A relatively
basic spell despite its high level, Waning literally drains the target of all
traces of the element Earth and releases
it into the cár'áll of the surrounding environment.
By removing said Earth, the mage not only
robs the affected of its strength, fortitude, weight and other characteristics
attributed to the Earth, but creates an
imbalance that throws the other elements into turmoil, instigating a deadly
process that is physically and/or mentally scarring, if not fatal. Thus, as it
is so destructive, Waning has been formally banned from use on living targets in
Ximax.
Spell Effect. Waning
manages to rob a target of its Earth ounía
by using Sphere III methods to release the ounía into the environment. This
release, permanently altering the elemental ratios within the target, causes any
property affiliated with Earth to
diminish.
Should this process not completely neutralize all
Earthen properties and kill the victim
after it has finished its course, a second, equally as devastating procedure
begins. This derives from the void established by the sudden removal of one of
the four components that create the structure. To accommodate for this cavity,
the percentage of three elements in the target’s
cár'áll will surge into the target. This realignment, completely
uncontrolled by the mage, while it does not always change the substance itself,
will always physically, emotionally or mentally scar the target in a long, life
altering and painful process. It should be noted that if the target manages to
survive, over time these physical and mental scars will lessen as the body takes
in more Earth ounía to realign the
cár'áll, leaving only hints of the initial ravages
of the spell.

Casting Procedure.
After an optimal location has been reached, the spell takes a simple amount of
preparation. A good minute of concentration can summon the mentality needed to
cast properly. Adopting a firm stance upon their patch of
Earth, the mage must then begin uttering
the magic incantation repeatedly as they relocate the
Earth ounía into the environment.
Let it be noted though, that casters above level 8 have such skill with this
spell that they can control it to a great degree. They can cause their target to
endure the drawn-out pain of dying or elongate the following damages. By the
time they are above level nine, most magi can cause their target to die in a few
blinks, before any counter is
possible.

Magical Formula.
Still to be defined.

Focus/Target. The
target of this spell can be any object that contains
Earth ounía in a substantial amount.

Reagents. Some magi
like to use common Earth reagents such as
silkstone or powdered forms of
Earth (i.e rock, sand etc.)

Spell Class.
Elemental Magic, Earth School, Physical Representation of Sphere III.

Range. This spell can
only affect those within a 3-4
ped diameter of the
caster.

Casting Time.
Usually, the casting time of waning severely decreases as a mage progresses
through the levels. While most magi start at a casting time of about half a
minute, by level ten, most mages are able to cast the spell instantaneously.

Duration. If
successfully cast, the effects of the spell are always long lasting, especially
if not treated with magical aid. If left to run its
natural course, a target that has managed to survive the ravages of the spell
will require at least twenty years to revert to their previous state of being if
affected by a minor case. If large amounts of ounía have been removed, causing a
great structural difference, it is possible the target will never recover.

Counter Measures/Enhancing Measures.
After the casting of the spell has been completed, it is nearly impossible to
reverse its affects. However, while a mage is still in the process, Waning can
be countered by either causing the spell to
fizzle through harm to the mage or by using Earth or Xeuá magic to “hold
onto” the Earth ounía in the target.
There are no known ways to enhance the spell, though none are needed as it is
remarkably efficient on its own.
