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FIRE SPELLS:
FIREBOLT
(LEVEL
IV) |
Firebolt is another version of Fireball, using an alternative casting procedure that conjures faster, more agile, but smaller projectiles of fire. While they need to be guided directly to the target and are not as powerful in a single blast as Fireball, Firebolts are still a very useful weapon for battlemagi who need a near-instant projectile.
Spell Effect.
Firebolt creates a ball of fire about
the maximum effective size of the mage's fist (larger is also possible, but at
such sizes it becomes practically impossible to move forwards at worthwhile
speeds). This ball is created extremely fast even for the low level
practitioner, making it a useful combat spell even for the early mage.
The trick behind the spell is its method of creation. While
Fireball
takes time to build a large ball through circulation of energies over and over
again (similar to how spinning around in circles while holding a large object
will build up the amount of force it will have when you throw it), Firebolt
gathers energy at a single point, igniting it, then thrusting it straight out,
using Sphere II to guide and hurl the projectile to its target. As such, it is
also more accurate than
Fireball,
which is merely released in the direction of the target with little further
control from the caster.
Unfortunately, the manual directing of the ball which makes it more accurate and
is central to its movement is also its undoing and the reason why the spell is
not as widely useful as
Fireball.
Against other magi the spell may be easily countered and dissolved before it
reaches its target.
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Casting Procedure.
The mage must concentrate on a location
in air nearby. Usually, this location is near the mage’s hand though this is not
necessary. Then, the mage gathers stray Fire ounía he can find
from the nearby air, and uses Sphere II to gather them immediately to the focus
location. As the ounía gather, they ignite into a flaming sphere. The caster
then uses Sphere II to hurl and guide the bolt to his ultimate target.
If his concentration is broken, the spell will likely dissipate, though the
chances for a
catastrophic fizzle are much lower than with
Fireball
and the results of such much less dangerous. However, concentration is still
used during the flight of the bolt, unlike
Fireball,
so the mage can be potentially disrupted at any point up to actually impacting
his target.
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Magical Formula.
Not defined yet.
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Focus/Target.
The focus is initially a point in
the air nearby, usually next to an outstretched hand to help the mage visualize
the location, though not necessary. Once the Firebolt is generated, the mage
then switches to the target location and guides the bolt to it.
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Reagents.
A reagent commonly used to aid
the spell are Burning Stones - sometimes in creative ways as the mage throws the stone to
the ground to ignite it then building on its ignition and hurling the bolt
created.
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Spell Class.
Sphere II, Pyrokinesis (Spiritual Representation
of the Fire School).
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Range.
Due to the difficulty in manipulating
ounía far away from the caster, the spell should usually be generated fairly
close to the caster and then thrown outwards. The range of the hurled projectile
is limited, however, and generally will not hold together beyond a few peds,
around 10 peds max for a
fairly experienced mage.
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Casting Time.
Even at the lowest level,
Firebolt takes only a few blinks to
cast. It takes much longer for the bolt to travel to its target than it does to
form at the caster’s location.
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Duration.
Firebolt lasts until it impacts with its
target, and thus its lifespan is rarely longer than a minute, or even
half-minute. While it can be held in reserve for some time and then released at
a later time, it is generally pointless to do so due to the speed it takes to
simply conjure up another one.
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Counter Measures/Enhancing Measures.
Opposing
Fire Magi can often
dissipate the spell even as it is being created by taking firm hold of the ounía
himself, or sometimes even take control of the spell and turn it back on its
opponent after it is in flight. Due to the fragility of the bolt, however, such
battles for control will usually result in the dissipation of the projectile
rather than a successful turnaround.
The environment can also strengthen or weaken this spell. Greater heat in the
air will help the bolt remain ignited, while, due to the thin layer of
concentration holding the Firebolt together, excessively strong winds or cold
environments could make it harder for the caster to keep the ball focused, and
it may be blown apart or dissipate if the caster's concentrate wanes.
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