Although the
destructive potential of fire is well
known, sometimes a less damaging way to incapacitate your opponents is desired.
The Flash spell provides such a way, creating a brilliant flash of light at the
caster's command - a good way to distract and prepare further moves.
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Image description. A
fire mage initiating the Flash spell in order to
blind an opponent. Picture from
the game Mystical
Empire™, used with friendly permission. Illustration
drawn by Quellion. |
Spell Effect. The
spell effect is a brilliant flash of light in the
air around the caster, at a chosen spot.
This is accomplished by drawing fire
ounía of the surrounding cár'áll to
that spot for a brief moment, and activating the property of light that is part
of the element of fire. The resulting
flash is brief, but usually potent enough to blind onlookers for a short time -
at the lower levels. At the higher levels, the flash is potent enough to blind
onlookers permanently, and may even be hazardous to the caster himself/herself,
lest he covers his eyes well.
An alternative to covering the eyes is to exert control of the direction of the
flash, forcing the radiant ounía (for light is an aspect of
fire) to flow in one direction instead
of exploding everywhere. This is difficult, as the spell is quick and already
requires great focus. Therefore, one seldom strives for complete control, but
rather tries to dim the flash on the caster's side, to the point where it isn't
harmful.
Flash is also useful for more peaceful purposes, for example signaling. It makes
no sound, and takes almost no time. - Similar spells exist, that illuminate an
area more permanently, but work differently compared to the Flash spell. The
common Light spell is the most basic of these kinds of
spells.

Casting Procedure.
The mage will focus on the spot where he would like the flash to originate,
usually in the air somewhere around him.
If using dry wood as a reagent, he would toss it into the
air and focus on it instead, attracting
fire to it and igniting it. Speaking the
formula completes the casting, creating the flash. The mage should remember to
look away at the right moment, or, alternatively, remember to make the flash go
into one direction, usually away from him.

Magical Formula.
Not yet defined.

Focus/Target. A spot in
the air around the caster, or the piece
of dry wood he tosses into the air.

Reagents. The gist of
this spell is to attract fire to one
spot. Therefore, a small piece of dry wood is used as a reagent, symbolising
that point.

Spell Class.
Pyrokinesis, Physical representation of Sphere II.

Range. Starting at one
ped from the caster, the
range grows quickly. Consult this chart:
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Level |
Target |
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Level 8 |
55
peds |
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Level 9 |
200
peds |
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Level 10 |
And up: Here line of sight is deciding, and
not distance.
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Casting Time.
Just a few blinks.

Duration. Instant
duration, one-time effect.

Counter Measures/Enhancing Measures.
As this is an instant effect spell, few things can counter it. The effect can be
countered by shielding your eyes, else turning away from the flash. Possibly
spells that protect against fire would
help avoid the effect.
As for enhancing measures: Having ample fire
to work with helps, or else having something to ignite. The piece of dry wood
has been mentioned, but other flammable things may be used as a focal point.
Cast in a dark place, the effect of this spell is greater compared to casting it
in a brightly lit place. This has nothing to do with
fire, but with the eyes of the affected.
