RAW
SPELLS:
STORED
MOMENTUM
(LEVEL
VI) |
Spell Effect. Once
Bluestride's Stored Momentum enchantment is operative, it will
"charge" momentum for one minute after the
enchantment is placed, and will retain the charge for three days before wearing
out. To charge momentum, the wielder of the enchanted object must swing it
during the time when it charges: all the momentum and force that would be
delivered by the strikes within that minute are channeled into the one strike
that follows the speaking of the magical formula.
The average strike from a well-charged object can utterly destroy any small
object save the hardest gems and the most rare metals. The cardinal example of
this spell in action is that used by some dwarven mages who wish to close off a
tunnel with a bang. They use the charged strike against a stone wall, and the
rock within a ped of the stricken point cracks and falls in on itself, similar
to a strong giant smashing his fist against the wall. The rock closest to the
striking point is turned into nothing but a cloud of rocky dust, while the rest
cave in, often blocking the tunnel.
Casting Procedure. This
is one of the most simple, if time-consuming, of the enchantments. First, three
of the object intended to be enchanted must be obtained. Each must then be
submerged in a standard magical absorption
potion (one part
wizardleaf, four parts
water) for a week. Then, all three must be charged, as per procedure above, for
a full hour. After this, two must be merged into one object (see Phase Merge for
details) and then that one must be covered with the ground-up remains of the
remaining object. After this, the object must be stored in a chamber completely
bereft of air current for a day, and then charged for another hour, with the
wizard chanting the enchantment formula the whole while. Following this
procedure, the enchantment will become active in three days.
Once the object is charged, merely speaking the casting formula will usually suffice to trigger the enchantment.
Re-enchantment can be done
by simply taking something of the same material of the object, grinding it to
dust, and then placing it in a
magical absorption
potion for a week. Then, all that remains is to take the resulting
paste/crystals/mud and wrap the object in them for a day, following which the
spell is good as new.
Magical Formula.
There are two different magical
formulas of relevance for this spell:
Enchantment Formula - Alán'kyreán, (Styrásh: Alán'kyreán), translated: "Move-wait"
Casting
Formula - Alán'styrán, (Styrásh:
Alán'styrán), translated: "Be
moving"
Target. Anything
that can be used to carry charge and hit something with, from rocks to frying
pans to tree branches.
Reagents. The
following reagents are necessary to cast the spell:
Three of the object to be enchanted
A
magical absorption potion.
Magical School.
Raw Magic.
Spell Class. To
be decided.
Range. As far as
the weapon's effective melee range.
Casting Time. The
enchantment itself is very time-consuming and may last up to several hours (see
Casting Procedure). The application of the
stored energy lasts not longer than a second.
Duration. You
need to discern between Enchantment and Effect Duration:
Enchantment Duration - The enchantment will last for a full month until it needs to be renewed.
Effect
Duration -
One strike. After that, the object returns to its previous,
not-quite-as-lethal self.
Counter Measures/Enhancing Measures. The
spell can be countered quite easily by simply dodging the enchanted strike. The
only thing that enhances the spell is charging it for an additional period of
time: however, three charge periods are the spell's limit of power.
Origin/History.
This spell was not known to exist in Caelereth
prior to the Archmagus
Bluestride. It is evidently one of the first spells he taught to the young
Khaelvan, and it since has become one of the foremost
weapons in a traveling
wizard's arsenal. The reasons for this are quite simple. While a group of
thieves or brigands is likely to be capable of taking down a wizard, none of
them wants to be the one whose broken body is found all over the tree that broke
his fall.
Information provided by
Xarl
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