also known by its less common name "Fortify", may at first glance seem to
be a simple reapplication of two earlier spells,
Solidify and Harden respectively, but in truth,
its intent is much narrower than either of its components. Fortify does what its
name suggests, and fortifies walls, doors and any other structure one might care
to think of.
Spell Effect. Any
object can be made more durable by focusing on the physical aspect of
Earth within the object, using the first
sphere and activating the property of solidity. The most obvious effect is that
it will become less fragile, harder to damage and much more difficult to move.
The original intent of the spell, to fortify doors or walls against intrusion,
has long since been surpassed by its more varied alternate uses. The aspects of
solidity and permanence for instance, are of great use when attempting to deal
with a fragile tome or a brittle carving, while the aspects of stillness and
hardness make the lock on a chest near-impossible to pick.
To begin with, as with many spells it is recommending that novices make use of a
reagent during the casting of the spell; a caster using a reagent much touch it
to the surface of the object being used, thus allowing the caster to use it as a
focus and reference for the intended strength of the object. The caster touches
the target and increases the physical influence of
Earth with Sphere I, and activates the
property of solidity, permanence, stillness and hardness. The caster must be
careful to maintain contact with the target until the casting is complete.
At this point the target should prove much more solid and durable than
previously, making it much harder to damage though often much harder to move as
Not defined yet.
inanimate object can be the subject of Wizard's Lock. Attempts to use the spell
on living or animate creatures lead to a general stiffness that may actually
cause the muscles to seize up and may lead to death in weaker subjects. Casters
should be warned that if they attempt to fortify too large of an object, the
resultant fizzle could wind up permanently harming the target. Less experienced
magi should be aware of this potential danger and may wish to keep a more
conservative estimate of their skills when considering the target as a result of
this. More learned mages can attempt to fortify a single area of a larger
target, but this may have mixed results since the sudden strengthening of one
section of an object can actually weaken the rest of it.
Reagents. A small
cube of granite or alestite will aid the focus and enhance the property of
solidity. Alestite is preferred over granite for some, especially those
particularly new to the spell, since it naturally associated with strong metals
like iron and steel.
Sphere I, Obstinacy (Physical Representation of the Earth School).
Range. Physical contact
is almost always necessary to make this spell focus correctly. Lack of physical
contact can have unintended consequences, such as accidentally expanding the
effect of the spell beyond that of the initial target, for even more skilled
mages and is generally not attempted.
Depending on the degree to which the target is fortified and the size of the
object the casting time can vary significantly. As a benchmark however, an
average wooden door is used, and assumed to be fortified to the utmost limits of
the spell. This takes roughly two minutes. The larger the object, the longer
this process will take.
Duration. As an
Earth spell, this may last much longer
than would usually be anticipated of a Sphere I spell. A correctly cast Wizard's
Lock spell will typically hold for an hour for a mage that has just learned the
spell, and upwards of two days for a more experienced caster at the seventh or
eighth level. Anecdotal evidence found in Academy records indicate that a
catastrophically fizzled casting of Fortify once not only held the door of a
wizard's chamber shut but it was found, upon finally obtaining entry again that
it had cemented the books to their shelves, papers to the desk and floor and
even the sheets to the bed. Most unfortunately was the effect this had on the
wizard's cat, which had been
unable to move at all for several hours. The unfortunate feline was never fully
restored and continued to walk with stiff legs and tail for the rest of its
Counter Measures/Enhancing Measures.
The spell does not work on material that is not already solid. Things made of
sand are also of particular difficulty for a caster to solidify since the spell
has to hold all of the individual grains together. A layer of sand,
water or ice covering the target may make
it more difficult for the caster to reach the desired result. Increasing the
influence of the elements of Water or
Wind, particularly the aspects of
transformation and change in the Water school
and intangibility in Wind.
Interestingly, the older the target is, the more easily the spell can be cast.
This appears to have some sort of limit, but if the target is not falling to
pieces it is believed that the aspects of permanence and solidity are already
strong and may require less effort to strengthen further. In essence, because
the target has held together so long, it "wants" to continue to do so.
Frozen Rivers 1669 a.S.
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