FIRE SPELLS: QUELL FLAME (LEVEL I)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. When learning fire spells, Quell Flame is always among the first spells to be taught. One can only completely control fire if one can create, destroy it and hold it at bay. The Quell spell does the latter by making the flame go away for a short time to the eye of the viewer, though it cannot destroy a flame. A beginning fire mage should train in temporarily quelling small fires (this is mostly done with candles), before learning how to create and later actually destroy fire with an advanced Extinguish spell. Quell teaches to control the fire energy and therefore is a very important spell to base other spells on this experience. The spell can be used by beginning mages to control fires caused by fizzled spells. After the spell is cast and the flame is doused, the fire can be prevented from reappearing by a higher level mage, or by simply throwing sand, water or a blanket over the doused flames.

Quell is also a very common spell among macanti, the fake-mages, who like to entertain a crowd with a neat little magical trick. With just a little bit fire magic knowledge and some timing a macanti can easily capture his or her audience with a simple Quell Flame spell. Return to the top

Casting Procedure. The mage concentrates on reducing the intensity of the influence of fire ouns within the cár'áll of an object. With the fire influence gone, the object will cease to burn, but this state will only persist as long as the caster focuses. Later the quelled fire will regain its prior dominance and the object will burn just as before.

Quell Flame requires very little concentration from the caster for small fires (like candles), but larger ones can demand serious concentration. When casting the mage puts his hands around the flame and focuses on the base of the flame, while saying the formula. At higher levels the mage can stand at a distance, turning the palms of his hands towards the flame. If the mage uses ashes, they have to be thrown in the flames. However, it is advised to try casting this spell without the help of ashes as soon as possible. Return to the top

Magical Formula. Not defined yet. Return to the top

Target. Any flammable object, which is currently burning. The target is in fact the burning object, at the base of the flame. A common mistake for beginning mages is to focus on the flame itself when dealing with open fire, as the intention of Quell needs to be to reduce the intensity of fire ouns so that the connections within the cár’áll of the object change. Targeting the flame alone won't produce any notable result. Return to the top

Reagents. The reagents used for this spell are often ashes, but they are mostly used for beginning mages with this spell. Ashes bear within them the idea of extinguished fire alignment and therefore work very well. Beginning mages who aren’t able to cast this spell without the help of ashes are advised always to carry some with them, certainly when performing other spells. This can prevent that ‘accidents’ get out of hand. At higher levels ashes can be used to help put out larger fires. Return to the top

Magical School. Elemental Magic, Fire School. Return to the top

Spell Class. Sphere I, Physical Representation. The burning part of the object becomes non-flammable for the duration of the spell, but will regain its former fire strength once the spell wears off and the object will start to burn again. Return to the top

Range. Beginning fire mages have to hold their hands real close around the fire, but the higher the level of the mage, the bigger the range of the spell becomes. For small flames (like candles) and higher lever mages the range can go up to more than 10 peds. The larger the fire, the shorter the distance between the mage and the fire has to be. Return to the top

Casting Time. At first the casting of the spell might take a couple of blinks, but most mage are able to cast it with almost immediate effect by the time they reach level two. Return to the top

Duration. The mage has to keep concentrating until the flame is completely out. Small flames can be quelled immediately, but larger flames will require a longer period of concentration. It can take some time before a larger falme is no longer visible. As the effect of the spell is not permanent and therefore only of limited effectivity, additional help from further mages is usually not required. However, when a larger fire needs to doused only temporarily e.g. in order to save trapped people, this relatively easy to cast spell might be very useful! Return to the top

Counter Measures/Enhancing Measures. If the mage stops the spell before the flame is completely gone, it can start growing again immediately, otherwise the fire will first appear completely doused but needs a longer time to restore itself. The moment the spell casting stops, the fire ouns at any rate will regain their prior concentration, restoring the cár’áll to its original state. This will eventually revive the fire.

Larger fires can be suppressed easy and fast if multiple mages are concentrating on it. The Quell spell is also much faster than the Extinguish spell. Therefore lower level mages mostly combine both in a team effort when trying to put out a large fire. Some of the mages use Quell, dousing the fire long enough to give the others the time to use the Extinguish spell.  Return to the top

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