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FIRE SPELLS:
FLAME
CONTROL
(LEVEL
I) |
One of the most basic spells of the Fire Element, Flame Control serves to bring the caster or the target into a state of greater affinity towards the element of Fire. This opens the pathway for more potent magical effects to take root. This is one of the first spells learned by a Fire Mage, and, as such, can naturally be performed on a whim once the caster has mastered it. Flame Control is merely a gateway to the many series of other spells depending on what the caster hopes to accomplish: absorb the Fire, destroy the Fire, make the Fire grow. The possibilities are literally endless, all depending on what the caster's intentions are.
Flame Control over all has one real intention and that is to give the caster control over any certain amount of Fire cár'áll that he wishes, making this spell's power endless and immense if done by a skilled enough mage with enough cár'áll available to him.
Spell Effect.
Flame Control ultimately produces a very
simplistic effect. It simply embraces the very nature of Sphere 1, causing the
element of Fire to
become more dominant within a target.
Fire ounía are
intensified, and the target takes on more properties of the element of
Fire, such as growing
warmer to the touch, perhaps taking more aggressive qualities, and so on.
At higher levels, around II or III, the mage can use this ability on a global
level, increasing temperature and the traits of
Fire in the area around
him. As the spell has often become ingrained by these levels, this effect almost
certainly forms around a
Fire Mage when they begin casting their spells—the air grows warmer, perhaps
even slightly blurred, and so on, aiding in the casting of complex spells by
making the Fire ounía
more prominent and thus easier to focus on.
Some magi keep this effect around them at all times, though this is often
disturbing to the people around them.
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Casting Procedure.
The mage focuses on the
Fire ounía in a target,
which can be himself, another person, or even a global area at higher levels.
Once focus has been attained, the mage concentrates on increasing the intensity
of the Fire ounía,
bringing them to the forefront beyond any other element. In general, the
Fire Mage does not
necessarily draw on any single property of
Fire, as that would
complicate the spell beyond what a learning student is able to manage.
Focus must be maintained to keep the effect lingering, but this focus is fairly
light and most level II and above magi can maintain it on instinct. By level III
or IV,
Fire Magi are often able
to cast this spell by a simple fleeting thought.
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Magical Formula.
Not defined yet.
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Target.
The target may be any object the caster wishes.
At first training, usually only a single target is concentrated on, but once the
mage becomes more familiar with the spell, multiple targets or even everything
in a local area can be affected.
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Reagents.
Any object that generates a natural
warmth aid with this spell. Torches, naturally warm areas,
burning stones,
and similar materials are most often utilized.
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Spell Class.
Sphere I, Pyrification (Physical Representation
of the Fire School).
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Range.
At first level, touch is required. As level
increases, the range, obviously, also increases, generally several peds at level
II, and up to a dash or two at the most advanced levels.
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Casting Time.
Anywhere from a half-minute or
minute at first level, and quickly increasing to only blinks as the student
advances.
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Duration.
As long as the mage focuses. Only light
concentration is needed, and many learned magi of levels III or IV and higher can keep this up indefinitely on
basic sub-conscious instinct.
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Counter Measures/Enhancing Measures.
Naturally warm areas will
obviously enhance this spell, as will multiple
Fire Magi
concentrating on performing the effect at once.
Similar spells exist from the other elements, so the natural countermeasure is
obviously a competing ability from other magi, such as
Area
of Frost from the
Water school. One of the more important aspects of a mage duel is
controlling the field of battle - the one who can win control of the environment
by making their element dominant is often at a great advantage.
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Information provided by
Atrii Redwood
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