Ardelor’s
Hypothesis, named after the sorceress who discovered the phenomenon, is a
Krean magic
concept which explains why Magic Persuasive cannot bring about something that
one cannot attain through Magic Mechanical.
Background.
Krean magic is divided into three tiers
according to the methodology used in spell-casting: Magic Mechanical, Magic
Persuasive, Magic Existential. Magic Persuasive, the “arch-school” of the Krean
Arcane Pyramid, entails “defining” the desired possibility and “persuading” the
First Wave to substitute that for the existing reality. The more lucid the
description and the more cogent the “arguments”, the more likely the Web is to
integrate that possibility - thus the less energy the mage has to spend to force
his vision into reality.[1]
Essentially, a spell of the “persuasive” echelon carries out exactly the same
process a mechanical mage would follow but does so through a ‘short-cut’: the
mage outlines the purpose, what she wants to accomplish, and leaves the First
Wave to take care of the technicalities. The “persuasive” mage is the architect
who draws the blueprint and the First Wave the builder on the construction site.
As a rule of thumb, Persuasion is not to be attempted without a sound
understanding of the Mechanics: one cannot ask the First Wave to do for one
something one could not theoretically do on one’s own.

The
Aredelor Hypothesis. According to Ardelor, the fact that
one generally cannot successfully employ a persuasive spell to “describe”
something one cannot bring about manually (that is, via Magic Mechanical)
suggests that it is not the First Wave but the subconscious that completes the
groundwork. An analogy would be how one no longer needs to think about how to
draw each letter and how to form words with them once the process of writing
becomes automatic. The Ardelor Hypothesis (note the word hypothesis) remains
controversial however: see, for instance, Nirveillir’s powerful dissent.

Nirveillir's Critique.
Nirveillir argues that following the Ardelor Hypothesis one
arrives at the rather surprising proposition that all one has to converse with,
convince, in working a spell into the Lace is one’s own mind. With no external
First Wave to persuade, does this mean, asks Nirveillir, that - provided the
mage is sufficiently self-delusional - “anything goes”?

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Footnotes.
[1] Compendium’s Note: This, of course, is an
oversimplification. The reader is encouraged to consult the overview on
Krean
arcane arts and the entry on Magic Persuasive. [Back]