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FIRE
SPELLS:
GHASTLY
GUARDIAN
(LEVEL
VII) |
This spell
is a rare and only recently researched spell that has yet to be practiced by any
mage outside of a very select few. The mindset of the necromancer sub-sect
within the realm of fire magic brought about the
creation of this somewhat horrid spell. Those of this curious sub-sect have
sought to grant an undead life to their
beloved pets, so as to not lose them to the icy hands of death. Bringing about
gruesome undead pets for them to travel
with upon their morose journeys through life.
This spell is also a stepping stone for many necromancers, as it is the first
that allows them to create a semi-intelligent
undead creature. In essence this spell
is a learning faze for the mages as they begin to study how to apply these
attributes to humanoid creatures. Later in
their careers they will use a lot of what is learned through this spell to
animate functioning bi-pedal undead.
Spell Effect. When
casting this spell, fire ounia are
gathered from around the target thereby enhancing the concentration of
fire within the targeted pet. It should
be noted that this spell is cast upon only one target that must have been a
non-sentient creature in life such as a bird, dog,
cat or other natural animal. No animal
corpse larger than a horse could be
affected by this spell as creatures larger than this would require far too much
fire ounia to keep animated for any
length of time. This gathering of fire
ounia in the deceased body allows the mage to create a companion out of a
specific animal corpse. The pet will behave in many ways like its living
counterpart, basically a representation of how the caster perceived the animal
in life. A physical effect is used to invoke a spiritual one in this case, which
defines the complex art of necromancy. Even if the result might not appear very
intelligent compared to a living version of the same beast - at least it has
enough memory of its former self and therefore can act like it to a certain
degree. Bringing a dead pet to a new morose life brings also alive an echo of remembrance of
its former being, a relatively balanced existence, where body and spirit
co-exist in a fruitful coordination - at least as long as this balance is
guaranteed by the caster (see the Dark Stability
spell, used to maintain undead beings).
Many tales have been told of a dark
crow upon the shoulder of these mages or decaying mounts under them as they
have traveled the lands. This spell is the leading factor to the spread of such
legends. Due to the intense attention required to keep these pets, it is rare to
find a mage with more than one such companion, yet stories of necromancers with
a pair of them are heard often.
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Casting Procedure.
Preferably this spell is cast upon a fresh corpse of a favoured pet, as the pet
will be animated in the state at which the spell is invocated upon it. A mage
must have a blazing fire and the corpse
of the animal to be animated; the mage via control of Sphere III brings
fire ounia from the bonfire and
concentrates it within the animal. The mage then begins to speak the incantation
repeatedly as dashes of salt are cast into the
air, this procedure taking near five
minutes for the animal to become fully animated.
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Magical Formula.
To be defined at a later date.
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Focus/Target. The
corpse of the animal the mage wishes to animate. Mind you - only a single animal
can be the target of this spell!
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Reagents. Salt,
representative of the desired lack of water within the corpse of the target.
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Spell Class.
Enflamement, Physical & Spiritual Representation of Sphere III.
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Range. Since the mage
must be in close proximity of the target this spell could not be cast at a
distance of more than a single
ped.
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Casting Time.
This spell is not meant for combative uses as its casting time nears five
minutes. Though if cast in advance a mage could arm himself/herself with a
plethora of various allies to suit many situations.
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Duration. Ghastly
Guardian can be cast from spell level 7 onwards with the following effects:
Level 7
At this level the mage could animate animals of around the size of a greycat for
about three days time. While animals near the size of a
grassland boar could only be
animated for 36-40 hours time. The largest animals achievable for animation at
this level would be around the size of a large
tirpanis and could be accomplished
for no more than an hour’s time. A mage could use enhancement measures to extend
these durations but these are limitations of a single casting of this spell.
Level 8
A magus of this level could animate a creature as small as a greycat for near
five days. Animals the mass of a large
grassland boar can now be
animated for near three days with little trouble for the mage. Beasts as large
as a full grown white bear can be
animated, with a time frame of but an hour for its animation. One should also
note that enhancement measures can extend these durations proportionately to the
casters care and attention to their pets.
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Counter Measures/Enhancing Measures.
These animals can be destroyed just as any other normal creature could be. Yet
they are immune to pain so could for instance ignore some wounds as they attempt
to flee back to their masters. Also an opposing caster or ingenious adventurer
could cool the fire that
animates the animal thereby rendering it inactive.
Mages can use Dark Stability as a means to
extend their pets undead lives. This must be done before the expiration of the
original casting of Ghastly Guardian. Yet a mage could maintain a specific pet
for long periods by this practice. This also helps keep the dead creature’s
appearance somewhat fresh as to not alert others of the beast’s undead nature.
Yet even with such efforts it is not long before others can begin to see that
the pet is not natural. Fragments of protruding bone, teeth and an emanciated
appearance often being the first signs of the creatures
undead nature.
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Information provided by
Twen Araerwen
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