Spell Effect. Call to the Beast is the first and most important spell to advancing in the demonology spell class. It allows the mage and the demon to meet in an auratic way through the holes in the Etherial Void, to sense each other's whereabouts and intentions, but no further interaction is taken. Some mages also refer to this procedure as the "Calling" or the "Naming", as it also serves to learn of one another's name, in case demons can be said to have one (well, important demonologists claim so). Call to the Beast is not so much a spell as it is a practice of the mind and the strength of the mage; as well as understanding the changes that the mage goes through.
Through schooling, the mage
begins to recognize and understand the demons
he will invoke and become. When the mage
and his professors consider him ready,
the Mage situates himself in solitude,
and meditates. The process of
meditation varies from mage to mage; so long as the mage
thinks of nothing and relaxes completely. As he does so, his open mind is bait
to the demons
he now has knowledge of. Eventually, a demon
will take the bait, and entertain himself with the mind of the
mage. This process can take anywhere
from moments to weeks, depending on the proficiency of
This particular moment of contact is imperative; the Mage must recognize when exactly the bait is taken and then slowly withdraw himself from meditation without the demon knowing; he must keep the demon occupied. As demons are very tempermental creatures, the least they can do is run from the mage. Some that do not succeed have had their conscious minds mauled into mush; they become little better than farmhands after the experience.
As the mage withdraws from meditation, the demon's link to the Void is severed. Once the mage is fully awakened, the demon is theirs. If the mage has done it correctly, the demon does not mind; and considers the mage a plaything. If the mage continues along his demonology path, then the demon will only become more familiar. If the mage has captured a demon and refuses to learn more, the demon will torment him for all the days of his life.
Magical Formula. As it is important to keep the mage's mind clear, there is no magical formula, which can support the Call to the Beast spell. It's obvious that this kind of concentration requires an already trained mind and cannot be achieved by beginners.
Target. The mage in meditation is the target; he uses his open mind as bait; seeking demons in the depths of the Netherworlds and the vastness of the Etherial Void, which may eventually find their way through the Void if summoned.
Reagents. Whatever relaxes the mage is used here. Be it incense or ale, arv or otherwise. The mage must be uninhabited at the meeting of the demon or plans will go awry.
Magical School. Elemental Magic, Fire School.
Spell Class. Demonology.
Range. As there is little magic involved on the mage's behalf, there is no true range.
Casting Time. Call to the Beast can take anywhere from moments to weeks to receive fruition.
Duration. As casting can take a long time, and the true "auratic conversation" between mage and demon is variable, there is no standard measure.
Counter Measures/Enhancing Measures. The way to counter the spell is to back out before you meet a demon. Once you meet a demon, an uncontrollable variable enters the equation and there can be no turning back. Only the abilities of the mage can help then.
No enhancing measures are listed here, as no one truly wants to enhance a first meeting with a demon, it is intense enough as is.
Information provided by Viresse