FIRE SPELLS: SPARKLING STREAM (LEVEL I)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Sparkling Stream is one of the most popular spells among people without magical training because of the wonderful visual effects, often performed at great festivals and celebrations. This spell produces impressive clouds and streams of sparks in many different colors, based on the reagentia used by the magician.

Spell Effect. Sparkling Stream's effect is considered not useful apart from being a good source of money for the fire mage. It produces a stream of flying sparks with many possible colours. These streams and clouds may then, by the practiced caster, be interwoven in any shape and direction desired, allowing for many different visual effects. Often performed by mages at festivals, carnavals, and other important festivities, this spell provides the adept fire mage with a nice extra income, as a skilled "Sparkworker" may charge a considerable amount for a night of pyrotechnic entertainment. Return to the top

Casting Procedure. Casting the Sparkling Stream is done in one of three ways, depending on the skill of the mage in question, as this determines how the reagents might be applied in order to function properly.

Magical Formula. Not yet defined. Return to the top

Focus/Target. The target of the Sparkling Stream spell is a cloud of reagent dust or any open space of air - the latter applies for experienced mages only. Return to the top

Reagents. This is the most important part for this spell at the lower levels. Again the three spheres of magic each require different reagents, with less and less materials needed as the mage grows in power.

Sphere I mages must use powdered sulphur or tinder as a base ingredient, and add to this the colouring reagent(s) of their choice.

Sphere II mages may choose to forgo on the sulphur, and use nothing but the bare colouring reagents, They gain more control over the spell in this way, but also use more of their powers to cast it.

Sphere III mages need not use any reagent to create the sparks, although some prefer to use them anyway in order to ease their casting. Reagents are used instead to add colour to their workings.

Colouring can be achieved by the folllowing reagents:

These colours may be mixed to produce an even wider array of colours. For instance, purple sparks are made by using a mixture of fyrite flakes and Xazuran powder. Return to the top

Spell Class. Physical representation of Sphere I, II or III. Return to the top

Range. Any space of air within sight. Return to the top

Casting Time. The casting time of this spell varies greatly, depending on the skill, and type of reagent used. The table below gives an average time for each combination of mage level and reagent. When multiple reagents are combined, the reagent with the longest associated casting time determines the amount of time needed. The given casting time definitions in the table are mere estimations though and therefore constitute a rough approximation only, as the correct amount of blinks is very difficult to measure.

Reagent/Level Level 1-3 Level 4-6 Level 7+
Ash Salts 10 blinks 5 blinks Instant
Calcium 15 blinks 7 blinks 2 blinks
Charcoal 10 blinks 5 blinks Instant
Copper 18 blinks 14 blinks 7 blinks
Fyrite 12 blinks 9 blinks 4 blinks
Greenflash 10 blinks 3 blinks Instant
Iron 18 blinks 12 blinks 6 blinks
Magather 18 blinks 12 blinks 6 blinks
Malthanune 12 blinks 10 blinks 8 blinks
Salpeter 10 blinks 8 blinks Instant
Soot 11 blinks 8 blinks 4 blinks
Xazuran 14 blinks 12 blinks 7 blinks Return to the top

Duration. Depending on the method used, either as long as the reagent burns, or as long as the magic used retains its power. (Also see the example in the Sphere III section of the Casting Procedure section.) Return to the top

Counter Measures/Enhancing Measures. Wind mages may diffuse the sparks, scattering them randomly, although it rarely ever happens, as this spell is seldom used in such a way someone would take offense to it. Although cases are known that someone took a Sparkling Stream to the face from an angered fire mage, this spell is not verry suitable for such 'acts of anger', since the fire school teaches many more efficient spells to deal with these situations.

When assigned an important assignment, the fire mage often chooses to recruit a wind mage to his side, then, as the fire mage provides the sparks, the wind mage uses air currents to steer them into the desired direction. Although this method produces the best effects, a lot of planning must be done beforehand, as both mages must know exactly which shape and colour is required for the spell they are casting, and often have little time to talk while they are working. Return to the top

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