usually can always
be found within particularly close
proximity to one another.
DWARVEN
FAITH
Unlike elves and
humans, dwarven clerics are much more
rare. One reason for this maybe is that all
dwarven beliefs are focussed on
Trum-Baroll (Rock-Father), the equivalent to the
Santharian
Urtengor, God of the Forge. Another
reason may lie in their earth-boundness of the
dwarves, so that they are better physical workers and/or warriors than a
race of magicians.
Trum-Baroll
Clerics (also referred to as Dwarven Clerics)
These clerics cast much differently than the similar
Urtengor of the Avaría.
They have a wider breath of power, and some clerics prefer to focus on one
aspect of Trum-Baroll's power.
Some focus on the forge, others in mining,
while still more focus on strength or
steadfastness, typical
dwarven virtues. The goal of a
Trum-Baroll
Cleric is always to come out on top of their
chosen field: to accumulate the
most jewels, to construct the
best weapons, to be stronger
than all others. Trum-Baroll
Clerics do
especially enjoy competing.
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