THE COMPOSITION OF CÁR'ÁLL: FORM AND CONTENT
Commit to mind the following formula, which we shall look at piece by piece: The Cár'áll is (magical) Energy. This energy has a Form and a Content. The Idea (the abstract concept), through the Form, sets the blueprint for a Cár'áll's Structure. The Content is the realization of the intangible Idea - the resulting Cár'áll-entity that is built from the universal energy. It is the corporeal manifestation of the abstract concept. Each Cár'áll-entity (of which its physical entity is a reflection) is an individualization of the Idea it belongs to.
The Content of a
Cár'áll has two aspects: Substance and Structure. The Substance is the
“material”, the energy that makes up the carall. Structure is the overall
design in which “the what is in there”, the Substance of the Cár'áll, is
arranged. In other words, the Cár'áll’s Structure represents the precise
configuration of its Substance. In this sense the Structure forms the skeleton
of the Cár'áll’s Content; it defines how exactly the Content (the manifestation
of the abstract concept, the resulting concrete entity) should look like.
STRUCTURE AND ITS RELATIONSHIP TO FORM
As each entity is
a unique manifestation of an underlying Idea, no two entities can have the EXACT
same Structure, but there are similarities between the Cár'áll structures of two
objects of the same kind. It is these similarities that help us identify two
objects as objects of the same “kind”. Each “kind” is of course the reflection
of an intangible Idea – or to put it differently: Each of these classifications
represents an abstract concept we name the “Idea”.
VS. FORM: WHAT
IS THE DIFFERENCE?
Now recall our
formula: The Idea, the abstract concept, through the Form, dictates the
blueprint of the Cár'áll’s Structure. The Idea, the all-inclusive abstraction,
is extrapolated from this pattern/HCF. In most cases this last sentence can be
translated to: The abstract concept that is the Idea can be extrapolated from
the Form of a Cár'áll. This is because most of the time it is clear just
what an object is; to put it differently, most of the time an object is the
realization of only one Idea: A table is a table, a spoon is a spoon, a bird is
ELVEN AND HUMAN PERSPECTIVES ON IDEAS
Elves believe in
the actual existence of Ideas (what they call “The Thoughts of Ava”) as separate
entities outside Reality. The Universal Aura, THE CÁR'ÁLL, permeates the whole
of Creation (Elves usually speak of Cár'áll in a universal sense). To borrow a
turn of phrase of Krean magic, it is “the world beneath the World”. Just as the
Cár'áll is the “world beneath the World”, Ideas lie on a world beyond the world
that lies beneath the World. The World of Ideas – the World of the Thoughts of
Ava - therefore is separate from our universe. Ideas exist beyond the reach of
anything in this Reality. They cannot be manipulated – even “touched” – by
mortals. This includes the strongest of Ximaxian mages as well as those blessed
with Raw Magic.
HIERARCHY OF IDEAS
Then there is the
issue of a hierarchy between Ideas – a hierarchy of generality rather than
importance. This notion is best explained by means of an example: Looking at an
entity you may instantly say that its Cár'áll has the Human Form. But you can
funnel the Form down from Human to Man (as opposed to Woman) then to Old Man
then to Sick Old Man etc. At same time you can go the opposite way, up the
ladder: From Human to Humanoid (Elf, human, dwarf etc) to Sentient to Animate
(Living) to Existing (Real). Obviously, the more general the Form the fewer
similarities will be shared; the more specific the Form, the more the objects
will resemble each other. Related to this is what I call “Idea Subsets”, where
one Subset-Idea is almost like the CONTENT of the Superset-Idea: take for
instance The Idea of a Chair within the greater Idea of a Room. But we need not
concern ourselves with this topic today.
A Raw Mage with
the talent would choose the necessary Form according to the task at hand. For
example, he may just substitute the “Sick-Man Idea” with “Healthy-Man Idea” to
cure someone instead of having to insert the more general “Perfect-Man Idea”. Or
he can refine his focus even more and just focus on the specific disease – for
example the “Mage Grabber Disease Idea”.
WHY IS THE FORM IMPORTANT?
Inertia. Even if some of the actual Substance, some ounia, is removed, the blueprint – of what needs to be where and in what intensity –still remains there. That is why the Form is an indispensable in magic theory. Incidentally, this is also why Xeua/Ecua can never alter the Form directly. All they can ever hope to achieve – and this is no small task – is to rework the Structure, by shifting the links that hold up that skeleton, to such a point that the “pattern” contained in it resembles another pattern which would have been imposed by a different Idea. The Cár'áll always wants to revert to its original state - because there is an Idea, a cosmological design, the Cár'áll of the object needs to be in line with. If the Xeuatan maintains the new state long enough or if the change is too drastic for the Natural Will of the Cár'áll to re-correct - like losing a limb - then the aura undergoes a gradual shift in its Form. If not, the changes will only be temporary; the Form will bring the Cár'áll back into line with itself – i.e. the Cár'áll will be automatically “reset” into its original blueprint.