EARTH SPELLS: CALL TO THE BEAST (LEVEL V)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. Call to the Beast is the first and most important spell to advancing in the demonology spell class. It allows the mage and the demon to meet in an auratic way through the holes in the Etherial Void, to sense each other's whereabouts and intentions, but no further interaction is taken. Some mages also refer to this procedure as the "Calling" or the "Naming", as it also serves to learn of one another's name, in case demons can be said to have one (well, important demonologists claim so). Call to the Beast is not so much a spell as it is a practice of the mind and the strength of the mage; as well as understanding the changes that the mage goes through. Return to the top

Casting Procedure. Through schooling, the mage begins to recognize and understand the demons he will invoke and become. When the mage and his professors consider him ready, the Mage situates himself in solitude, and meditates. The process of meditation varies from mage to mage; so long as the mage thinks of nothing and relaxes completely. As he does so, his open mind is bait to the demons he now has knowledge of. Eventually, a demon will take the bait, and entertain himself with the mind of the mage. This process can take anywhere from moments to weeks, depending on the proficiency of the mage.

This particular moment of contact is imperative; the Mage must recognize when exactly the bait is taken and the
n slowly withdraw himself from meditation without the demon knowing; he must keep the demon occupied. As demons are very tempermental creatures, the least they can do is run from the mage. Some that do not succeed have had their conscious minds mauled into mush; they become little better than farmhands after the experience.

As the
mage withdraws from meditation, the demon's link to the Void is severed. Once the mage is fully awakened, the demon is theirs. If the mage has done it correctly, the demon does not mind; and considers the mage a plaything. If the mage continues along his demonology path, then the demon will only become more familiar. If the mage has captured a demon and refuses to learn more, the demon will torment him for all the days of his life. Return to the top

Magical Formula.
As it is important to keep the mage's mind clear, there is no magical formula, which can support the Call to the Beast spell. It's obvious that this kind of concentration requires an already trained mind and cannot be achieved by beginners. Return to the top

Target. The
mage in meditation is the target; he uses his open mind as bait; seeking demons in the depths of the Netherworlds and the vastness of the Etherial Void, which may eventually find their way through the Void if summoned. Return to the top

Reagents. Whatever relaxes the mage is used here. Be it incense or ale,
arv or otherwise. The mage must be uninhabited at the meeting of the demon or plans will go awry. Return to the top

Magical School. Elemental Magic, Fire School. Return to the top

Spell Class.
Demonology. Return to the top

Range. As there is little magic involved on the
mage's behalf, there is no true range. Return to the top

Casting Time. Call to the Beast can take anywhere from moments to weeks to rec
eive fruition. Return to the top

Duration.
As casting can take a long time, and the true "auratic conversation" between mage and demon is variable, there is no standard measure. Return to the top

Counter Measures/Enhancing Measures. The way to counter th
e spell is to back out before you meet a demon. Once you meet a demon, an uncontrollable variable enters the equation and there can be no turning back. Only the abilities of the mage can help then.

No enhancing measures are listed here, as no one truly wants to enhance a first meeting with a demon, it is intense enough as is.  Return to the top

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