EARTH SPELLS: WIZARD'S LOCK (LEVEL III)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Wizard's Lock, also known by its less common name "Fortify", may at first glance seem to be a simple reapplication of two earlier spells, Solidify and Harden respectively, but in truth, its intent is much narrower than either of its components. Fortify does what its name suggests, and fortifies walls, doors and any other structure one might care to think of.

Spell Effect. Any object can be made more durable by focusing on the physical aspect of Earth within the object, using the first sphere and activating the property of solidity. The most obvious effect is that it will become less fragile, harder to damage and much more difficult to move. The original intent of the spell, to fortify doors or walls against intrusion, has long since been surpassed by its more varied alternate uses. The aspects of solidity and permanence for instance, are of great use when attempting to deal with a fragile tome or a brittle carving, while the aspects of stillness and hardness make the lock on a chest near-impossible to pick. Return to the top

Casting Procedure. To begin with, as with many spells it is recommending that novices make use of a reagent during the casting of the spell; a caster using a reagent much touch it to the surface of the object being used, thus allowing the caster to use it as a focus and reference for the intended strength of the object. The caster touches the target and increases the physical influence of Earth with Sphere I, and activates the property of solidity, permanence, stillness and hardness. The caster must be careful to maintain contact with the target until the casting is complete.

At this point the target should prove much more solid and durable than previously, making it much harder to damage though often much harder to move as well. Return to the top

Magical Formula. Not defined yet. Return to the top

Focus/Target. Any inanimate object can be the subject of Wizard's Lock. Attempts to use the spell on living or animate creatures lead to a general stiffness that may actually cause the muscles to seize up and may lead to death in weaker subjects. Casters should be warned that if they attempt to fortify too large of an object, the resultant fizzle could wind up permanently harming the target. Less experienced magi should be aware of this potential danger and may wish to keep a more conservative estimate of their skills when considering the target as a result of this. More learned mages can attempt to fortify a single area of a larger target, but this may have mixed results since the sudden strengthening of one section of an object can actually weaken the rest of it. Return to the top

Reagents. A small cube of granite or alestite will aid the focus and enhance the property of solidity. Alestite is preferred over granite for some, especially those particularly new to the spell, since it naturally associated with strong metals like iron and steel. Return to the top

Spell Class. Sphere I, Obstinacy (Physical Representation of the Earth School). Return to the top

Range. Physical contact is almost always necessary to make this spell focus correctly. Lack of physical contact can have unintended consequences, such as accidentally expanding the effect of the spell beyond that of the initial target, for even more skilled mages and is generally not attempted. Return to the top

Casting Time. Depending on the degree to which the target is fortified and the size of the object the casting time can vary significantly. As a benchmark however, an average wooden door is used, and assumed to be fortified to the utmost limits of the spell. This takes roughly two minutes. The larger the object, the longer this process will take. Return to the top

Duration. As an Earth spell, this may last much longer than would usually be anticipated of a Sphere I spell. A correctly cast Wizard's Lock spell will typically hold for an hour for a mage that has just learned the spell, and upwards of two days for a more experienced caster at the seventh or eighth level. Anecdotal evidence found in Academy records indicate that a catastrophically fizzled casting of Fortify once not only held the door of a wizard's chamber shut but it was found, upon finally obtaining entry again that it had cemented the books to their shelves, papers to the desk and floor and even the sheets to the bed. Most unfortunately was the effect this had on the wizard's cat, which had been unable to move at all for several hours. The unfortunate feline was never fully restored and continued to walk with stiff legs and tail for the rest of its days. Return to the top

Counter Measures/Enhancing Measures. The spell does not work on material that is not already solid. Things made of sand are also of particular difficulty for a caster to solidify since the spell has to hold all of the individual grains together. A layer of sand, water or ice covering the target may make it more difficult for the caster to reach the desired result. Increasing the influence of the elements of Water or Wind, particularly the aspects of transformation and change in the Water school and intangibility in Wind.

Interestingly, the older the target is, the more easily the spell can be cast. This appears to have some sort of limit, but if the target is not falling to pieces it is believed that the aspects of permanence and solidity are already strong and may require less effort to strengthen further. In essence, because the target has held together so long, it "wants" to continue to do so.  Return to the top

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