THE SPELL LEVELS
exists there have always been attempts among the
humans to find a system for magic and to categorize spells. In 114 b.S.
several important mages of the southern Sarvonian continent came together in
Ximax to share their findings and teach others. They formed the so-called "House
of Magic" which should later on (in 12 a.S.) develop to the new Mages' Academy
in rememberance of the ancient Academy of Ximax which was destroyed in 773 b.S.
at the Fall of Ximax during SW I. The
Academy also elaborated a system for spell levels, which is not only based on
the different kinds of human magics, but also
tries to incorporate the elven way of casting
magic and therefore uses some of the
stýrash terminology as well. The spell levels were mainly developed by Xarl
Bluestride, one of the most learned mages during the years of the Turning of
Times, and were refined lately by the archmage Colmár of New-Santhala. There
exists as well a modified version of the spell levels for the
Brownie use of magic, the Brownie Spell
There are 12 general spell levels which can be divided into 4 spell level groups. The groups are: Novitate Spells, Initiate Spells, Magicitai Spells and finally Magus and Archmage spells. As a matter of fact the levels only serve as a general system, and it is quite obvious that whenever things are being categorized the special case may be lost during the process of categorization. Therefore it may already be possible for an Apprentice Mage to cast a higher level spell (though not regularly perhaps) and a powerful mage may fail in casting a lower level spell even if he has the knowledge of casting it. But in most cases the level system helps a lot in judging the potential of magicians and therefore also serves to establish classes and a system of evalutation of performance for the Academy. To each spell level certain named spells are attached, depending on the spell category (Elemental magic, Xeuá magic, Weaver magic etc.). The 12 levels are as follows:
I. Novitate Spells (Levels 1-3)
Prerequirement: Sensing the Cár'áll. Extremely simple spells, anyone with magical skills can learn these quite simply. Often, these spells are "eruptions", magics that the undiscovered initiates cast while unaware of their "talent".
Prerequirement: Touching the Cár'áll. Slightly less simple, these will require a bit of study to learn. Usually these spells will require a few words of magic to cast, but such is not always necessary.
Prerequirement: Guiding the Cár'áll. The limit of what is attainable without formal study of magic, these spells lean towards the bluntly powerful and hard to control. Common ingredients are a pre-requisite for these spells.
II. Initiate Spells (Levels 4-6)
Academic discipline: Tongue Basics. Formal schooling will bring these spells into the aspiring sorcerer's range, and with these comes the necessity of learning the Magical Language. All spells require use of the spoken word, and some of the more materialistic spells require ingredients.
Academic discipline: Summoning. At this level, the initiate will first learn how to summon small creatures and spirits. These spirits can be used to fool the senses of others, so at this point the Illusionatai (those gifted with casting illusionary spells) among the students will reveal themselves. This stage also sees the use of more complicated and magical ingredients, such as Lightworm excretions and Ranlesh skin.
Academic discipline: Magical Creation. As the inititse prepares to enter the status of a full-fledged mage, they will learn the fine art of magical creation. Magically forcing objects and elements into being is a fine art, and as such requires a highly developed knowledge of the magical tongue. Also, creating objects will require a precise mixing of the four Elements, and will force the caster to use Voidras (also called "Heaven's Dust") to bind them together.
III. Magicitai Spells (Levels 7-9)
Academic discipline: Transformation Magic. Now a full manipulator of magic, the art of changing the magical properties within something is revealed to the mage. Invisibility, transformations, and other such spells are the hallmark of this magical level. At this point and onwards, a complete knowledge of the Magical Language is required, and the ingredients are nearly entirely complex where they are needed. Some magi will find that at this level they can progress no further. They are labeled the Sorcerers.
Academic discipline: Focusing Magic. The middle level of the full magic arts, at this point the path of the magi will split. Elementalists will learn the abilities to directly channel their element through themselves. Mentalists will gain the strange and terrifying power of foresight. Necromancers will aquire the simply terrifying power of possession, and so on. The magi for whom the Circle of Enlightenment is the final step are called the Wizards, and they form the bulk of the trained magical population.
Academic discipline: Enchanting. The most powerful spells available to the mainstream magi, these spells have reached the point where casting one will result in a residue of power being left where it is cast. The main tenent of this sorcerous level is the ability to manipulate and create this aura in nonmagical objects, giving them magical properties. Those who can master this level are the order of the Enchanters, and these are the upper class of the magi.
IV. Magus and Archmage Spells (Levels 10-12)
Academic discipline: Enlightenment. Only the best of the Gifted make it to this level, and here the greatest new power is Enlightenment. This ability allows the caster to metamorphose into a higher being of their specialty. Demonologists can become Mephguórs, Necromancers can merge themselves with their creations, Wind Mages may use their element to their advantage and fly certain distances etc. The chosen few who reach this level are called Magi (sing. Magus), of course, but among the Magus Order they are termed the Terquán or the Changed.
Academic discipline: High Cár'Áll Casting. The highest level that any mage can hope to achieve within one century, the Eleventh Circle, grants its members the awe-inspiring ability to control and warp all the magical fields around them. Also, by this point, any spells beneath the sixth level are reflexively cast, and as such any one of these magi is nearly impossible to surprise. The elite of all magi, the Archmagi are the ones who control the Magical City of Ximax, and it is they who watch over the magical world. These spells.... Very few exist, and they can force complete destruction of a given area.
Academic discipline: Chosen Contemplation. Nearly legendary, the spells of this level transcend mere elemental boundaries. These spells are on the level of the Gods Themselves, and the so-called Chosen (mages on Gods behalf) are the only wizards known that were ever powerful enough to use them. The only known tomes of the Chosen are held in the Magic City, and of these only three were told of to the world. "The Books Of Ending" (also called the "Dread Lord's Tomes") were taken from beneath the wreckage of the Tower of Ma'asherom.
Information provided by Xarl