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EARTH
SPELLS:
CALL
TO THE BEAST
(LEVEL
V) |
Spell Effect. Call
to the Beast is the first and most important spell to advancing in the
demonology spell class. It allows the
mage and the
demon
to meet in an auratic way
through the holes in the
Etherial Void,
to sense each other's whereabouts and intentions, but no
further interaction is taken. Some
mages also refer to this procedure as the "Calling" or the "Naming", as it also
serves to learn of one another's name,
in case demons can be
said to have one (well, important demonologists claim so).
Call to the Beast is not so much a
spell as it is a practice of the mind and the strength of the mage; as well as
understanding the changes that the mage
goes through.
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Casting Procedure.
Through schooling, the mage
begins to recognize and understand the demons
he will invoke and become. When the mage
and his professors consider him ready,
the Mage situates himself in solitude,
and meditates. The process of
meditation varies from mage to mage; so long as the mage
thinks of nothing and relaxes completely. As he does so, his open mind is bait
to the demons
he now has knowledge of. Eventually, a demon
will take the bait, and entertain himself with the mind of the
mage. This process can take anywhere
from moments to weeks, depending on the proficiency of
the mage.
This particular moment of contact is imperative; the Mage must recognize when
exactly the bait is taken and then
slowly withdraw himself from meditation without the
demon
knowing; he must keep the
demon occupied.
As demons
are very tempermental creatures, the least they can do is run from the mage.
Some that do not succeed have had their conscious minds mauled into mush; they
become little better than farmhands after the experience.
As the mage withdraws from
meditation, the
demon's
link to the Void is severed. Once
the mage is fully awakened, the
demon
is theirs. If the mage has done it correctly, the
demon
does not mind; and considers the mage a plaything. If the
mage continues along his
demonology path, then the
demon will only become more familiar.
If the mage has captured a
demon
and refuses to learn more, the
demon
will torment him for all the days of his life.
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Magical Formula.
As it is important to keep the
mage's mind clear,
there is no magical formula, which can support the Call to
the Beast spell. It's obvious that this kind of concentration requires an
already trained mind and cannot be achieved by beginners.
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Target. The
mage in meditation
is the target; he uses his open
mind as bait; seeking
demons
in the depths of the Netherworlds
and the vastness of the Etherial Void,
which may eventually find their way through the
Void if summoned.
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Reagents. Whatever
relaxes the mage is used here. Be it incense or ale,
arv
or otherwise. The mage must be uninhabited
at the meeting of the
demon
or plans will go awry.
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Magical School. Elemental Magic,
Fire School.
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Spell Class.
Demonology.
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Range. As there is
little magic involved on the
mage's behalf, there is no true range.
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Casting Time.
Call to the Beast can take anywhere from moments to weeks to receive
fruition.
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Duration.
As casting can take a long time, and
the true "auratic
conversation"
between mage and demon
is variable, there is no standard measure.
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Counter Measures/Enhancing Measures.
The way to counter the spell is
to back out before you meet a
demon. Once
you meet a demon,
an uncontrollable variable
enters the equation and there can be no turning back.
Only the abilities of the mage can help then.
No enhancing measures are listed here, as no one truly
wants to enhance a first meeting with a
demon,
it is intense enough as is.
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Information provided by
Viresse
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