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FIRE
SPELLS:
EXTINGUISH
(LEVEL
II) |
Spell Effect.
Extinguish is an often used spell, which puts out
fires. It is normally taught at the
experience level 2 and it is among the first sphere II spells a fire mage
learns. Much like the Quell spell it is used
primarily to undo the unwanted effects of
fizzled spells. The two spells look very similar, since both put out flames,
yet there is a major difference.
It might appear from the first glance that the only difference between the two
spells is that when casting Extinguish the flames don’t reappear. In fact many
non-fire mages believe it’s the exact same spell, only amplified by the longer
casting time. This belief is totally wrong. Indeed both spells belong to two
different spheres. The Quell spell doesn’t move
the ouns, but affects the strength of the fire ouns. Extinguish does the
opposite. The strength of the ouns isn’t altered, but the excessive amount of
fire ouns is removed from the burning
part of the object and spread evenly back over the entire object. This way the
burning part contains less fire ouns and
loses enough fire affinity to stop
burning. This explains why the Extinguish spell actually puts out the
fire. Unlike the
Quell spell the strength of the oun connection
isn’t altered, but the ouns are relocated in the object. The
car'áll of the object returns to
stable state again. The object will look the same as before the
fire, but it could be a little easier to
set on fire immediately after the
casting. This is because the excessive fire
ouns from the burning part are spread out in the rest of the object. This can
lead to problems with larger fires or
smaller objects. In general this change will hardly affect the properties of the
object.
Extinguish is mostly used as an addition to the
Quell spell. Extinguish removes fire,
but it takes a long time to cast for lower level mages and it can have some side
effects. This makes the Quell spell much more
preferred for the beginning mages. Although it is learned at level 2, it is
rarely used at that level. The spell only becomes convenient once the mage
reaches level 4 or higher.
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Casting Procedure.
The casting looks a lot like the way the Quell spell
is cast. The mage puts his/her hands around the flame and focuses on the base of
the flame, while saying the formula. At higher levels the mage can stand at a
distance, turning the palms of his hands towards the flame. The big difference
is the way the spell works. The mage doesn’t focus on the strength of the ouns
but relocates them in the object. Eventually, when enough ouns have been
relocated, the flame will die and the object will have about the same state as
before it started burning. If the mage uses ashes, they have to be thrown in the
flames. However, as with the Quell spell it is
advised to try learning to cast this spell without the help of ashes as soon as
possible.
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Magical Formula.
Not defined yet.
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Target. Any burning
object. Just as with the Quell spell the mage
has to target the whole object and not just the base of the flame. The ouns have
to be moved from the burning part to a non-burning part so that they are evenly
spread over the whole object. Lack of concentration can cause the
fire ouns to heap up on one place,
causing a new fire.
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Reagents. The
reagents used for this spell are often ashes. They are used a lot for beginning
mages with this spell. Ashes bear within them the idea of extinguished
fire alignment and therefore work very
well in this context. At higher levels ashes can be used to help putting out
larger fires.
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Magical School.
Elemental Magic, Fire School.
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Spell Class.
Sphere II. The flame will not return, because ouns are relocated in the object.
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Range. Beginning fire
mages have to hold their hands real close around the
fire, but the higher the level of the
mage, the bigger the range of the spell becomes. For small flames (like candles)
and higher lever mages the range can go up to more than 10
peds. The larger the
fire, the shorter the distance between
the mage and the fire has to be.
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Casting Time.
Depending on the mages level, the spell can take a long time to cast. Since this
spell is taught very early, it can take more than several minutes the first
times the spell is used. Once the mage is used to this new kind of spell (mostly
around the end of level 3) it will still take the mage 5 to 10 blinks. At level
5 nearly all mages can cast the spell instantly.
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Duration. Small
fires, like candles, can be put out almost immediately, even by the beginning
mages. Larger fires will require a
longer period of concentration depending on the mage's level. It can take some
time before a large fire is completely
put out. Additional mages concentrating on the
fire will shorten the duration.
Because of the rather long time it takes for the spell to take effect (casting
and duration), a common way for beginning mages to deal with a
fire from a
fizzled spell is to use the
Quell spell first and when the
fire is doused than cast the Extinguish
spell.
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Counter Measures/Enhancing Measures.
Because the fire ouns are drawn away from the part where the flame touches the
object and spread out in the rest of the object, this can have side effects. In
smaller objects there is not much place to spread out the excessive
fire ouns and this can have as result
that the whole object starts to burn. Therefore it is advised not to use this
spell with smaller objects. If the caster isn’t concentrated enough and all the
fire ouns are drawn to one place in the
object it can create a new fire at that
place. At higher levels the mages can prevent this by using an additional spell
to absorb the excessive fire ouns into
themselves.
Larger fires can be put out easy and
fast if multiple mages are concentrating on it.
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Information
provided by
Marvin Cerambit
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