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FIRE SPELLS:
RAYS
OF
HEAT
(LEVEL
VII) |
A spell used in combat as well as for more practical purposes, Rays of Heat causes rays of intense fire to shoot from the fingertips of the caster. The fire is of normal temperature at the initial level, however it increases with every additional level. Most magi fire a single ray from each finger, though some choose to fire two large rays from each hand (usually from a closed fist or with fingers angled in a dart). Individual rays offer a larger area of effect while single, condensed rays provide more power at a single point. It should be noted, however, that the more force applied in a single ray, the harder it will be to move it at powerful speeds.
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It is important to note that Rays of Heat is one of the most basic offensive training spells of the Fire school that uses Sphere III. Therefore, the lessons it teaches are a major stepping stone for practicing battle-magi.
Spell Effect.
Rays of Heat essentially pulls ounía
within the surrounding environment into the caster’s own body. Using all nearby
available resources, including the air, the ground, reagents, and so on, the
mage uses Sphere III to sever the ties of
Fire ounía within one
cár’áll and then bind
them to his own, and thus allowing him to build up a steady concentration of
Fire ounía within a
single point—in this instance, within his hands and fingers, which, at the
climax of the spell, use techniques of earlier levels to spew out searing hot
jets of flame.
These jets are useful for combat obviously but also in other activities. Unlike
fireballs,
the stream is much more controlled and limited into a consistent stream rather
than one large blast, so there is no need for circulation and gradual build up,
thus the impact force achieves a ‘melting’ effect rather than an ‘explosive’
one. As such, Rays of Heat are often used to melt down stone walls and similar
objects, and can be of great help in this regard in the excavation of tunnels,
mines, and sewers.
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Casting Procedure.
The mage first must concentrate
on focusing as much excess
Fire ounía around him into his body. Through application of Sphere III, the
mage pulls the Fire
ounía into his own body’s
cár’áll. The links between
Fire ounía in the air
are severed and recreated within the caster’s
cár’áll.
Fire ounía within the
earth at his feat are
broken and, like the air, brought into his own
cár’áll. Any reagents
on his person should also be considered added to the spell. These ounía are
brought into a single condensed state within the mage’s hands and fingers, using
Sphere II to concentrate them at this location. The higher the level the mage
and the stronger his will, the further his initial ‘build-up’ can reach (for
instance, drawing the Fire
ounía from a furnace or bonfire away from the fire, through the air, and finally
into his body), as well as how much he can safely maintain within himself. Note
that like many spells of the
Fire school,
attempting to contain too much during the build-up phase can result in
catastrophic fizzles.
Once enough ounía have been built up, the mage releases them through a steady
stream from his fingers, severing the bond between his
cár’áll as he does so,
while at the same time using Sphere II to push the ounía straight out ahead and
using Sphere I to intensify and ignite the spewing ounía. Obviously, the mage is
usually encouraged to hold his hands and fingers out and away from him, aiming
directly at what he wishes to fire the jets at.
Note that for stand-still magi with good focus, especially those whom use it for
mining and excavation, the process can continue for a good deal of time, as the
mage pulls more and more
Fire ounía from the surrounding area to continue to fuel his rays. It
becomes harder to maintain, however, once the surrounding area has become
exhausted of available Fire
ounía.
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Magical Formula.
Not defined yet.
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Focus/Target.
The mage’s hands and finger tips
are the initial focus of the spell, as this is the point where the ounía gather.
Once he has gathered enough, he switches his focus to a point outside of his
body, generally straight ahead in the direction his hands and fingers are
pointing.
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Reagents.
Any with a high quantity of
Fire ounía. Sulfur on
the fingers as well is often applied. The spell is designed to use as much
nearby Fire ounía in any
source as possible, including any reagents the caster is carrying.
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Spell Class.
Sphere III, Pyrification (Physical Representation
of the Fire School).
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Range.
Up to 3 peds for maximum force. Further
is also capable but at diminished strength and area coverage, up to double or
triple the recommended range, though even further is possible for trained magi
(albeit at little practical force at such ranges). For the actual
gathering of ounía from outside sources, the range can be as small as a single
room for a first-time practitioner to even as large as a city block for
an archmage.
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Casting Time.
The build up generally can take
up to a half-minute, plus or minus some
blinks.
Once released and ignited, the ignition takes only a few
blinks.
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Duration.
Studies taken of this spell have placed
the average duration around a quarter-minute after released. However, magi who
maintain focus and continue to supply the spell can keep it maintained for
several minutes, though the local environment plays a heavy factor in this.
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Counter Measures/Enhancing Measures.
Surprisingly, the best counter to
this spell are other
Fire Magi. By stealing the available
Fire ounía within an
environment, one can limit the amount of material the Ray-caster has to work
with.
For the other elements,
Earth and Water are
the most capable counterers.
Earth Magi can
increase the properties of stubbornness within the surrounding environment,
which will make it harder for the Ray-caster to successfully extract the
Fire ounía, while
Water Magi may
lower the temperature in the area, which will cause more
Fire ounía to bleed off
in order to have to warm the surrounding environment instead of just fuel the
spell.
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Information provided by
Silfer
Darkflare
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