is a spell that allows the caster to physically change the ground around him.
The caster can permanently re-shape the soil and stone to a desired form.
Casting the spell can be very tiring and any false movement can lead to
Spell Effect. The
caster shapes the earth around him to a
desired form. Using basic Sphere II techniques, the mage works to re-arrange the
ounia of his element within his target. Since the ground consists predominantly
of Earth ounia, by re-arranging these
ounia, the caster is able to physically alter the shape of the ground. The
caster can transform the earth into any
shape. The amount of earth possible to affect is dependent upon the caster's
level. Unlike, for example, the water
spell Shape Water, the effects
of this spell are permanent, unless changed by some outside force, which is due
to the fact that earth's permanence ‚freezes’ the Sphere II modifications,
resisting a reversion to the ground’s original form. When the mage's casting is
interrupted, the earth will remain in the
same shape as it was right before the spell was interrupted.
Though in theory any land mass can be targeted by this spell, the area of effect
is limited by the caster's level and their ability for using the element of earth.
The first step to casting the spell for the mage is to focus on the desired
target with both mind and eyes. It is during this phase when the mage must
decide exactly what he wants to focus on and how large he wants his target to
be. After the target is selected, the mage must concentrate heavily on the
chosen cár'áll, while directing the movement of the earth with his hands. High
level magi who have used this spell frequently can control the movement of the
earth seemingly without effort, while lower level magi still need to maintain a
firm concentration or their link with the cár'áll
of the earth will be severed. The caster
continues these motions until the casting is complete.
Not yet defined.
Focus/Target. Any land
mass can be the target of this spell. The caster, however is limited by the
size. New magi will only have the ability to mold an object the size of a fist,
while more experienced magi can alter the landscape of an area. Note: As the
concentrations of Earth ounia within a
target decrease, the chance of success and predictability of results of the
spell decrease drastically. .
Reagents. None are
necessary to complete the spell, but learning mages won't be able to cast the
spell without a small piece of earth or
stone to help them concentrate.
Physical Representation of Sphere II (Inertia), Motionlessness.
Range. The range at
which the spell can be accomplished varies based on the level and the skill of
the mage. Some new magi need to be touching the target, while more skilled magi
can accomplish the spell from a few
peds away. Despite level
and skill, the range of the spell is not very far, usually around a
ped or two from the
target. This is because the caster needs to be able to distinctly see his target
in order to know how to move the earth. From a distance farther than two
peds, the caster may not
be able to see details in the way the target is being molding which can lead to
creating an unstable structure which can be hazardous to anyone who comes near
Casting Time. The
casting time differs based on the skill of the mage. While new magi require at
least a few minutes time to gain control of their target, more skilled magi can
gain control in a few blinks. After gaining control of their target, the magi
can maintain the spell as long as they desire, until they become too tired, or
until their casting is interrupted. The earth moves almost similtaneously with
the caster's hand movements, following only a few
blinks behind. This is why
making precise movements is important because the caster will not have enough
time to correct them without having to backtrack.
Earth’s resistance to change makes the
shaping of the land or stone a long, tiring process for the mage. While a small
clump of dirt can be altered in a few
blinks, any rock or piece of
land larger than a ped in
diameter will take increasingly longer.
Duration. The results
of the spell are permanent.
Counter Measures/Enhancing Measures.
New magi: To counter the spell while it is
being cast by a new mage is relatively easy. A more experienced mage can cast
the spell on the same target. The more experienced mage will easily be able to
overpower his less experienced competitor, and reverse the effects of the spell.
In addition, if a younger mage’s concentration is broken, his casting will be
interrupted. Casting is also interrupted by death, obviously, excruciating pain
caused either physically or by a spell or any major distraction to the mage. The
mage's target could also be destroyed using the spell Break during or after
casting, but this is often considered a waste because the other ways to counter
the spell require much less energy.
Experienced magi: Interrupting more experienced magi from casting this spell is
much more difficult. Since experienced magi do not need all of their
concentration to maintain the spell, they are able to defend themselves better.
An experienced mage would be harder to overpower and therefore, trying to
reverse the spell effects by using the same spell has a greater chance of
proving ineffective. Death and pain will still interrupt casting. The mage is
much harder to hit because they are aware of their surroundings. The mage would
see any physical attacks, and could easily avoid them. Casting a spell would be
the most effective way to interrupt casting through these means, but if the mage
is experienced enough, he may be able to cast a spell to counter at the same
time. The easiest way to interrupt a mage from casting this spell would be to
use the Break spell to destroy the mage's target. This
would prevent them from molding it.
As for enhancing measures: This spell can be enhanced by multiple magi casting
the spell on the same target and using the same movements to mold. The more magi
involved in enhancing the spell, the larger their target can be. The more magi
used, the harder this is to accomplish because one false movement can throw off
the pattern. Also the range of the spell does not increase. A single mage could
also sculpt an extremely large target over a series of many days. This would be
extremely tiring for the mage, but it would have the same general effect.