EARTH SPELLS: IMPALE (LEVEL III)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

This spell is one of the basic attack spells for an earth mage. The caster temporarily causes sharp spikes of rock to emerge from the ground in the target area, frightening, injuring, or killing anyone unfortunate enough to be within the targeted area.

Spell Effect. This spell causes the rock buried underneath the solid ground to rise up from the ground as spikes, damaging anything they connect with. The spell receives its name as an innuendo that alludes to the effect the spikes have on their victims if the mage is successful in hitting his target. Many enemies of various earth magi have died with the rock spikes driven through their centers, causing their corpses to be suspended atop the spikes or even split in two.

After they have been raised from the ground, the rock spikes stay temporarily above ground in the position they were left by the caster. The raising and shaping of the rocks is done by bending the earth cár’áll of the rock that is to be raised, stimulating it to reform and arise from the ground to strike the mage’s enemy. Aim is a key factor in the success of this spell. Despite the amount of damage each spike does, after their tips have passed the target, they are harmless. It is important that the mage takes careful aim if he wishes to wound or kill his target to help him conserve energy. Each spike stands at a little over two peds, and is one ped across and made of heavily condensed earth with rock-like properties. Shortly after the reforming of the ground to deadly spikes is completed the spikes will dissipate again once the bending effect wears off. Return to the top

Casting Procedure. The casting procedure of this spell ranges in difficulty. For low level magi, (3-6) the casting procedure is quite complex, while for a more experienced mage, (Level 7+) it is quite basic even though the casting procedures for both groups are generally the same.

The first step in casting the spell is for the mage to select his target. For all magic this can be done without creating a physical circle around the area he wishes to target. After their target has been selected, the mage must then create a miniature replica of his target on the ground in front of him. The first variation in the procedure for new and experienced magi occurs during this step and greatly affects to amount of time it takes to cast the spell. This variation is how detailed the mage’s replica is required to be. New magi find themselves unable to cast the spell unless they have an almost exact replica of the targeted area. As the mage’s experience and level rise, the replica is required to become less and exact and by the time the caster reaches level 9, he can cast the spell without having to make any alterations to the small circle he uses as a replica.

The Shift Earth spell is often employed by magi to help them create their replicas. Then, the mage must create the spikes. This is done by reforming the rock while it is still under the solid ground. The final step in the casting is to raise the spike or spikes, and in the process, damage the targeted people. This is accomplished by using the replica. Wherever the caster pinches the soil on the replica, a spike appears on the targeted land. Each spike takes at least a few blinks to raise, preventing the mage from raising all the spikes in rapid succession. Return to the top

Magical Formula. Not yet defined. Return to the top

Focus/Target. Unlike many other attack spells, the target of this spell is not a person, but the ground on which he stands. The size of the area affected depends upon the level of the mage casting the spell.

Level Area Affected
Level 3 2 peds
Level 5 3 peds
Level 7 4 peds
 
Level Area Affected
Level 9 5 peds
Level 11 6 peds
Level 12 7 peds and more Return to the top

Reagents. This spell requires two reagents, a crystal of quartz and a small amount of dirt to create the replica. At level 7, the mage no longer needs the crystal to cast the spell. The amount of dirt needed varies based on the mage’s level. The higher the level, the less dirt is required. Return to the top

Spell Class. Elemental Magic of Earth. Return to the top

Range. The range of the spell is dependent upon the mage’s level as their level affects the detail of the replica. The lower the mage’s level, the closer he needs to be in order to create a detailed replica. Though experienced magi can be farther away, they must be able to see their target in order to aim. Return to the top

Casting Time. As the mage’s level increases, the amount of time it takes to cast the spell decreases. Also the time it takes from the start of casting to raising the first spike is significantly longer than the time it takes to raise all subsequent spikes.

Level First Spike Next Spike
Level 3 1 minute 15 seconds
Level 5 30 seconds some seconds
Level 7 15 seconds a few blinks
 
Level First Spike Next Spike
Level 9 10 seconds a few blinks
Level 11 a few blinks a few blinks
Level 12 instantly instantly Return to the top

Duration. After the spikes have been raised they will remain in the same position for a short period of time unless they are altered by another force. The spikes will dissipate again once the bending effect wears off. Return to the top

Counter Measures/Enhancing Measures. The effects of this spell can be countered through both magical and non-magical means. If the mage is injured or killed during casting, the spell fizzles. Any targeted person with a bow can shoot the mage and, because they need to focus on casting, the mage will have no way to defend himself. Also a very nimble person can dodge the spikes as they rise out of the ground, preventing him from being hit. Finally, if the replica is somehow destroyed, the mage must recreate it, making it extremely easy for him to be attacked. Magic can be used to destroy the spikes or to injure the mage while he is casting.

This spell can be enhanced by having multiple magi casting the spell over the same target. This can be accomplished by having two or more magi using the same replica or having multiple magi using replicas to depict the same area. The first method is most effective with a smaller group of magi as larger groups often tend to cause crowding, making it hard for the mage to concentrate on his casting or leading to a mage accidentally destroying the replica. When used in smaller groups, this method is more effective than the second as it increases the rate of fire and prevents spikes erected by multiple magi from colliding. The second method is most effective for large groups of people. Each mage creates his own replica and each replica targets the same area. This method can prove ineffective as magi cannot see where their companions are casting and therefore spikes may collide, causing them to shatter. Return to the top

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