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FIRE
SPELLS:
BLOOD
BREAKER
(LEVEL
IV) |
This spell
is thought to date back to 298 b.S. during the Sarvonian Dawn, at least a
variety of it was supposedly used by the shamans or magis of the Dark Lord of
this time period. In the initial fazes thousands of barbarians,
orcs, ogres
and trolls invaded the regions of the
current Santharian provinces of
Nermeran and Vardýnn from the
northlands. This spell was used upon captured enemies as a way to gather
information and to torture. The Blood Breaker name actually may have been given
to this spell by orc shamans. Yet there is
little evidence to its true origins outside of myths and vague references. Still
this name is befitting for it affects the blood flow and is often times used to
break the will of ones enemy.
Spell Effect. Upon
casting this spell, the influence of fire
in the cár'áll is dampened in the
target (note: the spell is cast against one singular living being). This
decrease in the influence of fire ounia,
makes the other elemental ounia more prominent, thus causing blood to behave
like water, to a large degree impairing the blood's capabilities to carry life.
This causes wounds to heal much slower thereby causing infection quicker,
weakening the will of those to be interrogated. Used in conjunction with the
Burning Regeneration spell, enemies
would border on death sometimes for weeks as they were interrogated and
tortured.
Others have even began to cast this spell against swift opponents. Using it to
make them more lethargic and hence easier to defeat due to the decreased blood
flow, sometimes even causing a calming effect in violent or frightened people.
This spell could certainly be feasible in a short term battle as its affects are
detrimental to quick opponents. Silfer Darkflare has contemplated that these
affects are similiar to the spell Chilling Reinforcement - and that the two
spells may only be opposites sides of the same coin, since the affects of both
spells are so alike.
This spell causes the position beneath the casters feet to become faintly warm
to the touch. This is represented by the reagent in this case, ash (signifying
dying/dead fire), to be sprinkled at the
feet of the caster if the target is touched. If the target is distant from the
mage the ash must be cast upon the target, which means the target can be no more
than 3 peds distant.
This causes the area beneath the target to become warm to the touch.
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Casting Procedure.
All mages casting this spell must simply drop the ash from their hand to the
earth, while the other hand is
positioned open palmed upon the target. If cast from a distance the ash is cast
in the direction of the target and the other hand held palm first towards the
intended person or creature.
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Magical Formula.
Léf'efér (Styrásh for "Feeble
Fire") - still to be defined more precise at later date.
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Focus/Target. The
target of this spell can be no more than a single target. If more targets are
wished then more uses of this spell are needed.
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Reagents. Ash from
any long since burned out fire will
work.
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Magical School. Elemental Magic,
Fire School.
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Spell Class.
Physical Representation of Sphere I.
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Range. Touch or no more
than 3 peds are possible
with this spell.
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Casting Time. The
casting time is no more than the time needed to utter the formula and sprinkle
the reagents.
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Duration. The
duration of this spell varies with the power of the casting magi.
Level 4-5: No more than 30 minutes (time chosen by the caster at time of casting.)
Level 6-7: From 2-3 hours (6th level being closer to 2 and 7th level being closer to 3)
Levels 8-9: Can sustain these effects to about 12 hours
Levels 10-12: The effects can last to near 24 hours. It is
speculated that a magi of this level may even be able to cause the
target to fall into an induced coma like state. Note: If this is the
case then it would be certain to ascertain, that this effect would
necessitate the magi to be in contact with the target.
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Counter Measures/Enhancing Measures.
Burning Regeneration or
Boiling Blood cast by a magus of greater or
equal level would nullify the effects of this spell. Any counter measures such
as dispelling the magic would work. Even commonplace
things such as keeping the target near a
fire or sheltered warmly would lessen the spells duration. The strength of
the fire ounia in such areas help the
dampened fire ounia about the target to
return to its neutral state within the
cár'áll.
Enhancement could be accomplished through multiple mages working in conjunction.
Even keeping a target in a place cold would extend the duration of the effects.
This was a common thing done by the servants of the Dark Lord during the
Sarvonian Dawn era.
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Information provided by
Twen Araerwen
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