This spell allows the caster to join two or more severed pieces of earth or rock. Essentially, this spell is the opposite of the level 4 Earth spell, Break, which allows the caster to separate the earth.

Spell Effect. The caster takes multiple pieces of earth that has been broken and reconnects them. This spell is Sphere III because it reconstructs earth that has been broken. This is accomplished by taking the cár'áll of one piece of earth and the cár'áll of another and fusing the two cár'állía to create a larger one which in turn causes the earth to join together. The caster can join any two objects as long as they have an extremely high content of earth cár'áll. The effects of this spell are permanent because it is sphere III which, unlike sphere I, actually alters the object. Return to the top

Casting Procedure. The casting procedure for this spell is rather simple. First the caster must draw a circle around the two objects he wishes to target. This circle does not always need to be physical, because it is just used to help the mage concentrate. Less experienced mages will need to use a physical representation, but mages who have cast the spell many times just need to envision the circle in their mind. Next, the caster must focus on everything inside the circle above the ground that he has drawn, and find all the earth cár'áll in the target area. After the caster has done this, he must change all of the earth car'all to make it less solid. After this has been completed, the caster must squish all of the earth back together. This is pantomimed by the caster spreading apart his hands and then smushing them together. Now the two objects are joined, the caster must return them to their previous solidity. Return to the top

Magical Formula. Not defined yet. Return to the top

Focus/Target. Any two separated objects with a high concentration of earth cár'áll can be mended together. The area of effect of the spell is dependent upon the mage's skill in using the spell. Mages learning the spell have to start small, e.g. mending two pebbles, before they can move onto larger targets. In theory, if enough skilled mages are brought together, huge land masses, such as mountains, could be joined. Return to the top

Reagents. None are necessary to complete the spell, however, less experienced mages require an object with similar earth cár'áll, such as another piece of stone or dirt, to help them focus on the correct targets. This helps them to choose between targets so that they do not accidentally mend the wrong things. Return to the top

Spell Class. Elemental Earth Magic, Sphere III. Return to the top

Range. The range of this spell is dependent upon the mage's level. Newer mages need to be fairly close to their targets so that they can sense the cár'áll of the objects they wish to combine. As the mage becomes more experienced, he can sense the cár'áll of the two objects from greater and greater distances. However, the mage needs to be able to see the target so they can select exactly what to mend. Return to the top

Casting Time. The amount of time it takes to cast this spell is dependent upon the caster. Magi who are new to the spell will take at least ten minutes to cast it. First, the aspiring mage must physically draw a circle around his target. Then he must embrace all the cár'áll in the circle, which might take him some time. Then, he must search through all the cár'áll he has found and compare it with that of the reagent so that they can select their target. After the target has been selected, the mage has to manipulate its cár'áll twice and join the two pieces.

For a more experienced mage the tastes that are so tedious for their younger counterparts are much simpler. First, experienced magi have no need to physically draw a circle, which is a time consuming task. Experienced magi can also embrace all of the earth cár'áll in his circle almost instantaneously. Also, because these magi have worked with this spell often, they have no need to compare the target's cár'áll with that of the reagent because they can easily find their targets. After doing this, the tasks of manipulating the cár'áll to make it less dense, and joining to pieces is a fairly simple process. On average, it takes a more experienced mage about one fifth the amount of time it takes a learning mage. Return to the top

Duration. As earth is considered to be the most sedentary element, all affects done by this spell are permanent unless altered by another force, such as another mage. Return to the top

Counter Measures/Enhancing Measures. To counter the spell while it is being cast is relatively easy. A more experienced mage can cast the spell on the same target. The more experienced mage will easily be able to overpower his less experienced competitor, and reverse the effects of the spell by preventing him from smushing together the pieces of earth. Since the mage needs to concentrate on his target in order to cast the spell, if his concentration is broken, his casting will be interrupted. Casting is also interrupted by death, obviously, excruciating pain caused either physically or by a spell or any major distraction to the mage. The mage's target could also be destroyed using the spell Break during or after casting or by anyone with a pickaxe.

There are two ways to enhance the affects of this spell. The first requires only one mage. It is done by mending the target into small groups. The mage would then re-assemble these groups into larger and larger pieces. This helps the mage because he has to work with less pieces and therefore it is less strenous. This is tiring for the mage and will often take days to complete and lots of rest. The other way to enhance the effects of this spell is to have multiple magi casting the spell over the same target. It is important that the magi work together because if unsynchronized, the strain of the spell can kill the mages. Return to the top

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