Weight is used by magi to physically weaken a target by burdening their muscles
with the weight of a mountain. This feat, accomplished by amplifying the
influences of the element Earth in the
target, is one of the Ximaxian Brown
Tower’s most commonly used techniques used for body building and exercising
among the Archmage’s guard.
Spell Effect. The
momentous effects of Colossal Weight are caused by the application of basic
procedures of Sphere I. This is accomplished by manipulating the
cár’áll of the target to more heavily display
properties of Earth.
Almost immediately after the casting is complete, the target will feel their
muscles strain under the invisible weight dragging every muscle of their body.
Upon further manipulation of the cár’áll, the
caster can buffer his target against this burden to some degree, controlling the
extent at which the magic strains the muscles, making
it optimal for physical training. However, such training much be carefully
monitored as excessive use can cause death. By casting Colossal Weight, one
loads the muscles with more weight than they were meant to hold at a given time.
Thus, extreme uses, such as heavy weight or long durations, create a high
probability for the body to “shut down”. While this lack of consciousness would
not be fatal in a normal situation, the fact that the spell targets all the
muscles can cause vital organs, such as the heart and lungs to stop functioning.
For some, the feeling as the weight is released is the sole reason for casting
the spell. This feeling, described by some as the ultimate ecstasy, relieves the
muscles of the added burden, making them feel exceptionally light and enabling
the former target to function beyond his natural abilities for a short period of
Seeing as Colossal Weight has a very basic procedure, it is a relatively easy
spell to cast for most magi. First, the mage must enter the state of
concentration required for all spells. After this has been achieved, they must
simply reach out to the target’s cár’áll and
realign it more towards Earth. However,
unlike with most low level spells, the casting does not end at this point. Even
after the affect has been achieved, the mage must actively adjust strength of
the effect until an optimal weight, which is different for each individual, is
Still to be defined.
target of this spell can be any living being, though it works less favourably
upon creatures such as insects or plants. Initially, the mage will only be able
to affect smaller beings, but as their strength and proficiency with the spell
grows, they will be able to target larger creatures and even pinpoint specific
locations to target.
Reagents. Stone and
gems are the most common reagents used for this spell, though other substances,
such as metal also suffice. But, because of its easy principles, it does not
take most magi long to out-grow the reagent phase of learning.
Elemental School of Earth, Physical Representation of Sphere I.
Range. It is not
unlikely that at high levels, a mage would be able to cast the spell from
considerable distances. However, for most new to the spell, the magi must be
within one ped of their
target at all times.
Casting Time. The
amount of time required to alter the cár’áll of the
target is quite short, regardless of level. Seeing as the spell employs a single
basic principle, once the mage reaches level four, he can cast it nearly
Duration. As the
spell is Sphere I, its effects last only as long as the caster maintains the
Counter Measures/Enhancing Measures.
Seeing as the Spell is so basic, and so dangerous, few find need to enhance its
affects. Some insist that non-reagent components, such as soothing music and
appealing scents assist in casting, but this theory has yet to be proven.
In addition to the standard practice of causing a spell fizzle through induced
pain or death, very few other counter measures exist to reverse this spell.
Seeing as it is rarely used for malevolent purposes, most feel that there would
be no need to counter its affects as they can simply be lifted by the mage.
However, if one should feel a need to reverse the effects instantaneously, it is
possible for another Earth or Xeua mage to realign the
cár’áll to its original state.