|
FIRE
SPELLS:
RISE
FLAME
(LEVEL
I) |
"Rise Flame" produces a small
flame in case it is cast on something which is inflammable, like a torch, a
candle or straw for example. It will not set things on fire which have no
primary cár'áll orientation towards
the Fire Element like items carved from
stone or even liquids. The spell is very helpful for mages exploring dark areas,
who have forgotten their tinderboxes somewhere, but have an igniteable object
with them, which they can use to preserve the flame. The spell of course will
only work if there exists enough air so that the flame can breathe.
Spell Effect.
Essentially, Rise Flame intensifies the Fire
ounía in a target at a specific point, often increasing the property of Heat
specifically as well. While only a small area is targeted, it will quickly and
naturally ignite the rest of a flammable material, allowing the
Fire mage to perform greater effects with only a
very small amount of effort, allowing natural processes to do the rest for him.
In case "Rise Flame" is cast on beings it may singe the target a little bit,
doing slight damage, but not really worth mentioning. "Rise Flame" is a not very
aggressive kind of spell, so unless the caster can target the spell on a very
vulnerable body part it will not have much effect. The flame is extremely tiny
when ignited and can easily be extinguished if it is not nourished further. On
the other hand if you take advantage of easily inflammable objects or substances
like straw or gas you can produce devastating effects even with a very
unspectacular spell like "Rise Flame".
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Casting Procedure. "Rise Flame" is one of
the easiest Fire spells to learn and requires not much concentration from the
caster. A short focus of the mage's mental energies on the object with primary
Fire orientation is enough to ignite the
flame, providing that the object is slightly covered with the
magical reagent sulphur. Usually the caster puts his hand around the object (candle, torch) to
avoid other influences on the object and stares at his target for a few moments
until the effect "catches reality" as mages call it.
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Magical Formula.
Not yet defined.
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Target. Easily
inflammable objects, targeting at beings is possible, though not very effective.
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Reagents. Sulphur,
oil, straw, or other flammable materials, applied directly to the area of
ignition.
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Spell Class.
Sphere I, Pyrification (Physical Representation of the
Fire School).
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Range. Touch at first
level, increasing in distance as one advances up to around 10 peds at higher
levels.
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Casting Time.
Within a few blinks.
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Duration. Not
available. Once ignited, the flame will burn until it is naturally extinguished.
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Counter Measures/Enhancing Measures.
Obviously, flammable targets are the clearest and most obvious enhancing measure
to the spell, along with using flammable reagents to help the flame ‘catch’ (for
example, even water can be ignited if
enough flammable material is present in it, though often such a flame will be
short lived indeed)
Countermeasures can include dousing the area with
water, cutting off the supply of
air, or increasing it to the point of heavy
winds, though this may simply cause the
fire to spread further if not done
properly.
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