"Rise Flame" produces a small
flame in case it is cast on something which is inflammable, like a torch, a
candle or straw for example. It will not set things on fire which have no
primary cár'áll orientation towards
the Fire Element like items carved from
stone or even liquids. The spell is very helpful for mages exploring dark areas,
who have forgotten their tinderboxes somewhere, but have an igniteable object
with them, which they can use to preserve the flame. The spell of course will
only work if there exists enough air so that the flame can breathe.
Spell Effect. Essentially, Rise Flame intensifies the Fire ounía in a target at a specific point, often increasing the property of Heat specifically as well. While only a small area is targeted, it will quickly and naturally ignite the rest of a flammable material, allowing the Fire mage to perform greater effects with only a very small amount of effort, allowing natural processes to do the rest for him.
In case "Rise Flame" is cast on beings it may singe the target a little bit, doing slight damage, but not really worth mentioning. "Rise Flame" is a not very aggressive kind of spell, so unless the caster can target the spell on a very vulnerable body part it will not have much effect. The flame is extremely tiny when ignited and can easily be extinguished if it is not nourished further. On the other hand if you take advantage of easily inflammable objects or substances like straw or gas you can produce devastating effects even with a very unspectacular spell like "Rise Flame".
Casting Procedure. "Rise Flame" is one of the easiest Fire spells to learn and requires not much concentration from the caster. A short focus of the mage's mental energies on the object with primary Fire orientation is enough to ignite the flame, providing that the object is slightly covered with the magical reagent sulphur. Usually the caster puts his hand around the object (candle, torch) to avoid other influences on the object and stares at his target for a few moments until the effect "catches reality" as mages call it.
Magical Formula. Not yet defined.
Target. Easily inflammable objects, targeting at beings is possible, though not very effective.
Reagents. Sulphur, oil, straw, or other flammable materials, applied directly to the area of ignition.
Spell Class. Sphere I, Pyrification (Physical Representation of the Fire School).
Range. Touch at first level, increasing in distance as one advances up to around 10 peds at higher levels.
Casting Time. Within a few blinks.
Duration. Not available. Once ignited, the flame will burn until it is naturally extinguished.
Counter Measures/Enhancing Measures. Obviously, flammable targets are the clearest and most obvious enhancing measure to the spell, along with using flammable reagents to help the flame ‘catch’ (for example, even water can be ignited if enough flammable material is present in it, though often such a flame will be short lived indeed)
Countermeasures can include dousing the area with water, cutting off the supply of air, or increasing it to the point of heavy winds, though this may simply cause the fire to spread further if not done properly.