FIRE SPELLS: EXTINGUISH (LEVEL II)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. Extinguish is an often used spell, which puts out fires. It is normally taught at the experience level 2 and it is among the first sphere II spells a fire mage learns. Much like the Quell spell it is used primarily to undo the unwanted effects of fizzled spells. The two spells look very similar, since both put out flames, yet there is a major difference.

It might appear from the first glance that the only difference between the two spells is that when casting Extinguish the flames donít reappear. In fact many non-fire mages believe itís the exact same spell, only amplified by the longer casting time. This belief is totally wrong. Indeed both spells belong to two different spheres. The Quell spell doesnít move the ouns, but affects the strength of the fire ouns. Extinguish does the opposite. The strength of the ouns isnít altered, but the excessive amount of fire ouns is removed from the burning part of the object and spread evenly back over the entire object. This way the burning part contains less fire ouns and loses enough fire affinity to stop burning. This explains why the Extinguish spell actually puts out the fire. Unlike the Quell spell the strength of the oun connection isnít altered, but the ouns are relocated in the object. The car'Šll of the object returns to stable state again. The object will look the same as before the fire, but it could be a little easier to set on fire immediately after the casting. This is because the excessive fire ouns from the burning part are spread out in the rest of the object. This can lead to problems with larger fires or smaller objects. In general this change will hardly affect the properties of the object.

Extinguish is mostly used as an addition to the Quell spell. Extinguish removes fire, but it takes a long time to cast for lower level mages and it can have some side effects. This makes the Quell spell much more preferred for the beginning mages. Although it is learned at level 2, it is rarely used at that level. The spell only becomes convenient once the mage reaches level 4 or higher. Return to the top

Casting Procedure. The casting looks a lot like the way the Quell spell is cast. The mage puts his/her hands around the flame and focuses on the base of the flame, while saying the formula. At higher levels the mage can stand at a distance, turning the palms of his hands towards the flame. The big difference is the way the spell works. The mage doesnít focus on the strength of the ouns but relocates them in the object. Eventually, when enough ouns have been relocated, the flame will die and the object will have about the same state as before it started burning. If the mage uses ashes, they have to be thrown in the flames. However, as with the Quell spell it is advised to try learning to cast this spell without the help of ashes as soon as possible. Return to the top

Magical Formula. Not defined yet. Return to the top

Target. Any burning object. Just as with the Quell spell the mage has to target the whole object and not just the base of the flame. The ouns have to be moved from the burning part to a non-burning part so that they are evenly spread over the whole object. Lack of concentration can cause the fire ouns to heap up on one place, causing a new fire. Return to the top

Reagents. The reagents used for this spell are often ashes. They are used a lot for beginning mages with this spell. Ashes bear within them the idea of extinguished fire alignment and therefore work very well in this context. At higher levels ashes can be used to help putting out larger fires. Return to the top

Magical School. Elemental Magic, Fire School. Return to the top

Spell Class. Sphere II. The flame will not return, because ouns are relocated in the object. Return to the top

Range. Beginning fire mages have to hold their hands real close around the fire, but the higher the level of the mage, the bigger the range of the spell becomes. For small flames (like candles) and higher lever mages the range can go up to more than 10 peds. The larger the fire, the shorter the distance between the mage and the fire has to be. Return to the top

Casting Time. Depending on the mages level, the spell can take a long time to cast. Since this spell is taught very early, it can take more than several minutes the first times the spell is used. Once the mage is used to this new kind of spell (mostly around the end of level 3) it will still take the mage 5 to 10 blinks. At level 5 nearly all mages can cast the spell instantly. Return to the top

Duration. Small fires, like candles, can be put out almost immediately, even by the beginning mages. Larger fires will require a longer period of concentration depending on the mage's level. It can take some time before a large fire is completely put out. Additional mages concentrating on the fire will shorten the duration.

Because of the rather long time it takes for the spell to take effect (casting and duration), a common way for beginning mages to deal with a fire from a fizzled spell is to use the Quell spell first and when the fire is doused than cast the Extinguish spell. Return to the top

Counter Measures/Enhancing Measures. Because the fire ouns are drawn away from the part where the flame touches the object and spread out in the rest of the object, this can have side effects. In smaller objects there is not much place to spread out the excessive fire ouns and this can have as result that the whole object starts to burn. Therefore it is advised not to use this spell with smaller objects. If the caster isnít concentrated enough and all the fire ouns are drawn to one place in the object it can create a new fire at that place. At higher levels the mages can prevent this by using an additional spell to absorb the excessive fire ouns into themselves.

Larger fires can be put out easy and fast if multiple mages are concentrating on it.  Return to the top

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