EARTH SPELLS: SCULPT EARTH (LEVEL IV)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Sculpt Earth is a spell that allows the caster to physically change the ground around him. The caster can permanently re-shape the soil and stone to a desired form. Casting the spell can be very tiring and any false movement can lead to catastrophic results.

Spell Effect. The caster shapes the earth around him to a desired form. Using basic Sphere II techniques, the mage works to re-arrange the ounia of his element within his target. Since the ground consists predominantly of Earth ounia, by re-arranging these ounia, the caster is able to physically alter the shape of the ground. The caster can transform the earth into any shape. The amount of earth possible to affect is dependent upon the caster's level. Unlike, for example, the water spell Shape Water, the effects of this spell are permanent, unless changed by some outside force, which is due to the fact that earth's permanence ‚freezes’ the Sphere II modifications, resisting a reversion to the ground’s original form. When the mage's casting is interrupted, the earth will remain in the same shape as it was right before the spell was interrupted. Return to the top

Casting Procedure. Though in theory any land mass can be targeted by this spell, the area of effect is limited by the caster's level and their ability for using the element of earth. The first step to casting the spell for the mage is to focus on the desired target with both mind and eyes. It is during this phase when the mage must decide exactly what he wants to focus on and how large he wants his target to be. After the target is selected, the mage must concentrate heavily on the chosen cár'áll, while directing the movement of the earth with his hands. High level magi who have used this spell frequently can control the movement of the earth seemingly without effort, while lower level magi still need to maintain a firm concentration or their link with the cár'áll of the earth will be severed. The caster continues these motions until the casting is complete. Return to the top

Magical Formula. Not yet defined. Return to the top

Focus/Target. Any land mass can be the target of this spell. The caster, however is limited by the size. New magi will only have the ability to mold an object the size of a fist, while more experienced magi can alter the landscape of an area. Note: As the concentrations of Earth ounia within a target decrease, the chance of success and predictability of results of the spell decrease drastically. . Return to the top

Reagents. None are necessary to complete the spell, but learning mages won't be able to cast the spell without a small piece of earth or stone to help them concentrate. Return to the top

Spell Class. Physical Representation of Sphere II (Inertia), Motionlessness. Return to the top

Range. The range at which the spell can be accomplished varies based on the level and the skill of the mage. Some new magi need to be touching the target, while more skilled magi can accomplish the spell from a few peds away. Despite level and skill, the range of the spell is not very far, usually around a ped or two from the target. This is because the caster needs to be able to distinctly see his target in order to know how to move the earth. From a distance farther than two peds, the caster may not be able to see details in the way the target is being molding which can lead to creating an unstable structure which can be hazardous to anyone who comes near it. Return to the top

Casting Time. The casting time differs based on the skill of the mage. While new magi require at least a few minutes time to gain control of their target, more skilled magi can gain control in a few blinks. After gaining control of their target, the magi can maintain the spell as long as they desire, until they become too tired, or until their casting is interrupted. The earth moves almost similtaneously with the caster's hand movements, following only a few blinks behind. This is why making precise movements is important because the caster will not have enough time to correct them without having to backtrack. Earth’s resistance to change makes the shaping of the land or stone a long, tiring process for the mage. While a small clump of dirt can be altered in a few blinks, any rock or piece of land larger than a ped in diameter will take increasingly longer. Return to the top

Duration. The results of the spell are permanent. Return to the top

Counter Measures/Enhancing Measures.
New magi: To counter the spell while it is being cast by a new mage is relatively easy. A more experienced mage can cast the spell on the same target. The more experienced mage will easily be able to overpower his less experienced competitor, and reverse the effects of the spell. In addition, if a younger mage’s concentration is broken, his casting will be interrupted. Casting is also interrupted by death, obviously, excruciating pain caused either physically or by a spell or any major distraction to the mage. The mage's target could also be destroyed using the spell Break during or after casting, but this is often considered a waste because the other ways to counter the spell require much less energy.

Experienced magi: Interrupting more experienced magi from casting this spell is much more difficult. Since experienced magi do not need all of their concentration to maintain the spell, they are able to defend themselves better. An experienced mage would be harder to overpower and therefore, trying to reverse the spell effects by using the same spell has a greater chance of proving ineffective. Death and pain will still interrupt casting. The mage is much harder to hit because they are aware of their surroundings. The mage would see any physical attacks, and could easily avoid them. Casting a spell would be the most effective way to interrupt casting through these means, but if the mage is experienced enough, he may be able to cast a spell to counter at the same time. The easiest way to interrupt a mage from casting this spell would be to use the Break spell to destroy the mage's target. This would prevent them from molding it.

As for enhancing measures: This spell can be enhanced by multiple magi casting the spell on the same target and using the same movements to mold. The more magi involved in enhancing the spell, the larger their target can be. The more magi used, the harder this is to accomplish because one false movement can throw off the pattern. Also the range of the spell does not increase. A single mage could also sculpt an extremely large target over a series of many days. This would be extremely tiring for the mage, but it would have the same general effect.
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