Spell Effect. A spell creating a magical being from lifeless material uses Xeuá to give it additional properties (spirit). Using the power of Ecuá, this spell can remove the generated spirit, turning the magical creature back to lifeless material. It can, however, not destroy active spells or remove one-time permanent spell effects. To illustrate, a golem is a magically created being, consisting of a material held together and "living" by the magical spirit it received from the mage creating it. Thus, a golem will be affected by this spell. On the other hand, two rocks fused together by the spell “Magical Chain”, which has a one-time permanent effect, will not be affected by this spell.

The Despirit Spell
View picture in full size Image description: The Despirit spell when used to destroy a skeleton. Picture from the game Magical Empire™, used with friendly permission. Illustration drawn by Faugar.

In the case of summoned beings, e.g. demons, this spell destroys the magical connection binding them to this world, thus returning them to wherever they were summoned from. This spell can also, in some cases, destroy magical connections of the mind, e.g. a telepathic link between two mages. This makes the spell quite useful in combat, to disrupt communication among the enemy mages, or to get rid of dangerous created creatures. Return to the top

Casting Procedure. The caster has to utter the formula while throwing his hand out towards the target, as if he means to hit it. If the spell works correctly, a beam of light will “hit” the target, and on the initiate level damage it, on higher levels even destroy it. Return to the top

Magical Formula. Ecuaiá só Xeuaím (Styrásh:
Ecuaiá só Xeuaím), translated: "Disconnect the Bond!" Return to the top

Target. Any being that was created from lifeless material by a mage using Xeuá. (e.g. a golem) Return to the top

Reagents. Not decided yet. Return to the top

Magical School. Ecuá School. Return to the top

Spell Class. Not decided yet. Return to the top

Range. One ped away from the target at the initiate level, adding one ped per level above the initiate. Return to the top

Casting Time. About five seconds. Return to the top

Duration. The spell does not have any duration - the effect is permanent. Return to the top

Counter Measures/Enhancing Measures. One cannot simply counter this spell, as it is a one-time effect. However, spells that protect against other spells will of course have an effect on this one as well.

There are no known ways of enhancing this spell. Return to the top

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