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FIRE
SPELLS:
LIGHT
(LEVEL
II) |
Light is often needed; but
there isn’t always anything to light. In such situations this spell will come in
quite handy, as it can make things glow without radiating heat.
Spell Effect. Light
is a very simple, but immensely useful spell. Essentially, the Light spell
increases the intensity of Fire ounía at a
specific point on an object or area, using the Lightness property while keeping
the Heat and other such properties low, thus producing a safe, low-risk light
source. Anything can be lit, but the thing has to be no farther than half a
ped away from the caster
at the lower level-skilled mages may keep the light up almost 6
peds away. Usually the
mage makes his staff or his hand glow, giving a safe and bright light. The power
of the light is controlled by the mage, and the light can be kept alive for a
very long time before the mage grows tired.
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Casting Procedure.
The mage must touch the object; specifically the exact area that he wishes to
cast the spell on. He may choose to place a coat of incandescent oil or
ether-flake on the object or
location to aid in the casting of the spell. The mage then touches the point and
focuses on the Fire ounía in the target
that are centered at that specific location. He must then concentrate on
increasing the property of Light in those ounía, and increase the intensity of
the Fire ounía overall if they are not
already sufficient dominant, while focusing on keeping the other properties,
such as Heat, low and passive. - At higher levels, touch is no longer necessary.
The caster must maintain focus for the Light effect to persist, but the amount
of concentration is light and easily maintained.
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Magical Formula.
Not yet defined.
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Focus/Target.
Fingertips, wand ends, staff tops, crystals, eyeballs (with proper preparation)
- anything the caster wishes to make glow.
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Reagents.
Incandescent oil, ether-flake, or
any other material known for being bright or otherwise ‘shiny’.
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Spell Class.
Sphere I, Pyrification (Physical Representation of the
Fire School).
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Range. The spell
requires touch initially, but more learned magi can easily perform the effects
without requiring it.
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Casting Time.
Within a few blinks.
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Duration. As long as
the caster focuses. Most magi of level III and higher can maintain the focus
sub-consciously, making the effect mostly permanent.
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Counter Measures/Enhancing Measures.
Reflective objects or things that are at the end of a movable shaft are best, as
they can provide either greater light or can be easily moved where required.
Countermeasures include any spell that lowers either the dominance of
Fire ounía generally or the Light property
specifically.
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Information provided by
Silfer Darkflare
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