Stream is one of the most popular spells among people without
magical training because of the wonderful visual
effects, often performed at great festivals and celebrations. This spell
produces impressive clouds and streams of sparks in many different colors, based
on the reagentia used by the magician.
Spell Effect. Sparkling Stream's effect is considered not useful apart from being a good source of money for the fire mage. It produces a stream of flying sparks with many possible colours. These streams and clouds may then, by the practiced caster, be interwoven in any shape and direction desired, allowing for many different visual effects. Often performed by mages at festivals, carnavals, and other important festivities, this spell provides the adept fire mage with a nice extra income, as a skilled "Sparkworker" may charge a considerable amount for a night of pyrotechnic entertainment.
Casting Procedure. Casting the Sparkling Stream is done in one of three ways, depending on the skill of the mage in question, as this determines how the reagents might be applied in order to function properly.
The mage gathers power by focussing for a few moments, then throws out a handful of his reagent powder of choice into the direction the spell should be cast. (Alternatively, an assistant might do this instead, in which case a sling-shot may be used to create a larger powder cloud. ) As soon as the powder is released, the mage releases the power, by reciting the magical formula, usually accompanied by a broad gesture towards the reagent powder. This sets the links with fire ounia in the targeted flying reagents to soór state so that they may catch fire. The burning of the reagent powder then results in the desired effect, a stream of coloured sparks of flames.
Mages of Sphere II use the same procedure concerning the application of their reagents, but the effect of their spell on the cár'áll of the targeted area is different. Instead of using only existing links and changing those to soór (producing only a meager effect), they flood the cár'áll of the targeted area with new soór links, setting fire to their reagents in a more drastic way. This level requires the use of the magical formula, but many experienced casters of this spell find they need but to think the chant, and accompany it with a wave of their hand. Second sphere casters are able to produce a greater effect than first sphere mages, and may extend their stream beyond the original powder cloud, infusing the particles with the spiritual properties of fire to allow them to gain speed.
Sphere III casters are the true masters of this spell, and are most sought after by royalty to provide magical entertainment at festivities (providing such a powerful mage is interested at all in such fireworks). Third sphere mages may cast this spell without the use of any launched reagents, adding addtionally gathered fire ounia to the air in such a way that it ignites into sparks. The mage may decide shape, and flowing speed of the sparks, where more experienced magi can use the sky as their personal drawing board. It is rumored that the opening of the Red Tower of Ximax was accompanied by a grand show the likes of which have never been seen again, the Archmage creating the image of an animated golden dragon, the favoured mascot of most of the towers inhabitants, composed entirely of coloured sparks, who then continued to soar around the tower for at least two full hours.
The reagents used by these high level mages are strictly used to add color. By throwing the reagents into a nearby flame, often a bowl of burning oil, and then using the released coloured light to 'fuel' their stars, they can infuse their castings with extraordinary visual effects.
Not yet defined.
Focus/Target. The target of the Sparkling Stream spell is a cloud of reagent dust or any open space of air - the latter applies for experienced mages only.
Reagents. This is the most important part for this spell at the lower levels. Again the three spheres of magic each require different reagents, with less and less materials needed as the mage grows in power.
Sphere I mages must use powdered sulphur or tinder as a base ingredient, and add to this the colouring reagent(s) of their choice.
Sphere II mages may choose to forgo on the sulphur, and use nothing but the bare colouring reagents, They gain more control over the spell in this way, but also use more of their powers to cast it.
Sphere III mages need not use any reagent to create the sparks, although some prefer to use them anyway in order to ease their casting. Reagents are used instead to add colour to their workings.
Colouring can be achieved by the folllowing reagents:
These colours may be mixed to produce an even wider array of colours. For
instance, purple sparks are made by using a mixture of fyrite flakes and
Spell Class. Physical representation of Sphere I, II or III.
Range. Any space of air within sight.
Casting Time. The casting time of this spell varies greatly, depending on the skill, and type of reagent used. The table below gives an average time for each combination of mage level and reagent. When multiple reagents are combined, the reagent with the longest associated casting time determines the amount of time needed. The given casting time definitions in the table are mere estimations though and therefore constitute a rough approximation only, as the correct amount of blinks is very difficult to measure.
|Reagent/Level||Level 1-3||Level 4-6||Level 7+|
|Ash Salts||10 blinks||5 blinks||Instant|
|Calcium||15 blinks||7 blinks||2 blinks|
|Charcoal||10 blinks||5 blinks||Instant|
|Copper||18 blinks||14 blinks||7 blinks|
|Fyrite||12 blinks||9 blinks||4 blinks|
|Greenflash||10 blinks||3 blinks||Instant|
|Iron||18 blinks||12 blinks||6 blinks|
|Magather||18 blinks||12 blinks||6 blinks|
|Malthanune||12 blinks||10 blinks||8 blinks|
|Salpeter||10 blinks||8 blinks||Instant|
|Soot||11 blinks||8 blinks||4 blinks|
|Xazuran||14 blinks||12 blinks||7 blinks|
on the method used, either as long as the reagent burns, or as long as the
magic used retains its power. (Also see the example
in the Sphere III section of the Casting Procedure
Counter Measures/Enhancing Measures. Wind mages may diffuse the sparks, scattering them randomly, although it rarely ever happens, as this spell is seldom used in such a way someone would take offense to it. Although cases are known that someone took a Sparkling Stream to the face from an angered fire mage, this spell is not verry suitable for such 'acts of anger', since the fire school teaches many more efficient spells to deal with these situations.
When assigned an important assignment, the fire mage often chooses to recruit a wind mage to his side, then, as the fire mage provides the sparks, the wind mage uses air currents to steer them into the desired direction. Although this method produces the best effects, a lot of planning must be done beforehand, as both mages must know exactly which shape and colour is required for the spell they are casting, and often have little time to talk while they are working.